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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Buwaro Draemon
WarRavens Capital Punishment.
725
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Posted - 2015.01.12 02:51:00 -
[1] - Quote
With the current player size per match yes. 6 is not divided by 16 so Idk why CCP thought it would be fine to up the squad size to 6 when 4 worked fine.
Inb4 players who depend on their 6 man squad come into this thread telling you to "git gud"
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
725
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Posted - 2015.01.12 02:58:00 -
[2] - Quote
Vitantur Nothus wrote:It'd help Scotty in more ways than one.
* Better matchmaking * Better fights * Better NPE * Fewer stomps * Fewer stompathons * Shorter queue times
If drawbacks exists, do they outweigh the benefits? The only drawback is that you won't be able to stomp randoms with 2 more guys.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
726
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Posted - 2015.01.12 07:38:00 -
[3] - Quote
CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. For FW is okay. As anything goes in there. Only place I actually don't call people scrubs for using proto because those battles have actual outcomes on Eve and well, it is crucial to win.
Keep it up Rattati. A 4 man squad should have fun playing pubs.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
727
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Posted - 2015.01.12 07:42:00 -
[4] - Quote
Darth-Carbonite GIO wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. PLEASE don't reduce squad size. Rather, increase FW squad size to eight, and keep public squads at six. I for one do not fancy the idea of going back to the old days of small squads, as I believe that playing with your friends is a key component to an engaging multiplayer experience. Why take that away? That was one (of many) things that turned me off of Destiny. I couldn't play with the people I enjoyed hanging out with, and therefore became frustrated and ultimately quit. My fondest memories of Dust will always be of the times where six, twelve, or even sixteen of my companions all joined together to enjoy the game we love. Easy, want to play with all your friends then play some FW
Pub stomping should be stopped, or reduced at least. 4 man squads will help this.
Want to play with 6, 8 or all 16 of your friends? Go play or like acrubs Qsync for FW but leave pubs alone.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
727
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Posted - 2015.01.12 07:44:00 -
[5] - Quote
Gavr1lo Pr1nc1p wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. I would LOVE an eight man squad for FW, or even 16 Great idea: For the UI when you bring up the squad creation, give us 3 options: Create Squad (4 Man, can do pubs, FW, and PC) Create Patrol (8 Man, can do FW and PC) Create Platoon (16 Man, can do FW and PC) That'd be super super cool if you could do that. Rattati listen to this guy!
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
733
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Posted - 2015.01.12 11:28:00 -
[6] - Quote
Ryanjr TUG wrote:Hello, I thank in PUBs that would be fine, but in FW I thank it would stay the same. If you read the PuB match "for lone players and small squads". I thank that the "Small Squads" (SS) need to be 4-4. Then FW we need 9-10 men in a squad just to follow the story line. We some thing to stop the lag, (if your squad lead) it's bad. We (Knightkiller's Inc) lag/DC 8 out of 10 match's we play. We don't Q sinc sadly there is only two or four of us in a squad at a time....... Have your first +1 bro
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
742
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Posted - 2015.01.12 20:43:00 -
[7] - Quote
Ashley Swift wrote:Vitantur Nothus wrote:Ashley Swift wrote:If squads are brought back down to a 4 player maximum then I would yet again be in disbelief that CCP could ruin this game any further. If you suggest ideas like this then you need to stop playing Dust, get off the forums, and deactivate your Twitter. Rattati, don't even consider this. Care to elaborate? CCP has already derailed the fun in this game over the course of the last year. Between ruining vehicles, equipment, orbitals, then onto suits and playstyles. Bringing down squads from 6 to 4 equals less fun for the squad and now unobtainable orbitals. Want to fix protostomping? Remove Officer weapons and Prototype suits and weapons from pubs. Problem = fixed. If I can get a Major Laser Strike with a 2 man squad, then you can easily get one with a 4 man squad.
Poor excuse is poor.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
743
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Posted - 2015.01.12 21:59:00 -
[8] - Quote
Ashley Swift wrote:Buwaro Draemon wrote:Ashley Swift wrote:Vitantur Nothus wrote:Ashley Swift wrote:If squads are brought back down to a 4 player maximum then I would yet again be in disbelief that CCP could ruin this game any further. If you suggest ideas like this then you need to stop playing Dust, get off the forums, and deactivate your Twitter. Rattati, don't even consider this. Care to elaborate? CCP has already derailed the fun in this game over the course of the last year. Between ruining vehicles, equipment, orbitals, then onto suits and playstyles. Bringing down squads from 6 to 4 equals less fun for the squad and now unobtainable orbitals. Want to fix protostomping? Remove Officer weapons and Prototype suits and weapons from pubs. Problem = fixed. If I can get a Major Laser Strike with a 2 man squad, then you can easily get one with a 4 man squad. Poor excuse is poor. Yea rep tool on armor stacked heavy, such a challenge. If you know me, you would kmow that I run a STD 'Quafe' Gallente Assault.
My buddy is a logi but he doesn't stick to heavies. He distributes equipment, reps for everyone and revives anyone he can.
I've been Assault since Replication, he has been a Logi since Precursor.
Git gud.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
757
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Posted - 2015.01.13 14:43:00 -
[9] - Quote
Pubs should be 4 man squads while FW and PC should have 6-8 man squads.
The stomping of randoms and newberries by 6 man squads on pubs have to stop. It is hurting the game. We need new players to stay not for old players to scare them away.
This idea of 4 on pubs and 6-8 on FW hurts no one but the stat padders and pub stompers. You want to roll with your 6 friends? Queue up for a FW battle. You would actually be helping FW queue times and *gasp* playing with players probably on your same level. Now I know that a lot of 6 man squads leave a match when they see that the other side also has 6 man squads.
4 man squads only on pubs hurts nobody except for the stat padders and stompers that want to feel good about themselves and ganging up on that one redberry trying to make the match worth it.
So Rattati, for the game's health do it. Make 4 man squads only for pubs.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
757
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Posted - 2015.01.13 15:36:00 -
[10] - Quote
DJINN Jecture wrote:Buwaro Draemon wrote:Pubs should be 4 man squads while FW and PC should have 6-8 man squads.
The stomping of randoms and newberries by 6 man squads on pubs have to stop. It is hurting the game. We need new players to stay not for old players to scare them away.
This idea of 4 on pubs and 6-8 on FW hurts no one but the stat padders and pub stompers. You want to roll with your 6 friends? Queue up for a FW battle. You would actually be helping FW queue times and *gasp* playing with players probably on your same level. Now I know that a lot of 6 man squads leave a match when they see that the other side also has 6 man squads.
4 man squads only on pubs hurts nobody except for the stat padders and stompers that want to feel good about themselves and ganging up on that one redberry trying to make the match worth it.
So Rattati, for the game's health do it. Make 4 man squads only for pubs. I think you are really quite sideways on this, why no squad? Its not like you receive bonus health for being in a squad of someone with "leadership boosters" in their head. In fact as a solo player I can still get within the top 3 spots on a regular basis if I just go and run my gun, and drop some equipment to help others. That is in PUB play without breaking out a whole bunch of proto gear. Its not about padding stats its about working with the team to accomplish the goal, having larger groupings available would allow for better cooperation especially in pub matches where 1 squad on the other team is holding the map, the thing is that they are their team, its not ganging up, that one redberry is doing the wrong thing and needs to be grouping with others. Moving with the team, not being a lone target but part of the mob running at the enemy so the dps gets split between multiple targets. In fact if I want to stat pad, my sniper rifle and proto scout work fine, as do my BPO logi suit fit with proto rep tool and proto nanite injector. Those too are parts of a team that are needed, just not for every merc. Larger squads would allow more specialization based on need by communication and working together rather than a bunch of solo players run and gunning. Don't get me wrong. I know that teamwork > all But right now in pubs newberries and people just looking for a 1 or 2 hour fun are getting stomped in the face. Now with that said, if a newberry stumbles into FW all alone, well I won't complain there.
But in pubs? I will until either PvE is added (lol) or something rightfully is done. I care for this game. Infact this is the only game where I have put over one 1k of play hour play time next to Star Wars Battlefront 2 (PS2) and Pokemon Sapphire.
I would hate for this game to slowly die because of these pub stompers wanting to feel like the best.
Let's take Starhawk for example. Incredible game with great gameplay, sounds and graphics and map design.
It is near its death. And it released back in 2012. Why? Hardcore fans of the original game (Warhawk) hated it because it felt nothing like Warhawk (in this case all the people that hate Dust becausr it wasn't released for the PC)
And of course, pub stomping. Starhawk had way worse pubstomping than Dust ever had. In Starhawk you could have 32 plater vattles like Dust has now. But, in Stargawk you could have all 16 of your Clan on one side while the other side only had randoms. This went on for a long while and people eventually quit the game. Because all they wanted was to have some fun but all they got was spawn camping and pubstomping (starting to sound like Dust now eh?)
The game now has like 100 or a little bit more players playing daily (I may be exagerating here) The original developer, LightBox Interactive was laod off by Sony because the game kept loosing players by the day rather than gaining. It also does not help that Starhawk never received any sort of advertisement outside of youtube trailers.
And I am afraid that the same thing might happen to Dust. Only thing that keeps this game alive is the vision CCP has (or had) for Dust. I assure you that the moment they say that nothing Dust is staying as it is and will receive absolutely nothing, the little remaining players will leave (in other words if FF 2014 happens again, Dust is most likely dead)
I care for this game. I want to see more people playing it. And pubstomps prevent for any newberry enjoyment or decision if they want to stick with the game or not.
All that said, if they stumble upon FW (which is ground for corps to be duking it out with each other outside of PC) then go ahead and stomp them. But not in pubs.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
761
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Posted - 2015.01.13 22:51:00 -
[11] - Quote
SirManBoy wrote:voidfaction wrote:LAVALLOIS Nash wrote:SirManBoy wrote:
If groups of +4 only have PC and FW to play in, then we have essentially confined larger groups to skirmish type matches, exclusively. BLEH!!!
This produces a horrible dilemma for some players--you can either party with a large group of your buddies but play only one match type all of the time, or you can play your favorite non-skirm match type (dom in my case) but do so with just three other mercs. In my opinion, it's a less than ideal solution
I dont get your logic. So lets nevermind the new players who dont have core skills or protofits or map knowledge. Lets continue to put them against 6 man stomp squads from your corp because "These are friends partying". So if you arent stomping new players, you arent able to have fun? CCP wants to increase salvage payout...based on one of your ideas. Theres a thread in this section. You think that you could focus on the issue? If the problem with 6 people is needing to make ISK to be friends, then why not focus on FW payouts and leave the new and casual players alone in the one mode they have? Why not push for Dom and Ambush to be added to FW? Why not try to make things better, instead of maintaining a status quo thats hobbled the game? Frankly I find your view on squads beyond selfish. There are many ways people can "hang out" in this game. There are chat channels and voice chats and such. I dont understand the whole mentality of "The only way i can hang out with my dear, lifelong friends is by stomping new players in pubs". The ideas in this thread would let pubs become more relaxed, raise the stakes on FW, and allow a better team deploy in PC, and you're hung up on the fact that people with no competitive drive want to "party" by stomping new players out of the academy. SirManBoy is a vet and does not care about new or casual players. He cares about his corp and his friends. CCP needs to think of new money and player retention and not CPMs like SirManBoy proto stomping corps Buddy, I care about this game as much as anyone and I recognize the problems that it faces. However, we need careful solutions that do more than just shift heartaches from one portion of the community to another. I'm certain that such a solution can be found here, but at this juncture I'm simply expressing some of the problems I see with an overly simplistic change that bars squads of a certain size from competing in pubs. I realize that it's a popular idea supported by many people in this thread, but it comes with sacrifices that deserve consideration. I don't think I'm being unfair by saying so. The only thing you loose are 2 men in your squad. Big whoop.
I'll end my comparison to Starhawk here.
Did you thought people that played Starhawk that got constantly stomped by the one sided clan battles didn't complained? Of course they did. On the facebook page and on the forums.
We gave ideas such as limitting how many clan members can be in a normal pub match and all that. But of course the same clans that you would see stomping all day used the same excuse that the pubstomping corps use in Dust 514 "Why should I be limitted to play with my friends? It's not fair!"
I have seen people like you before thanks to Starhawk. And people like you drove it to the ground because they wanter EZ mode. Don't believe me? Fo buy the multiplayer version only for the game. It costs $20. And see dor yourself how empty it is.
Is this what you want for Dust? Simply because in pubs you have to loose 2 men? What about the whole game? People keep living this game. It only has like what 1k-3k players at peek hours?
Also on FW you can sell your salvage and still make a pretty penny. Not my fault that you decided to run proto in a gamemode that doesn't pay ISK directly.
4 man squads for pubs 6-8 man squads for FW Hell with it, even team deploy for FW.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
761
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Posted - 2015.01.13 22:53:00 -
[12] - Quote
Jadd Hatchen wrote:Vitantur Nothus wrote:It'd help Scotty in more ways than one.
* Better matchmaking * Better fights * Better NPE * Fewer stomps * Fewer stompathons * Shorter queue times
If drawbacks exist, do they outweigh the benefits? I propose instead of reducing squad sizes, instead they increase the overall match sizes!!! Make the larger battles as they were always meant to be! But then they can't even fix the lag so no hope of that happening... =P Instead they need to have a way for up to 3 squads to group up together in a "platoon" and have the "platoon" deploy as one group to a match. Then no matchmaking is needed other than matching one full platoon vs another full platoon. There problem fixed!!! Right now its 16 vs 16 and you can see how the game has framerate drops and lag issues. Especially on certain maps (looking at you Gallente Research Lab) imagine how unplayble the game would be by increasing player size per match.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
767
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Posted - 2015.01.14 06:34:00 -
[13] - Quote
Ashley Swift wrote: Yea rep tool on armor stacked heavy, such a challenge.
If you know me, you would kmow that I run a STD 'Quafe' Gallente Assault.
My buddy is a logi but he doesn't stick to heavies. He distributes equipment, reps for everyone and revives anyone he can.
I've been Assault since Replication, he has been a Logi since Precursor.
Git gud.[/quote]
Kid, please, stop making a fool of yourself.[/quote] I'm not. That's all I run. Apart from Anti-Tank tanks.
And I assure you that if you ever find me in the field, you will see that all I run is my Gallente Quafe Assault.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
769
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Posted - 2015.01.14 08:11:00 -
[14] - Quote
CCP Rattati wrote:Thanks everyone, I have requested technical evaluation of the following features:
1)Is it possible to seed Domination modes into the FW rotation 2)Is it possible and easy to give some ISK per FW match 3)Is it possible and easy to roll on your own team gear, instead of the enemies for loot (as Gallente I need Gallente Gear) in FW 4)Is it possible to easily (permanently) align with a faction (bloodpact/loyalist) so you get more LP for that Faction, but massively reduced LP/canGÇÖt fight for the other in FW 5)We are thinking about creating Platoons, which is either 2+ 4 man squads that are joined, or simply an 8, 12 and 16 man squad that can only deploy to FW and PC
6) Is it possible to have, instead of our single squad option, which is causing balance issues where 6 man proto squads farm new players.
Create Squad (4) Create Platoon (8) Create Battleforce (16)
And let the matchmaker check for conditions:
If member in Platoon queues for Public Contracts get errormessage(Platoons and Battleforces cannot queue for Public Contracts!)
YES! If all this goes through, FW will become more interesting for us Vets and Pubs would be fair for newbies and randoms.
But some questions arises: 1) Seems like a good idea. Having 8 vs 8 or even 16 vs 16 corp mates battling it out in Domination on FW will become gruesome anf bloody. 2) Can it be like the FW even we had on December? You get 100k per match you played to your bloodline faction or you can make it so if a Gallente bloodline merc fights for the Caldari, he can still earn some ISK per battle but if a Caldari bloodline merc decides to fight for the Caldari they will earn a little bit more ISK for staying loyal? It would make FW a little bit more interesting in my case. 3) I have no problem with this 4) I would love to see this happen. It might stop the mercs from going to Caldari FW to Gallente FW just to get LP gear. 5) YES!
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
769
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Posted - 2015.01.14 09:01:00 -
[15] - Quote
xAckie wrote:CCP Rattati wrote:Thanks everyone, I have requested technical evaluation of the following features:
1)Is it possible to seed Domination modes into the FW rotation
Many of us don't like this game mode . Please let us untiick this option. Agree. It shouldn't be randomized between Skirmish and Domination like in Academy.
Changes to Damage mods!
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