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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
![deezy dabest deezy dabest](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1781
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Posted - 2015.01.15 07:48:00 -
[1] - Quote
xAckie wrote:CCP Rattati wrote:Thanks everyone, I have requested technical evaluation of the following features:
1)Is it possible to seed Domination modes into the FW rotation
Many of us don't like this game mode . Please let us untiick this option.
Domination with Q sync would be a holy hell cluster ****.
It really could go either way on if it would be fun or not. |
![deezy dabest deezy dabest](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1788
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Posted - 2015.01.18 15:39:00 -
[2] - Quote
My thought on this are simple.
If you think this will actually help the game then go for it.
If this is just yet another band aid fix in an attempt to stomp whining about matchmaking the STOP IT AND FIX match making.
Personally I think squads of 4 in pubs are a terrible idea. What we actually need is match size increased to 18 on both sides so that 3 squads of 6 can fit into a match. I feel like this would have a surprisingly positive affect because it would allow 6 of the proto squads attempting to stomp to be crammed into a match of their own instead of a new match being made for 2 of them and filling it up with randoms that get dumped on. |
![deezy dabest deezy dabest](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1788
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Posted - 2015.01.18 18:34:00 -
[3] - Quote
Regis Blackbird wrote:deezy dabest wrote:My thought on this are simple.
If you think this will actually help the game then go for it.
If this is just yet another band aid fix in an attempt to stomp whining about matchmaking the STOP IT AND FIX match making.
Personally I think squads of 4 in pubs are a terrible idea. What we actually need is match size increased to 18 on both sides so that 3 squads of 6 can fit into a match. I feel like this would have a surprisingly positive affect because it would allow 6 of the proto squads attempting to stomp to be crammed into a match of their own instead of a new match being made for 2 of them and filling it up with randoms that get dumped on. I could go for increasing team size to 18, but as stated by CCP Rattati it will have a cost of performance. Regardless how you do it, I think it's importaint that the available squad sizes can fit evenly into the team. But, I would prefer to have more options of squad sizes.
Maybe if they drop the rendering of objects that are 500m into the redline we could fit 4 more people into battle.
That is just a thought that will be buried bu CCP scrambling to slap on more band aids that only push the game further into disarray. It is actions exactly like this which have led to myself and many others giving up on Dust. So many problems have been caused by band aid fixes like this one that is being proposed that it has led to an absolutely horrible experience.
I can give many examples of band aids like this being applied but can only think of a few things that actually seemed to get FIXED. Hell just make match size in pubs 6 versus 6 so there is no lag and proto squads can be paired against proto squads. PROBLEM SOLVED.
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![deezy dabest deezy dabest](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1788
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.01.19 05:16:00 -
[4] - Quote
DJINN Jecture wrote:deezy dabest wrote:Regis Blackbird wrote:deezy dabest wrote:My thought on this are simple.
If you think this will actually help the game then go for it.
If this is just yet another band aid fix in an attempt to stomp whining about matchmaking the STOP IT AND FIX match making.
Personally I think squads of 4 in pubs are a terrible idea. What we actually need is match size increased to 18 on both sides so that 3 squads of 6 can fit into a match. I feel like this would have a surprisingly positive affect because it would allow 6 of the proto squads attempting to stomp to be crammed into a match of their own instead of a new match being made for 2 of them and filling it up with randoms that get dumped on. I could go for increasing team size to 18, but as stated by CCP Rattati it will have a cost of performance. Regardless how you do it, I think it's importaint that the available squad sizes can fit evenly into the team. But, I would prefer to have more options of squad sizes. Maybe if they drop the rendering of objects that are 500m into the redline we could fit 4 more people into battle. That is just a thought that will be buried bu CCP scrambling to slap on more band aids that only push the game further into disarray. It is actions exactly like this which have led to myself and many others giving up on Dust. So many problems have been caused by band aid fixes like this one that is being proposed that it has led to an absolutely horrible experience. I can give many examples of band aids like this being applied but can only think of a few things that actually seemed to get FIXED. Hell just make match size in pubs 6 versus 6 so there is no lag and proto squads can be paired against proto squads. PROBLEM SOLVED. Just because I have proto gear doesn't mean I want to use it...I am not isk wealthy by any means, I instead attempt to be isk efficient.
This is why I have actually advocated for random matchmaking in some form. I continually say "we don't want scotty to decide matches for us," which I honestly feel like CCP can not understand at all.
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