Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fatmanpro
Paladin Survey Force Amarr Empire
251
|
Posted - 2012.06.28 02:02:00 -
[301] - Quote
Lilianna Sentinel wrote:Fatmanpro wrote:
haha your incomprehension is hilarious
I ask you this . Why would they release the game on console when PC is superior and the majority want to use and are better off with KB+M ??
Because they wanted a new audience to become part of the EVE community.
And what controller dose that new audience use ?? |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.06.28 02:03:00 -
[302] - Quote
Drake Lyons wrote:I guess what it comes down to is that CCP is very dedicated to adding KBM support. Which we will presumably be able to test as part of the beta, just as people are testing move controllers now.
Anyone can point and shoot, so we shouldn't be able to use move?
The move controller doesn't come with the console, so we shouldn't be able to use it, either?
Guys, let's just see how it plays out. I can't think of a single console game that allows KBM and controllers in a meaningful or useful way, so I don't think anyone here has experienced the legendary imbalance that will then play out where KBM players simply dominate everyone else.
The Move is awful for FPS, especially one with so much strafing. |
bitcloudrzr
4
|
Posted - 2012.06.28 02:05:00 -
[303] - Quote
Lilianna Sentinel wrote:W0olley wrote: Have you seen the Move controller on other FPS's? If anything your putting yourself at a disadvantage using it.
I admit, I actually haven't seen move controllers in FPS games. Is it like Wii FPS controls?
The sensitivity and dead zones are terrible compared to a mouse or DS3. It's much more accurate than the Wii, but still bad. |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.06.28 02:06:00 -
[304] - Quote
Fatmanpro wrote:
And what controller dose that new audience use ??
Whatever the games allow. DS3, Move, KBM, arcade pads, driving steering wheel, etc.
Though, you're acting like a majority of people will actually get mad at this. The casual player won't care. And the hardcore player will be willing to switch over. |
Raynor Ragna
266
|
Posted - 2012.06.28 02:06:00 -
[305] - Quote
Baal Roo wrote:Raynor Ragna wrote:+1 to KBM support. either decision they make, they'll be alienating some market.
Without KBM it alienates every PC gamer. With KBM it alienates a small percentage of the PS3 market (Which is only the few who can't stand the though of playing against PC gamers).
It seems like an obvious decision to make. Plus it gives EVERYONE the option of using their KBM on the game. Since everyone here has a computer, everyone can use it. The problem isnt "playing against PC gamers" the problem is that KBM is extremely difficult to balance against a controller. It's just a simpler and more precise control scheme, and one that many folks dont get any enjoyment out of using. and your premise that catering to PC players over PS3 players on a PS3 game is the obvious choice is just silly. Also, not everyone here has a keyboard and mouse they could use for this purpose. I don't. I have a laptop and a tablet. Let's all hope they get this right and none of this matters
What I am saying is that most PC gamers wont play if they are stuck with the DS3. Most console players don't really seem to care either way so long as its decently balanced.
CCP will be putting in mechanisms to balance the gameplace between the two since one of the 'features' of a heavy is that it is slow to turn. So in the end, its really not much of an issue.
I will be using both the DS3 and the KBM given that they both have their strong points. |
bitcloudrzr
4
|
Posted - 2012.06.28 02:07:00 -
[306] - Quote
I'm not going to fight this, but you guys making this into a make or break situation is the wrong way to go about it. |
Shoop Scoop
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2012.06.28 02:07:00 -
[307] - Quote
Drake Lyons wrote:I guess what it comes down to is that CCP is very dedicated to adding KBM support. Which we will presumably be able to test as part of the beta, just as people are testing move controllers now.
Anyone can point and shoot, so we shouldn't be able to use move?
The move controller doesn't come with the console, so we shouldn't be able to use it, either?
Guys, let's just see how it plays out. I can't think of a single console game that allows KBM and controllers in a meaningful or useful way, so I don't think anyone here has experienced the legendary imbalance that will then play out where KBM players simply dominate everyone else.
This sums it up nicely.
Edit: As for my personal opinion on the matter....KB+M support is a must for me and almost all of my friends who are even looking at dust...and tbh,we probably wouldnt even be thinking about it and just be waiting for Planetside2, but we played eve for 4-5 years so anything that has to eve holds a special place in our hearts. After playing FPS' on PC for years, controllers are just feel so stiff and just plain bad when compared to kb+m.
So lets have ccp implement it and test it out extensively before moaning on the forums. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.06.28 02:09:00 -
[308] - Quote
Raynor Ragna wrote:Baal Roo wrote:Raynor Ragna wrote:+1 to KBM support. either decision they make, they'll be alienating some market.
Without KBM it alienates every PC gamer. With KBM it alienates a small percentage of the PS3 market (Which is only the few who can't stand the though of playing against PC gamers).
It seems like an obvious decision to make. Plus it gives EVERYONE the option of using their KBM on the game. Since everyone here has a computer, everyone can use it. The problem isnt "playing against PC gamers" the problem is that KBM is extremely difficult to balance against a controller. It's just a simpler and more precise control scheme, and one that many folks dont get any enjoyment out of using. and your premise that catering to PC players over PS3 players on a PS3 game is the obvious choice is just silly. Also, not everyone here has a keyboard and mouse they could use for this purpose. I don't. I have a laptop and a tablet. Let's all hope they get this right and none of this matters What I am saying is that most PC gamers wont play if they are stuck with the DS3. Most console players don't really seem to care either way so long as its decently balanced. CCP will be putting in mechanisms to balance the gameplace between the two since one of the 'features' of a heavy is that it is slow to turn. So in the end, its really not much of an issue. I will be using both the DS3 and the KBM given that they both have their strong points.
'Cept if they do half of what they did to Shadowrun neither controller users or KB/M users will be happy.
The auto aim they have in beta now is just god awful bad. More of a hindrance than a help 90% of the time.
|
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.06.28 02:11:00 -
[309] - Quote
Ignatius Crumwald wrote:
'Cept if they do half of what they did to Shadowrun neither controller users or KB/M users will be happy.
The auto aim they have in beta now is just god awful bad. More of a hindrance than a help 90% of the time.
Yeah, I noticed this. This is actually part of the reason why scout shotties are so powerful and why I want KBM so bad. Then I can blow their heads off properly. |
Fatmanpro
Paladin Survey Force Amarr Empire
251
|
Posted - 2012.06.28 02:14:00 -
[310] - Quote
Raynor Ragna wrote:Baal Roo wrote:Raynor Ragna wrote:+1 to KBM support. either decision they make, they'll be alienating some market.
Without KBM it alienates every PC gamer. With KBM it alienates a small percentage of the PS3 market (Which is only the few who can't stand the though of playing against PC gamers).
It seems like an obvious decision to make. Plus it gives EVERYONE the option of using their KBM on the game. Since everyone here has a computer, everyone can use it. The problem isnt "playing against PC gamers" the problem is that KBM is extremely difficult to balance against a controller. It's just a simpler and more precise control scheme, and one that many folks dont get any enjoyment out of using. and your premise that catering to PC players over PS3 players on a PS3 game is the obvious choice is just silly. Also, not everyone here has a keyboard and mouse they could use for this purpose. I don't. I have a laptop and a tablet. Let's all hope they get this right and none of this matters What I am saying is that most PC gamers wont play if they are stuck with the DS3. Most console players don't really seem to care either way so long as its decently balanced. CCP will be putting in mechanisms to balance the gameplace between the two since one of the 'features' of a heavy is that it is slow to turn. So in the end, its really not much of an issue. I will be using both the DS3 and the KBM given that they both have their strong points.
Who has balanced KB+M and game pad in a FPS before ??
Why do you think Dust will do it ??
People will fined out about getting owned by KB+M and will rage quit the game rightly or wrongly
Its a free to play game. they need the console players to hang around |
|
bitcloudrzr
4
|
Posted - 2012.06.28 02:16:00 -
[311] - Quote
Lilianna Sentinel wrote:Ignatius Crumwald wrote:
'Cept if they do half of what they did to Shadowrun neither controller users or KB/M users will be happy.
The auto aim they have in beta now is just god awful bad. More of a hindrance than a help 90% of the time.
Yeah, I noticed this. This is actually part of the reason why scout shotties are so powerful and why I want KBM so bad. Then I can blow their heads off properly.
They could always fix that? I have no problems getting kills in any PS3 BF game, Resistance 3, Uncharted 3 or any other good online game. All because the gunplay has been polished in those games and you don't feel fustrated. |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.06.28 02:16:00 -
[312] - Quote
Fatmanpro wrote:
Who has balanced KB+M and game pad in a FPS before ??
Why do you think Dust will do it ??
People will fined out about getting owned by KB+M and will rage quit the game rightly or wrongly
Its a free to play game. they need the console players to hang around
How will they know that they got killed by someone with mouse and keyboard? |
Fatmanpro
Paladin Survey Force Amarr Empire
251
|
Posted - 2012.06.28 02:21:00 -
[313] - Quote
Lilianna Sentinel wrote:Fatmanpro wrote:
Who has balanced KB+M and game pad in a FPS before ??
Why do you think Dust will do it ??
People will fined out about getting owned by KB+M and will rage quit the game rightly or wrongly
Its a free to play game. they need the console players to hang around
How will they know that they got killed by someone with mouse and keyboard?
people talk while they play
Dont you think the number one thing game pad users will shout when they get killed is " *&%*@* mouse players soo unfair" and so on
And you seem to think that all console players are ignorant simpletons |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.06.28 02:24:00 -
[314] - Quote
Lilianna Sentinel wrote:Ignatius Crumwald wrote:
'Cept if they do half of what they did to Shadowrun neither controller users or KB/M users will be happy.
The auto aim they have in beta now is just god awful bad. More of a hindrance than a help 90% of the time.
Yeah, I noticed this. This is actually part of the reason why scout shotties are so powerful and why I want KBM so bad. Then I can blow their heads off properly.
Have you been a scout with a shotgun? I seriously don't notice any more "aim assist" (it's not auto-aim, that implies snapping on to a target and sticking as opposed to being guided to a target) than any other weapon. It might seem like it has more aim assist, but that's only because the closer you get, the more aim assist is noticeable - like most FPS's.
I know I was testing out the shotty, and it does well one on one, but if there are two players attacking me I might as well not try. Often times it takes multiple shots on stationary targets, point blank range to kill anyone. I hope it stays that way too. Usually a good weapon one on one in CQC, but should always lose when outnumbered. Like any handheld weapon. |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.06.28 02:28:00 -
[315] - Quote
Fatmanpro wrote:people talk while they play Dont you think the number one thing game pad users will shout when they get killed is " *&%*@* mouse players soo unfair" and so on And you seem to think that all console players are ignorant simpletons[/b][/i]
The way you describe it, you make it sound as though they are blaming KBM as a scapegoat for their own shortcomings.
I know I'd have trouble telling whether or not someone who killed me in this game was using KBM.
But anyway, don't you think it is a little irrational to remove a more functional control method just because console players are used to an inferior one? |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.06.28 02:28:00 -
[316] - Quote
Asher Night wrote:Lilianna Sentinel wrote:Ignatius Crumwald wrote:
'Cept if they do half of what they did to Shadowrun neither controller users or KB/M users will be happy.
The auto aim they have in beta now is just god awful bad. More of a hindrance than a help 90% of the time.
Yeah, I noticed this. This is actually part of the reason why scout shotties are so powerful and why I want KBM so bad. Then I can blow their heads off properly. Have you been a scout with a shotgun? I seriously don't notice any more "aim assist" (it's not auto-aim, that implies snapping on to a target and sticking as opposed to being guided to a target) than any other weapon. It might seem like it has more aim assist, but that's only because the closer you get, the more aim assist is noticeable - like most FPS's. I know I was testing out the shotty, and it does well one on one, but if there are two players attacking me I might as well not try. Often times it takes multiple shots on stationary targets, point blank range to kill anyone. I hope it stays that way too. Usually a good weapon one on one in CQC, but should always lose when outnumbered. Like any handheld weapon.
I think he's talking about the fact that the aim assist makes you harder to hit as the cross hairs play "follow the bouncing ball", not the other way around. |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.06.28 02:30:00 -
[317] - Quote
Asher Night wrote:
Have you been a scout with a shotgun? I seriously don't notice any more "aim assist" (it's not auto-aim, that implies snapping on to a target and sticking as opposed to being guided to a target) than any other weapon. It might seem like it has more aim assist, but that's only because the closer you get, the more aim assist is noticeable - like most FPS's.
I know I was testing out the shotty, and it does well one on one, but if there are two players attacking me I might as well not try. Often times it takes multiple shots on stationary targets, point blank range to kill anyone. I hope it stays that way too. Usually a good weapon one on one in CQC, but should always lose when outnumbered. Like any handheld weapon.
The problem is actually how they erratically move around. I can deal with this on PC FPS. But in this game, this causes my reticle to move around with them, ****ing me up. |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.06.28 02:33:00 -
[318] - Quote
Ignatius Crumwald wrote: I think he's talking about the fact that the aim assist makes you harder to hit as the cross hairs play "follow the bouncing ball", not the other way around.
Oh, I see. But it is important to think about how much faster they might have died if the direct shotgun blast to your chest at 5 feet away had actually done it's job. I can't wait until they get all the technical issues of this game fixed so we can actually focus on balance. |
Fatmanpro
Paladin Survey Force Amarr Empire
251
|
Posted - 2012.06.28 02:37:00 -
[319] - Quote
Lilianna Sentinel wrote:Fatmanpro wrote:people talk while they play Dont you think the number one thing game pad users will shout when they get killed is " *&%*@* mouse players soo unfair" and so on And you seem to think that all console players are ignorant simpletons[/b][/i] The way you describe it, you make it sound as though they are blaming KBM as a scapegoat for their own shortcomings. I know I'd have trouble telling whether or not someone who killed me in this game was using KBM. But anyway, don't you think it is a little irrational to remove a more functional control method just because console players are used to an inferior one?
They wouldn't know for sure but it would be a excuse. I was telling you how players would fined out about there being KB+M players
Its not irrational
Just like not letting a few drivers use a F1 car while the majority are in F3 cars is not irrational
U could add time pens and other handicaps but the race would just be better off with everyone in the same car |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.06.28 02:46:00 -
[320] - Quote
Fatmanpro wrote:
They wouldn't know for sure but it would be a excuse. I was telling you how players would fined out about there being KB+M players
Its not irrational
Just like not letting a few drivers use a F1 car while the majority are in F3 cars is not irrational
U could add time pens and other handicaps but the race would just be better off with everyone in the same car
I'm afraid your analogy falls on deaf ears since I know diddly squat about racing. |
|
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.06.28 03:02:00 -
[321] - Quote
Fatmanpro wrote:People will fined out about getting owned by KB+M and will rage quit the game rightly or wrongly
You say that like if they get owned by dualshock users they'll stick around and not rage quit.
Fatmanpro wrote: Just like not letting a few drivers use a F1 car while the majority are in F3 cars is not irrational
U could add time pens and other handicaps but the race would just be better off with everyone in the same car
I think a fairer analogy is it's like going to participate in a medieval duel, and they're handing out short swords, and a group of people in the corner are muttering "we've been training with axes all these years..."
I'm someone who feels that people should be allowed to use the controller/control scheme that best fits their abilities. Not everyone performs their best on keyboard+mouse, just as not everybody performs their best using a dualshock or Move. To limit you and say "everyone has to use X" puts someone proficient with Y at a disadvantage. How is that a different outcome than saying Y is allowed, but these people are going to be better than you with it?
Using a dualshock does not automatically make you worse than every keyboard+mouse user. I know people awesome and terrible with both.
I do, however, feel that if this cannot be implemented in a way that doesn't completely unbalance things, then it shouldn't be done. This is coming from someone whose first interest in this game was from the keyboard+mouse announcement way back when, and who has been on both amateur and professional PC FPS teams. I'm biased in favor of keyboard+mouse.
If it breaks the game, it shouldn't be allowed. If it doesn't break the game, then it should be allowed. My gut reaction is it will either: 1) Not be implemented perfectly to where it feels and functions like a game built for the PC, or 2) break the game. I have faith that CCP may be able to pull it off, but I'm also willing to accept that it might not be possible.
However, as it stands, nobody is playing this with native keyboard+mouse support. Nobody knows what consequences it will have. I'm willing, and looking forward to testing it. I hope we get a chance. But, I think all the bickering should be put on hold until we see how it plays out, because nobody knows anything but speculation at this point, and how you think things will go may not be what happens. |
Fatmanpro
Paladin Survey Force Amarr Empire
251
|
Posted - 2012.06.28 03:03:00 -
[322] - Quote
Lilianna Sentinel wrote:Fatmanpro wrote:
They wouldn't know for sure but it would be a excuse. I was telling you how players would fined out about there being KB+M players
Its not irrational
Just like not letting a few drivers use a F1 car while the majority are in F3 cars is not irrational
U could add time pens and other handicaps but the race would just be better off with everyone in the same car
I'm afraid your analogy falls on deaf ears since I know diddly squat about racing.
You don't need to, Just read the last bit
" U could add time pens and other handicaps but the race would just be better off with everyone in the same car " |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.06.28 03:07:00 -
[323] - Quote
Fatmanpro wrote:You don't need to, Just read the last bit " U could add time pens and other handicaps but the race would just be better off with everyone in the same car "
I don't understand the difference between these cars. So I don't even know if they analogy applies. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.06.28 03:19:00 -
[324] - Quote
Lilianna Sentinel wrote:Fatmanpro wrote:
LOTS OF PEOPLE USE A PAD BECAUSE THEY WANT TOO
LOTS OF PEOPLE PLAY ON CONSOLES COS THEY WANT TOO
You seem to think people only play on consoles with pads because there scared or cant afford PC's and KB+M
... Why would someone prefer playing an FPS on a gamepad? KBM is far, FAR superior.
you seem to be confusing your subjective opinion with fact. |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.06.28 03:27:00 -
[325] - Quote
Baal Roo wrote:
you seem to be confusing your subjective opinion with fact.
More buttons, quicker reaction time, sharper controls and more ergonomically sound.
I think it is well past the point of "opinion." |
Raynor Ragna
266
|
Posted - 2012.06.28 06:26:00 -
[326] - Quote
Skytt Syysch wrote: Stuff
Well said.
|
bitcloudrzr
4
|
Posted - 2012.06.28 11:52:00 -
[327] - Quote
Lilianna Sentinel wrote:Baal Roo wrote:
you seem to be confusing your subjective opinion with fact.
More buttons, quicker reaction time, sharper controls and more ergonomically sound. I think it is well past the point of "opinion."
You are basically saying, instead of learning to use a controller like everyone else, you need an advantage. |
Chris Hero
Crux Special Tasks Group Gallente Federation
5
|
Posted - 2012.06.28 12:06:00 -
[328] - Quote
Personally as someone who is a PS3/PC user and has played games on ps3 that use kb/m.
I generally find both methods have there merits pros and cons if you will.
From my use of both I don't really feel like either method has a true advantage over the other, I know some people feel that it does, but from my experience its just not there.
Personal skill with each device gives you that edge, for those that are more use to the mouse the mouse will offer then a edge, for those that are more skilled with a ps3 controller it will offer then a edge for them personally.
All I ask of the Dust Developers is not to do that stupid thing epic did and reduce keyboard users ability to dodge by disabling dodge for kb/m users.
On that note, this post is my opinion and I respect everyone's right to disagree with me.
and most important Let the Glory Be Yours. |
Sdfvnr
Immobile Infantry
1
|
Posted - 2012.06.28 13:40:00 -
[329] - Quote
I wanted to sign as another person asking kb/m support be given highest development priority. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.06.28 18:21:00 -
[330] - Quote
I'll be happy to wait for Keyboard and Mouse support. Just make sure to spam the hell out of my inbox so I can. My Kone[+] and G15 are waiting. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 :: one page |
First page | Previous page | Next page | Last page |