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Thread Statistics | Show CCP posts - 1 post(s) |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.17 23:15:00 -
[1] - Quote
Chew B0CCA wrote:It usually takes at least a second or two for them to be detonated when I've used them. I usually have to press L1 a few times before they go off. The timing seems fine.
But out of curiosity: to the RE naysayers, how many times are you guys getting killed by RE's? When I play a heavy or assault, I don't get taken out by them that often. I play Scout, and rarely get killed by them, but when I die to them, it's usually when I spawned on an objective mid-hack and half expected to be instakilled anyway.
I DO think there needs to be a slightly longer arming delay than the current build, though.
At present, it's too easy for RE people to accidentally splode themselves while running erratically. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.18 02:26:00 -
[2] - Quote
Shutter Fly wrote:Varys Targaryen wrote:I know it has a delay. If you read my previous post you will see that I acknowledge that, very clearly. It's delay, as I stated, is short. You can place/detonate REs faster than you can use a grenade. You can place/detonate REs faster than someone who can shoot you twice with a shotgun. Then, to cut the time even shorter, you don't even have to detonate it yourself to make an RE go boom. This is a pure FPS mechanic issue. You cannot fix this FPS mechanic issue with an MMO style solution (higher prereqs/skill multiplier/weapon tier placement) I think I addressed most of these issues in an earlier post that I made: Shutter Fly wrote:Are you an SMG or Shotgun user? It is incredibly easy to dodge REs while in CQC, the blast radius is small enough that you can be completely out of the way before they hit the ground. I have only been killed by an RE in a CQC gunfight 2-3 times, and I use the Breach Shotgun exclusively. The difference is that I also use REs, and know exactly how to kill those that use them. There have been countless times that I've run into someone running in circles throwing REs and easily killed them with no harm to myself.
When I run up to a group of enemies while I'm carrying REs, their deaths are their own fault. In my main fitting, my sprint speed is 9.70m/s, but I have >250HP total. If you die, it is because you weren't aware of your surroundings. If you get blown up in a gunfight, it is because of one of three things: you didn't react quickly enough, you weren't paying attention to your surroundings, or you didn't kill me quickly enough (I die if someone thinks about breathing in my direction, not difficult). The reason people die is that they get so focused on shooting me that they somehow fail to notice that I'm not even carrying a gun, then they again fail to react when I obviously lob a bomb between their legs To sum it up, almost all of these are non-issues. They aren't problems with REs, they are merely aspects and advantages of using them. I will concede that REs should merely disappear upon death, I didn't mention this issue in my previous post, but I agree that it is a major exploit. As for grenades, you don't have to switch to them and they can be thrown much farther than REs. The other points are addressed above, they are not overpowered in gunfights, players just don't handle the situation correctly. When I've died to REs that were actually used in combat, I've walked into CQC with the opponent as I'm turning a corner - it wasn't a lack of awareness on my part, and NO, the radius of the explosion WASN'T small enough to be "incredibly easy to dodge" when I had literally less than a second from seeing the target to being blown up. We both had the same amount of time to react, but it takes longer to kill your >250HP Scout with my AR or SMG than it takes you to kill my >250HP Scout with your RE, and the blast radius ISN'T small enough that it can be dodged effectively when you're that close.
And for grenades, you "don't have to switch to them" but you may as well have to with the delay between hitting the button and actually throwing, and the delay before you can shoot again afterwards. Grenades actually CAN be dodged effectively in CQC. Maybe you got them and REs confused in that part of your post? |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.19 16:43:00 -
[3] - Quote
PDIGGY22 wrote:no hardcore ps3 players want a game focused on soley vehicles
look at every ps3 exclusive, not 1 is based around vehicles. Battle Tanks. Motorstorm. Twisted Metal. Wipeout.
I'm pretty sure those games are based around vehicles.
And while it's not an exclusive, Ace Combat: Assault Horizon sold MUCH better on PS3, and is also about vehicles. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.21 01:39:00 -
[4] - Quote
Absol Evoxazon wrote:Wow -.-; i cant use a scout suit to carry hw sigh i was afraid of this. Guess ima go play some ac v. Thanks devs why dont u just make pure classes like bf 3 then oh wait you already are.
/cod in space ftw ...because CoD was class-based?
I never realised that.
But no, this doesn't make the game class-based. I can shield tank my Scout, or even make it a hybrid shield/armour tank if I'm VERY careful about the weapon and equipment fittings. I can speed buff my Heavy and maybe grab a stamina buff to really take advantage of that extra speed.
Look at the vehicles. Some weapons can only be fitted on HAVs, others can also be mounted on Dropships and LAVs as well. Problem? No, because it makes sense that you need the larger frame and more supporting strength to hold the weapon, and the extra weight allows for better balance while firing (hence why Railguns on anything but a tank are pretty useless even though you CAN do it).
If you want an AV Scout, bring a Swarm Launcher. Or wait for more weapons the Scout CAN carry. We don't have everything yet, there's more to come. |
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