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Thread Statistics | Show CCP posts - 8 post(s) |
Darth-Carbonite GIO
Random Gunz Rise Of Legion.
1832
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Posted - 2015.03.28 17:15:00 -
[31] - Quote
Quote:there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of kills. The ASCR I have been playing with to understand its flaws, and I don't get why its not used, it destroys calscouts with hipfire, it has no recoil, the best scope, the most ammo and clipsize, and heat is not really a problem. But until players start using it, we need to make it incrementally better.
Alena Ventrallis wrote:In what way has the bolded sentence changed? Is it now higher? Has its usage in PC shot up?
I would quite like to know the answer to this as well. What in the world happened to make you change your mind in such a short time?
Make my Scrambler Pink!
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2832
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Posted - 2015.03.28 17:28:00 -
[32] - Quote
CCP Rattati wrote:scrambler is high skill?
keep charged and spam at short range, give me a break
Sounds like the risk vs reward and higher skill requirement is working as intended. That tactic only really works on Amassaults, much like the entire weapon. On any other suit you are better off just using a TacAR, even on an Amando.
But I'll admit, by nature of it being a hitscan rifle, the ScR isn't exactly a high skill weapon, more of an intermediate skilled weapon than a truly high skill weapon.
But it always has and still does require the most out of the players amongst the racial rifles. Trying to argue against that would be silly... None of the other rifles even come close to requiring the mental juggling that a ScR does, even if it is only juggling two pins.
But whatever. I honestly don't really care anymore. At this point I'm just arguing balance to argue balance. Call me crazy, but I enjoy arguing game balance a little bit, and this is one of the only forums that you can do it directly with a dev. But I just can't bring myself to actually care about the game that this has become.
Home at Last <3
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The Dark Cloud
Negative-Feedback.
4206
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Posted - 2015.03.28 17:38:00 -
[33] - Quote
The damage profile on the scrambler makes it OP as hell vs any shield suit. 42% bonus damage when you have proficency 5 is gamebreaking. If this keeps up then i want a tactical rail rifle that does 150HP damage and fires at 400rounds per minute with a 25 round clip.
I make the scrubs scream and the vets cry.
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LOOKMOM NOHANDS
384
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Posted - 2015.03.28 17:43:00 -
[34] - Quote
The Dark Cloud wrote:The damage profile on the scrambler makes it OP as hell vs any shield suit. 42% bonus damage when you have proficency 5 is gamebreaking. If this keeps up then i want a tactical rail rifle that does 150HP damage and fires at 400rounds per minute with a 25 round clip.
Where are you getting 42% from?
Profile = +20% Prof V = +15%
For the record I agree that the profile is a bit too high. I do not think that any weapon should have more than +10 / -10 base. |
The Dark Cloud
Negative-Feedback.
4206
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Posted - 2015.03.28 17:48:00 -
[35] - Quote
LOOKMOM NOHANDS wrote:The Dark Cloud wrote:The damage profile on the scrambler makes it OP as hell vs any shield suit. 42% bonus damage when you have proficency 5 is gamebreaking. If this keeps up then i want a tactical rail rifle that does 150HP damage and fires at 400rounds per minute with a 25 round clip. Where are you getting 42% from? Profile = +20% Prof V = +15% For the record I agree that the profile is a bit too high. I do not think that any weapon should have more than +10 / -10 base. The hell do i know? Thats what i see in game when i aim at my team or the enemy and their shields are up. I start to think that the scrambler is not working as intended. If i find a guineapig i would make a screenshot with my phone and upload it.
I make the scrubs scream and the vets cry.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2843
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Posted - 2015.03.28 17:54:00 -
[36] - Quote
The Dark Cloud wrote:LOOKMOM NOHANDS wrote:The Dark Cloud wrote:The damage profile on the scrambler makes it OP as hell vs any shield suit. 42% bonus damage when you have proficency 5 is gamebreaking. If this keeps up then i want a tactical rail rifle that does 150HP damage and fires at 400rounds per minute with a 25 round clip. Where are you getting 42% from? Profile = +20% Prof V = +15% For the record I agree that the profile is a bit too high. I do not think that any weapon should have more than +10 / -10 base. The hell do i know? Thats what i see in game when i aim at my team or the enemy and their shields are up. I start to think that the scrambler is not working as intended. If i find a guineapig i would make a screenshot with my phone and upload it. Are you including the warbarge damage buff?
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Grimmiers
825
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Posted - 2015.03.28 17:54:00 -
[37] - Quote
When I meet a scrambler rifle at close range I get the same feeling as when I approach a heavy where I have to stay on my toes to avoid being alpha'd to death. A scrambler with an smg is the deadliest assault combo imo since you never overheat if you're plan is to strip shields and spray down the armor.
Anychance the ion, Assualt rifle, and shotgun can get a look into for their close range effectiveness?
The shotgun optimal is too low and the damage too high making it powerful on gank and spank suits and useless on others.
The ion pistol has the low range, overheating, crazy initial spread, bad iron sight with more zoom than an ar. The high rpm is completely pointless when you only can fire 8 fast shots before overheating. Operation skill should lower heat per shot and the heat amount per shot should be fixed instead of the hold r1 for too long and you're sizzing bs.
The assault rifle is alright, but it having short range and the same damage as most high range weapons, even with it being easier to manage, makes it a bit lacking in it's optimal. Lower clip size back to 60 and add 5% more damage?
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CeeJ Mantis
Mantodea MC
156
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Posted - 2015.03.28 18:01:00 -
[38] - Quote
CCP Rattati wrote:quite perfectly actually. Now to buff Burst AR and TACAR more, and nerf scrambler a bit. More numbers later. I welcome a TAC AR buff, because it currently feels like the diet version of the SCR. I only use the TACAR over it on my galmandos out of principle. Can we get the fabled basic tier varient as well? It is the one thing that my roden commando is missing to make it feel awesome.
Also, the SCR is mechanically speaking the best rifle in the game. It hits harder than an HMG, has the range of a RR, the hipfire spread of a combat rifle, essentially zero recoil, the best ammo efficiency (I've only ran out of ammo maybe 5 times in 3 years), and the ability to charge it for high alpha. It's only drawback of heat buildup is easily midigated by practice. The ASCR is also really powerful as it has impressive range, an optic, and hits 10% harder than any other fully automatic weapon.
While i think that the overheat feedback damage is fine as a detriment, I think anothher issue here is the Amarr Assault, and the fact that it takes weapons that are disproportionately powerful because of this one drawback, and negates it, or makes it trivial. You just have a suite with really powerful guns and no side effects, and often 3 damage mods. Ideally, I want to see all of these guns feel useful and powerful on all other suits, but not feel overpowered on the assault. (this includes the laser rifle too)
Longest plasma cannon kill: 236.45m
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Juno Tristan
Obscure Reference
483
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Posted - 2015.03.28 18:32:00 -
[39] - Quote
CCP Rattati wrote:quite perfectly actually. Now to buff Burst AR and TACAR more, and nerf scrambler a bit. More numbers later.
if so, can we get a fitting reduction on the scrambler to bring it in line with the other rifles
ADS Ramming Revenge!
Plasma Cannon Rampage
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Radec fett
49
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Posted - 2015.03.28 18:44:00 -
[40] - Quote
Rattati don't listen to the community, this is CCP's game, don't succumb to the cries of despair! Make the changes u think will balance the game, btw a friendly advice Rattati, heard awhile ago that you don't test the stuff u nerf/buff, maybe u can create a private server for u and the rest of the crew to test the weapons using different scenarios.
Freedom is a right! I would give my life to free the minmatar. For The Republic!!
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1675
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Posted - 2015.03.28 19:08:00 -
[41] - Quote
I really don't understand why you guys think the TacAR is worse than the ScR. Gallente Assault V and that thing has perfect hipfire spread. Same RoF, better damage, no overheat, a sharpshooter skill, better fitting, arguably better damage profile.
The only thing it lacks is the charge shot and range which both go hand in hand. If you nerf the scrambler rifle, you'll just see people switch to a Gallente Assault and TacAR, which is already superior if you ask me.
Mace yourself, blame someone else itGÇÖs okay, no one will believe you
AIV member.
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Cheydinhal Guard
ScReWeD uP InC Smart Deploy
540
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Posted - 2015.03.28 19:10:00 -
[42] - Quote
CCP Rattati wrote:quite perfectly actually. Now to buff Burst AR and TACAR more, and nerf scrambler a bit. More numbers later. Buff the Tac? It's been buffed enough, IMO. The Tac is perfect where it is right now. Buffing/Nerfing based off of usage isn't the wisest method for many weapons. Some just aren't as popular as others.
Be the mercenary of tomorrow, today. Go beyond with Aurum!
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Killer's Coys
Prima Gallicus
261
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Posted - 2015.03.28 19:41:00 -
[43] - Quote
CCP Rattati wrote:scrambler is high skill?
keep charged and spam at short range, give me a break
I agree, the Scrambler needs a nerf. But not necessarily by the charged & spam.
The biggest problem about the scrambler :
- The Mod controllers. I've got the Scrambler, but I can say that I can't spam as fast as many players in the game. Must fix it. - The profil. +20/-20 is so big and destroys shield so easily. Should be +15/-15
So for me there must have 2 things to change : - Profil : from +20/-20 to +15/-15 - RoF : from 600 to 450 or 500.
Players who don't use a mod controller can't make use of the 600rpm. Only mod controller users can. So Fix it by nerfing the RoF
I'm sorry for my bad English writting and comprehension.
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Thaddeus Reynolds
Facepunch Security
226
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Posted - 2015.03.28 20:10:00 -
[44] - Quote
CCP Rattati wrote:Harpyja wrote:CCP Rattati wrote:scrambler is high skill?
keep charged and spam at short range, give me a break Miss the charge shot and you're dead. So yes, high skill = high accuracy. everybody must be pretty high skilled then, with all these scrambler kills and high K/S
Any chance you could look into changing heat buildup to a per-shot basis instead of a per second basis? Could help with balancing around spaming shots, and change it into a truly precision weapon
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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DeathwindRising
ROGUE RELICS
946
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Posted - 2015.03.28 20:24:00 -
[45] - Quote
CCP Rattati wrote:Harpyja wrote:CCP Rattati wrote:scrambler is high skill?
keep charged and spam at short range, give me a break Miss the charge shot and you're dead. So yes, high skill = high accuracy. everybody must be pretty high skilled then, with all these scrambler kills and high K/S
Wait wait wait, where'd did these numbers come from? You've been telling us for months that despite us telling you the scr was was op as ****, no one used it. And that it was fine.
Now my issue is this, if you buffed it and didn't tell anyone and that's why people started using it then ok. But if you didn't touch and people started using it despite some past nerfs to it, what does that mean? Did you break all the the other weapons? Was the scr op all along and you simply ignored it?
Tell us how a weapon starts getting used despite a heat nerf and everyone starts doing well with it. Because last I heard about the scr, a lot of people were confused and upset that you're telling us the scr was fine because your data whispered it in your ear. At some points even you said it was op but you left it alone.
Again, this was a case of nothing being done about something until it became an issue. A balanced weapon is balanced, no matter how many or few use it. No matter the skill level of the user. The scr has never been that way. You claimed it was a skill weapon a couple months ago, and now look at you. Total 180
There's stuff in this game that doesn't get fixed because we have to wait for data appear like a magic unicorn supporting it. Not cool |
Georgia Xavier
Y.A.M.A.H
158
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Posted - 2015.03.28 21:06:00 -
[46] - Quote
Nerfing ScR to the ground will not stop me from using it. I've been using that thing from the first time it came out and I am not about to change that. If I perform just as good with it post nerf then all you're doing is stroking my ego
There are a few weapons I have yet to master; mass driver, nova knives,ion pistol,flay lock pistol and the magsec
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Georgia Xavier
Y.A.M.A.H
158
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Posted - 2015.03.28 21:10:00 -
[47] - Quote
THUNDERGROOVE wrote:I really don't understand why you guys think the TacAR is worse than the ScR. Gallente Assault V and that thing has perfect hipfire spread. Same RoF, better damage, no overheat, a sharpshooter skill, better fitting, arguably better damage profile.
The only thing it lacks is the charge shot and range which both go hand in hand. If you nerf the scrambler rifle, you'll just see people switch to a Gallente Assault and TacAR, which is already superior if you ask me. ScR has charge, tacAr doesn't so they thinks it's better when in reality they're two different sides of the same coin
There are a few weapons I have yet to master; mass driver, nova knives,ion pistol,flay lock pistol and the magsec
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
1834
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Posted - 2015.03.28 21:47:00 -
[48] - Quote
Again, this feels like it's coming out of nowhere.
The Scrambler has been adjusted quite a bit during the new development cycle. Reduced damage, reduced RoF, reduced clip size. What next?
But more importantly than what you intend to do is why you intend to do it. As most of us in this thread have expressed confusion over this rapid shift in mentality, I think it'd be great if you could share more of your thought process, Rattati.
I know I'm at least a little biased on this subject. It would be hard not to be influenced by the weapon I have dedicated so much time to, but I hope you'll believe me when I say that all I want is the chance to provide constructive feedback and thoughts from my perspective. No rage or rants, just a dialogue.
Make my Scrambler Pink!
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Georgia Xavier
Y.A.M.A.H
159
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Posted - 2015.03.28 21:54:00 -
[49] - Quote
Darth-Carbonite GIO wrote:Again, this feels like it's coming out of nowhere.
The Scrambler has been adjusted quite a bit during the new development cycle. Reduced damage, reduced RoF, reduced clip size. What next?
But more importantly than what you intend to do is why you intend to do it. As most of us in this thread have expressed confusion over this rapid shift in mentality, I think it'd be great if you could share more of your thought process, Rattati.
I know I'm at least a little biased on this subject. It would be hard not to be influenced by the weapon I have dedicated so much time to, but I hope you'll believe me when I say that all I want is the chance to provide constructive feedback and thoughts from my perspective. No rage or rants, just a dialogue. Probably going to increase spread. He expressed annoyance with it being used in CQC so this might be a logical solution. It's been nerfed so many times and getting another nerf so I'm a bit miffed here due to using it for so long now.......
There are a few weapons I have yet to master; mass driver, nova knives,ion pistol,flay lock pistol and the magsec
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Kalante Schiffer
Ancient Exiles.
1041
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Posted - 2015.03.28 23:57:00 -
[50] - Quote
THUNDERGROOVE wrote:I really don't understand why you guys think the TacAR is worse than the ScR. Gallente Assault V and that thing has perfect hipfire spread. Same RoF, better damage, no overheat, a sharpshooter skill, better fitting, arguably better damage profile.
The only thing it lacks is the charge shot and range which both go hand in hand. If you nerf the scrambler rifle, you'll just see people switch to a Gallente Assault and TacAR, which is already superior if you ask me. oh really? then tell me how many tac AR's you see in pubs or pc?
Here their eyes stare at a void as i pass by them, like as if i am not even there.
AE
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Zeke Dunevent
S T E R E 0
52
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Posted - 2015.03.29 01:00:00 -
[51] - Quote
Harpyja wrote:CCP Rattati wrote:scrambler is high skill?
keep charged and spam at short range, give me a break Miss the charge shot and you're dead. So yes, high skill = high accuracy.
Yeah, but it is laser accurate, it has no kick whatsoever! If you miss the charge shot it is because you are bad not because the gun takes high skill.
I think I know a lot.
I can run just about anything.
S T E R E 0
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korrah silain
True Illuminate
16
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Posted - 2015.03.29 01:02:00 -
[52] - Quote
ERM while we are talking weapon balance if I may make a request: release basic tier tars, I love semi auto weapons like that but hate the scrs overheat mechanic, and haven't skilled adequately into ars to even see the tacticle variant (really all variants should be available at basic to allow people to try them out without having to halfway specialize into them... Imho) |
WeapondigitX V7
The Exemplars
314
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Posted - 2015.03.29 01:08:00 -
[53] - Quote
If you change the scrambler, consider what the problem/cause of a problem is before you change the weapon. Otherwise you don't solve a problem because you haven't defined it well.
changing the damage per bullet probably is not a good idea unless you decrease the heat build up. (otherwise you change 2 things, DPS and damage per overheat)
the std scr costs less isk compared to the adv tacAR which is a big reason for why the SCR is used more than the TacAR.
Creating a std variant of burst and tac ARs would increase there usage a bit.
the SCR has higher fitting costs which should increase its value on the battlefield otherwise you are making the weapon have another disadvantage which impacts a dropsuit overall.
you could increase the cooldown time of the SCR when it does not overheat. that would make dropsuits vulnerable for longer periods after a fight, making it far easier to ambush the dropsuits with SCRs after they have fired many bullets. |
Zeke Dunevent
S T E R E 0
52
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Posted - 2015.03.29 01:09:00 -
[54] - Quote
On another note, I would like to say that Kaizuka is brilliant. It took me a couple seconds and multiple rereads of his posts before I could make sense of them, but when I did I completely agree with him.
I think I know a lot.
I can run just about anything.
S T E R E 0
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2833
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Posted - 2015.03.29 01:22:00 -
[55] - Quote
Zeke Dunevent wrote:On another note, I would like to say that Kaizuka is brilliant. It took me a couple seconds and multiple rereads of his posts before I could make sense of them, but when I did I completely agree with him. Care to provide a better articulated translation? I'm having a hard time stringing together their thoughts into something coherent.
Home at Last <3
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CCP Rattati
C C P C C P Alliance
19182
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Posted - 2015.03.29 01:29:00 -
[56] - Quote
Simply what happened was that the Scrambler was OP, but few were using it so either it was hard to use or only paying off for a few to use.
Now, what is happening is that since I said that, a flood of player have migrated to the arguably best weapon, without it diminishing the K/S, even to the point that the K/S is going up.
That tells me that its not that hard to use, OP and needs a tweak.
I would welcome players going to TAC AR and the grand design goal is to get these rifles to the point that you will have a preferrred a weapon but switch to other weapons to accommodate tactical situations.
The weapon should not be a "forced" choice, because it is much better than the others, so using them is a handicap.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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LOOKMOM NOHANDS
388
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Posted - 2015.03.29 01:32:00 -
[57] - Quote
CCP Rattati wrote:Simply what happened was that the Scrambler was OP, but few were using it so either it was hard to use or only paying off for a few to use.
Now, what is happening is that since I said that, a flood of player have migrated to the arguably best weapon, without it diminishing the K/S, even to the point that the K/S is going up.
That tells me that its not that hard to use, OP and needs a tweak.
I would welcome players going to TAC AR and the grand design goal is to get these rifles to the point that you will have a preferrred a weapon but switch to other weapons to accommodate tactical situations.
The weapon should not be a "forced" choice, because it is much better than the others, so using them is a handicap.
Thank you for this.
I was actually kind of mad at your statement before but your explanation here has cleared that up to a point that I can at least agree that it is being properly handled. |
DeathwindRising
ROGUE RELICS
947
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Posted - 2015.03.29 01:39:00 -
[58] - Quote
CCP Rattati wrote:Simply what happened was that the Scrambler was OP, but few were using it so either it was hard to use or only paying off for a few to use.
Now, what is happening is that since I said that, a flood of player have migrated to the arguably best weapon, without it diminishing the K/S, even to the point that the K/S is going up.
That tells me that its not that hard to use, OP and needs a tweak.
I would welcome players going to TAC AR and the grand design goal is to get these rifles to the point that you will have a preferrred a weapon but switch to other weapons to accommodate tactical situations.
The weapon should not be a "forced" choice, because it is much better than the others, so using them is a handicap.
Thank you sir for this explanation! Please continue towards your grand design. Time has shown that I needed only to place more faith in you lol. |
The Eristic
Dust 90210
843
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Posted - 2015.03.29 01:41:00 -
[59] - Quote
korrah silain wrote:ERM while we are talking weapon balance if I may make a request: release basic tier tars, I love semi auto weapons like that but hate the scrs overheat mechanic, and haven't skilled adequately into ars to even see the tacticle variant (really all variants should be available at basic to allow people to try them out without having to halfway specialize into them... Imho)
Absolutely. Many variants are likely underused merely because many people have no real way of trying them out when they're finding their feet in the game, and so never bother using them at the higher, more expensive (SP and ISK-wise) tiers.
Regarding a Scrambler "nerf", I can't think of one that won't make the non-Pro tiers unusable. The standard is already a real challenge vs suits with any kind of armor.
Reality is the original Rorschach.
Verily! So much for all that.
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3835
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Posted - 2015.03.29 01:43:00 -
[60] - Quote
CCP Rattati wrote:quite perfectly actually. Now to buff Burst AR and TACAR more, and nerf scrambler a bit. More numbers later.
How about buffing anything that does damage to armor? Why the laser focus on shields?
Combat rifle isn't really bad..only complaint is the hip fire dispersion but I can live with it. But the rail rifle definitely needs some looking at. Dispersion and recoil is too much....you can't really burst much because there is a spool up time and that second can cost you.
Shield tanking is hard mode /period.
> Check RND out here
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