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Thread Statistics | Show CCP posts - 13 post(s) |

John Demonsbane
Unorganized Ninja Infantry Tactics
4449
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Posted - 2014.11.07 06:54:00 -
[1] - Quote
Ewar math gives me a terrible headache so Im not touching it other than to say your concepts are sound but the numbers may need some work.
Some general thoughts:
- I think you are nerfing scanners a little too hard
- Why not some SP for team Intel asssists. Not as much as squad, of course, but I don't see why we can't give +5 for a team assist, you are making a contribution after all
- Finally, getting rid of the ultimate wall hax of the directional arrow. So long overdue...
- if memory serves, shield extenders originally were supposed to make your profile worse and that was supposed to be the big equalizer back when shield tanking was dominant. Never happened though. Regardless, I think this should only apply to light suits. There has got to be SOME drawback to brick tanking them. It defies logic that a light battle suit framework designed for speed and agility would be able to support additional armor plating in the same manner as a heavy frame, which is designed specifically for it.
- in terms of the uplinks, I guess that's another discussion, but I don't know that I like the idea of the scan profile being directly related to the mets level. It makes non-proto equipment obsolete. Why not make a variant at ADV that has some other drawback (fewer and/or slower spawns), but is stealthier? Also, IMO the Amarr logi bonus should be extended to include a bonus to profile but that's just me.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4496
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Posted - 2014.11.11 00:09:00 -
[2] - Quote
Blueprint For Murder wrote:CeeJ Mantis wrote:So then how would you fix the issue? It's easy to tell people that they ate wrong. Let's instead try to solve this problem, or if you believe it cannot be solved, explain why. I have posted many times what I believe will at the very least give the devs the ability to balance some of the current issues with this game and given reason for it including some in this thread... you should give it a read.
Most of us have already read it and moved on.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4559
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Posted - 2014.11.16 14:53:00 -
[3] - Quote
Ugh.. Seriously, if we are going to reduce squad sizes (Which I'm totally fine with for pubs, btw, in fact take them totally out if ambush, IMO) can we at least try to make the math sensible? As in, can we please make squad size divisible evenly into team size?
(The godfather of tactical logistics)
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