Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 13 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
[Veteran_David Malcom]
0
|
Posted - 2012.05.26 16:26:00 -
[61] - Quote
Regis Mark V wrote:Honestly don't see the point of adding KB/M support to a console game just to have it gimped. If it's not gimped then they will lose the people they made the game for. I also find it funny how some people have the nerve to say hey if you're getting beat by KB/M use KB/M... How about you get good with a controller!
CCP put KB/M support in game you will lose the people you are making the game for EVE players have EVE if they can't handle controllers on a CONSOLE game then good riddance!
I don't understand this logic. You're upset because they are going to give people the option to play the game how they want, and other people may chose a more effective way than you. Rather than adapt to changing environmental conditions, you expect the environment to reshape itself to suit you. Darwin would be disappointed. |
[Veteran_Victus Thule]
0
|
Posted - 2012.05.26 17:18:00 -
[62] - Quote
Quote:Never. Please, CCP, never, never, never.
You made a console FPS, not a PC FPS, and you're hoping to sell it and be successful to people who normally play other CONSOLE FPS. Please keep in mind that all the people currently playing this beta are PC gamers first, and probably elitist ones at that!
Do NOT add KB/M support as a control scheme in this game. The only thing it will do is destroy balance.
This game isn't just for you console gamers. Its for PC gamers as well. Mouse and keyboard support is a bit of a concession to the PC gamers who don't get to play on their PC because this is a PS3 exclusive title.
Quote:I think that is very bad idea at all to do any FPS on Console, specially DUST. at least should be 2 versions PC/PS. And im think KBM is a must, i cant play any FPS on joystick... FPS its is a high dynamic game and control in it should be comfortable. i cant say that any controller ( no KBM) can provide comfort at FPS. So i hope this game will released with KBM support.
This is missing the point somewhat. If there were two versions, it still wouldn't be "separate" for balance. Their goal is to create a cross-platform masterpiece. So, KBM support or PC version, the same problem, in the eyes of console gamers, still exists.
The point to be made is that this game called Dust 514 exists within the cold universe of eve, and for the battles that matter (Corp battles), CCP has explicitly stated there will be no inherent balance. To classes, sure, but not to teams or any such thing. You're to bring every single advantage you can. If you have players who are better on KBM versus Joystick, or vice versa, you'd want those players using the control scheme of their choice.
And again. It's already been promised. It's only a matter of time. Console "leet" gamers beware, PC gamers get to bring their tools!
Edit:
Quote:Honestly don't see the point of adding KB/M support to a console game just to have it gimped. If it's not gimped then they will lose the people they made the game for. I also find it funny how some people have the nerve to say hey if you're getting beat by KB/M use KB/M... How about you get good with a controller!
CCP put KB/M support in game you will lose the people you are making the game for EVE players have EVE if they can't handle controllers on a CONSOLE game then good riddance!
Or how about we both use what we're good with and see who's better?
This game isn't "for you". It's for CCP. It's part of their grand vision for a complete universe where players decide the actions in space and on the ground. You don't have a claim to it. You're welcome to join Eve, as well. But if you think CCP is going to ignore the fanbase that, by the way, already pays them in favor of people who don't have any financial or emotional connection to the Eve universe, you're just plain wrong.
This game is for everyone with the balls to play. |
[Veteran_PUT-PROTOMAN-IN GAME]
0
|
Posted - 2012.05.27 05:57:00 -
[63] - Quote
when they add KB/M lets see if people can aim..... |
[Veteran_Alec Bananza]
0
|
Posted - 2012.05.27 10:08:00 -
[64] - Quote
Signed |
[Veteran_George Connor]
0
|
Posted - 2012.05.27 11:13:00 -
[65] - Quote
All I can say for now is that I really can't beta-test the game properly because I spend about 80% of gameplay time fighting DualShock 3 instead of actually playing the game and fighting other people :-) |
[Veteran_Fizzy Fortune]
0
|
Posted - 2012.05.27 15:46:00 -
[66] - Quote
Signed |
[Veteran_Walking Artillery]
0
|
Posted - 2012.05.27 15:52:00 -
[67] - Quote
George Connor wrote:All I can say for now is that I really can't beta-test the game properly because I spend about 80% of gameplay time fighting DualShock 3 instead of actually playing the game and fighting other people :-)
Quoted for truth. |
[Veteran_hurja heppu]
0
|
Posted - 2012.05.27 16:03:00 -
[68] - Quote
signed. so, any guesses when we get to beta test the game in playable form? I definitely cannot play an FPS on a pad controller. Not really sure if I want to learn. |
[Veteran_Indi Agrexor]
0
|
Posted - 2012.05.27 17:20:00 -
[69] - Quote
/signed
I have just forked out over 100 quid to buy a PS3 because of the rediculous idea of putting this on the PS3 not the PC and I certainly can not use that dumb controller. How is anyone meant to aim with it? Seriously integrate K\M right away please. Don't pee off your PC fan base anymore than youhave already. Oh and I never realised the PS3 had such terrible graphics compared to a modern PC.
|
[Veteran_iwillrock yourworld]
0
|
Posted - 2012.05.27 17:26:00 -
[70] - Quote
George Connor wrote:All I can say for now is that I really can't beta-test the game properly because I spend about 80% of gameplay time fighting DualShock 3 instead of actually playing the game and fighting other people :-)
QFT +1 |
|
[Veteran_Max Trichomes]
0
|
Posted - 2012.05.27 17:33:00 -
[71] - Quote
Who here has actually played a console game with KBM support? Try playing some Unreal Tournament 3 for PS3 (Although I can't get on their servers for over a year, so they may be down but I suspect it's a problem on my side) and see how well KBM and controller work in the same game. Every match 10% of the players are way higher on the scoreboard than the other 90%, those are your KBM users. 3rd place would be like 10-5 and 2nd place would be 22-1 every game.
I used to play competitive Counter Strike on PC. I have hooked up a Nyko Air-Flow controller, which looks very similar to a PS3 controller, to play CS and went from top of the leaderboard with KBM to getting ROFL-stompped by everyone in Pub servers with controller. A controller just cannot compete with the speed or the accuracy of a KBM. The superiority of KBM is amplified in a game with low DPS/high health like Dust 514. In many of these fights that turn into dance offs the KBM would wreck the controller users. You can move erratically and stay aimed with a mouse.
The very best of console player will get beat by an average KBM almost everytime. If you don't believe me try it for yourself. Buy a USB controller for your PC (They're pretty cheap probably around $20) and play any PC FPS. Watch how non-competitive you are. Only way both methods of control, controller & KBM, can play on the same level in the same game is by somehow gimping KBM.
To me the easy answer is just don't add KBM support. If it is added one of two things will happen. A) It will be gimped and the KBM user will **** and moan. If you give an inch they will take a mile, people have this misplaced sense of entitlement. B)You will need a KBM to be competitive. New people will join the game and get wrecked by the 10% that have KBM, they will get frustrated and uninstall. Requiring additional accessories for a game is usually a bad idea, and a KBM will be required.
Also one last thing to keep in mind, anyone running a Fatboy PS3 will not be able to use KBM without the additional purchase of an Eagle Eye. There are only 2 USB ports on the fat ps3 (unless the later models added more, but mine has only two). One of those USB ports has to be a mic, so you could use a keyboard or a mouse but not both. So a good chunk of the players would have to buy a $50-60 converter on top of a new KBM if they don't have one not in use. Not many people will be willing to do that.
|
[Veteran_WSixsmith Dust]
0
|
Posted - 2012.05.27 18:00:00 -
[72] - Quote
/Signed |
[Veteran_Mashie's Other Clone]
0
|
Posted - 2012.05.27 18:28:00 -
[73] - Quote
Max Trichomes wrote:Also one last thing to keep in mind, anyone running a Fatboy PS3 will not be able to use KBM without the additional purchase of an Eagle Eye. There are only 2 USB ports on the fat ps3 (unless the later models added more, but mine has only two). One of those USB ports has to be a mic, so you could use a keyboard or a mouse but not both. So a good chunk of the players would have to buy a $50-60 converter on top of a new KBM if they don't have one not in use. Not many people will be willing to do that.
Or we spend $3 on a USB hub if needed. |
[Veteran_Force Seventrum]
0
|
Posted - 2012.05.27 19:10:00 -
[74] - Quote
Signed. KBM needed here too. |
[Veteran_PUT-PROTOMAN-IN GAME]
0
|
Posted - 2012.05.27 19:43:00 -
[75] - Quote
I want to know who the best KB/M player is on DUST. "come at me bro" |
[Veteran_K ane]
0
|
Posted - 2012.05.27 23:11:00 -
[76] - Quote
I use the controller to shoot the clouds
Damn clouds
I'm so bad with the controller I even spelled my name wrong |
[Veteran_Alastar Frost]
0
|
Posted - 2012.05.27 23:24:00 -
[77] - Quote
signed
i tried to test the game with ps3 controller. I really like the controller for a lot of games (action games like Devil May Cry or RPGs like Final Fantasy), so i am used to the controller. Playing Dust is horrible with the controller. Its very hard to get a steady aim, even if the enemy is right in front of me, i have a hard time hitting.
So KB/M support is really needed. I dont think that it will shy away console gamers, one of the first things i bought for the ps3 was a cheap mouse and keyboard for entering stuff into text fields. And i guess that the majority of players who consider playing a fps on a console will do the same.
I played Fallout 3 on PS3, but that only worked for me because of the extensive use of the AP based aimed shots. But those freeze time to allow you to pick a target, which is not possible for a multiplayer game.
I could imagine a kind of skill based autotargeting with some gear that allows autotargeting fits for pure console gamers, but that has to be balanced in terms of dps you can apply by simply pressing the button and hit and real skill on the controls. Battle Engine Aquila implemented that, Swarm missiles that autotargeted were available without time freeze, but they did much less dps than other weapons. (they still were my favorites because i cant really aim with a controller) |
[Veteran_Qaldramus]
0
|
Posted - 2012.05.28 01:01:00 -
[78] - Quote
/signed |
[Veteran_Victus Thule]
0
|
Posted - 2012.05.28 02:01:00 -
[79] - Quote
Max Trichomes wrote:The very best of console player will get beat by an average KBM almost everytime. If you don't believe me try it for yourself. Buy a USB controller for your PC (They're pretty cheap probably around $20) and play any PC FPS. Watch how non-competitive you are. Only way both methods of control, controller & KBM, can play on the same level in the same game is by somehow gimping KBM.
They already plan on doing this to some extent by limiting the turning speed of KBM players to that of normal player on high sensitivity. This removes the advantage granted by extremely high-dpi mice
Max Trichomes wrote:To me the easy answer is just don't add KBM support. If it is added one of two things will happen. A) It will be gimped and the KBM user will **** and moan. If you give an inch they will take a mile, people have this misplaced sense of entitlement. B)You will need a KBM to be competitive. New people will join the game and get wrecked by the 10% that have KBM, they will get frustrated and uninstall. Requiring additional accessories for a game is usually a bad idea, and a KBM will be required.
KBM support has ALREADY been promised, and has been promised for quite a while; well before this beta even started. It's a concession to PC gamers that don't get to play DUST on their computers because it went PS3 exclusive. However, a keyboard isn't required. If you want one, get one.
As for A) Like I said, KBM is already promised. It isn't a sense of entitlement. Unless you feel we're entitled to have an advantage, in which case I say that's completely unfounded and a terrible argument. They promised an inch and we're getting an inch. If you wanna talk about entitlement, I would bring up the fact that console gamers seem to think this game is just for them, and should be somehow protected from the PC gamers.
B) People are already going to be frustrated by skillpoint differences and generally good players. What's your point? Ragequitting has always been around, we aren't inventing anything new here. You'll need to come up with a better arguement against KBM in this case.
Max Trichomes wrote:Also one last thing to keep in mind, anyone running a Fatboy PS3 will not be able to use KBM without the additional purchase of an Eagle Eye. There are only 2 USB ports on the fat ps3 (unless the later models added more, but mine has only two). One of those USB ports has to be a mic, so you could use a keyboard or a mouse but not both. So a good chunk of the players would have to buy a $50-60 converter on top of a new KBM if they don't have one not in use. Not many people will be willing to do that.
You can plug any wireless keyboard/mouse combo adapter into a PS3 for it to recognize both. Otherwise, a USB hub will do. You're already getting a mouse and keyboard for your console, what's 1 more accessory? PS3s are smarter than you give them credit for. |
[Veteran_Enigma99 Myrmidon]
0
|
Posted - 2012.05.28 02:04:00 -
[80] - Quote
Win! Hey is it cool to implement more controller mapping options too like south paw for lefty's and legacy? This is a great product and I am very enthusiastic about it. Thanks for the fun product! |
|
[Veteran_Grig Marnis]
0
|
Posted - 2012.05.28 02:16:00 -
[81] - Quote
/signed
If we are comfortable playing with KB+Mouse we should have that option. People who have been playing FPS's with the PS3 controller for years will be so used to the controller that the argument that KB+Mouse will give an advantage is also a bunch of huey.
CCP has always been about options in EVE and I expect no less from them in DUST. |
[Veteran_Caladarr Elkarion]
0
|
Posted - 2012.05.28 03:07:00 -
[82] - Quote
/signed
Have tried using controller for FPS, end result is I don't play FPS on PS3... I just suck at it.
Keyboard & Mouse is what PC Gamers grew up with, and given EVE is all PC Gamers, it would be reducing your potential market by not offering it as an option.
I will really enjoy Dust when Keyboard & Mouse support is added, I can see the fun game there, I just can't experience it due to fighting the controls. |
[Veteran_Cruor Abominare]
0
|
Posted - 2012.05.28 03:08:00 -
[83] - Quote
Grim Starwind wrote:Blah blah blah.. You guys are all clearly either PS3 or PC gamers not both.
I've been using the mouse and keyboard to pew pew for like 20 years. And I've been using controllers since they first threw analogues in to consoles with Golden Eye on the N64. There are a LOT of advantages to mouse and keyboard vs controller.. such as the ability to run, jump, turn and fire all at the same time lol. I noticed this myself when I tried to play borderlands for fun on my PC using an xbox controller. The problem with a controller is you can only press so many buttons at a given time.
In other words, your two thumbs (unless you somehow have more) are on the 2 sticks, when your triggers fingers are on the shoulder buttons. If you want to jump, you have to remove one of your thumbs from a stick to hit a jump button. Right? Well on the M/K you just tap jump with your thumb while still having all your fingers on other buttons such as reload, move, look, shoot, talk. Etc. THIS is about the only advantage they have over each other. I myself am more comfortable with a mouse and keyboard when it comes to an FPS scenario, because I find it easier to pinpoint heads and the likes, because I'm rocking a super high DPI gamer mouse. Now on the other hand. Some people truly truly suck with a mouse and keyboard, and yet are extremely fast with a controller and very accurate.
I have seen pro gamers in tournaments using consoles for games such as CoD etc.. and they would most likely wipe the floor with your average mouse and keyboard user and likely stand their ground with a keyboard and mouse pro. When it comes to things such as target acquisition and shooting etc. To say one is vastly superior over the other and going to wipe the floor is a naive and foolish thing. Now if it was Grim on a PC vs Grim on a console. I would most likely destroy my console counter-part with ease.
They are both awesome sauce ways to control a game, you use what you're best at. If someone is great with a controller they are not going to complain that they are being owned by a keyboard and mouse user, and like-wise. Anyone saying otherwise is just an elitist idiot. Good day to you sir.
You're missing an important piece of information. Auto aim. Virtually all console fps have it and gently moves the reticule towards the enemy. This is why console gamers often look and feel really accurate. Dust doesn't have this and therefore no one is hitting the broadside of the barn. Pc gamers usually don't have this on pc games because the mouse is much more accurate. Mouse users are going to absolutely demolish unless the implement so e sort of controller only auto aim feature.
(one thing I will say though, the PC as far as keyboard/mouse and voice chat communications is much better than a console)
|
[Veteran_Ghost Moss]
0
|
Posted - 2012.05.28 03:21:00 -
[84] - Quote
/Signed
Before Dust (or before 2 days ago), I was strictly a PC Gamer. I acquired a PS3 solely for the purpose of testing and playing Dust 514. Needless to say, the use of a PS3 controller is very foreign to me.
I would appreciate keyboard and mouse integration asap because (among other things) it will help improve the feedback quality since i'll be spending less become frustrated trying to get the controls down, and more time actually testing and feedbacking
Thanks! o7 |
[Veteran_Leither Yiltron]
0
|
Posted - 2012.05.28 05:10:00 -
[85] - Quote
The overwhelming amount of community bias here is somewhat silly. CCP will get in KB+M support when they feel like it. Why should it be a priority for them?
In case you haven't really thought about it in the past, a vast majority of people who will play Dust 514 will not be PC gamers, they will be console gamers. Why would CCP waste time attempting to implement and test a feature that won't have that significant of an impact on the game? Additionally, one might entertain the notion that they don't actually want to include mouse and keyboard support at the moment because their player pool is terribly biased. Since the selection has been through Eve at the moment, it's reasonable to assume that more players in the beta are comfortable with the mouse and keyboard than not. Implementing the support would skew their current statistics in a way that is even less representative of the way the game will actually play on release than the current skewing. |
[Veteran_Victus Thule]
0
|
Posted - 2012.05.28 07:40:00 -
[86] - Quote
Leither Yiltron wrote:The overwhelming amount of community bias here is somewhat silly. CCP will get in KB+M support when they feel like it. Why should it be a priority for them?
In case you haven't really thought about it in the past, a vast majority of people who will play Dust 514 will not be PC gamers, they will be console gamers. Why would CCP waste time attempting to implement and test a feature that won't have that significant of an impact on the game? Additionally, one might entertain the notion that they don't actually want to include mouse and keyboard support at the moment because their player pool is terribly biased. Since the selection has been through Eve at the moment, it's reasonable to assume that more players in the beta are comfortable with the mouse and keyboard than not. Implementing the support would skew their current statistics in a way that is even less representative of the way the game will actually play on release than the current skewing.
You seem to be among the minority when you say "It won't have a significant effect on the game".
You're also terribly cynical if you believe CCP would be withholding a feature because some of us want it so bad. That seems kind of the opposite of what a good dev would do.
And the type of statistics they're looking for is not based on number of players using a control scheme. They already know most will be using DualShock 3. The type of information they're looking for is that which determines the quality of the control scheme. How many players use a mouse and keyboard would fall under "fun facts".
Edit: I also find it incredibly obnoxious that you use the term "bias" for our feelings toward KBM. You're subconsciously aligning yourself against it. If you don't want a damn KB+M, don't use it. Just accept the fact that a lot of us do, and it is a priority to us. It's a priority to us BECAUSE it will effect how we play the game, which will give devs pertinent information regarding what we use and how we use it given our favored control scheme.
Point is, the way you use the term "bias" is the way anyone would say they like something. For example, I am "biased" towards apples over oranges. I am "biased" towards fun games over boring ones.
Not everything is a political statement. We LIKE our keyboards and mice, and we PREFER them over controllers. YOU don't have to use it. |
[Veteran_PiKeTsOsO BeTa]
0
|
Posted - 2012.05.28 07:48:00 -
[87] - Quote
SignedGäó
i hate controls for FPS |
[Veteran_Kirstejn Martin]
0
|
Posted - 2012.05.28 09:37:00 -
[88] - Quote
Signed
I'm a veteran Eve Player, and I actually bought a PS3 solely for Dust, making it by far the most expensive game I have ever 'purchased' I am far more comfortable with a mouse and keyboard than with a controller, and I am confident that CCP can ensure the balance between the two options via, say, slower controls for the mouse/keyboard option or something similar. However, I believe, due to the limited time this beta is running, that the keyboard/mouse must be implemented fast, so that proper feedback can be gathered. |
[Veteran_JW v Weingarten]
0
|
Posted - 2012.05.28 11:35:00 -
[89] - Quote
/Signed
I have been playing on consoles for a few years now so using to controller is not a problem for me but i would like to use the kb+mouse the control vehicles better.
I have tried the hav out a few times but i can't get the thing to move how i would like. Hopefully this will work better with a keyboard since there is no joystick on that |
[Veteran_Gorse Bedala]
0
|
Posted - 2012.05.28 12:07:00 -
[90] - Quote
Right now you have a playerbase of PC gamers. Of course ppl will whine for KB/M. The object of dust is not to convert PC players to PS3 players, it's to convert PS3 *FPS* players to Eve players, no?
From an FPS-players' PoV, never mix KB/M players and controller players. I can guarantee you some ppl will not play Dust because of this. Doing so is pure folly.
Xbox controller vs KBM would still be bad - I have months of gametime on FPS shooters on Xbox, play with sensitivity at max and still I know mouse-aiming is faster.
The problems with the PS3 controller are well-documented -- I know it's a different way of holding the controller on PS3 but it is still spongy, the convex joysticks are still more difficult to manoeuver precisley and they are simply just too small. PS3 controller vs KB/M -- forget it. |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 13 :: one page |
First page | Previous page | Next page | Last page |