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Thread Statistics | Show CCP posts - 8 post(s) |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17866
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Posted - 2015.03.30 03:53:00 -
[1] - Quote
Alena Ventrallis wrote: An excellent thought process.
I want this to be done in small intervals so that we don't overshoot the sweet spot. So how about reducing damage to 67.5 and increasing charge shot multiplier to 3.75. This gives the same charge shot damage with lower regular shot damage. DPS will be 675 down from 715 with this change assuming you can hit 600 RPM.
This is kind of the thinking we need when applying changes to this weapon. Adjustments in small increments so as not to overshot a competitive value
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17876
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Posted - 2015.03.31 02:37:00 -
[2] - Quote
CCP Rattati wrote:The weapon obviously works too well in CQC.
I see three ways
Increase heat cost, so that you have less followup shots to spam increase hip fire kick, with compounding so the 3rd shot in succession is way off Increase charge shot multiplier, decrease normal damage = preserve dps, rewarding accuracy
I'm not sure how the third option results in rewarding accuracy...that kind of more of less pushes it into a closer ranged weapon where accuracy is not really so much so required as a quick trigger finger is.
The heat build up could work for you to reduce the number of possible follow up shots and that could serve as a basis to work from.
Second option could also be looked into by bear in mind these are I suppose in some sense service rifles for the races......they ideally would function adequately under all circumstances....limiting the rifle to 2 shots semi accurately in CQC would severely handicap the gun more so than I think would be necessary. I think we can all agree that it is somewhat overly effective in close quarters but is should be able to serve/compete with the other rifles....though to be fair I don't really know what you have in mind for that third shot dispersion.
Logically speaking though in my mind the Amarr weapons would have some of the lowest recoil as they do not fire standard projectiles [it's something like a charged ion followed by and charge of electricity isn't it].
As IWS mentioned above I'd rather see A and C iterated upon more so than B.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17880
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Posted - 2015.03.31 03:32:00 -
[3] - Quote
CeeJ Mantis wrote:CCP Rattati wrote:The weapon obviously works too well in CQC.
I see three ways
Increase heat cost, so that you have less followup shots to spam increase hip fire kick, with compounding so the 3rd shot in succession is way off Increase charge shot multiplier, decrease normal damage = preserve dps, rewarding accuracy
Will a kick increase be punishing to those who take well aimed shots? Perhaps a kick that scales with fire rate so when you hammer down with hipfire it's bad, but when you slow it down, it's managable. Or give it more dispersion like the tac AR. That gun is definitely less relyable very close up.
I'll disagree Ceej you say me using the it the other week....and between you and me I love AR's. Like the ScR I just tap away and usually kill what's in front of me.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17880
|
Posted - 2015.03.31 03:34:00 -
[4] - Quote
Ah I read Rattati's post as Range not Damage. Hmmm I guess I do like C option a bit more now.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17894
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Posted - 2015.03.31 21:23:00 -
[5] - Quote
Adipem Nothi wrote:Georgia Xavier wrote:^ no matter how broken a long-range rifle is in CQC I have a feeling someone will say "it's fine" and that's what grinds my gears FTFY
I figure it comes down the the simple conclusion that regardless of the statistics those who dedicate themselves to the weapons use will always do well regardless of the circumstances. Add dispersion from hipfire and they'll still kill people in CQC, add in additional heat build up and they'll find ways to kill you in less shots, etc.
I think we can agree some changes are necessary however small incremental changes are preferable to sweeping changes. I mean we saw what 15% did to the AScR in terms of usage and effectiveness on the battlefield. The reverse could be true for the ScR.
I do have to remind people that when assessing the ScR you cannot take the absolute values of it's magazine size and RoF at face value as because of mechanics like overheat you can incur forced reload/weapon seizures before the full magazine/charge is spent [which nets a further reload after the cooldown in most instances] and that many simply cannot achieve the theoretical maximum fire rate.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17894
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Posted - 2015.03.31 22:24:00 -
[6] - Quote
Adipem Nothi wrote:Templar XIII wrote: I believe "too good for CQC" is maybe too vague and generalist a term ... Where the laz0r rifle is not a CQC weapon at all, the ScR should stay the Amarrian CQC and overall goto guy.
A rifle that dominates down range and from the hip? Sounds like a mighty Fine Rifle.
Could give it hip fire inaccuracy coupled with the Sharpshooter skill. But that's really a give and take SP sink.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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