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Thread Statistics | Show CCP posts - 8 post(s) |
Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2839
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Posted - 2015.03.28 15:39:00 -
[1] - Quote
If the ScR is so efficient, why aren't more people using it? The data you showed us from PC didn't even put the ScR in the top 10. And of all the kills it has, 90% of them are on Amarr Assault. Less than 400 kills with it were made on a non-AmAssault suit.
If any tweak needs to happen, my idea to reduce its effectiveness on shield while keeping its effectiveness on armor would be the way to go, a tweak that many in the community thought was a good idea. Link to thread incoming.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2841
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Posted - 2015.03.28 16:02:00 -
[2] - Quote
Thread found. Edited my previous comment.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2843
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Posted - 2015.03.28 17:54:00 -
[3] - Quote
The Dark Cloud wrote:LOOKMOM NOHANDS wrote:The Dark Cloud wrote:The damage profile on the scrambler makes it OP as hell vs any shield suit. 42% bonus damage when you have proficency 5 is gamebreaking. If this keeps up then i want a tactical rail rifle that does 150HP damage and fires at 400rounds per minute with a 25 round clip. Where are you getting 42% from? Profile = +20% Prof V = +15% For the record I agree that the profile is a bit too high. I do not think that any weapon should have more than +10 / -10 base. The hell do i know? Thats what i see in game when i aim at my team or the enemy and their shields are up. I start to think that the scrambler is not working as intended. If i find a guineapig i would make a screenshot with my phone and upload it. Are you including the warbarge damage buff?
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2849
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Posted - 2015.03.29 04:18:00 -
[4] - Quote
CCP Rattati wrote:Simply what happened was that the Scrambler was OP, but few were using it so either it was hard to use or only paying off for a few to use.
Now, what is happening is that since I said that, a flood of player have migrated to the arguably best weapon, without it diminishing the K/S, even to the point that the K/S is going up.
That tells me that its not that hard to use, OP and needs a tweak.
I would welcome players going to TAC AR and the grand design goal is to get these rifles to the point that you will have a preferrred a weapon but switch to other weapons to accommodate tactical situations.
The weapon should not be a "forced" choice, because it is much better than the others, so using them is a handicap. Thank you for the feedback. Your previous comment had some of us worried. The reason the ScR is used more than the TAR is because the ScR does the TARs job better. The TAR is supposed to be better in CQC than the ScR. It pays for this in lower range.
Now look at the ScR and the Tac, side by side. I recommend putting one of each on a commando to test this. Shoot the ScR as fast as you can. See how much you can do before seize. Now notice how much hipfire kick there is. Now switch to your TAR. Fire it hipfire as fast as you can. You can get all 30 out without worry of overheat. Notice the hipfire kick. It is much greater than the ScR. Now, repeat this test. Except this time, go ADS and spam shots as fast as you can. Notice how the ScR has far less kick in both instances than the TAR.
Here is why the ScR is preferred, despite the overheat. Simple ease-of-use. The reason it is used more than the TAR is because the ScR does the job better, both in CQC and at range. Now, here is what I believe should be done: the TAR is Gallente tech. Gallente are supposed to be masters of CQC with high DPS short range blasters, right? So, reduce kick on the TAR. I will make a thread with greater detail shortly.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2850
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Posted - 2015.03.29 06:17:00 -
[5] - Quote
nelo kazuma wrote:Arkena Wyrnspire wrote:o_O
Buff TAR and nerf SCR? Really? That seems pretty odd. Dont see y not Tac assault rifle pitiful range and fire rate and scr .... well if I have to say anything about it u must be abusing it like half the community You do know they have the exact same fire rate, right?
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2850
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Posted - 2015.03.29 06:30:00 -
[6] - Quote
Rattati, I will record video hopefully Tuesday comparing the TAR and the ScR side by side on a Calmanndo to eliminate any suit bonus bias.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2856
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Posted - 2015.03.29 15:18:00 -
[7] - Quote
I need info on how to upload video from a phone to YouTube or some other video website. I'm recording an ScR and TAC AR performance.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2858
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Posted - 2015.03.29 16:57:00 -
[8] - Quote
Darth-Carbonite GIO wrote:CCP Rattati wrote:Simply what happened was that the Scrambler was OP, but few were using it so either it was hard to use or only paying off for a few to use.
Now, what is happening is that since I said that, a flood of player have migrated to the arguably best weapon, without it diminishing the K/S, even to the point that the K/S is going up.
That tells me that its not that hard to use, OP and needs a tweak.
I would welcome players going to TAC AR and the grand design goal is to get these rifles to the point that you will have a preferrred a weapon but switch to other weapons to accommodate tactical situations.
The weapon should not be a "forced" choice, because it is much better than the others, so using them is a handicap. Thank you for continuing the dialogue. Do you have any thoughts or data about why people may have moved to it? The scrambler itself received no buffs during that time period. Perhaps it was due to a nerf to some other popular weapon? I want the scrambler in a good place, so I truly hope that we as a community can continue to provide constructive feedback. Also, while I think this thread contains by and large rational people, please ignore the trolls, Rattati o7 Quite honestly, it seems like people read his comment about how efficient it was, said "Oh, I want in on that!" and migrated to it. Honestly, I believe the problem is less about the ScR being OP and more about it's direct competition, the TAR, being UP for so long.
What we need to do is analyze how the TAR behaves compared to the ScR and then proceed to buff the TAR. The ScR hasn't changed in basic function save for several nerfs in months. I doubt it magically became OP when all it's had since Rattati came along is nerfs. So what we need to do is buff the TAR, which has been needing love for some time now.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2860
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Posted - 2015.03.29 18:53:00 -
[9] - Quote
If anyhting, I'd just do away with the charge shot. That seems to be what Rattati doesn't like: charge shot to kill or severely wound, then a few shots to finish the job.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2860
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Posted - 2015.03.29 19:37:00 -
[10] - Quote
Vesta Opalus wrote:Alena Ventrallis wrote:If anyhting, I'd just do away with the charge shot. That seems to be what Rattati doesn't like: charge shot to kill or severely wound, then a few shots to finish the job. Maybe... profile might also be an issue, its odd that we have the highest damage profile available in the game being used against the lowest EHP form of tanking, just screams for abuse. Anything would help though. Here's the thing though; ScR has a heat mechanic that severely limits its ability to engage anything reasonably tanked. If we are going to talk about ehp, the shotgun does a much more efficient job of destroying low ehp suits. Consider that shotguns hold the no. 2 spot for PC kills while ScR isn't even in the top 10. There is much more going on here than is seen. If the ScR was truly this OP, wouldn't more people be using it?
And also, the ScR hasn't been touched except for nerfs in the last several months. It's seen a ROF reduction, a mag size reduction, and a max carried reduction. In light of this, somehow it became OP despite receiving no buffs? That makes no sense. This is why I asked Rattati to share the data on it and the other rifles in order for us to determine what is really going on.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2862
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Posted - 2015.03.29 20:03:00 -
[11] - Quote
Vesta Opalus wrote: Yes but the shotgun does its job at 5-10 meters and has very limited and clunky fire rate. The scrambler has something like 80 meter range (I dont recall the exact ranges, wish those showed up somewhere in game!) where its still 100% effective.
And in terms of danger for say, a shotgunner vs. a scrambler user, even at close range... the scrambler user doesnt need to worry about their relative speed and can tank for HP, since their weapon has much better range. On the other hand a shotgunner is required to either run multiple kincats or run a scout suit, so their EHP will be very low in comparison, in addition they MUST close distance, where a scrambler rifle user has the luxury of engaging at any effective rifle range (in other words - they will have decisive, crippling, shotgun-like damage regardless of range unless fighting against a laser rifle or sniper rifle or forge gunner at very long ranges).
Edit: In addition its worth noting that the scrambler rifle is the second best rifle in PC even though PC framerate lag dramatically favors full auto assault/hmg weapons or big chunky hard hitters like the shotgun. If the framerate issues were fixed, you have to wonder what the situation would be in terms of rifle effectiveness when the tac scrambler is already one of only 4 of the rifles (and the ONLY non full auto rifle) that can really compete in that environment.
If the shotgun is so clunky, why does it have such an incredibly larger presence in PC? Despite these disadvantages like range, it is clearly the far more popular choice. Look at what suits the ScR is used on. Now ignore it being used on AmAssault. There are less than 400 kills with the ScR on a non AmAssault suit. That is telling. Meanwhile, the best rifle beats it out by a solid 6 places with 14349 kills vs ScR at 5184 kills. That's nearly 3x more kills. Is the ACR incredibly OP? Should we nerf it hard?
The point is we don't have all the data we need to back up these claims. We have Rattati's word, and that's it. I would like to see the data and have him help me understand why he's interpreting it the way he is. Because again, the ScR hasn't gotten better in several months. If anything, it has had several nerfs. So why is it now a problem? Why wasn't it a problem then? What changed? We need more data than what we have right now to find a solid answer. I don't want the ScR to become useless like the flaylock was, or like the TAR was. We need to get all the cards on the table so we can figure out a decent solution.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2862
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Posted - 2015.03.29 20:17:00 -
[12] - Quote
Vesta Opalus wrote:By clunky I mean when you fire a shot you have to wait a second or so for your second shot. The scrambler does not have this limitation, as far as I can tell when you click the shoot button that thing shoots right up until it overheats. And again PC strongly favors full auto weaponry (which is why the Assault Combat Rifle is much more effective and much more used in PC than the tac scrambler), but the tac scrambler still beats out the assault rail rifle, assault scrambler, and assault plasma rifle. If the framerate issues in PC were not there it would be a much different story. Also re: data, those numbers are just kills made in PC and what suit the rifle/kill was made on. It doesnt tell us how good each weapon is in relative terms. So for example: if those 5184 scrambler kills were made by 2000 spawns worth of clones, and the 14349 acr kills were made by 10000 spawns worth of clones, the scrambler would still be the better weapon despite the disparity in raw quantity because per clone the scrambler rifle is performing better. So yeah I agree we would need more data for our plebian general forum discussions to really figure things out, but I dont think Rattati is inclined to just make **** up to randomly nerf something (but I'd still love to see that data ). Which is why I would like to see the data he's looking at. From my play experiences, I see combat rifles far more often than I see scramblers. So why are scramblers a problem? The thing is, no matter how much we go back and forth on why the ScR is fine or not-fine, ultimately we won't be able to make conclusive arguments because we don't have all the info we need to form well-thought-out opinions. We're just spinning our wheels and bickering.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2867
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Posted - 2015.03.29 21:50:00 -
[13] - Quote
In lieu of extreme measures, I would like to open a dialogue with Rattati over changing heat from per second to per shot. But the thing is, we have never seen a Dev comment on whether changing heat mechanics is even feasible.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2877
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Posted - 2015.03.30 00:10:00 -
[14] - Quote
THUNDERGROOVE wrote:Alena Ventrallis wrote:In lieu of extreme measures, I would like to open a dialogue with Rattati over changing heat from per second to per shot. But the thing is, we have never seen a Dev comment on whether changing heat mechanics is even feasible. It would require a client side update. The heat attributes existing as they are is just an aftereffect of them reusing LR heat for everything else where it makes less sense. So we're basically stuck with it. Crap. Although we have been getting client side updates with Uprising 1.10 and Warlords. PErhaps we can get this to change in 1.1 or 1.2.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2882
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Posted - 2015.03.30 03:43:00 -
[15] - Quote
Darth-Carbonite GIO wrote:Vesta Opalus wrote:The thing is overpowered, and it has nothing to do with the TAR's performance. Scrambler absolutely devastates sheild or low hp tanked suits First point: "Scrambler absolutely devastates sheild" I believe in that way it is working as intended. As an Amarr laser weapon, shields are where it is supposed to shine. Second point: "or low hp tanked suits" It is my opinion that by the very definition of "Low HP" you should expect to have a reduced survive-ability under direct fire. Vesta Opalus wrote:and its performance over time or against armor tanked suits isnt bad enough to justify its dominant killing power. It needs to be rebalanced to bring it into line with other rifle's performance (which for me generally means making it slow enough in terms of TTK that someone can actually react to being hit by it before losing 80% of their health To me, it seems like your gripe stems from being dispatched too quickly for your liking. If that is true, my experience would lead me to think that it is the charge shot in particular that could be causing the trouble. The scrambler is an alpha weapon, dealing high damage in short bursts. If we combine alpha damage with a charge multiplier, then factor in your low HP shield suit, I can fully understand how a scrambler would cause you irritation. I sympathize. Now, looking at the weapon itself, the charge mechanic (coupled with the heat system) is what makes the scrambler unique. Therefore, I would hate to see the charge option removed entirely as some have proposed. This would result in the scrambler being being much closer to any other rifle rather than having it's own place on the battlefield as all weapons should. My opinion: lower single shot damage by a reasonable amount, and increase charge shot damage. Everyone keeps talking about how the scrambler requires skill. I agree, but if what Rattati says is true (and I don't doubt him ) then it appears that an increasing amount of presumably less-skilled people are using it to great effect. To rectify this, reduce the effectiveness of the fast firing single shot. Do not do away with it entirely, simply make it less rewarding for those who use the weapon in ranges that it might not be ideally suited for. Scramblers should be able to defend themselves up close, but that's not what the Amarr mentality dictates the weapon should be used for. By increasing charge shot damage, it would become what most players belive it to be: A long range, high damage weapon that promotes timing and placement above close range trigger fingers. Vesta Opalus wrote:So I switch to the scrambler rifle because Im ****** if Im going to let these losers win because they want to lean on their little crutch guns. Its just bullshit and it needs to be fixed. This sadly falls in to ranting territory, and makes me sad Now: CCP Rattati wrote:Now to buff Burst AR and TACAR more Buff the Burst. No arguments there. The issue that I could see happening lies with the TAC. Many people say it's fine, but again, Rattati thinks differently. Fair play, broken things must be fixed. However, as has already been pointed out, the Scrambler and the TAC are very close in their respective fields. Both high damage, anti-shield weapons. The difference lies in their profiles, with the Scrambler having the longer range and greater shield damage, and the TAC being Mid to Long ranges with less of a draw-back versus armor. The point is that because they are so similar, nerfing one while buffing the other could lead to abandonment of one for the other. If that were to happen, we'll simply be having this conversation again as people naturally migrate away from the scrambler. TLDR: Skilled Charge Shot>Rapid Single Shot Don't Over-Nerf or Over-Buff; it'll just cause more problems down the road. An excellent thought process.
I want this to be done in small intervals so that we don't overshoot the sweet spot. So how about reducing damage to 67.5 and increasing charge shot multiplier to 3.75. This gives the same charge shot damage with lower regular shot damage. DPS will be 675 down from 715 with this change assuming you can hit 600 RPM.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2886
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Posted - 2015.03.30 04:58:00 -
[16] - Quote
Thaddeus Reynolds wrote:Alena Ventrallis wrote:
I want this to be done in small intervals so that we don't overshoot the sweet spot. So how about reducing damage to 67.5 and increasing charge shot multiplier to 3.75. This gives the same charge shot damage with lower regular shot damage. DPS will be 675 down from 715 with this change assuming you can hit 600 RPM.
+1 from me if Heat Mechanics couldn't be changed (or until heat mechanics could be changed)...something like that...maybe take down damage a bit more and up the headshot multiplier? I don't want to see the damage drop any lower than my proposal without running metrics. We need to take this slowly. If more needs to be done after this change has settled, then we can return to your idea, but too much changed at once is what leads weapons to becoming useless and unused, a la the flaylock and TAR of old.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2887
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Posted - 2015.03.30 14:48:00 -
[17] - Quote
CCP Rattati wrote:Kalante Schiffer wrote:I just love how all of the scrambler rifle brigade is here defending their weapon yet again after countless times now giving their ideas to rattati how to fix it on a way that does not hinder their ridiculous damage output against shields and armor. That weapon is broken end extremely unfair against shields at long ranges, medium, and close range it always has been. End of story. Just nerf that thing like yall did to the ar's. Nobody seemed to care about that weapon when it got nerfed because everyone migrated to even more op weapons. I:E CR, RR, AcR.
But wait the CR variants and RR variants already got nerfed except the viziam. That weapon has been eluding a nerf since its inception because of the scrambler rifle brigade always telling the same old tired story to the devs "it overheats" "it takes skill to charge shot" "does bad against armor" No it freaking doesn't. Ive used this weapon maxed out to pro 5 with three damage mods on my ak.0 and that thing destroys any other rifle at any given range. It doesnt care if i shoot shields nor armor either. The fact that this thing can out DPS an AR wielding gallente a "close range intended fit" in a CQC fight is ridiculous. Not even that it also out DPS's any other armor suit wielding at long range. Better yet why hasnt anyone made a video using the Viziam SCR destroying every single shield and armor suit at any range. Do i have to make one or what?
I dont mean to sound like i am being biased but i am tired of this overpowered weapon always being defended by certain players that use it but never telling the full story of how they can destroy shield suits in an instant. A shield suit is basically a free kill because they run little armor after their shields are destroyed. And guess what? the viziam doesnt care if it has 200 armor, 300 armor, 400 armor, 500 armor, 600 armor, 700 armor. It will eat that armor like if they were shields. please make that video, as it's pretty easy to demonstrate Come tomorrow I shall make a video demonstrating just that. We shall put these claims to the test. I think they won't hold any water.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2887
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Posted - 2015.03.30 14:53:00 -
[18] - Quote
Ripley Riley wrote:Alena Ventrallis wrote:Come tomorrow I shall make a video demonstrating just that. We shall put these claims to the test. I think they won't hold any water. You know that even if you provide video proof of the ScR performing on par with other service rifles it would be taken with a grain of salt. Data. We need data. Rattati, can you please provide the K/s for the ScR vs. RR vs. CR vs. AR? That would be really interesting to see. This as well. But I believe video evidence is also necessary to illustrate performance in game.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2889
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Posted - 2015.03.30 18:50:00 -
[19] - Quote
From what I see, a proto scrambler eats up starter and militia suits. No problem there, all proto weapons will do that.
In addition, you were able to charge the weapon for lots of damage very quickly. So perhaps increasing the charge time would be enough?
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2891
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Posted - 2015.03.30 21:06:00 -
[20] - Quote
zzZaXxx wrote:Rattati are you looking at decreasing RR hipfire recoil at all? Other rifles have caught up to it. It's not OP at all right now and being unusable hipfiring makes it a bit UP. Even if it's range needs to go down a bit, can we make it an actual rifle and not a sniper rifle? Honestly, just reduce the charge time to 0.3 a finds and it'll be fine.
On the ScR, I would like to propose an increase in charge time for the ScR in lieu of more direct nerfs.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2891
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Posted - 2015.03.30 21:28:00 -
[21] - Quote
Aeon Amadi wrote:Alena Ventrallis wrote:From what I see, a proto scrambler eats up starter and militia suits. No problem there, all proto weapons will do that. In addition, you were able to charge the weapon for lots of damage very quickly. So perhaps increasing the charge time would be enough? Lol. Watch toward the latter mid-point where I don't use charge at all on three of those dudes. It tears through them like butter, something I'm hard pressed to get my Tactical Assault Rifle to do. No reason the Scrambler Rifle should just be better in all forms, charge shot or not. The charge shot just compounds the issues. Thing has better damage application, much longer range, and it doesn't give a **** about +20/-20 when it's hammering out as much damage as it is. This isn't even touching on the ammo conversation which effectively made the nanohives I was carrying absolutely useless. Clip size is another thing - I only ever reload because it gives me something to do while I wait for it to cool down. The only reason I don't like this thing is because I don't have any skills in Amarr Assault (btw, this was done with a Prototype Gal Assault) which infringes a lot on my playstyle (CQC) because of overheating. This isn't to say that the thing isn't powerful as hell (I've been saying that for months now, just everyone started finally paying attention) just that I don't like it because I'm a CQC brawler. And they are .ilitia suits. I can chew through them with a Duvolle just as easily. But you have made the point the ScR users have: the heat buildup means you struggle in CQC since any missed shot cuts deeply into your total possible damage.
Therefore, never send to know for whom the bell tolls; it tolls for thee.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2894
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Posted - 2015.03.31 03:18:00 -
[22] - Quote
CCP Rattati wrote:The weapon obviously works too well in CQC.
I see three ways
Increase heat cost, so that you have less followup shots to spam increase hip fire kick, with compounding so the 3rd shot in succession is way off Increase charge shot multiplier, decrease normal damage = preserve dps, rewarding accuracy
I would suggest A personally. The ScR should be very powerful. But, that power comes at a price. Rather than decrease it's power, I would rather increase the price. However, when increasing the price, do so incrementally. Don't increase it to where it cannot be used at all.
Therefore, never send to know for whom the bell tolls; it tolls for thee.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2895
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Posted - 2015.03.31 04:53:00 -
[23] - Quote
Darth brings up some good points. I would change my opinion to C.
For reference, reduce damage to 67.5 and increase charge multiplier to 3.75.
Therefore, never send to know for whom the bell tolls; it tolls for thee.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2898
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Posted - 2015.03.31 19:42:00 -
[24] - Quote
I would agree on a profile change. Give shield tanks a break.
Therefore, never send to know for whom the bell tolls; it tolls for thee.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2900
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Posted - 2015.03.31 23:33:00 -
[25] - Quote
Shiyou Hidiyoshi wrote:Kalante Schiffer wrote:These where three quick videos i was able to make yesterday. Two vs Regular basic and advanced players. And another one against more experienced players. Viziam vs Basic and Adv players #1Viziam vs Basic and Adv players #2Viziam vs Proto playersI had another one against proto players but that one had the audio not synced with what was happening. Ill try to re upload it later. So yeah after trying it out a few matches it does not look pretty. My Tac AR diffidently takes more out of me when i use it. In that first video, does that min guy lose 100 shields from 1 noncharged shot or is it me? Shortly after your first death Never knew it was THAT easy for people to kill my shield suit lol. I believe assuming max skills and 3 company x damage mods, a single ScR shot is 119 on shield, give or take.
Therefore, never send to know for whom the bell tolls; it tolls for thee.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2900
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Posted - 2015.04.01 00:33:00 -
[26] - Quote
I have video comparing the ScR and TAR side by side. There's almost no real difference. Can someone help me with uploading a video from a phone to YouTube?
Therefore, never send to know for whom the bell tolls; it tolls for thee.
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