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[Veteran_Tripwire]
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Posted - 2012.05.29 16:34:00 -
[121] - Quote
Khanstantine wrote:/unsign, -1, don't do it. Max Trichomes wrote:
To me the easy answer is just don't add KBM support. If it is added one of two things will happen. A) It will be gimped and the KBM user will **** and moan. If you give an inch they will take a mile, people have this misplaced sense of entitlement. B)You will need a KBM to be competitive. New people will join the game and get wrecked by the 10% that have KBM, they will get frustrated and uninstall. Requiring additional accessories for a game is usually a bad idea, and a KBM will be required.
KBM is a mistake for reasons well stated. -KBM has no place in my living room where my TV is. No where to put it. So I would be shuffling a laptop table, that my wife will hate, in and out and and spend hundreds on gaming KBM. I already need to budget for a good headset. -My PS3 looks like **** on my computer monitors. Moving the PS3 to my office would mean the purchase of a small HDTV, in addition to the KBM. I have no idea where it would fit into my set up since my desk is already fully geeked out. I have already dumped $250 into Dust with the purchase of the PS3. Throw a TV and a good KBM, and headset on this and I am in it almost a $1000 USD just to be competitive? Yea right. I have two weeks to take back the PS3 which becomes more likely. -The controller is more immersive. Obviously this is my opinion, but I still hold to that from occasional forays into KBM gaming, ie Skyrim. I gave up KBM for FPS after Doom 3 -As has been stated, you will alienate the non-Eve console dudes you are looking to draw into the game and drive everyone to KBM. If that's OK with CCP, why not make it a PC game in the first place? Lots of selfish reasons here, but it is what it is. I would have been fine with this as a PC game, but don't make this a clusterFark for my life. Khan
These arguments for keeping kb/m out make no sense, additionally the argument about new people coming in and getting raped by the kb/m players and leaving again is the worst I've seen yet.
If that is going to happen, it's going to happen anyway. As new players come into the game, like in EVE, they're going to get destroyed by dudes who have been playing longer, have better skills and better equipment. That is far more likely to make them rage quit than a few dudes with kb/m.
Additionally if you think you need to spend 100's on a kb/m setup you're nuts. Any usb keyboard and mouse will work. You could spend $10 and be fine, you can spend nothing at all and keep using the controller, it's about choice, options and personal preference.
Stop making up poor arguments to support your own selfish desires of keeping kb/m out just because you don't want it.
toot toot |
[Veteran_Khanstantine]
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Posted - 2012.05.29 17:20:00 -
[122] - Quote
Tripwire wrote:[quote=Khanstantine]/unsign, -1, don't do it.
[quote=Max Trichomes]
Stop making up poor arguments to support your own selfish desires of keeping kb/m out just because you don't want it.
toot toot
Just stating that someone's argument is poor, is not an argument in itself. In fact it is a logical fallacy called "Appeal to Ridicule", albeit politely delivered.
I think you are missing the point. Controller players will never be competitive versus KBM players even once they have ground up the skills and equipment. That is not rage quitting, its just recognizing that the game goes a place you don't want to go. If CCP means to draw in players that are not tied to the game via Eve, they need to think about this.
- KBM is superior to the controller for control and accuracy.
- Versus KBM the controller will not be seriously competitive.
- Therefore all competitive Dust players must play with KBM.
- Most console players are not willing to gear up and position their console for KBM play.
- Therefore KBM play will exclude most existing console players from success in Dust which will directly affect their willingness to play.
The idea that it is just about choice is BS. Yes you could choose to use a controller vs. KBM and get owned, but that is not a choice at all. Whats being offered here is evolve to KBM or be endless fodder.
I have to admit I have changed my perspective on this, but I will make another post for that, already overly hijacked this thread.
Edit: I am going to hold further comment until how CCP implements this is clear. I think KBM fans are going to hate any amount of nerf--I can't blame them feeling that, but logically, per the above, they can't really permit the KBM "ownage" I describe..... I do have plenty to say about mods in my other thread....
Khan |
[Veteran_Cong Zilla]
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Posted - 2012.05.29 17:39:00 -
[123] - Quote
I see no reason at all to allow KBM game play. It will do nothing except unbalance the game or split the game into two different groups. |
[Veteran_rue tiron]
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Posted - 2012.05.29 18:59:00 -
[124] - Quote
- 1
No keyboard no mouse.
i love play in my couch after the work |
[Veteran_Ghost Moss]
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Posted - 2012.05.29 19:13:00 -
[125] - Quote
rue tiron wrote:- 1 No keyboard no mouse. i love play in my couch after the work
I don't understand the argument. People that are used to playing KBM will be able to, and people that are used to playing with, and are effective at using a PS3 controllers will still be able to. So it's a win-win... |
[Veteran_Malli-Knooli Von Himmel]
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Posted - 2012.05.29 19:27:00 -
[126] - Quote
I've seen this sort of discussion in racing games on pc that have drivings aids for keyboard/mouse, so much drama and tears but in the end everyone who wanted to play are still having fun while playing with their preferred controller.
On consoles these arguments are really about what the players are used to, a pc user will no doubt vouch for KBM because they have had years of practise with that method and die hard padders will vouch for pad because that's what they are accustomed to. Why should the player be forced to have to learn the controller as well as the game when the tech is already out there to use whatever peripheral the player feels most comfortable with.
Solution: Turn D514 into a turn based game so everyone will be able to play equally with any controlling method. |
[Veteran_rue tiron]
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Posted - 2012.05.29 19:36:00 -
[127] - Quote
Ghost Moss wrote:rue tiron wrote:- 1 No keyboard no mouse. i love play in my couch after the work I don't understand the argument. People that are used to playing KBM will be able to, and people that are used to playing with, and are effective at using a PS3 controllers will still be able to. So it's a win-win...
win win.....you jocking ?
http://www.youtube.com/watch?v=g5EtYn0jILM |
[Veteran_Mikay Sens]
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Posted - 2012.05.29 19:37:00 -
[128] - Quote
Has anyone had any experience with the PS3 Move guns for controlling FPS's? I cant remember its exact name, but looks interesting.... or is just a bit gimmicky? I like the idea of KBM but I tend to favour controllers for FPS as I get bad RSI after using a mouse intensely all day at work.... Im looking forward to trying KBM when they implement it, but also wondered whether the move type controllers might be a happy medium... |
[Veteran_Byrr]
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Posted - 2012.05.29 20:22:00 -
[129] - Quote
I'm just adding my two cents in favor of the keyboard and mouse support. I tried out Dust this weekend and got tired of trying to play with a console controller pretty quickly. I'm glad to hear that mouse support is planned, I'll try Dust again after that becomes available. |
[Veteran_Khulam]
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Posted - 2012.05.29 21:26:00 -
[130] - Quote
Khanstantine wrote:/unsign, -1, don't do it. Max Trichomes wrote:
To me the easy answer is just don't add KBM support. If it is added one of two things will happen. A) It will be gimped and the KBM user will **** and moan. If you give an inch they will take a mile, people have this misplaced sense of entitlement. B)You will need a KBM to be competitive. New people will join the game and get wrecked by the 10% that have KBM, they will get frustrated and uninstall. Requiring additional accessories for a game is usually a bad idea, and a KBM will be required.
KBM is a mistake for reasons well stated. -KBM has no place in my living room where my TV is. No where to put it. So I would be shuffling a laptop table, that my wife will hate, in and out and and spend hundreds on gaming KBM. I already need to budget for a good headset. -My PS3 looks like **** on my computer monitors. Moving the PS3 to my office would mean the purchase of a small HDTV, in addition to the KBM. I have no idea where it would fit into my set up since my desk is already fully geeked out. I have already dumped $250 into Dust with the purchase of the PS3. Throw a TV and a good KBM, and headset on this and I am in it almost a $1000 USD just to be competitive? Yea right. I have two weeks to take back the PS3 which becomes more likely. -The controller is more immersive. Obviously this is my opinion, but I still hold to that from occasional forays into KBM gaming, ie Skyrim. I gave up KBM for FPS after Doom 3 -As has been stated, you will alienate the non-Eve console dudes you are looking to draw into the game and drive everyone to KBM. If that's OK with CCP, why not make it a PC game in the first place? Lots of selfish reasons here, but it is what it is. I would have been fine with this as a PC game, but don't make this a clusterFark for my life. Khan
you know no one is MAKING you use a KBM set up, right? <_< its an OPTION and I like having the OPTION to use a KBM if that's how I want to play.
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[Veteran_Tripwire]
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Posted - 2012.05.29 21:46:00 -
[131] - Quote
I guess using a wheel for driving games is unfair too and should be outlawed. Everyone should have to use the same rubbish input device.
Starting to think these controller trolls are just bad and think they'll get easy frags off the kb/m users as they adjust to a new input device if they manage to get their own way.
When kb/m goes in no one gets an advantage, we all get access to all the same input device options.
Didn't someone say they were going to try to support move also? are you going to throw your toys out of the pram over this as well? http://www.youtube.com/watch?v=d9kkg9GGVOU
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[Veteran_Walking Artillery]
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Posted - 2012.05.29 21:59:00 -
[132] - Quote
KBM support would be great but I will settle for PS move compatibility if that is faster to implement. My move is just lying around and getting no use. |
[Veteran_Khanstantine]
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Posted - 2012.05.29 22:21:00 -
[133] - Quote
Tripwire wrote:I guess using a wheel for driving games is unfair too and should be outlawed. Everyone should have to use the same rubbish input device. Starting to think these controller trolls are just bad and think they'll get easy frags off the kb/m users as they adjust to a new input device if they manage to get their own way. When kb/m goes in no one gets an advantage, we all get access to all the same input device options. Didn't someone say they were going to try to support move also? are you going to throw your toys out of the pram over this as well? http://www.youtube.com/watch?v=d9kkg9GGVOU
I don't play driving games so I have no opinion on them.
No way is pointing a gun with your hips and shoulders is as twitch as your wrist and forearm is with a mouse, so I don't think that is a comparison either, but it does seem highly immersive. The video is amusing though---painfully obvious he never fired a gun in his life.
The point is that if you allow multiple control methods, the most accurate, fastest, and most sensitive one is what will need to be used to be competitive, but that does not necessarily make for a better game, or a more accessible game for the most players. I can adapt--I probably played KBM games longer than most of you given my age. I'd like to see Dust be as successful as possible which means getting those console kiddies into it.
As I said, I am awaiting to see what CCP puts forward in this regard, then I will have to figure out how to approach it.
Khan
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[Veteran_Noc Tempre]
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Posted - 2012.05.30 00:02:00 -
[134] - Quote
Mikay Sens wrote:Has anyone had any experience with the PS3 Move guns for controlling FPS's? I cant remember its exact name, but looks interesting.... or is just a bit gimmicky? I like the idea of KBM but I tend to favour controllers for FPS as I get bad RSI after using a mouse intensely all day at work.... Im looking forward to trying KBM when they implement it, but also wondered whether the move type controllers might be a happy medium...
The sharpshooter is very fun and can compete with mouse for point accuracy with good coding. It will need a snapshot button to be competitive and lots of tuning options for sensitivity and dead zones.
Also CCP, please use every button on the sharpshooter, including the fire select lever when you add support (which you confirmed after Socom 4/KZ3). |
[Veteran_FatalFlaw V1]
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Posted - 2012.05.30 01:54:00 -
[135] - Quote
KB/M is bad on a console because that is not how most people have their console set up. It's usually hooked up to a TV, with a couch or a couple chairs, or a bean bag (lol) sitting in front of the TV for them to lounge while they shoot people. Everyone is well aware of the control advantage a keyboard and mouse offers over a controller.
If keyboard and mouse support is put into the game, and they do not find a way to handicap the kb/m control advantage, I'm going to disconnect my ps3 from my TV and drag it over to my computer desk and play it there with a kb/m. Now notice I said that I am going to do that.. most current console players likely will not care enough to do so.
If people have to go buy a special kb/m for ps3 just to have equal control ability, they will pass on this game. I don't think the small-minded "so what, we have our elite little niche game" attitude is what ccp have in mind for dust. Further, what percentage of current beta testers are long time console fps players? I imagine not many if the majority are asking for kb/m like using a controller is foreign to them. Just an important fact to keep in mind, because as much as many eve players want to believe this game is being created for them, I believe the intent is to tap an entirely different market and introduce it to the eve universe via dust. FYI..that market...has been playing fps games on their consoles for years now, and none of them supported keyboards and mice or allowed players to use them. |
[Veteran_NeoprotoD]
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Posted - 2012.05.30 02:46:00 -
[136] - Quote
Wow 7 pages of arguing over whether or not Dust should have KBM support. It's pretty obvious Dust is going to be cross platform on PC and console. Why wouldn't they give both crowds the same options.
...After all you wouldn't argue against people using control pads in PC games. Think about it. |
[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.05.30 02:50:00 -
[137] - Quote
NeoprotoD wrote:Wow 7 pages of arguing over whether or not Dust should have KBM support. It's pretty obvious Dust is going to be cross platform on PC and consoles. Why wouldn't they give both crowds the same options.
...After all you wouldn't argue against people using control pads in PC games. Think about it.
DUST is a PS3 exclusive. |
[Veteran_NeoprotoD]
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Posted - 2012.05.30 03:06:00 -
[138] - Quote
PUT-PROTOMAN-IN GAME wrote:NeoprotoD wrote:Wow 7 pages of arguing over whether or not Dust should have KBM support. It's pretty obvious Dust is going to be cross platform on PC and consoles. Why wouldn't they give both crowds the same options.
...After all you wouldn't argue against people using control pads in PC games. Think about it. DUST is a PS3 exclusive.
Ok kill me for one too many S'es. Edited. |
[Veteran_FatalFlaw V1]
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Posted - 2012.05.30 03:08:00 -
[139] - Quote
NeoprotoD wrote: ...After all you wouldn't argue against people using control pads in PC games. Think about it.
No, because it's an inferior control system in most cases and does not offer an advantage. It also is not an inherant component in a PC setup. Get it? Dust is on ps3. Ps3 uses controllers. Eve is on PC.. can you use a game pad in eve without a 3rd party hack? |
[Veteran_Syn Lee]
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Posted - 2012.05.30 03:14:00 -
[140] - Quote
My thoughts on the matter...
K/M > Controller
No game has ever successfully integrated both control schemes without one being better than the other. There is a reason CS:GO scrapped the idea of their game having both platforms play together. I play both on consoles and the PC and I do prefer the K/M setup... however for the sake of this game I hope K/M is left out of the picture so that CPP doesn't need to waste resources on trying to balance something they will never have working 100%
Just my 2 cents,
Kevin |
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[Veteran_Khulam]
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Posted - 2012.05.30 03:26:00 -
[141] - Quote
Syn Lee wrote:My thoughts on the matter...
K/M > Controller
No game has ever successfully integrated both control schemes without one being better than the other. There is a reason CS:GO scrapped the idea of their game having both platforms play together. I play both on consoles and the PC and I do prefer the K/M setup... however for the sake of this game I hope K/M is left out of the picture so that CPP doesn't need to waste resources on trying to balance something they will never have working 100%
Just my 2 cents,
Kevin
The biggest imbalance would be turning speed, which has been limited by the suit you wear, so at this point its down to preference. There are players out there who are better with a controller than I am with my mouse. I know a guy that plays BF3 on PC with a controller and he does better than most people using a mouse. |
[Veteran_NeoprotoD]
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Posted - 2012.05.30 03:35:00 -
[142] - Quote
FatalFlaw V1 wrote:NeoprotoD wrote: ...After all you wouldn't argue against people using control pads in PC games. Think about it.
No, because it's an inferior control system in most cases and does not offer an advantage. It also is not an inherant component in a PC setup. Get it? Dust is on ps3. Ps3 uses controllers. Eve is on PC.. can you use a game pad in eve without a 3rd party hack?
That's my point. Rejecting 2 options because one is 'better' than the other is flawed logic. If playing with a control pad is more fun for someone then by all means I support them doing so. If playing with a KB/M is more fun for someone else why all the hate? I get that KB/M is generally more accurate and would change the setup but limiting consoles to control pads and only control pads is kind of an outdated way of thinking in this decade.
We can have motion controls but god forbid we do Keyboard and Mouse? |
[Veteran_NeoprotoD]
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Posted - 2012.05.30 03:42:00 -
[143] - Quote
Syn Lee wrote:My thoughts on the matter...
K/M > Controller
No game has ever successfully integrated both control schemes without one being better than the other. There is a reason CS:GO scrapped the idea of their game having both platforms play together. I play both on consoles and the PC and I do prefer the K/M setup... however for the sake of this game I hope K/M is left out of the picture so that CPP doesn't need to waste resources on trying to balance something they will never have working 100%
Just my 2 cents,
Kevin
Point well taken but I personally don't believe CCP should limit themselves based on what other companies haven't been able to achieve. |
[Veteran_Dracknar]
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Posted - 2012.05.30 05:59:00 -
[144] - Quote
Noc Tempre wrote:Mikay Sens wrote:Has anyone had any experience with the PS3 Move guns for controlling FPS's? I cant remember its exact name, but looks interesting.... or is just a bit gimmicky? I like the idea of KBM but I tend to favour controllers for FPS as I get bad RSI after using a mouse intensely all day at work.... Im looking forward to trying KBM when they implement it, but also wondered whether the move type controllers might be a happy medium... The sharpshooter is very fun and can compete with mouse for point accuracy with good coding. It will need a snapshot button to be competitive and lots of tuning options for sensitivity and dead zones. Also CCP, please use every button on the sharpshooter, including the fire select lever when you add support (which you confirmed after Socom 4/KZ3).
Just seconding what Noc has said here Mikay. Sharpshooter is heaps of fun. You do have to adjust to using it. The first hour of play you'll feel like you wasted your money, but once you get used to it.. its the best.
I've bought every Move enabled shooter available just to play around with it more. Some games impliment the move support stuff a little crappy.. others do fantastically well. Killzone 3 is considered the benchmark for great implementation of Move/Sharpshooter support, which I've seen it mentioned that the Dev's were noting.
Basically for me, if Dust wasn't planning to have move support, I don't think I'd be playing it. I'm not that into shooters on console, but it is just so much fun with sharpshooter :D
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[Veteran_Mikay Sens]
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Posted - 2012.05.30 07:31:00 -
[145] - Quote
Noc, Draknar, thanks for your replies about the sharpshooter, ill defo think about giving it a try. How do you find using the thumb sticks/buttons on the gun? |
[Veteran_Tripwire]
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Posted - 2012.05.30 07:39:00 -
[146] - Quote
FatalFlaw V1 wrote:KB/M is bad on a console because that is not how most people have their console set up. It's usually hooked up to a TV, with a couch or a couple chairs, or a bean bag (lol) sitting in front of the TV for them to lounge while they shoot people. Everyone is well aware of the control advantage a keyboard and mouse offers over a controller.
If keyboard and mouse support is put into the game, and they do not find a way to handicap the kb/m control advantage, I'm going to disconnect my ps3 from my TV and drag it over to my computer desk and play it there with a kb/m. Now notice I said that I am going to do that.. most current console players likely will not care enough to do so.
Given the apparent intended audience size for DUST that you all carry on about, your logic puts the kb/m users into a minority. Which actually means this huge number of controller users who are apparently going to flee in tear streaming terror often wont encounter us. I'd also be willing to bet there are a huge number of existing console users who aren't part of the beta that would support kb/m.
FatalFlaw V1 wrote:If people have to go buy a special kb/m for ps3 just to have equal control ability, they will pass on this game
They don't have to, should they choose to then any usb keyboard and mouse will work. The functionality already exists on the ps3 natively, DUST is not the first to try to do it.
As I've mentioned before, getting raped over and over by players who have better skills and weapons because they started the grind earlier will be more likely to make people pass on DUST than the input devices.
We saw it in BF3, the people who had time to invest right at the start ranked up so much faster as they unlocked better weapons and it was pure carnage while everyone else played catch up. If people like the game they'll persist.
Dracknar wrote:Basically for me, if Dust wasn't planning to have move support, I don't think I'd be playing it. I'm not that into shooters on console, but it is just so much fun with sharpshooter :D
Many of us kb/m users have a similar stance, we're only here because CCP told us we'd get kb/m support built it.
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[Veteran_Dillan NightStorm]
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Posted - 2012.05.30 10:02:00 -
[147] - Quote
I do not want to sign this or support this idea,
I have a case to make and I would like to make it, if you can hear me out then it would be appreciated.
I have been gaming on a PC for years used KM for as long as I can remember. I have also been using Consoles for the same length of time.
Keyboards without some serious Keyboard customization by repathing keybinds to your preferred location can become the most uncomfortable thing to use the more complex the keyboard the more complex the keybinding. If KM is introduced to DUST it WILL need to introduce a fully selectable Keybinding system to be effective. Some Keyboards also include Macro systems and can offer a massive advantage over others, this is a issue that most PC players know about and have to suffer if you cant afford that Razer Blackwidow Ultimate or the Logitech G19. The variety of Keyboards available offer varying differences in response and control, so much so that even a Keyboard user can have a massive advantage over another keyboard user.
The Mouse isn't as simple as it seems as well. There are a plethora of Mice out there that have multiple buttons I use the Naga Epic MMO it has 17 buttons on it and can make life quite easy when playing games it also has a great DPI sensitivity and in comparison to some other mice there is nothing that can beat it.
The biggest issue to the whole KM thing is the multitude of variables there are out there when compared to the Controller.
Now the PS3 Controller has a well designed ergonomic feel to it, it's massively better than the XBOX controller in it's design in that the way you hold your hands all the buttons match to where your fingers sit and you don't have to force your thumbs to sit in an unnatural position. Everyone on the PS3 is using the same controller with the same sensitivity options facing the same turning jumping and shooting issues as everyone else. It makes it fair for everyone if controllers are the only method of input.
Yes KM is better than Controller however as this game is designed for Console then there will be people playing with Controller only and anyone with a MK will own anyone without, This should never happen. EVERYONE SHOULD HAVE THE SAME CHANCE AND OPPORTUNITY AS EVERYONE ELSE.
If this game was designed for PC I would not mind KM but this is a console game the only controller method should be the PS3 SixAxiS |
[Veteran_Tripwire]
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Posted - 2012.05.30 10:56:00 -
[148] - Quote
Dillan NightStorm wrote: Keyboards without some serious Keyboard customization by repathing keybinds to your preferred location can become the most uncomfortable thing to use the more complex the keyboard the more complex the keybinding. If KM is introduced to DUST it WILL need to introduce a fully selectable Keybinding system to be effective.
If UT3 is anything to go on you can bind your keys to suit yourself. So yeah, most likely fully selectable to any standard key that exists on a standard keyboard.
Dillan NightStorm wrote: Some Keyboards also include Macro systems and can offer a massive advantage over others, this is a issue that most PC players know about and have to suffer if you cant afford that Razer Blackwidow Ultimate or the Logitech G19. The variety of Keyboards available offer varying differences in response and control, so much so that even a Keyboard user can have a massive advantage over another keyboard user.
Generally for these macros to work they require additional software/drivers that wouldn't be available on the PS3... so doubtful
Dillan NightStorm wrote: The Mouse isn't as simple as it seems as well. There are a plethora of Mice out there that have multiple buttons I use the Naga Epic MMO it has 17 buttons on it and can make life quite easy when playing games it also has a great DPI sensitivity and in comparison to some other mice there is nothing that can beat it.
Additionally all your fancy extra buttons again wont do squat on the PS3 so yet another invalid argument against kb/m
Seriously, Do any of you even read threads before hitting reply? (like more than the last 2 posts)
Dillan NightStorm wrote: Now the PS3 Controller has a well designed ergonomic feel to it, it's massively better than the XBOX controller in it's design in that the way you hold your hands all the buttons match to where your fingers sit and you don't have to force your thumbs to sit in an unnatural position.
I couldn't disagree more, so like, I'm an adult, my hands are a little bigger, I find the PS3 controller the most uncomfortable thing ever. It's awkward to hold and actually use. The 360 controller is superior in design, functionality, weight and feel.
Dillan NightStorm wrote: EVERYONE SHOULD HAVE THE SAME CHANCE AND OPPORTUNITY AS EVERYONE ELSE.
AND THEY WILL, everyone will have the option of using their preferred input device of, Controller, Move or Kb/m. It's not like the game will ask you the first time you load it and then you're stuck with that selection forever.
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[Veteran_Khanstantine]
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Posted - 2012.05.30 14:49:00 -
[149] - Quote
Tripwire wrote:dult, my hands are a little bigger, I find the PS3 controller the most uncomfortable thing ever. It's awkward to hold and actually use. The 360 controller is superior in design, functionality, weight and feel.
The strangest aspect of the PS3 controller is how close the thumb sticks are together in the same plan. If you circle a target to the right, move both sticks toward each other, and you have your thumb centered on the sticks, they bump into eachother. That said, I was surprised how quickly I adapted from the xbox controller.
Tripwire wrote: AND THEY WILL, everyone will have the option of using their preferred input device of, Controller, Move or Kb/m. It's not like the game will ask you the first time you load it and then you're stuck with that selection forever.
It is really common for two diverging points to not come together simply because they are not arguing the same facts / ideas and that is whats at work here. You keep declaring arguments invalid simply by restating your loosely related argument and misstating the opposing viewpoint.. That is cool, I get you won't be convinced.
I get you believe in the maximum choice for controllers. Some of us think a more directed level playing field will be better for the games reach within the console community. Its not really any more complicated than that. Maximum choice tries, and will fail to make everyone happy and will instead drive an "arms race" of equipment and controller mods once the spoils of the Eve economy are put behind victory in Dust. It will divide the Dust "community" into people that are willing to gear up to play at the top end of the game and forever marginalize those that are unwilling to do so. Serious spaceships right?
As I said before I am expecting a pretty heavy nerf hand from CCP on keyboards because of this--something which is going to make a lot of people unhappy and launch a whole fleet of threadnaughts I am sure.
Khan
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[Veteran_TheWinterDragon]
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Posted - 2012.05.30 15:20:00 -
[150] - Quote
KB/M would be gimped from the get go anyway due to the lack of adjustability. Whether I use my Deathadder or a cheap MS Mouse it won't make much difference. Let the people play on what they want. The vast majority will use controllers anyway just because that is that platform controller of choice. I doubt KB/M support will even be an issue. I still vote to add any peripheals possible and let the people choose. Bring it on Controllers, bring it on PS Move, bring it on KB/M. You want dust to be something truly great, groundbreaking, and have the ability to cross all platforms then this is a solid step in the right directions. |
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