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Thread Statistics | Show CCP posts - 13 post(s) |
Blueprint For Murder
Immortal Guides
209
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Posted - 2014.11.06 07:27:00 -
[1] - Quote
Everything sounds great with the range change you guys could make the scanner use a snap shot (so turning would have no effect) then alter the scanners long thin and some short wide. When you said passive scan removal did you mean passive scanner because it would probably be a good idea to get rid of it.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Blueprint For Murder
Immortal Guides
209
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Posted - 2014.11.06 07:41:00 -
[2] - Quote
Hands free scans from the passive scanner subverts ewar and have a low combat cost compared to the others e.g. getting caught with your scanner out. When I said snapshot I meant in terms of the cone duration not the ping duration.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Blueprint For Murder
Immortal Guides
209
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Posted - 2014.11.06 08:07:00 -
[3] - Quote
Could you elaborate on "motion sensors" I like the idea, but I worry about the increased value of aerial positions. They are easy to defend when you have a few av players camping.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Blueprint For Murder
Immortal Guides
209
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Posted - 2014.11.06 09:55:00 -
[4] - Quote
I did try to be specific with what I meant about snapshot scanner the way I used it I just meant that the cone that you project is instant and static opposed to the rotation we have currently. As for squad scanners I don't think creating another ewar disparity between solo and group players is a good idea I mean team work is op enough lol.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Blueprint For Murder
Immortal Guides
209
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Posted - 2014.11.06 10:08:00 -
[5] - Quote
Doesn't that subvert the reason for the change in the first place?.. so much don't nerf me bro from both logi and scout.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Blueprint For Murder
Immortal Guides
212
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Posted - 2014.11.06 21:15:00 -
[6] - Quote
1. Make the cone scanners project static and maybe increase the width at the base before you make any other changes to them. This will increase the ease of use for scanners decrease its effect right now we are able to rotate 180 is you guys still need to change them after you can make the scans broader a good give and take.
2. Some people reference scouts as the primary reason for the change I would think it was to bring scanners back into the game. Time to kill is the issue with scouts if you being stocked your not going to scan a scout and even if you did if he has a shotgun it won't matter. I mean scanners do make is slightly more difficult for scouts, but if you want to balance them you have to reduce there Time To Kill so scouts can not drop someone before they can react. Increasing the time before the engagement is worthless what must be increased is the time between the first shot and death of target... impossible in a shared weapon pool including the sg and plc.
3. Directional icon should be removed it is so gross how scouts have the ability to prefire on targets under cover.
4. The suit changes are a good idea although I think it might be a good idea to go a further with assault/logi and commando suits precision.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Blueprint For Murder
Immortal Guides
212
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Posted - 2014.11.07 11:47:00 -
[7] - Quote
I am pretty sure the reason they do not wish to change them is because the light armor suit is balanced with its much lower pg/cpu prior to cloak, but they do need to change the scout class at the very least because no one uses the light suits and it is op. I mean I don't think there have been more threads about anything so it isn't like they don't have input. What will be fun is to see if they make a good choice.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Blueprint For Murder
Immortal Guides
220
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Posted - 2014.11.08 05:24:00 -
[8] - Quote
OOO no more speed penalties 8*D don't play with my emotions Rattatati that would probably do wonders to bring assaults back into the mix. If you did it would there be a speed increase for ak. suits?
Check out the film Flame and Citron it is amazing! Wizard Talk
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Blueprint For Murder
Immortal Guides
221
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Posted - 2014.11.08 05:41:00 -
[9] - Quote
The way players use speed tanked scouts is kincats + plates with shotty so they can sprint at above normal speed including the penalty and one/2shot the target. So I am not sure how effective the speed penalty is/would be.
And strife scouts are shield tankers.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Blueprint For Murder
Immortal Guides
227
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Posted - 2014.11.08 18:23:00 -
[10] - Quote
It seems overly complicated and restrictive.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Blueprint For Murder
Immortal Guides
239
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Posted - 2014.11.09 09:12:00 -
[11] - Quote
You guys talk about hp and hp mods so much when it doesn't matter to a scout. In a frontal assault scene shot gun scouts use speed/dps to kill you and strife scouts use shield regain and dps. The little extra hp is nice, but really makes no difference because our dps is just as high if not higher then yours and you have to adapt to us. Most classes use a light weapon slot so dps is equal right? wrong because combat starts when you are facing away and most weapons do not leave enough time to recover this is the reason I am so adamant about sidearms only scouts for a fix. It addresses all of the scouts abilities without hurting other classes and furthermore allows them to be balanced separately which their abilities demand.
We all agree that scouts are meant to be sneaky and that means they will be able to get the jump on you so none of these changes will make a difference then. It is the dps that must be addressed, but Dps can not be addressed while scouts are in the same weapons pool as the other classes.
Now this is a thread on changing ewar and really comes down to changing scouts now we can think of plenty of great Ideas to break scouts, but I don't think any of them will increase the time between my first shot and and your death whether I am cloaked or not.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Blueprint For Murder
Immortal Guides
239
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Posted - 2014.11.09 12:30:00 -
[12] - Quote
You mean light suits were fine. correct? That had no bonuses and did not have increased cpu/pg in order to fit cloak. correct? The light suits that are still balanced now? Well if that is correct then by all means play it the fact is that what we deal with in the scout suit is completely different thanks to the cloak and the cpu/pg required to use it. Comparing the two is ignorance at best, but most likely just disingenuous.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Blueprint For Murder
Immortal Guides
240
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Posted - 2014.11.10 05:13:00 -
[13] - Quote
cloak is used more as an assault tool then anything else now lol.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Blueprint For Murder
Immortal Guides
240
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Posted - 2014.11.10 05:26:00 -
[14] - Quote
The delay is pointless because you can't see a scout anyway so they just decloak .33 or what ever sooner it makes no difference I stalk people without the cloak. The only way to change insta blaping is to lower a scouts dps or breaking the class because they are meant to be sneaky.
You can't expect people to watch there backs 24/7 it would bring them to a stand still so the only thing that is left is increasing the time it takes to kill enough to give them a chance to react.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Blueprint For Murder
Immortal Guides
240
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Posted - 2014.11.10 06:28:00 -
[15] - Quote
I don't think anyone has a problem with uncloaked sidearms or even just uncloaked scouts yet almost all of changes proposed will nerf them maybe out of the game because of a unwillingness to address the problem directly. In fact I don't think most of the people that have post know anything about scouts apart from they killed me and I didn't know they were there.
I don't even use the cloak and I am upset by what they have done to it because I would like to be able to. I didn't use it much before because I was balancing myself, but now I don't want to use the piece of poo let alone forced to use the equipment you fools broke.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Blueprint For Murder
Immortal Guides
240
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Posted - 2014.11.10 08:03:00 -
[16] - Quote
Absolutely put and end to pre-fireing scouts by taking away the directional arrow.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Blueprint For Murder
Immortal Guides
240
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Posted - 2014.11.10 16:18:00 -
[17] - Quote
I assure you the delay is not enough it could be 3 seconds and it still wouldn't matter you can't see the scout so combat starts when he chooses and you will be dead before you can react.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Blueprint For Murder
Immortal Guides
242
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Posted - 2014.11.10 22:24:00 -
[18] - Quote
CeeJ Mantis wrote:So then how would you fix the issue? It's easy to tell people that they ate wrong. Let's instead try to solve this problem, or if you believe it cannot be solved, explain why.
I have posted many times what I believe will at the very least give the devs the ability to balance some of the current issues with this game and given reason for it including some in this thread... you should give it a read.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Blueprint For Murder
Immortal Guides
244
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Posted - 2014.11.11 00:27:00 -
[19] - Quote
John Demonsbane wrote:Blueprint For Murder wrote:CeeJ Mantis wrote:So then how would you fix the issue? It's easy to tell people that they ate wrong. Let's instead try to solve this problem, or if you believe it cannot be solved, explain why. I have posted many times what I believe will at the very least give the devs the ability to balance some of the current issues with this game and given reason for it including some in this thread... you should give it a read. Most of us have already read it and moved on.
Right, which is what forums are for I was explaining that I have offered ideas. I just didn't want to bluntly say if you actually read the forums you post in you would have a better understanding of the discussion... for some reason a quip seems a little nicer.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Blueprint For Murder
Immortal Guides
263
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Posted - 2014.11.13 01:40:00 -
[20] - Quote
I don't know m8 most of my nk kills are flank and snipers before they all went to aerial or red line positions. I believe it would still be pretty obvious which direction they faced as long as they were not walking backwards.
The Impossible Dream and Wizard Talk
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Blueprint For Murder
Immortal Guides
286
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Posted - 2014.11.15 18:14:00 -
[21] - Quote
There are a ton of people with deep interest in preserving EZ mode. Many of them are in your Alliance.
The Impossible Dream and Wizard Talk
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