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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
LOOKMOM NOHANDS
414
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Posted - 2015.03.31 14:43:00 -
[211] - Quote
CCP Rattati wrote:The weapon obviously works too well in CQC.
I see three ways
Increase heat cost, so that you have less followup shots to spam increase hip fire kick, with compounding so the 3rd shot in succession is way off Increase charge shot multiplier, decrease normal damage = preserve dps, rewarding accuracy
The ScR is already near useless to newbies and anyone else that only has level 1 in the gun and no Amarr assault.
Why is is that the ScR / Amarr assault is the only combo in the game that is required to even make the weapon viable to a player that is not highly experienced with said weapon. I really do not care if you nerf the freaking thing into the ground which is obviously what is coming just make it more friendly to new users.
Lets just make it overheat when you even touch the trigger to send it into the ground so we can watch the entire kill feed turn to combat rifles and explosives.
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zzZaXxx
Capital Acquisitions LLC
728
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Posted - 2015.03.31 14:47:00 -
[212] - Quote
Fizzer XCIV wrote:Breakin Stuff wrote:CUSE TOWN333 wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:o_O
Buff TAR and nerf SCR? Really? That seems pretty odd. why does it seem odd? because every player in the game right now knows the Tac Ar is the better choice then the scrambler. no amount of data mineing could leave you that blind to balance. Considering I haven'tbeen killed by a tac ar in months I have to consider that statement as suspect. Doesn't mean it isn't better than the ScR. The only advantage that ScR has over TacAR is charge shot, a more predictable recoil pattern, and a few more meters of range. Literally everything is better on TacARs... Everything. Damage/DPS. Damage per Mag. Fitting Costs. Better hipfire accuracy. No heat. Less Recoil. Better Damage profile. Doesn't need Amassault to be competitive. All good on paper but SCR is better. It's more effective in every way down sights. Better range, dispersion, and much better recoil. Hipfiring with Gallente Assault, TAR is better, but you don't use a rangey gun if it's not good down sight. Also the scope is too small and zooms farther than the TAR's range. |
ReGnYuM
Kameira Lodge Amarr Empire
3615
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Posted - 2015.03.31 14:55:00 -
[213] - Quote
Fizzer XCIV wrote:ReGnYuM wrote:Fizzer XCIV wrote:
Doesn't mean it isn't better than the ScR.
The only advantage that ScR has over TacAR is charge shot, a more predictable recoil pattern, and a few more meters of range.
Literally everything is better on TacARs... Everything. Damage/DPS. Damage per Mag. Fitting Costs. Better hipfire accuracy. No heat. Less Recoil. Better Damage profile. Doesn't need Amassault to be competitive.
Your Kidding me right? The ScR is way superior to the TAR in CQC combat. The TAR and ScR are literally night and day in CQC performance. How so? The Tac has a tighter hipfire, more damage per shot, and effectively more rounds in the mag. They both have identical RoF... Stick to shooting, ReG.
I have you ever used the TAR in CQC?
It is preposterous that we're actually having this debate.
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Vethosis
Krullefor Organization Minmatar Republic
1010
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Posted - 2015.03.31 14:57:00 -
[214] - Quote
ReGnYuM wrote:Fizzer XCIV wrote:ReGnYuM wrote:Fizzer XCIV wrote:
Doesn't mean it isn't better than the ScR.
The only advantage that ScR has over TacAR is charge shot, a more predictable recoil pattern, and a few more meters of range.
Literally everything is better on TacARs... Everything. Damage/DPS. Damage per Mag. Fitting Costs. Better hipfire accuracy. No heat. Less Recoil. Better Damage profile. Doesn't need Amassault to be competitive.
Your Kidding me right? The ScR is way superior to the TAR in CQC combat. The TAR and ScR are literally night and day in CQC performance. How so? The Tac has a tighter hipfire, more damage per shot, and effectively more rounds in the mag. They both have identical RoF... Stick to shooting, ReG. I have you ever used the TAR in CQC? It is preposterous that we're actually having this debate.
yeah I have, dust's auto aim does all the work for me!
for some reason it seems it doesn't work for you
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ReGnYuM
Kameira Lodge Amarr Empire
3615
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Posted - 2015.03.31 15:03:00 -
[215] - Quote
Anyway, to stay on topic.
CCP Rattati wrote:The weapon obviously works too well in CQC.
I see three ways
Increase heat cost, so that you have less followup shots to spam increase hip fire kick, with compounding so the 3rd shot in succession is way off Increase charge shot multiplier, decrease normal damage = preserve dps, rewarding accuracy
I vote
Quote: increase hip fire kick, with compounding so the 3rd shot in succession is way off
The ScR is clearly a High DPS ranged weapon. It should not be viable in CQC to the point that sacrificing Tank or DPS for a Higher tiered side arm should be a real consideration.
I feel that if I'm able to get into a viable Hipfire range (20m or less), with AR,ACR,CR,and ARR then the terms of engagement are in my favour against any ScR user. |
Mexxx Dust-Slayer
Fatal Absolution
480
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Posted - 2015.03.31 15:11:00 -
[216] - Quote
I have never had any more success in CQC with any other rifle than the ScR, I can easily drop min and cal heavies with it in a 1v1, amarr and gal if I get the jump on them. Once you get that trigger spam down it's such beast mode. Also, using charge shots can up your damage per clip by about 10% per shot used, very useful to preserve DPS for the next encounter, also has a much optic sights over the TAR. |
Vesta Opalus
T.H.I.R.D R.O.C.K
577
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Posted - 2015.03.31 15:15:00 -
[217] - Quote
ReGnYuM wrote:Anyway, to stay on topic.
Actually the topic was assault scrambler performance post-buff, but that ship has sailed |
Kalante Schiffer
Ancient Exiles.
1057
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Posted - 2015.03.31 15:17:00 -
[218] - Quote
These where three quick videos i was able to make yesterday. Two vs Regular basic and advanced players. And another one against more experienced players.
Viziam vs Basic and Adv players #1 Viziam vs Basic and Adv players #2 Viziam vs Proto players
I had another one against proto players but that one had the audio not synced with what was happening. Ill try to re upload it later.
So yeah after trying it out a few matches it does not look pretty. My Tac AR diffidently takes more out of me when i use it.
AE
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Mexxx Dust-Slayer
Fatal Absolution
480
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Posted - 2015.03.31 15:38:00 -
[219] - Quote
Kalante Schiffer wrote:These where three quick videos i was able to make yesterday. Two vs Regular basic and advanced players. And another one against more experienced players. Viziam vs Basic and Adv players #1Viziam vs Basic and Adv players #2Viziam vs Proto playersI had another one against proto players but that one had the audio not synced with what was happening. Ill try to re upload it later. So yeah after trying it out a few matches it does not look pretty. My Tac AR diffidently takes more out of me when i use it. Everything is in caps, I assume you play on a monitor?
Maybe if there was an anit-armour rifle that deadly then maybe amarr sentinels wouldn't be so popular in PC |
matthew swager
Ghosts of Dawn General Tso's Alliance
16
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Posted - 2015.03.31 15:39:00 -
[220] - Quote
DeathwindRising wrote:CCP Rattati wrote:Simply what happened was that the Scrambler was OP, but few were using it so either it was hard to use or only paying off for a few to use.
Now, what is happening is that since I said that, a flood of player have migrated to the arguably best weapon, without it diminishing the K/S, even to the point that the K/S is going up.
That tells me that its not that hard to use, OP and needs a tweak.
I would welcome players going to TAC AR and the grand design goal is to get these rifles to the point that you will have a preferrred a weapon but switch to other weapons to accommodate tactical situations.
The weapon should not be a "forced" choice, because it is much better than the others, so using them is a handicap. Thank you sir for this explanation! Please continue towards your grand design. Time has shown that I needed only to place more faith in you lol. if i may be so bold to say i have been killed by more cr/acr than a scr rifle so does that mean your nerfing it too. and i am understanding agreeing with some things you have stated, but can we keep your minions brown nosing to a minimum?
I KILL YOU!!!!!!!!
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Georgia Xavier
Y.A.M.A.H
178
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Posted - 2015.03.31 15:43:00 -
[221] - Quote
Mexxx Dust-Slayer wrote:Kalante Schiffer wrote:These where three quick videos i was able to make yesterday. Two vs Regular basic and advanced players. And another one against more experienced players. Viziam vs Basic and Adv players #1Viziam vs Basic and Adv players #2Viziam vs Proto playersI had another one against proto players but that one had the audio not synced with what was happening. Ill try to re upload it later. So yeah after trying it out a few matches it does not look pretty. My Tac AR diffidently takes more out of me when i use it. Everything is in caps, I assume you play on a monitor? Maybe if there was a CR that deadly then maybe amarr sentinels wouldn't be so popular in PC A semi-auto CR? I'd want one
Scr nerf approaches.We shall see who truly knows how to wield God's wrath and heathens who wish to mimic the Amarr......
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ReGnYuM
Kameira Lodge Amarr Empire
3617
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Posted - 2015.03.31 15:45:00 -
[222] - Quote
Mexxx Dust-Slayer wrote:Kalante Schiffer wrote:These where three quick videos i was able to make yesterday. Two vs Regular basic and advanced players. And another one against more experienced players. Viziam vs Basic and Adv players #1Viziam vs Basic and Adv players #2Viziam vs Proto playersI had another one against proto players but that one had the audio not synced with what was happening. Ill try to re upload it later. So yeah after trying it out a few matches it does not look pretty. My Tac AR diffidently takes more out of me when i use it. Everything is in caps, I assume you play on a monitor? Maybe if there was an anit-armour rifle that deadly then maybe amarr sentinels wouldn't be so popular in PC
I think he is playing on 480p, and yes the CR use to be a great anti-heavy weapon until Amarr sent got their resistance bonus |
Mexxx Dust-Slayer
Fatal Absolution
480
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Posted - 2015.03.31 15:48:00 -
[223] - Quote
Georgia Xavier wrote:Mexxx Dust-Slayer wrote:Kalante Schiffer wrote:These where three quick videos i was able to make yesterday. Two vs Regular basic and advanced players. And another one against more experienced players. Viziam vs Basic and Adv players #1Viziam vs Basic and Adv players #2Viziam vs Proto playersI had another one against proto players but that one had the audio not synced with what was happening. Ill try to re upload it later. So yeah after trying it out a few matches it does not look pretty. My Tac AR diffidently takes more out of me when i use it. Everything is in caps, I assume you play on a monitor? Maybe if there was a CR that deadly then maybe amarr sentinels wouldn't be so popular in PC A semi-auto CR? I'd want one Yes, a Freedom Tactical combat Rifle, Core Breach Combat Rifle, Wiyrkomi Tactical Rail Rifle, Ishukone Burst Rail Rifle, Carthum Burst Scrambler Rifle, Viziam Breach Scarmbler Rifle, all of them.
SoonGäó supposedly. |
Templar XIII
121
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Posted - 2015.03.31 16:12:00 -
[224] - Quote
CCP Rattati wrote:The weapon obviously works too well in CQC.
I see three ways
Increase heat cost, so that you have less followup shots to spam increase hip fire kick, with compounding so the 3rd shot in succession is way off Increase charge shot multiplier, decrease normal damage = preserve dps, rewarding accuracy
A and C make the most sense, if one is to be chosen with mine favorite weapon. A to lay more weight on weapon plus suit specialization to make this weapon shine. C to pronounce its use as a form of art, one that not everyone should be able to master.
So, make it difficult but rewarding if mastered, such is the Amarrian way.
Chose A or C or a combination of both, but never B. B should not be even thought of because, as someone posted before: recoil is evil.
What bothers me though is, that the CR is still too easy to use yet too efficient. Mean: AR has recoil, range and spread, RR has recoil/kick with massive damage over range as a reward. Scr has heat and will be 'adjusted' further, but CR has almost no characteristics or weaknesses. I do not have anything specific in mind with this weapon, but if you could make it a bit less easy and noskill to use to differentiate it from the others and give it character...? This would be nice. |
Templar XIII
121
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Posted - 2015.03.31 16:13:00 -
[225] - Quote
. |
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9373
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Posted - 2015.03.31 16:51:00 -
[226] - Quote
Fizzer XCIV wrote:Breakin Stuff wrote:CUSE TOWN333 wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:o_O
Buff TAR and nerf SCR? Really? That seems pretty odd. why does it seem odd? because every player in the game right now knows the Tac Ar is the better choice then the scrambler. no amount of data mineing could leave you that blind to balance. Considering I haven'tbeen killed by a tac ar in months I have to consider that statement as suspect. Doesn't mean it isn't better than the ScR. The only advantage that ScR has over TacAR is charge shot, a more predictable recoil pattern, and a few more meters of range. Literally everything is better on TacARs... Everything. Damage/DPS. Damage per Mag. Fitting Costs. Better hipfire accuracy. No heat. Less Recoil. Better Damage profile. Doesn't need Amassault to be competitive.
Damage 1.5 Damage per shot does not constitute "higher damage". This is the difference between Adv and Standard on some weapons
Damage per Mag Get the **** out of here. Seriously? This isn't even mathematically true and it's grounds for me to dismiss everything you're saying because you're lying to people. Duvolle TAR does 1,752 damage per mag, Viziam Scrambler does 2,145.
Fitting Costs Congrats. 2 CPU and 7 PG. Can we go ahead and nerf the Assault Ak.0 for having 9 more PG than the Assault Mk.0? EDIT: Btw, this also means you get a much greater benefit from Assault role bonus and Proficiency skills. Just figured I'd mention it in case you forgot while spewing out your terrible arguments.
Better Hipfire Accuracy Doubt it. Would need to actually back in the game and look. Fairly certain that's not the case because the hipfire hasn't changed much/at all since I made this video, which clearly demonstrates that the Scrambler Rifle has a much tighter hipfire than the TAR
No Heat And originally you could shoot more rounds with a Scrambler Rifle than the TAR had in it's magazine before overheating on a suit -other- than an Amarr suit. Are you saying that because they buffed the TAR's mag capacity that it's somehow unbalanced?
Less recoil And the Scrambler has absolutely no muzzle climb. Where's your argument fall now?
Better Damage Profile You have a charge. Damage profile doesn't mean jack when you can charge for x3 damage.
Doesn't need AmAssault to be competitive You've got multiple videos showing that this is simply not true. It's competitive, the AmAssault just makes it that much better. It's like saying that a Combat Rifle requires a MinAssault to be competitive.
EDIT: Please stop trying to sound smart if you're just going to blindly defend the Scrambler Rifle with baseless information and incorrect data.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2865
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Posted - 2015.03.31 17:26:00 -
[227] - Quote
Aeon Amadi wrote:Fizzer XCIV wrote:
Doesn't mean it isn't better than the ScR.
The only advantage that ScR has over TacAR is charge shot, a more predictable recoil pattern, and a few more meters of range.
Literally everything is better on TacARs... Everything. Damage/DPS. Damage per Mag. Fitting Costs. Better hipfire accuracy. No heat. Less Recoil. Better Damage profile. Doesn't need Amassault to be competitive.
Damage 1.5 Damage per shot does not constitute "higher damage". This is the difference between Adv and Standard on some weapons. OK. I don't want to ever see you complain about AScRs being better than the AR, k?
Damage per Mag Get the **** out of here. Seriously? This isn't even mathematically true and it's grounds for me to dismiss everything you're saying because you're lying to people. Duvolle TAR does 1,752 damage per mag, Viziam Scrambler does 2,145. I said effective Damage per Mag. Ad in factoring in the heat. ScRs overheat before a TacAR has to reload.Fitting Costs Congrats. 2 CPU and 7 PG. Can we go ahead and nerf the Assault Ak.0 for having 9 more PG than the Assault Mk.0? EDIT: Btw, this also means you get a much greater benefit from Assault role bonus and Proficiency skills. Just figured I'd mention it in case you forgot while spewing out your terrible arguments. Ive seen you ***** about ACRs being easier to fit than ARs, and that's by even less than this.
Better Hipfire Accuracy Doubt it. Would need to actually back in the game and look. Fairly certain that's not the case because the hipfire hasn't changed much/at all since I made this video, which clearly demonstrates that the Scrambler Rifle has a much tighter hipfire than the TAR Fun fact: ARs have this magical skill called "Sharpshooter" that tightens hipfire. Also, the Assault bonus further tightens it! No such skill exists for the ScR...No Heat And originally you could shoot more rounds with a Scrambler Rifle than the TAR had in it's magazine before overheating on a suit -other- than an Amarr suit. Are you saying that because they buffed the TAR's mag capacity that it's somehow unbalanced? Yes. 24 round mags without overheat is OP. That is exactly what I am saying. Even with Amassault to V, the ScR still overheats on the 23rd round.
Less recoil And the Scrambler has absolutely no muzzle climb. Where's your argument fall now? The Scrambler rifle most certainly does have muzzle climb. More than the TacAR, actually...Better Damage Profile You have a charge. Damage profile doesn't mean jack when you can charge for x3 damage. Doesn't need AmAssault to be competitive You've got multiple videos showing that this is simply not true. It's competitive, the AmAssault just makes it that much better. It's like saying that a Combat Rifle requires a MinAssault to be competitive. Then why isn't it almost unused in PC on anything but Amassaults?EDIT: Please stop trying to sound smart if you're just going to blindly defend the Scrambler Rifle with baseless information and incorrect data.
STFU. None of my info is ever baseless or knowingly incorrect.
Home at Last <3
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12234
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Posted - 2015.03.31 17:44:00 -
[228] - Quote
CCP Rattati wrote:The weapon obviously works too well in CQC.
I see three ways
Increase heat cost, so that you have less followup shots to spam increase hip fire kick, with compounding so the 3rd shot in succession is way off Increase charge shot multiplier, decrease normal damage = preserve dps, rewarding accuracy
Could just increase heat cost for just the charge shot if the issue is just followup shots after the charge shot.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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idlerowl
Old-Type
22
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Posted - 2015.03.31 18:03:00 -
[229] - Quote
CCP Rattati wrote:The weapon obviously works too well in CQC.
I see three ways
Increase heat cost, so that you have less followup shots to spam increase hip fire kick, with compounding so the 3rd shot in succession is way off Increase charge shot multiplier, decrease normal damage = preserve dps, rewarding accuracy
Hummmmm......
I suggest " change ScR and AScR profile (+20% Shield / -20% armor to +15%shield / -15% armor) " and B I guess that "very small" hip fire kick can scary shots spam . And that profile terrible is scary to shield tunk .
So I suggest that change profile and increase hip fire kick "as plan B " .
thanks.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2898
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Posted - 2015.03.31 19:42:00 -
[230] - Quote
I would agree on a profile change. Give shield tanks a break.
Therefore, never send to know for whom the bell tolls; it tolls for thee.
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Templar XIII
123
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Posted - 2015.03.31 19:58:00 -
[231] - Quote
Aeon Amadi wrote:Fizzer XCIV wrote: Flaming...
Even more flaming... Please, if you want to discuss this, use numbers be civil with each other:
PRO Tac AR 1752 Damage per Clip 14016 Damage per Magazine 730 Damage per Second 57 accuracy
PRO ScR 2145 Damage per Clip 15015 Damage per Mag 715 Damage per Sec 57,45 accuracy
PURE SPAMMING DAMAGE: 1573 Damage until overheat (22 shot, weapon and Amarr assault suit skill 5) 1215,5 Damage until overheat (17 shots, unskilled)
VS.
CHARGE SHOT: GåÆ 60%heat for x3.5 damage: 250,25 damage, GåÆ allowing for 40% leftover heat spam, additional: 629,2 Damage (8.8 shots, skill 5) 486.2 Damage (6.8 shots, unskilled) amounting to
879.45 Damage until overheat (skill 5) 716.45 Damage until overheat (unskilled)
GåÆ Amarr weapon and suit skilling allows for better heat management to avoid overheat, but heat management in general comes at the cost of applied damage per second GåÆ where TacAR has recoil/kick as a limiting factor and gallente assault suit bonus for recoil reduction (up to 25% weapon dispersion and kick reduction) as a pendant. GåÆ both TacAR and Scr demand aim keeping at target while spamming.
[22 shots skilled and 17 unskilled until overheat are approximates from my live testings and do not take turbo controllers into account.]
The situation and this discussion looks as if the realistically applicable percentage of ScR's theoretical maximum available damage in ScR clip and magazine are still more than the TacAr can do to an enemy clone, which leads me to the following conclusions: GåÆ heat is less restricting and its management is easier and more beneficial than managing recoil / kick. GåÆ the RR discussions of the past further underline the evil nature of recoil / kick GåÆ these rules seem to hold true for non-Amarr-specialized suits as well. GåÆ I said: "this seems", as Rattati's comment on the ScR had an additional landslide impact towards ScR use as a result and this unfortunately blurs general view on the weapon and leads to exaggerated perception. GåÆ I could not test the kick reduction on a gallente assault suit yet to see its place in the equation GåÆ the first statements do still hold true, I believe, but to a lesser extend than is widely perceived. GåÆ I love the ScR and use it most of the time and will stick to it no matter what, but a few tweaks seem to be necessary.
Something is odd though: GåÆ since the TacAr is not a full-auto weapon, continuous spamming is necessary, which should leave escalating kick/recoil over time at a minimum if not nonexistent. GåÆ so how come ScR is then still perceived as more damaging? GåÆ is ScR superiority over TacAr range and dispersion the real issue here and not recoil/kick?
Please discuss... |
Georgia Xavier
Y.A.M.A.H
181
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Posted - 2015.03.31 20:21:00 -
[232] - Quote
^ no matter how detailed and accurate these calculations might be I have a feeling someone will say it's still wrong and that's what grinds my gears
Scr nerf approaches.We shall see who truly knows how to wield God's wrath and heathens who wish to mimic the Amarr......
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Adipem Nothi
Nos Nothi
8422
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Posted - 2015.03.31 20:26:00 -
[233] - Quote
Georgia Xavier wrote:^ no matter how broken a long-range rifle is in CQC I have a feeling someone will say "it's fine" and that's what grinds my gears FTFY
Shoot scout with yes.
- Ripley Riley
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Georgia Xavier
Y.A.M.A.H
181
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Posted - 2015.03.31 20:33:00 -
[234] - Quote
Adipem Nothi wrote:Georgia Xavier wrote:^ no matter how broken a long-range rifle is in CQC I have a feeling someone will say "it's fine" and that's what grinds my gears FTFY Well it's true we never agree on anything. But I do agree with ScR being too good for CQC. It's why I have aim assist off because it prevents me from using it as such
Scr nerf approaches.We shall see who truly knows how to wield God's wrath and heathens who wish to mimic the Amarr......
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Templar XIII
124
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Posted - 2015.03.31 20:52:00 -
[235] - Quote
Georgia Xavier wrote:Adipem Nothi wrote:Georgia Xavier wrote:^ no matter how broken a long-range rifle is in CQC I have a feeling someone will say "it's fine" and that's what grinds my gears FTFY Well it's true we never agree on anything. But I do agree with ScR being too good for CQC. It's why I have aim assist off because it prevents me from using it as such
I believe "too good for CQC" is maybe too vague and generalist a term. Too easy to use and master yet still overly rewarding might be more fitting.
Where the laz0r rifle is not a CQC weapon at all, the ScR should stay the Amarrian CQC and overall goto guy. But as with all things amarrian, it should be an art to use and be more bound to its corresponding suit to justify its range variability. Great reward, yes...at a great price, if you will.
I just put out the numbers and my concerns to allow for a more pluralistic and productive and less dogmatic discussion as it unfortunately happens all too often. |
voidfaction
Nos Nothi
1412
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Posted - 2015.03.31 21:01:00 -
[236] - Quote
CCP Rattati wrote:Simply what happened was that the Scrambler was OP, but few were using it so either it was hard to use or only paying off for a few to use.
Now, what is happening is that since I said that, a flood of player have migrated to the arguably best weapon, without it diminishing the K/S, even to the point that the K/S is going up.
That tells me that its not that hard to use, OP and needs a tweak.
I would welcome players going to TAC AR and the grand design goal is to get these rifles to the point that you will have a preferrred a weapon but switch to other weapons to accommodate tactical situations.
The weapon should not be a "forced" choice, because it is much better than the others, so using them is a handicap. I use the Tac AR probably 90% of the time. Works great at the right range while ADS. Just the way I think it should. I would even say it needs a hipfire nerf but only if the ScR gets a hipfire nerf since it has next to no kick or dispersion where as the Tac ar does.
P.S. Please give me a std Tac AR even if it is faction based like the std Burst AR. lol
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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Georgia Xavier
Y.A.M.A.H
181
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Posted - 2015.03.31 21:15:00 -
[237] - Quote
Templar XIII wrote:Georgia Xavier wrote:Adipem Nothi wrote:Georgia Xavier wrote:^ no matter how broken a long-range rifle is in CQC I have a feeling someone will say "it's fine" and that's what grinds my gears FTFY Well it's true we never agree on anything. But I do agree with ScR being too good for CQC. It's why I have aim assist off because it prevents me from using it as such I believe "too good for CQC" is maybe too vague and generalist a term. Too easy to use and master yet still overly rewarding might be more fitting. Where the laz0r rifle is not a CQC weapon at all, the ScR should stay the Amarrian CQC and overall goto guy. But as with all things amarrian, it should be an art to use and be more bound to its corresponding suit to justify its range variability. Great reward, yes...at a great price, if you will. I just put out the numbers and my concerns to allow for a more pluralistic and productive and less dogmatic discussion as it unfortunately happens all too often. A minmatar that praises amarr tech? Here I thought you wouldnt like it. You're a pleasant surprise
Scr nerf approaches.We shall see who truly knows how to wield God's wrath and heathens who wish to mimic the Amarr......
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5532
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Posted - 2015.03.31 21:17:00 -
[238] - Quote
CCP Rattati wrote:Fizzer XCIV wrote:Hotfix Gulf will have to include some renaming at this rate...
Tactical AR > AR AR > Assault AR
ScR > Tactical ScR Assault ScR > ScR
...I feel like the variants will be completely outdoing the base models, is what I'm saying.
Not EVERYTHING can be balanced via usage rates, Ratatti. I get the strong feeling that you aren't taking skill:power into account, or at least not as much as you should...
High skill weapons should be used less but more efficiently, and vice versa for low skill weapons. I know it can often be hard to assign a value to skill, but its would be better to at least try to rather than get equal usage rates across the board.
Doing it they way you are stifles any room for player improvement. "Why get better at the game if the low skill weapon will do just as well as the high skill ones?" feelings and shoulds don't make good balance
Neither do charts.
There is much you've yet to learn.
Usually banned for being too awesome.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17894
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Posted - 2015.03.31 21:23:00 -
[239] - Quote
Adipem Nothi wrote:Georgia Xavier wrote:^ no matter how broken a long-range rifle is in CQC I have a feeling someone will say "it's fine" and that's what grinds my gears FTFY
I figure it comes down the the simple conclusion that regardless of the statistics those who dedicate themselves to the weapons use will always do well regardless of the circumstances. Add dispersion from hipfire and they'll still kill people in CQC, add in additional heat build up and they'll find ways to kill you in less shots, etc.
I think we can agree some changes are necessary however small incremental changes are preferable to sweeping changes. I mean we saw what 15% did to the AScR in terms of usage and effectiveness on the battlefield. The reverse could be true for the ScR.
I do have to remind people that when assessing the ScR you cannot take the absolute values of it's magazine size and RoF at face value as because of mechanics like overheat you can incur forced reload/weapon seizures before the full magazine/charge is spent [which nets a further reload after the cooldown in most instances] and that many simply cannot achieve the theoretical maximum fire rate.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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LOOKMOM NOHANDS
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Posted - 2015.03.31 21:55:00 -
[240] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:Fizzer XCIV wrote:Hotfix Gulf will have to include some renaming at this rate...
Tactical AR > AR AR > Assault AR
ScR > Tactical ScR Assault ScR > ScR
...I feel like the variants will be completely outdoing the base models, is what I'm saying.
Not EVERYTHING can be balanced via usage rates, Ratatti. I get the strong feeling that you aren't taking skill:power into account, or at least not as much as you should...
High skill weapons should be used less but more efficiently, and vice versa for low skill weapons. I know it can often be hard to assign a value to skill, but its would be better to at least try to rather than get equal usage rates across the board.
Doing it they way you are stifles any room for player improvement. "Why get better at the game if the low skill weapon will do just as well as the high skill ones?" feelings and shoulds don't make good balance Neither do charts. There is much you've yet to learn.
Funny how real world situations fail to translate to a spreadsheet of massive amounts of data dropped from a server.
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