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Thread Statistics | Show CCP posts - 4 post(s) |
LAVALLOIS Nash
415
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Posted - 2015.01.12 07:48:00 -
[1] - Quote
CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW.
i think a change like this is past due. People are concerned about "hanging out with friends", but they dont have to have all their friends with them at ever single moment of time they are logged in. Public Contracts is supposed to be a causal mode. It says in the description "For lone mercs or small squads".
If people can have the same or bigger squads in FW and PC, they have their channels and chats...they will be able to be as social and spend as much time together as they want. it just wont be on the backs of new players in the only casual mode.
When it comes to free to play FPS games, the goal is to have a large, casual, almost "free for all" mode that constantly active and not focused on a competitive edge. A mode like retains players by providing a place for quick fun ,and also feeds the competitive community, by allowing players enough time to develop their skills and desire to take it to the next level.
Squads of 6 people fully dressed and practiced for PC matches going up against new players in militia suits is beyond ridiculous. |
LAVALLOIS Nash
426
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Posted - 2015.01.13 08:26:00 -
[2] - Quote
Tesfa Alem wrote:Hell no.
I should not have to pick and choose my friends to play with because you dont have any.
Just because I dont need 5 other players at my side helping me all the time doesn't mean I dont have friends or that im anti social. I dont like playing in squads. Dont. Like. It. It doesn't align with my player values and goals. It makes me feel better to terminate clones from proto stomp squads than it does to kill milita suits.
Ill take a hit to my kdr to make you lose ISK. im that kind of player. Atleast thats how I feel in pubs. FW is a different story as thats not a casual mode and its supposed to be competitive. I have no problem with large proto squads in FW, as thats where I go when Im looking for a good fight.
Sgt Kirk wrote: What about public matches that are divided by security space?
1.0 - 0.5 security space will only allow 4 player squads 0.4 - null security space will allow you to have the standard 6 player squad.
Make contracts in low-sec & null sec space give you more payout and salvage to appeal to players that want to play to win and not pub around. This will somewhat help separate the casual player that doesn't care all too much about winning and the Hardcore player that wants to win.
I think thats a good idea. There needs to be a casual jump in jump out mode so that players can cultivate themselves to the next level. As it is now, alot get frustrated and quit before theyve played the game enough to see where their strong points are and work on them.
Sgt Kirk wrote:However, there will still be K/D padders, especially guys from my alliance.
Yeah when i was a new player I was probably stomped the most by NS and NC. These guys would play Ambush, corner us, and then call in OBs on the "smart spawn" point. Compared to academy, where most people were messing around, it was quite the level of intensity increase, and nothing i had access to was adequate to respond to that level of force.
Ive been though harder FPS games, so I gritted my teeth and stuck around. But im the minority. Squad changes in pub level games are essential for a better NPE.
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LAVALLOIS Nash
428
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Posted - 2015.01.13 18:48:00 -
[3] - Quote
SirManBoy wrote:
If groups of +4 only have PC and FW to play in, then we have essentially confined larger groups to skirmish type matches, exclusively. BLEH!!!
This produces a horrible dilemma for some players--you can either party with a large group of your buddies but play only one match type all of the time, or you can play your favorite non-skirm match type (dom in my case) but do so with just three other mercs. In my opinion, it's a less than ideal solution
I dont get your logic. So lets nevermind the new players who dont have core skills or protofits or map knowledge. Lets continue to put them against 6 man stomp squads from your corp because "These are friends partying". So if you arent stomping new players, you arent able to have fun?
CCP wants to increase salvage payout...based on one of your ideas. Theres a thread in this section. You think that you could focus on the issue? If the problem with 6 people is needing to make ISK to be friends, then why not focus on FW payouts and leave the new and casual players alone in the one mode they have? Why not push for Dom and Ambush to be added to FW? Why not try to make things better, instead of maintaining a status quo thats hobbled the game?
Frankly I find your view on squads beyond selfish. There are many ways people can "hang out" in this game. There are chat channels and voice chats and such. I dont understand the whole mentality of "The only way i can hang out with my dear, lifelong friends is by stomping new players in pubs".
The ideas in this thread would let pubs become more relaxed, raise the stakes on FW, and allow a better team deploy in PC, and you're hung up on the fact that people with no competitive drive want to "party" by stomping new players out of the academy. |
LAVALLOIS Nash
429
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Posted - 2015.01.13 20:06:00 -
[4] - Quote
SirManBoy wrote:
Well, that was an exceptionally aggro response. LOL
Are you surprised? You are a CPM, you went out of your way to get into that position because you wanted to contribute to the health of the game. When i see you proposing something that is more beneficial to your corp members than it is to the game at large, of course im going to call you out on it.
SirManBoy wrote:
I care about this game as much as anyone and I recognize the problems that it faces. However, we need careful solutions that do more than just shift heartaches from one portion of the community to another. I'm certain that such a solution can be found here, but at this juncture I'm simply expressing some of the problems I see with an overly simplistic change that bars squads of a certain size from competing in pubs. I realize that it's a popular idea supported by many people in this thread, but it comes with sacrifices that deserve consideration. I don't think I'm being unfair by saying so.
Its the oldest problem in the game. Squad is a force multiplier. 1 veteran player vs 1 new player is already pretty much a done deal. 6 vet players against that 1 new player is completely ridiculous.
I understand that you are worried about knee jerk reactions and unintended consequences. I respect those concerns. I just was upset that your biggest concern was "people not able to party together anymore", because its entirely untrue.
Im not trying to be angry or rude towards you. This is just something Ive felt strongly about for a long time, and Id hate to see it get derailed and shelved because some people say that stomping new players in pubs is the only viable way to spend time together. |
LAVALLOIS Nash
435
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Posted - 2015.01.14 16:03:00 -
[5] - Quote
Tesfa Alem wrote:
* Better fights:
Outright bullshit. Never in my time playing dust have i said, 'you know, if i only had two less friends then this match would run better." In fact its the opposite, smaller squads mean more reliance on people you don't know and can't communicate with, the smaller squad i run with the worse the matches become. Carrying 16 people with a 6 man squad > carrying 14 people witha 4 man squad
The reason it makes for better games is that more focused teams will be able to launch more in modes suffering from under participation, there will be games with more casual level squads, and since we are breaking things down. (2 6 man squads that might have been on one team before get broken down into 3 4man squads or 4 3man squads, which has a better chance of distributing them equally onto both teams.
Right now, if the game places 2 good 6 man squads opposed from eachother, and one of them bails at the start of the match, its going to place randoms in the rest of the match, which seals the fate of the match. With blocks of 4, its easier to place. You might have a game where one team takes the lead over the other early, 4 randoms quit on the team getting beat, a good 4 man squad joins, turns the tide a little, and now we got a game again.
Also, read his whole post before you comment. He is going to look at things like ISK payouts for FW, AND there is another thread about increased salvage in FW. Plus the potential upcoming simple trading which could add value to all that exclusive LP gear. In short, Faction Warfare is about to become highly profitable.
SirManBoy wrote: I think we can solve this whole issue by allowing battleforces to queue into pub matches provided that they can only launch against another battleforce. Teams could coordinate their queues accordingly in channels thus making the situation fairly efficient. This also allows large groupings of players to enjoy all of the match types afforded to everyone else without adding other match types to FW.
It might also be worth considering an option in settings that allows players to check whether or not they would be willing to act as auxiliary members of a battleforce that they are themselves not a part of. There are some solo players who would find this appealing and it would also help battleforces fill the gaps when they don't have exactly 16 players.
I think thats a good idea. It might be a higher queue time though if its unorganized. Maybe they should refine the Squad Finder a little to cater to this. Add in the 3 level of descriptions.
Would also be good for corp recruitment. You can have 2 half full battleforces called "recruiting", and then they just fill up with potential recruits, play a game, and if they didnt like it they try a different "recruiting" battleforce. |
LAVALLOIS Nash
440
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Posted - 2015.01.15 06:49:00 -
[6] - Quote
killertojo42 wrote:Oh and by the way i run a FW squad and we need to do pubs often to keep doing FW, my isk wallet isn't set to unlimited, I'm not screwing friend 5 and 6 on our isk grinds so this would be a deal breaker on the game for me
If thats the case, then you and your squad are not playing the game properly. You arent making the right choices with the right gear and its costing you. Im Lv6 in my Faction, i got 60mil ISK and im 50% of the way to my 2nd Gal BPO....and i roll solo 95% of the time. If I can make a New Eden living out of it, so can you.
Just look at the system in a good light: When i FW, sure, sometimes i need to raise some ISK. About 5 pub matches covers my losses for about 8-10 FW games. So your 6 man squad, you break into a 4 man and 2 man squad, play 5 games, pick up 2 extra players on the small squad and voila...now you have an 8man team ready for the new FW deploy once the 5 ISK raising matches are complete.
You get 8 other people to do like you, and youll have a 16 man team for FW. With a 16 man team, youll lose alot less ISK and will have to play less pubs. Do you see where im going with this? Just about everyone stands to gain.
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LAVALLOIS Nash
440
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Posted - 2015.01.15 07:35:00 -
[7] - Quote
Ryanjr TUG wrote: Hello, FW is for squads, q sinc's, and more. Basely it's an PC, but not for your corp.....
Im not one of those people that does the same thing everyone else does because the textbook told me to. I dont need a squad to be effective. I know how to use the overhead. I can see the guarded/unguarded objectives, or even the pulses and flashes of enemy equipment. I know where to place my equipment and where to conduct hit and run attacks on the enemies flank and resources.
With my Chiron logi, not one guy in a squad has complained after Ive showed up out of nowhere and picked their 90,000ISK suit up off the ground. No one complained when I lit up the Caldari on the scanner. When i place my hives in a combat zone, people run to them. People dont mind the repping either, especially from a guy whos not afraid to lose the suit because the suit is non consumable.
Its just, squads are not compatible with my playstyle. Sure, I might be in the middle of the thickest fighting providing some logi services sometimes, but if i see a distant objective getting hacked and Ive got no equipment near it, then i drop whatever im doing and thats my new priority. Or if theres a pesky vehicle i can send running, ill go do that. I dont "hold my position". I "do what I feel has to be done". That can put me at odds with a squad that is focused around the idea of everyone being compliant to the plan.
If I have to join 8 and 16 man squads for FW, ill just find one full of people talking nonstop, turn off the voice chat, and then do my usual solo play, and if anyone complains, ill just say I had no idea someone was talking to me through all that chatter. |
LAVALLOIS Nash
447
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Posted - 2015.01.16 18:24:00 -
[8] - Quote
SirManBoy wrote:
There should be a potential cost to being anti-social in FW and a potential benefit for those who form ties and make allies. There is no net gain in the meta of FW if the advantage of being on an organized team is always cancelled out against another perfectly matched opponent. If we ever find a way to make the faction experience similar to the corp/alliance experience, then people could more easily find each other and interact with their factional allies thereby naturally promoting organized team play over soloing. In my opinion, FW needs to be something totally unique and entirely meta-driven, but pub-style matchmaking balance jeopardizes that vision.
By the way, if you disagree with that sentiment, be kind enough to express your dissent without resorting to insults, innuendos, or other remarks that serve only to attack me for who I am or what corp I belong to. There's really no need for that kind of discourse. Thanks.
i dont disagree with the principle of it, but ill disagree with the effectiveness of its application. Lets just say, for the sake of simplicity, that in order to protect FW and make it more intense, people who join it solo are "auto squadded" into any available 8 or 16 man deployment teams. To make for a more coherent, concentrated force youd expect from an empire.
Yes, everyone will be in a squad, and will be building WP for orbitals, and might benefit from some passive/vehicle scans. But beyond that, the person auto squadded has to want to participate in order for the plan to work.
Someone like me, theres all kinds of compatibility issues. I like radio silence because it lets me hear things like footsteps or hidden equipment. I prefer to operate behind enemy lines, so the less people are with me, the better chance I have of evading detection. Im a force splitter; I make enemy squads choose "Do we stay here and keep fighting for A, or we divert some manpower for that solo guy keeps hacking the outlying objectives"?
Also, I have a big problem with being told what to do. i think that influences my squad decision the most. When I think something has to be done, im not down to request permission or get a reprimand. Im down to go do it now.
So I mean, in the end, no matter what changes are made, its not going to be enough to make me abandon the way I play. This is what I know how to do, its what im good at. In FW I got my Chiron BPO. I dont care about KDR. When im in a Gal FW, and I see on the overhead that a group on my team is fighting to hold down an objective (i combine the overhead readings with what Im see on the obituaries), I show up with my logi and give them some relief. By the time that group has almost won their fight for the objective, im already on the way to C, because i saw an enemy hack notification and noticed the CRU near C is now offline.
Also, for the record, just because of the way i play does not mean im "anti social". if while were waiting on the warbarge people want to talk on their comms about what they plan to do, ill listen. I used to join the Lucent Echelon channel all the time. Its just in game, I need to play my way, and I need my map noise as a critical input. That gunfire in the distance might be background noise to some, but thats critical info for me.
TL;DR: Im not against auto squadding for FW. Ill still play FW with auto squadding. Ill still be doing my own thing with radio silence. |
LAVALLOIS Nash
451
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Posted - 2015.01.18 17:05:00 -
[9] - Quote
Tesfa Alem wrote: Its extremley frustrating seeing a good chunk of what makes dust fun is being tossed out for no good reason at all. Certainly not for matchmaking.
Are the Devs trying to convince people to run PC? Sure Pc is being reworked right now, but we'll cross that bridge when we get to it. Its still the least popular game mode, any tradeoff that affects every player of Dust for a fringe minority is bad one.
FW? Why do i want to run a game mode exactly the same as a pub skirmish that doesn't pay in Isk. Last time i checked there are no Assault Dropships in the loyalty store.
Dust 514 is still a lobby shooter. Login, squad with friends, pick a game mode, play some matches, log off. To keep the same social/cooperative level we have now, either wait 24hrs, accomadate each person's racial faction, or que sync two squads. people are complaining one squad of 6 is killing the game, yet want to encourage two squads of eight....
Its one of the worst ideas I have ever seen. For the devs to think its a good one, well its disheartening, shows a true lack of understanding of anything to do with Dust. Which is players enjoy the company of other players, teamwork and what that brings to table. Theres no story mode here, there is no PvE, its literaaly just the experinces that the players make together. So why wound it?
Im starting to think that you arent even reading anything ANYONE has written and you are just ranting and ranting that "well I cant play the game with people ive been playing with for years"
For the sake of having a decent conversation, can you stop repeating that lie? 8 and 16 man squads means youll have even more friends.
Sirmanboy is trying to work out a deal where 8 and 16 man squads could deploy in Public contracts, as long as they are deployed against another pair of 8 man squads or a 16 man squad. So that you and your friends can till queue together for a public dom/ambush/skim.
Everyone is trying to compromise to make sure that new/causal players have somewhere to play, squads have somewhere to play, corps have somewhere to play, ect.
But you arent listening to ANY of this. You just keep repeating that the game is ruined because you cant deploy with 5 other people against an unorganized team of casual players.
The game is going in a very simple direction is going to benefit everyone: If you want to take it easy and play casually, Public is going to be made more friendly. If you like to play team focused and play to win, Faction Warfare is being ramped up and compromises might be made for deploys in Public.
The only people who lose here are people who were counting on running into a team of new players for their success, or people in squads who always get carried, and know they might not make the 4 man cut for the squad, and they aren't good enough to survive in any other mode except by being carried in public. Yeah, its going to be rough for them.
So do us all a favor, go pour yourself a coffee, take a smoke break if you smoke (chew some gum if you dont), and then read through this thread carefully. Youll see that alot of your concerns (No ISK for FW? Should have read the 10 posts from Rattati on mutiple threads about it) have already been looked at and will be part of the consideration for changing squad sizes and restrictions. |
LAVALLOIS Nash
453
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Posted - 2015.01.19 07:33:00 -
[10] - Quote
Tesfa Alem wrote:
You ought to get Reading comprehension up to at least level 3. Sir man boy has alread accepted 4 man squad only for pubs.
You should have just taken my advice and gone back to check what people really said. Here, look:
SirManBoy wrote:
I think we can solve this whole issue by allowing battleforces to queue into pub matches provided that they can only launch against another battleforce. Teams could coordinate their queues accordingly in channels thus making the situation fairly efficient. This also allows large groupings of players to enjoy all of the match types afforded to everyone else without adding other match types to FW.
It might also be worth considering an option in settings that allows players to check whether or not they would be willing to act as auxiliary members of a battleforce that they are themselves not a part of. There are some solo players who would find this appealing and it would also help battleforces fill the gaps when they don't have exactly 16 players.
SirManBoy wrote: You guys have me close to sold on 4-man squads in pubs provided that we find a solution that allows larger groups to enjoy the same match variety as everyone else, but if we're going down the road of making pubs more friendly to solo players, new players, etc., then I see no reason to go out of the way to protect people in FW.
Seems to me his support is pretty tentative on some other conditions also being met.
Tesfa Alem wrote:
Its not a comprimise at all, we can already seperate new players from vets via the academy by a standard metric, toal WP earned. Why not stagger that metric? Seperate players by every 100,000 warpoints, then you give everybody somewhere to go, and keep the vets with the vets, causuals with the casuals, and noobs with the noobs.
Instead, we will continue to throw new players to wolves straight out of the academy, and trading my friends because scoty's incompetence is a no- go.
Because, (again covered), the playerbase is too small to split up by meta or tier level. If you start tirering people by WP or SP, its going to stretch the playerbase to the point that there will be alot of matches with incomplete teams.
The reason this is a viable matchmaking aid is because it helps spread out the vet players over both teams. Its easier to place vets in blocks of 4 into a situation where they will be opposing eachother instead of all on the same team. 6 man groups, the SP is too concentrated. This dilutes it across both teams.
As for your friends, you can 8 man squad with them, you can 16 man squad with them, you can hang out in a channel, you can skype eachother, you can text and call eachother, email eachother, send chainmail to eachother. So how exactly are you trading your friends in? Where are the burned bridges? Just because you cant deploy with exactly 6 people in the exact mode you want with the exact conditions you want....you wont have any friends? That doesn't make any sense.
But anyway, I doubt you care or that youll take the time to read. You just want your entitlement, and everyone else be damned.
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LAVALLOIS Nash
455
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Posted - 2015.01.19 15:51:00 -
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Tesfa Alem wrote: Entitlement would infer I have acess to something which nobody else does. Everybody from zero SP and up has the ability to form squads, to find other people in the squad finder, and to join open squads. A lot of corp recruitment is done via squadfinder. My ability to use the same tools equally open to every one in the game from the academy on up is not restrictive.
That would be true if you were using milita gear instead of Six kin rifles. Its not just about using squad finder. It about all that SP being stacked in one area. A bunch of new players making a squad with themselves wont be able to stack as much SP and thus, will be put at a disadvantage.
What we want is to reduce the concentrate of SP in casual pubs, and increase it in the other modes. Because you want to maintain a status quo that is harmful to the game, and you want to continue to stack SP in squads unfairly, yeah, im going to go ahead and call that an entitlement.
Tesfa Alem wrote:Friendships are built in game by running with players in a squad. I log into dust to squad up with my friends, or i squad up to make new ones, I don't as you put it " skype each other, you can text and call eachother, email each other, send chainmail to each other " or do everything but play Dust 514 with them when I log on to play Dust
Ah, so now the truth comes out. About time. For several posts you were implying that your strong friendships and people you see everyday would be broken. Yet, according to what you just said, some days you dont even have 6 of your friends online, and run a public squad of randoms looking for more friends.
And the point I made by listing alternative communications was simply to point out that if you had friends, something like a change to a game mode shouldn't impact that. There is a difference between friends and "people I play pub matches with". Friendships last. Relationships of convenience do not.
So how exactly would you be "trading in my friends" when some of them arent even logged in that day?
Echo 1991 wrote: Or teach people to squad up/auto squad them and have voice active by default. Why relegate pub matches to nothing more than a casual environment? Not everyone likes FW, and this idea stops people from playing with people they know just because matchmaking is crap. Fix matchmaking or add meta level matches. Then we'll see if its squad size that is a problem.
Faction Warfare is supposed to be rough. Its supposed to be a harder mode. Its supposed to be the "next step". Public matches are supposed to be casual because its the only place new and casual players have to play.
Why are casual players important? Healthy playerbase. When they dont get stomped, they have fun. When they have fun, they keep coming back. When they keep coming back, the game is more active at all times. When the game is more active at all times, corps have more people to recruit. And when corps have more people to recruit, players invest more.
When players invest more, they buy AUR to take it to the next level. Annnnnnnd......when players buy AUR, the game stays online and the development continues.
This is not a 65$ triple A title. Its what we call "entry level", as it targets the lowest price bracket. Entry level games needs an entry level game mode. If you want people to take this game up and climb to the next level, you have to give them a reasonable ladder.
Public matches (For lone mercs for small squads, per the description) is supposed to be a dead end game mode. Its for some practice, listening to some music, taking it easy, trying some new gear. If you want to play Public like its a serious mode, youll have to use the Battle force vs Battleforce, or move to FW. Its not my fault you were focused on a mode that was never meant to be a serious mode. |
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