|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
bitcloudrzr
4
|
Posted - 2012.06.27 23:51:00 -
[1] - Quote
I went from PC only, to PS3 only for gaming. Resistance 1 basically taught me how to use a controller and I know what you guys are going through. Just practice and you will get it, that and the game being patched. If you keep fighting with it and put up a bad attitude when you use it, of course nothing is going to change.
If you guys really need assistance, I use something called a KontrolFreek. Attachment for the right analog stick that gives you a much better turn radius. |
bitcloudrzr
4
|
Posted - 2012.06.28 00:42:00 -
[2] - Quote
Lilianna Sentinel wrote:bitcloudrzr wrote:I went from PC only, to PS3 only for gaming. Resistance 1 basically taught me how to use a controller and I know what you guys are going through. Just practice and you will get it, that and the game being patched. If you keep fighting with it and put up a bad attitude when you use it, of course nothing is going to change.
If you guys really need assistance, I use something called a KontrolFreek. Attachment for the right analog stick that gives you a much better turn radius. I AM used to using a gamepad. I am consistently among the top players in many console FPS titles. But I cannot deny that KBM would make this game much better. It's simply a much better control scheme and leaving it out would be horrible for this title.
No one is arguing that it isn't a better control method(I'm not), but if it breaks balance, I'd rather leave it out. If it is getting nerfed to the point that there is no difference, than its a useless addition. Console games got along fine without kb/m and will be fine without it. Everyone seems to be so wrapped up in control schemes, when it's the game polish that will make more of a difference anyway.
Turkatron Montag wrote:Meh, I think console players are scared because their "niche" customization that dominates everyone with a controller will be put to the test.
K & M offers pure skill to overcome any obstacle. Not seeing who can break dance fight the fastest when you come across an enemy.
Skill isn't determined by what kind of controller you use. |
bitcloudrzr
4
|
Posted - 2012.06.28 01:00:00 -
[3] - Quote
Lilianna Sentinel wrote:Quote:No one is arguing that it isn't a better control method(I'm not), but if it breaks balance, I'd rather leave it out. If it is getting nerfed to the point that there is no difference, than its a useless addition. Console games got along fine without kb/m and will be fine without it. Everyone seems to be so wrapped up in control schemes, when it's the game polish that will make more of a difference anyway. My argument is that, like MAG, Dust 514 is a PC FPS in console FPS clothing. Would gamepad players be outstripped by KBM players? Yes. But only because it would benefit from it that much. Though, I think it is a little late for the different control schemes being better than one another since Move support was added. And that is far more expensive than KBM is.
Move controllers are not better than a DS3. Anecdotal evidence aside, there are signifiapcant advantages to having 1:1 control for view. They wouldn't implement this in other shooters if it was really unbalanced. MAG and Dust 514 are shooters plain and simple. Everyone getting so defence because of control schemes just needs to take a step back. There is no way they would imbalance the game in such a big way.
A good game is going to be a good game no matter what kind of controller you are using. |
bitcloudrzr
4
|
Posted - 2012.06.28 01:08:00 -
[4] - Quote
Lilianna Sentinel wrote:bitcloudrzr wrote:
A good game is going to be a good game no matter what kind of controller you are using.
Quite the contrary. A bad controller can make a game bad too. Like if the control method was clunky...or hard to aim. That might suck the enjoyment out of it.
The DS3 is technically the best of the controller and I've come to appreciate it over the years, just like my Razer Diamonback back in the day. If the gunplay sucks, most likely the game sucks and no accessory is going to help you. MAG could have stayed a success, but they dropped the ball so many times and Sony gave Zipper more than enough chances.
Fatmanpro wrote:[quote=Move controllers are not better than a DS3. Anecdotal evidence aside, there are signifiapcant advantages to having 1:1 control for view. They wouldn't implement this in other shooters if it was really unbalanced. MAG and Dust 514 are shooters plain and simple. Everyone getting so defence because of control schemes just needs to take a step back. There is no way they would imbalance the game in such a big way.
A good game is going to be a good game no matter what kind of controller you are using.
Anyone who played shadowrun would disagree
And seeing as how they pulled it from CS GO it seems Valve disagrees [/quote]
Move controls and motion controls in general are awful for tradition games. A mouse and analog sticks(kind of) move in a 2d space and a mouse is set to a much higher ratio of movement. I thought kb/m PS3 players just face PC players for CS: GO?
I think we were talking about 2 different things. |
bitcloudrzr
4
|
Posted - 2012.06.28 01:34:00 -
[5] - Quote
Lilianna Sentinel wrote:Fatmanpro wrote:You don't get it Majority of players will be Console players who don't want / not practical to use a KB+M
Why should they majority change to KB+M or suck it up and play at a disadvantage
Just to appese the minority Because it'll be better for everyone in the end. Although I can't imagine why people wouldn't want to use better controls. Sure, it may take some getting used to but that getting used to period is very short.
Consistency and balance outweigh adding in support for kb/m. |
bitcloudrzr
4
|
Posted - 2012.06.28 01:48:00 -
[6] - Quote
Lilianna Sentinel wrote:bitcloudrzr wrote:
Consistency and balance outweigh adding in support for kb/m.
Good idea. While we're at it, why don't we take away arcade pads from fighting games too? I'm sure fighting game fans will love that. It'll make it more consistent and balanced for the console players who are stubborn and refuse to upgrade but still expect to be better than everyone else.
You do have a point, and we shouldn't be fighting each other over this. There are a lot of differences between a fight stick/pad to a kb/m though.
Do you really think its just "a few" people who want this overturned? |
bitcloudrzr
4
|
Posted - 2012.06.28 01:54:00 -
[7] - Quote
Drake Lyons wrote:What other console games allow both KBM and controllers?
UT3 PS3, but the drivers were awful and no one used it. The game in general is awful lol. |
bitcloudrzr
4
|
Posted - 2012.06.28 01:57:00 -
[8] - Quote
Lilianna Sentinel wrote:Gamepad is a downgrade though. Proof is in the fact that it requires aim assist to be at all functional in an FPS while mice don't. As well as more buttons on a keyboard to switch weapons with.
I imagine driving will be a lot easier on mouse and keyboard too since it is multiple buttons keyed to multiple fingers.
Driving with the R2 analog trigger means you can have different levels of speed and and analog stick will be better because you can have various levels of turn radius. |
bitcloudrzr
4
|
Posted - 2012.06.28 02:05:00 -
[9] - Quote
Lilianna Sentinel wrote:W0olley wrote: Have you seen the Move controller on other FPS's? If anything your putting yourself at a disadvantage using it.
I admit, I actually haven't seen move controllers in FPS games. Is it like Wii FPS controls?
The sensitivity and dead zones are terrible compared to a mouse or DS3. It's much more accurate than the Wii, but still bad. |
bitcloudrzr
4
|
Posted - 2012.06.28 02:07:00 -
[10] - Quote
I'm not going to fight this, but you guys making this into a make or break situation is the wrong way to go about it. |
|
bitcloudrzr
4
|
Posted - 2012.06.28 02:16:00 -
[11] - Quote
Lilianna Sentinel wrote:Ignatius Crumwald wrote:
'Cept if they do half of what they did to Shadowrun neither controller users or KB/M users will be happy.
The auto aim they have in beta now is just god awful bad. More of a hindrance than a help 90% of the time.
Yeah, I noticed this. This is actually part of the reason why scout shotties are so powerful and why I want KBM so bad. Then I can blow their heads off properly.
They could always fix that? I have no problems getting kills in any PS3 BF game, Resistance 3, Uncharted 3 or any other good online game. All because the gunplay has been polished in those games and you don't feel fustrated. |
bitcloudrzr
4
|
Posted - 2012.06.28 11:52:00 -
[12] - Quote
Lilianna Sentinel wrote:Baal Roo wrote:
you seem to be confusing your subjective opinion with fact.
More buttons, quicker reaction time, sharper controls and more ergonomically sound. I think it is well past the point of "opinion."
You are basically saying, instead of learning to use a controller like everyone else, you need an advantage. |
|
|
|