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Thread Statistics | Show CCP posts - 13 post(s) |
Cat Merc
Onslaught Inc RISE of LEGION
13162
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Posted - 2014.11.10 16:22:00 -
[211] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:I'm going to throw one final design that I have had evaluated. It is possible to penalize one class over the other. So we can do
if scout then worse plate penalty for example.
Another thing is that we are able to focus the penalty on strafing specifically.
So the idea would be to penalize forward movement less on "normal plates", but severely decrease strafe speed, and more on the scout than other classes. Reactives and ferros would not incur these hard penalties.
This would mean Amarr Sentinels become very unwieldy, bastions like they were supposed to be, but weak to being headshotted at range, and brick tanked scouts will always have speed less than equal ehp assaults.
Let the fireworks begin. Make a new stat on all suits called mass. Speed/agility would be derived from mass. Light suits have low mass, heavies high mass. Plates would add a fixed amount of mass to the suits (except feroscale). This would heavily penalize the movement of low mass suits and less so on heavy frames (as a relative percent change). Likewise shield extenders would increase signature profile. Add a feroscale analogue for shield extenders without the penalty. This would more closely follow EVE. Even if not directly added to the stats, that's exactly how I intend to design the penalties, and share the calculations. Interesting, so heavies are more likely to fit complex plates, mediums advanced and scouts basic?
Ferroscale don't really come into that equation because they don't have any penalty, and reactives have a 1% penalty so lol.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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CeeJ Mantis
Mantodea MC
86
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Posted - 2014.11.10 16:23:00 -
[212] - Quote
Blueprint For Murder wrote:I assure you the delay is not enough it could be 3 seconds and it still wouldn't matter you can't see the scout so combat starts when he chooses and you will be dead before you can react. So then how would you fix the issue? It's easy to tell people that they ate wrong. Let's instead try to solve this problem, or if you believe it cannot be solved, explain why.
Longest plasma cannon kill: 236.45m
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Prinny Waters
Immortal Guides
23
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Posted - 2014.11.10 16:38:00 -
[213] - Quote
A form of equipment which gives the user a sudden and drastic increase to their ewar range at the expense of having to have it out in order to benefit it (removing their ability to fight) is pretty damn sweet. That same module also turning them invisible? Nope, not the answer, cloaks already powerful enough from just making it safer to travel.
If the proposed delay increase brings their insta-kill potential down enough then they're still going to be viable even if they keep their current ewar blindness while cloaked.
Separate this active ewar equipment from cloaking fields and you have a pretty solid solution. Other suits still ought to be able to use it, as limiting it to scouts serves only to reinforce scout-only ewar, but the incentive for scouts to use it would be that, as it is an upgrade to your scan range rather than a unique type of scan, you would be using your own precision ranking.
Since scouts are the uncontested kings of precision they would still be numero uno at ewar because even if a Logi can get a decent scan range/precision going on there are still going to be scouts they can't find (and, unlike an active scanner, passive scanning wouldn't let you know you failed to find them) that a Cal scout could find.
Not sure if the range enhancing equipment (someone think of a witty way to include the word Qaufe in its name for me please) should come at the expense of raising your profile to heavy levels to compensate for all that squad vision but I'm sure once everyone gets past trying out the new thing we'll be able to fine tune it. It is definitely too powerful to be without cost but only time will tell if losing a gun/rep tool if you wanted to keep it up during a firefight was a good or bad trade.
Huh... Realized they would be a neat way to add squad-only scanners....
We should totally get a Quafe soda mascot hologram.
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Jack McReady
DUST University Ivy League
1611
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Posted - 2014.11.10 17:26:00 -
[214] - Quote
CCP Rattati wrote: Plot twist: Extenders and Plates add signature profile.
so armor gets double kicked in the ballz? armor tank already gives up tank/slots for dampening... |
Lynn Beck
Delta Vanguard 6
2202
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Posted - 2014.11.10 17:43:00 -
[215] - Quote
A scout doesnt need to see directional arrows, as they can cloak when they feel in danger, and, smart use of said cloak(for example, maintaining a minimum distance of 40m when you're set to scan at 80m)will ensure even if they see you that youre far enough away they wont be able to predict where you'rr going.
If we keep arrows this allows Scouts to too easily kill EVERYTHING,as they can either Shotgun, Flaylock, PlasmaCannon, or Knife the person to 1Hk0 them before they notice.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Kensai Dragon
DUST University Ivy League
62
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Posted - 2014.11.10 17:55:00 -
[216] - Quote
Jack McReady wrote:CCP Rattati wrote: Plot twist: Extenders and Plates add signature profile.
so armor gets double kicked in the ballz? armor tank already gives up tank/slots for dampening...
Yes. Tank, speed, or stealth, pick one and commit. |
BL4CKST4R
La Muerte Eterna Dark Taboo
3331
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Posted - 2014.11.10 18:22:00 -
[217] - Quote
Kensai Dragon wrote:Jack McReady wrote:CCP Rattati wrote: Plot twist: Extenders and Plates add signature profile.
so armor gets double kicked in the ballz? armor tank already gives up tank/slots for dampening... Yes. Tank, speed, or stealth, pick one and commit.
Lol doesn't shields get tank and speed, and now stealth. Why dp they get all three and we only get 1? If you tank armor you lose speed, if you use speed you lose tank and if you dampen you lose tank hp regen and trying to mitigate these losses with heavy plates is speed.
supercalifragilisticexpialidocious
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Kensai Dragon
DUST University Ivy League
62
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Posted - 2014.11.10 21:51:00 -
[218] - Quote
BL4CKST4R wrote:Kensai Dragon wrote:Jack McReady wrote:CCP Rattati wrote: Plot twist: Extenders and Plates add signature profile.
so armor gets double kicked in the ballz? armor tank already gives up tank/slots for dampening... Yes. Tank, speed, or stealth, pick one and commit. Lol doesn't shields get tank and speed, and now stealth. Why dp they get all three and we only get 1? If you tank armor you lose speed, if you use speed you lose tank and if you dampen you lose tank hp regen and trying to mitigate these losses with heavy plates is speed.
Two complex shield = one complex armor. From the same post Rattati was also talking about a penalty to shields as well, I think increased profile (?). I'll have to go back through, but the original intention was not singling out only armor tank, even though that seemed to be the original complaint.
Seems like most people are more worried about armor tank because most suits won't see a scout with max damp skill even before modules. Which leads to the mini-assault. Which brings us here. At least, that's my impression. |
Blueprint For Murder
Immortal Guides
242
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Posted - 2014.11.10 22:24:00 -
[219] - Quote
CeeJ Mantis wrote:So then how would you fix the issue? It's easy to tell people that they ate wrong. Let's instead try to solve this problem, or if you believe it cannot be solved, explain why.
I have posted many times what I believe will at the very least give the devs the ability to balance some of the current issues with this game and given reason for it including some in this thread... you should give it a read.
Check out the film Flame and Citron it is amazing! Wizard Talk
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BL4CKST4R
La Muerte Eterna Dark Taboo
3332
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Posted - 2014.11.10 23:47:00 -
[220] - Quote
Kensai Dragon wrote:BL4CKST4R wrote:Kensai Dragon wrote:Jack McReady wrote:CCP Rattati wrote: Plot twist: Extenders and Plates add signature profile.
so armor gets double kicked in the ballz? armor tank already gives up tank/slots for dampening... Yes. Tank, speed, or stealth, pick one and commit. Lol doesn't shields get tank and speed, and now stealth. Why dp they get all three and we only get 1? If you tank armor you lose speed, if you use speed you lose tank and if you dampen you lose tank hp regen and trying to mitigate these losses with heavy plates is speed. Two complex shield = one complex armor. From the same post Rattati was also talking about a penalty to shields as well, I think increased profile (?). I'll have to go back through, but the original intention was not singling out only armor tank, even though that seemed to be the original complaint. Seems like most people are more worried about armor tank because most suits won't see a scout with max damp skill even before modules. Which leads to the mini-assault. Which brings us here. At least, that's my impression.
It's not the penalty that worries me is dampener taking up valuable low slots. I just hope ccp makes precision competitive for medium suits also.
supercalifragilisticexpialidocious
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John Demonsbane
Unorganized Ninja Infantry Tactics
4496
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Posted - 2014.11.11 00:09:00 -
[221] - Quote
Blueprint For Murder wrote:CeeJ Mantis wrote:So then how would you fix the issue? It's easy to tell people that they ate wrong. Let's instead try to solve this problem, or if you believe it cannot be solved, explain why. I have posted many times what I believe will at the very least give the devs the ability to balance some of the current issues with this game and given reason for it including some in this thread... you should give it a read.
Most of us have already read it and moved on.
(The godfather of tactical logistics)
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Blueprint For Murder
Immortal Guides
244
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Posted - 2014.11.11 00:27:00 -
[222] - Quote
John Demonsbane wrote:Blueprint For Murder wrote:CeeJ Mantis wrote:So then how would you fix the issue? It's easy to tell people that they ate wrong. Let's instead try to solve this problem, or if you believe it cannot be solved, explain why. I have posted many times what I believe will at the very least give the devs the ability to balance some of the current issues with this game and given reason for it including some in this thread... you should give it a read. Most of us have already read it and moved on.
Right, which is what forums are for I was explaining that I have offered ideas. I just didn't want to bluntly say if you actually read the forums you post in you would have a better understanding of the discussion... for some reason a quip seems a little nicer.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7617
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Posted - 2014.11.12 06:23:00 -
[223] - Quote
Copy Paste from Zatara's thread. After reading the post from Rattati and thinking about the equipment and changes, I decided that I wanted scouts to have a definitive role in eWAR and get bonuses toward it and WP from it. The new equipment I felt gave me a way to do so.
First off: Kills from any team member in your "Motion Detectors" radius gives you +15 WP per kill or +25 from squad mates.
Scouts need to have a role that isn't killing. Giving penalties to HP mods on scouts is a good step, but we need a tangible eWAR role and rewards for our job if you want to take us off the front lines. At the same time, you can't make us useless in combat, as this is an FPS and I still want to shoot people. I just don't want that to be my main job.
For example: Lets say that the new "Motion Detector" equip idea goes through.
Min Scouts would have a bonus to this Detectors Precision, profile dampening, and a NK bonus. This makes them good at detecting targets, staying hidden, and assassination. By using their speed and passive dampening, they can get behind lines, plop down a detector and assassinate targets behind enemy lines, even if they are dampened.
Gal Scouts would have a bonus to this detectors Range, profile dampening, and Codebreakers. This makes them effective at infiltration with dampening and codebreakers to quickly flip enemy munitions and objectives. The range boost helps those links keep targets lit up for the team.
Amarr scouts would have a bonus to detectors Range, scan precision, and Armor Repair. Excellent at point defense due to their higher average HP, a detector has extended range for med frames and good precision for detection of damped units getting close to the objective. Armor repair helps them maintain combat effectiveness, as their large (comparatively) armor tank can take awhile to regen.
Caldari Scouts would have a bonus to detectors precision, scan range, and scan precision. The eWAR specialists, they are best suited to maintaining high fidelity scans all around them, with decent range to boot. However, they are easier to detect when compared to other scouts, and rely on their shielding and eWAR to help them survive.
These aren't concrete examples, but they give you an idea of what I want. Each has a definitive role as you can see: which can be summarized as follows:
NOTE: These roles are defined towards med frames. Scout v Scout combat is still very much a "fight in the dark" if both sides are fitted properly. This is necessary to prevent any one of the scouts from being able to scan and trump the others, like we had way back in Caldari Scout514
Minmatar: Hunters Gallente: Infiltrators Amarr: Defenders Caldari: Detectors
I also tried to throw in some limiting factors.
Gallente and Minmatar are strongest when their equipment is deployed. The Minmatar's and Gallente's equipment precision/range lets them detect their targets and assassinate them. Without it, they are blind essentially, due to lack of eWAR modules and their cloak field. For them to succeed, they need to be able to infiltrate an area and lay down their equipment, and are kinda limited to that area. The Minmatar is confined to a small, but precise area, being able to detect lone enemies when they pass though, or bail if they see a full squad. Or even set up a deadly trap with remote explosives (This is how I've always imagined the Minmatar, but we have terrible eWAR. I've always wanted that changed)
The Gallente has a much larger area to work with, but is susceptible to a scout or heavily damped unit coming into their area. To counter this, the Gallente are also heavily damped, and sport a decent armor tank. They can easily run into a person and win due to their armor and high damage plasma weaponry. Hack mods are used to quickly hack enemy munitions and null cannons, useful when behind enemy lines.
Amarr and Caldari have strong eWAR on their own, and benefit the team when their equipment is deployed. For example: The Cal scout really doesn't even need the equipment himself. His own passive eWAR is strong enough. His strength is by being able to effectively cover two area's at once, since he can plop down his detector and put himself elsewhere. For example, he can put a motion detector into a high traffic area and sit back at range with a RR, lighting people up as they walk in. If someone comes to kill him, he uses his passive eWAR to detect them, cloak and avoid. If they have good precision and keep stalking you, you can slowly pull them toward other team-mates, setting up an ambush.
The Amarr also has high fidelity scans, and has the low slots to fit range extenders. He helps his team by placing himself on the point and his equipment in an area where it can cover the most ground. With his high stamina, defense and hack speed, he is perfect for roaming the city, looking for targets (Such as that pesky minmatar scout or gallente) and then being able to make it back to an objective and counter hack when he gets there (Being able to detect the lone soldier that did it and eliminate him).
Get the picture?
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7617
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Posted - 2014.11.12 06:24:00 -
[224] - Quote
Part II:
All these stats being said: I also want to get rid of tons of HP on scouts.
I never EVER want to see a scout with more HP than this in their main tank (Shields or Armor)
Minmatar: 270 (2 Complex Shields) Caldari: 308 (2 Complex Shields) Gallente: 327 (2 Complex Ferroscales) Amarr: 377 (2 Complex Ferroscales)
Hopefully with the way the bonuses play out and other mods are encouraged, this will be the ideal amount of health a scout will run with.
Optimal fits I see with the above:
Minmatar: 2x Shields, 1x Precision (or sidearm damage) 2x Damp 1x Speed (2 damps are needed to counter the profile penalty from shields)
Gallente: 1x Shield, 1x Precision 2x Damp (Shield would add profile) 1x Ferro 1x Repair (Decent spread of speed, stealth, and regen, all needed for an infiltrator)
Amarr: 2x Precision, 2x Ferro 1x Repair 1x Damp
Caldari: 2x Shields 2x Precision 1x Damp 1x Range
I tried to separate them into "Offensive oriented scouts" and "Defense oriented scouts", with both having good bonuses for eWAR in both situations and still maintain combat effectiveness. Hell, I even gave away my favorite bonus in the game (Hack Speed) to the Amarr because it just made more sense to me from the new role perspective I gave.
As I said, It's not perfect, and there are probably a few flaws in here, but this is the kind of interaction I want.
Hope you see this Rattai. I already sent a post to Zatara and told him to look over it. I've been a scout since Uprising 1.0 and I hate what we have become.
Slayers need to go back to their assault suits, let scouts do some SCOUTING.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
453
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Posted - 2014.11.12 18:38:00 -
[225] - Quote
redacted
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
453
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Posted - 2014.11.12 19:26:00 -
[226] - Quote
Ghost Kaisar wrote:Part II:
All these stats being said: I also want to get rid of tons of HP on scouts.
I never EVER want to see a scout with more HP than this in their main tank (Shields or Armor)
Minmatar: 270 (2 Complex Shields) Caldari: 308 (2 Complex Shields) Gallente: 327 (2 Complex Ferroscales) Amarr: 377 (2 Complex Ferroscales)
Hopefully with the way the bonuses play out and other mods are encouraged, this will be the ideal amount of health a scout will run with.
Optimal fits I see with the above:
Minmatar: 2x Shields, 1x Precision (or sidearm damage) 2x Damp 1x Speed (2 damps are needed to counter the profile penalty from shields)
Gallente: 1x Shield, 1x Precision 2x Damp (Shield would add profile) 1x Ferro 1x Repair (Decent spread of speed, stealth, and regen, all needed for an infiltrator)
Amarr: 2x Precision, 2x Ferro 1x Repair 1x Damp
Caldari: 2x Shields 2x Precision 1x Damp 1x Range
I tried to separate them into "Offensive oriented scouts" and "Defense oriented scouts", with both having good bonuses for eWAR in both situations and still maintain combat effectiveness. Hell, I even gave away my favorite bonus in the game (Hack Speed) to the Amarr because it just made more sense to me from the new role perspective I gave.
As I said, It's not perfect, and there are probably a few flaws in here, but this is the kind of interaction I want.
Hope you see this Rattai. I already sent a post to Zatara and told him to look over it. I've been a scout since Uprising 1.0 and I hate what we have become.
Slayers need to go back to their assault suits, let scouts do some SCOUTING.
This is exactly the sort of thing that NEEDS to be done prior to any other sort of "balancing/tweaking" hotfixes, Logi/Support, EWAR or otherwise. Continuing to allow the complete disparity between scouts and all other frames to exist will taint any ability to glean accurate balancing data OR results.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Apothecary Za'ki
Biomass Positive
1831
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Posted - 2014.11.13 01:26:00 -
[227] - Quote
CCP Rattati wrote:
Easy to do Remove all directional information about the enemy - Enemies can be pure circles without the arrow
i may rethink this one.. it would be too much of a nerf for NK use.. so basically a massive slap in the face for Minjas
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Blueprint For Murder
Immortal Guides
263
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Posted - 2014.11.13 01:40:00 -
[228] - Quote
I don't know m8 most of my nk kills are flank and snipers before they all went to aerial or red line positions. I believe it would still be pretty obvious which direction they faced as long as they were not walking backwards.
The Impossible Dream and Wizard Talk
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The Master Race
Immortal Guides
283
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Posted - 2014.11.13 01:40:00 -
[229] - Quote
I don't know m8 most of my nk kills are flank and snipers before they all went to aerial or red line positions. I believe it would still be pretty obvious which direction they faced as long as they were not walking backwards.
The Impossible Dream and Wizard Talk
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JIAF-PR
108
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Posted - 2014.11.14 01:18:00 -
[230] - Quote
Mis sugerencias:
- Flechas en el radar
- Eliminarlas en el escáner pasivo
- Dejarlas en los escáneres activos de 25dB o menos (de no poderse dejarlo en los escáneres activos en general)
- Campo de Invisibilidad
Añadir que cuando el campo este activado (además de la reducción de 85% del alcance) daría +50%(pro) +40%(adv) +30%(std) de precisión y -50%(pro) -40%(adv) -30%(std) de perfil de emisiones; mientras que desactivado daría +50%(pro) +60%(adv) +70%(std) de perfil de emisiones
- Escáner Activo
- Colocar el escáner básico centrado con 10dB, que ningún traje se pueda esconder a este escáner (solo de escuadrón)
- Bajar el alcance de escáner básico centrado a solo 75m
- Crear una versión avanzada con resolución de 25dB
- Se restringe el escáner activo a solo uno por traje
- Bonificaciones de trajes
- Cambiar la bonificación racial del Logístico Gallente a +5% de ángulo por nivel
- Darle una bonificación extra al Explorador Minmatar de -2% al perfil de emisiones.
- Cambiar las bonificaciones de los Combates a bonificaciones a sus habilidades de tanqueo, ejemplo:
Amarr (Excelente capacidad de tanqueo): +3% a la eficiencia de módulos de escudo y +7% a la eficiencia de módulos blindaje por nivel. Podría ser también +10% a la eficiencia de los módulos de blindaje por nivel. Caldari (Excelente tanqueo de escudo y regeneración de escudo): +5% a la eficiencia de módulos de escudo y +5% a la eficiencia de recargadores/energizadores de escudo por nivel. Gallente (Gran capacidad te tanqueo de blindaje y excelente reparación de blindaje): +5% a la eficiencia de módulos de blindaje y +0.7hp/s de reparación de blindaje por nivel. Podría ser también +5% a la eficiencia de módulos de blindaje y +10% a la eficiencia de módulos de reparación y la reparación de placas reactivas por nivel. Minmatar (Excelente en recuperación en general): +5% a la eficiencia de recargadores/energizadores de escudo y +0.7hp/s de reparación de blindaje por nivel. Podría ser también +5% a la eficiencia de recargadores/energizadores de escudo y +10% a la eficiencia de módulos de reparación y la reparación de placas reactivas por nivel.
- Otras Sugerencias
- Darle la mayor cantidad de alcance de escáner pasivo a los Logísticos y los Comandos. (esto junto a la mejora propuesta a su precisión de 5 puntos en ambos)
- Cambiar los Descodificadores a los módulos de alta potencia.
Traduccion:
My suggestions:
- Arrows on radar
- Remove them in the passive scanner.
- Leave them in active scanners with 25dB or less (not being able do this, leave it in all active scanners).
- Cloak Field
Add that when the field is activated (plus 85% reduction range) give +50% (pro) +40% (adv) +30% (std) of presicion and -50% (pro) -40% (adv) -30% (std) emissions profile; while off give +50% (pro) +60% (adv) +70% (std) emission profile
- Active Scanner
- Give the focus scanner a 10dB, that no suit can hide this scanner (only for squadron)
- Down the range of focus scanner only to 75m
- Create an advanced version with resolution of 25dB
- Now the active scanner will be restricted to only one suit
- Bonus for Dropsuit
- Change GalLogi racial bonus to +5% of degree per level.
- Give an extra bonus for the MinScout of -2% emissions profile.
- Give the Combat new bonuses for there tanking skills, example:
Amarr (Excellent tanking capacity): +3% to shield module efficency and +7% to armor module efficency per level. It could also be +10% to armor module efficency per level. Caldari (Excellent shild tanking and shield regeneration): +5% to shield module efficiency and +5% to shield rechargers/energizers modules efficency per level. Gallente (High armor tanking capacity and excellent armor repair): +5% to armor modules efficiency and +0.7hp/s repair armor per level. It could also be +5% to armor modules efficency and +10% to armor reapair modules and repair of reactive plates efficiency per level. Minmatar (Excellent recovery in general): +5% to shield rechargers / energizers modules effeciency and +0.7hp/s repair armor per level. It could also be +5% to shield rechargers/energizers modules efficency and +10% armor reapair modules and repair of reactive plates efficiency per level.
- Other Suggestions
- Give the big range of passive scanner to the Logis and Commandos. (this with the proposed improvement to the accuracy of 5 points in both)
- Change the coderbreakers to high slot.
"Los grandes no son grandes sino porque estamos de rodillas. Levantémonos"
GÇô Pedro Albizu Campos
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Mr Machine Guns
927
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Posted - 2014.11.14 05:03:00 -
[231] - Quote
just bring back the ability to do 360 degree scans, it might help because it will scan all the scouts that don't damp the right amount so this might greatly help public matches |
Ansla Valier
One Corps
1
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Posted - 2014.11.14 14:52:00 -
[232] - Quote
CCP Rattati wrote: Spy uplinks - std only heavies, adv only mediums+, pro scouts+, this is to be able to use "motion sensors" to set up a defense in PC
Just a thought. Although not commonly done on purpose since they have pretty big scan profiles, equipment can already be used to track vehicles (Eg a single friendly remote mine on an LAV will sometimes give away it's position from a distance). It would be nice if these didn't stick to vehicles.
Also be cause they could thrown an LAV/HAV and used in place of a scanner module. Probably not an issue given how drop uplinks work presently but thought I'd mention it just in the off chance. |
Vitantur Nothus
Nos Nothi
210
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Posted - 2014.11.14 15:12:00 -
[233] - Quote
Mr Machine Guns wrote:just bring back the ability to do 360 degree scans, it might help because it will scan all the scouts that don't damp the right amount so this might greatly help public matches
By "right amount" do you mean run straight damps in all low slots? This would become necessary for both CA and MN Scout if the GA Logi were permitted 360 degree scans. Not to mention, you'd be boning any MedFrame who sought to dampen.
GA Scout becomes only Scout. Everyone else tanks HP. I thought the idea was to eventually dethrone King HP? |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
474
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Posted - 2014.11.14 19:17:00 -
[234] - Quote
Vitantur Nothus wrote:Mr Machine Guns wrote:just bring back the ability to do 360 degree scans, it might help because it will scan all the scouts that don't damp the right amount so this might greatly help public matches By "right amount" do you mean run straight damps in all low slots? This would become necessary for both CA and MN Scout if the GA Logi were permitted 360 degree scans. Not to mention, you'd be boning any MedFrame who sought to dampen. GA Scout becomes only Scout. Everyone else tanks HP. I thought the idea was to eventually dethrone King HP?
You know his already, but I'll say it so you can quote it.
The idea is to dethrone King scout. If scouts want to own the field they need to earn it on the field, not be granted it by virtue of possessing the broadest advantage portfolio in the game.
There should be no Kings, ever. For every Rock, there is a Paper For every Paper, there is a Scissor And for every Scissor, a Rock. We make no space for Kings here We make no space for Kings here
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Vitantur Nothus
Nos Nothi
211
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Posted - 2014.11.14 19:36:00 -
[235] - Quote
el OPERATOR wrote: You know his already, but I'll say it so you can quote it. The idea is to dethrone King scout.
There is no King Scout to dethrone.
There is King HMG, who reigns without rival over PC. There is King HP, who reigns over the module market. There Queen QQ, who we hear from anytime anything dare threaten either King. |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
474
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Posted - 2014.11.14 20:00:00 -
[236] - Quote
Vitantur Nothus wrote:el OPERATOR wrote: You know his already, but I'll say it so you can quote it. The idea is to dethrone King scout.
There is no King Scout to dethrone. There is King HP, who presides over PC, the markets and the leaderboards. There Queen QQ, who we hear from anytime anything threatens King HP.
Don't forget the Minister of Misinformation, who will inundate all attempts at accessing worthwhile info on a specific topic with his trademark modus operandi, "Looketh over There".
If you think there is no King scout, you are he. Or, you don't play anything except the forums.
Queen QQ exists solely because King scout exists and married her.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Vitantur Nothus
Nos Nothi
211
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Posted - 2014.11.14 20:30:00 -
[237] - Quote
el OPERATOR wrote: If you think there is no King scout, you are he. Or, you don't play anything except the forums.
Don't have to play To look and see
That what people want Is almost always HP.
EWAR Ideas? Here's one from me
Make other modules more appealing By dethroning King HP. |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
478
|
Posted - 2014.11.14 21:39:00 -
[238] - Quote
Vitantur Nothus wrote:el OPERATOR wrote: If you think there is no King scout, you are he. Or, you don't play anything except the forums.
Don't have to playTo look and see I am an ass Commenting stupidly Taking general data swaths And drawing conclusions irrelevantly Reinforcing that balancing will cost me game position And exposing me totally...as a Minister of Misinformation.
Fixed that for you, Now deny its true
Pull some other data out And try to misconstrue
Maybe it'll be leaderboards! And we'll play, What Fit's Whose?
Or maybe it'll be aurum sales! And we'll play, Its not OP if its Not What They Choose!
Maybe you should get your alts out So you can like what it is you're saying Because so far the tripe you present as fact Is not being bought by anyone else who is actually playing
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
478
|
Posted - 2014.11.14 21:49:00 -
[239] - Quote
Gee golly me, I wonder why people want HEALTH? Especially in a game centered On the KILLING of someone else?
In a genre called First Person Shooter, The idea people would try to survive, Is a concept claimed unclear only to those Who have something else to hide.
And of those folks whose opinions Are made up of such irrefutable fact Its obvious they don't share from their main ID Lest their true intentions be unmasked.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
478
|
Posted - 2014.11.14 21:54:00 -
[240] - Quote
The game must pwn you I win when you die pwnd noob Troll away you lose
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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