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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Himiko Kuronaga
Fatal Absolution Negative-Feedback
5513
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Posted - 2015.03.29 08:30:00 -
[1] - Quote
CCP Rattati wrote:Simply what happened was that the Scrambler was OP, but few were using it so either it was hard to use or only paying off for a few to use.
Now, what is happening is that since I said that, a flood of player have migrated to the arguably best weapon, without it diminishing the K/S, even to the point that the K/S is going up.
That tells me that its not that hard to use, OP and needs a tweak.
I would welcome players going to TAC AR and the grand design goal is to get these rifles to the point that you will have a preferrred a weapon but switch to other weapons to accommodate tactical situations.
The weapon should not be a "forced" choice, because it is much better than the others, so using them is a handicap.
Buffing the TAC AR while nerfing the SCR is the same as a double nerf. That's how you end up with useless weapons.
Do one or the other, not both.
Personally I think all the SCR needs is a damage increase on the charge shot and a much lower RoF. The TAC can probably just be left alone. It's pretty good on a gal assault, all things considered.
Usually banned for being too awesome.
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5532
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Posted - 2015.03.31 21:17:00 -
[2] - Quote
CCP Rattati wrote:Fizzer XCIV wrote:Hotfix Gulf will have to include some renaming at this rate...
Tactical AR > AR AR > Assault AR
ScR > Tactical ScR Assault ScR > ScR
...I feel like the variants will be completely outdoing the base models, is what I'm saying.
Not EVERYTHING can be balanced via usage rates, Ratatti. I get the strong feeling that you aren't taking skill:power into account, or at least not as much as you should...
High skill weapons should be used less but more efficiently, and vice versa for low skill weapons. I know it can often be hard to assign a value to skill, but its would be better to at least try to rather than get equal usage rates across the board.
Doing it they way you are stifles any room for player improvement. "Why get better at the game if the low skill weapon will do just as well as the high skill ones?" feelings and shoulds don't make good balance
Neither do charts.
There is much you've yet to learn.
Usually banned for being too awesome.
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5533
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Posted - 2015.03.31 22:01:00 -
[3] - Quote
Besides that, over-balance actually kills a game.
Usually banned for being too awesome.
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