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Thread Statistics | Show CCP posts - 4 post(s) |
Atiim
Titans of Phoenix
15054
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Posted - 2015.01.14 19:06:00 -
[1] - Quote
I'm going to go with no on this one.
To begin, changing the squad sizes from 6 to 4 will do very little (if anything) to reduce stomping in Public Contracts. Four players (assuming competence) are very capable of stomping PUBs to the same difficulty (or lack thereof) as a squad of 6 players can.
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Then we also have the fact that one of the few strengths this game has over other FPSs is the ability to converse and enjoy the company of others. Being forced to play a PC or FW match just to play with your friends (without being forced to exclude some) will cause many to leave, as the social appeal is gone.
While one could say "that group should just play FW or PC", that is a flawed statement for a host of reasons:
1. Not all friends fight for the same faction, which means that the group will either be forced to exclude friends to play FW, group member(s) may be forced to betray their faction, or the group as a whole will not participate in FW.
2. Most squads play about 10 matches before disbanding, so if you don't already have clones (which only PC groups have), you will need to purchase clone packs (50mil ISK each). So if you want to play with your friends for the length of an average play session, you'll need to spend 500mil ISK.
Couple that with the logistics of forming teams, and the fact that all of these battles have to be scheduled 24hrs in advance and playing PC is an impossible solution to not being able to play with your friends unless your in a PC group (which the majority of players in support of this idea aren't in).
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Moving on, in a balanced game, all roles are needed equally which means that each squad needs to have 1 of each-role to be proficient. With the current squad sizes, that's possible as we have 5 Infantry Roles (with one slot being open for a Vehicle Pilot). When all roles are needed equally, how does the inability for a squad to use all roles make sense?
You could just rely on another squad, but that's impossible in PUBs because the players there are usually terrible and can't be relied on for anything, and in PC (or FW) you can select the team composition and give them orders, making them actually reliable.
And while yes, many players have access to more than 1 role, the new players (the people that this change is designed to help) won't, which makes them unable to win a match as they won't be able to utilize all the roles needed to do so.
There are much better ways to solve this problem, and I personally believe that my solution is better.
The 1st Matari Commando
-HAND
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Atiim
Titans of Phoenix
15057
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Posted - 2015.01.15 00:11:00 -
[2] - Quote
Vitantur Nothus wrote:Two teams are in warbarge awaiting deployment into battle.
1) If Team A has 16 more veterans than Team B, what are the odds that Team B will be stomped?
2) If Team A has 8 more veterans than Team B, what are the odds that Team B will be stomped?
3) If Team A has 1 more veteran than Team B, what are the odds that Team B will be stomped?
Bonus) As the difference in veteran count approaches zero, does the probability of a one-sided stomp increase, decrease or remain unchanged? 1. 100% Probability 2. 100% Probability 3. 6.25% Probability
As for your bonus, the probability of a stomp depends on how many veterans on both sides. For example, If Team B has no veterans, than Team A's probability of stomping will always be 100%.
Now some questions for you:
1. If Team A has 6 veterans and Team B has none, what are the odds that Team B will be stomped? 2. If Team A has 4 veterans and Team B has none, what are the odds that Team B will be stomped? 3. If Team A has 2 veterans and Team B has none, what are the odds that Team B will be stomped?
4. If Team A has 6 veterans and Team B has 6, what are the odds that Team B will be stomped? 5. If Team A has 4 veterans and Team B has 4, what are the odds that Team B will be stomped? 6. If Team A has 2 veterans and Team B has 2, what are the odds that Team B will be stomped?
The 1st Matari Commando
-HAND
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Atiim
Titans of Phoenix
15063
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Posted - 2015.01.15 04:33:00 -
[3] - Quote
You need to get Reading Comprehension to Operation V as soon as possible.
If you read the full post you would see that I clearly stated that while the veteran player can stomp with 4 players since they have access to a multitude of roles, the new players would need the squad of 6 to remain capable of handling multiple situations on the field .
(ie if they don't have an AVer/Commando and an HAV shows up the new players are screwed as they don't have an Commando in the squad while the veteran players can just swamp to a Commando). So to answer your question directly, the veterans could stomp with 4 while the new players need 6 to compete.
Who is this "they" that you're talking about? This isn't the War Room so the only person I represent is myself, and I don't remember claiming to be in opposition of a meta bracket.
Though I find your propaganda funny as my proposal would be literally "giving "them" their own PUBs" for both squaded and solo players.
CCP Rattati wrote: I like it, but the 18 man requirement will reduce performance.
Well at this point a performance reduction would be bad, but is it possible to implement the idea with the current team sizes?
The 1st Matari Commando
-HAND
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