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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Rattati
C C P C C P Alliance
19060
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Posted - 2015.03.28 11:38:00 -
[1] - Quote
quite perfectly actually. Now to buff Burst AR and TACAR more, and nerf scrambler a bit. More numbers later.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19063
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Posted - 2015.03.28 13:45:00 -
[2] - Quote
scrambler is high skill?
keep charged and spam at short range, give me a break
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19063
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Posted - 2015.03.28 13:48:00 -
[3] - Quote
Arkena Wyrnspire wrote:o_O
Buff TAR and nerf SCR? Really? That seems pretty odd.
why does it seem odd?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19065
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Posted - 2015.03.28 13:50:00 -
[4] - Quote
Fizzer XCIV wrote:Hotfix Gulf will have to include some renaming at this rate...
Tactical AR > AR AR > Assault AR
ScR > Tactical ScR Assault ScR > ScR
...I feel like the variants will be completely outdoing the base models, is what I'm saying.
Not EVERYTHING can be balanced via usage rates, Ratatti. I get the strong feeling that you aren't taking skill:power into account, or at least not as much as you should...
High skill weapons should be used less but more efficiently, and vice versa for low skill weapons. I know it can often be hard to assign a value to skill, but its would be better to at least try to rather than get equal usage rates across the board.
Doing it they way you are stifles any room for player improvement. "Why get better at the game if the low skill weapon will do just as well as the high skill ones?"
feelings and shoulds don't make good balance
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19072
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Posted - 2015.03.28 14:06:00 -
[5] - Quote
Harpyja wrote:CCP Rattati wrote:scrambler is high skill?
keep charged and spam at short range, give me a break Miss the charge shot and you're dead. So yes, high skill = high accuracy.
everybody must be pretty high skilled then, with all these scrambler kills and high K/S
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19182
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Posted - 2015.03.29 01:29:00 -
[6] - Quote
Simply what happened was that the Scrambler was OP, but few were using it so either it was hard to use or only paying off for a few to use.
Now, what is happening is that since I said that, a flood of player have migrated to the arguably best weapon, without it diminishing the K/S, even to the point that the K/S is going up.
That tells me that its not that hard to use, OP and needs a tweak.
I would welcome players going to TAC AR and the grand design goal is to get these rifles to the point that you will have a preferrred a weapon but switch to other weapons to accommodate tactical situations.
The weapon should not be a "forced" choice, because it is much better than the others, so using them is a handicap.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19291
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Posted - 2015.03.30 09:45:00 -
[7] - Quote
Kalante Schiffer wrote:I just love how all of the scrambler rifle brigade is here defending their weapon yet again after countless times now giving their ideas to rattati how to fix it on a way that does not hinder their ridiculous damage output against shields and armor. That weapon is broken end extremely unfair against shields at long ranges, medium, and close range it always has been. End of story. Just nerf that thing like yall did to the ar's. Nobody seemed to care about that weapon when it got nerfed because everyone migrated to even more op weapons. I:E CR, RR, AcR.
But wait the CR variants and RR variants already got nerfed except the viziam. That weapon has been eluding a nerf since its inception because of the scrambler rifle brigade always telling the same old tired story to the devs "it overheats" "it takes skill to charge shot" "does bad against armor" No it freaking doesn't. Ive used this weapon maxed out to pro 5 with three damage mods on my ak.0 and that thing destroys any other rifle at any given range. It doesnt care if i shoot shields nor armor either. The fact that this thing can out DPS an AR wielding gallente a "close range intended fit" in a CQC fight is ridiculous. Not even that it also out DPS's any other armor suit wielding at long range. Better yet why hasnt anyone made a video using the Viziam SCR destroying every single shield and armor suit at any range. Do i have to make one or what?
I dont mean to sound like i am being biased but i am tired of this overpowered weapon always being defended by certain players that use it but never telling the full story of how they can destroy shield suits in an instant. A shield suit is basically a free kill because they run little armor after their shields are destroyed. And guess what? the viziam doesnt care if it has 200 armor, 300 armor, 400 armor, 500 armor, 600 armor, 700 armor. It will eat that armor like if they were shields.
please make that video, as it's pretty easy to demonstrate
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
19350
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Posted - 2015.03.31 02:18:00 -
[8] - Quote
The weapon obviously works too well in CQC.
I see three ways
Increase heat cost, so that you have less followup shots to spam increase hip fire kick, with compounding so the 3rd shot in succession is way off Increase charge shot multiplier, decrease normal damage = preserve dps, rewarding accuracy
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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