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Thread Statistics | Show CCP posts - 13 post(s) |
Aeon Amadi
Fatal Absolution General Tso's Alliance
7028
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Posted - 2014.11.06 09:59:00 -
[31] - Quote
BL4CKST4R wrote:Cat Merc wrote:CCP Rattati, I think rather that forcing us to either damp or scan by role, you should instead look at tanks.
Since precision enhancers take up high slots, and damps take low slots, in each role some races will be at a clear disadvantage with their choice of tank. Armor Assaults will be at a disadvantage trying to hide, shield Logis will be at a disadvantage trying to scan, etc'.
But if you look at tanks... Since you normalized the range of all suits to 15m, that means with scanning V I could get 21m of range without fitting range amps. That means I have a higher incentive to fit precision enhancers than I did before, creating a use for an otherwise useless module for Gallente Assaults. You could even move range amps to high slots, but I'm not sure what that would do to scouts and their meta. If you incentivize it even further by making the EWAR bonuses race specific rather than role specific (Amarr -5 precision, Gallente +5m range, Caldari and Minmatar -5 profile), then that would be even better.
This would mean that Caldari and Minmatar Assaults would often damp, while Gallente and Amarr Assaults would often be scanning, creating a hunter/hunted cycle with EWAR without even having scouts or scanners involved. I though Gallente favored dampening :o
In Eve Online they do, but they dampen -OTHER SHIPS- to keep them from being able to lock onto them.
Legion Transparency
Me and My Girl
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Cat Merc
Onslaught Inc RISE of LEGION
13038
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Posted - 2014.11.06 10:00:00 -
[32] - Quote
BL4CKST4R wrote:Cat Merc wrote:CCP Rattati, I think rather that forcing us to either damp or scan by role, you should instead look at tanks.
Since precision enhancers take up high slots, and damps take low slots, in each role some races will be at a clear disadvantage with their choice of tank. Armor Assaults will be at a disadvantage trying to hide, shield Logis will be at a disadvantage trying to scan, etc'.
But if you look at tanks... Since you normalized the range of all suits to 15m, that means with scanning V I could get 21m of range without fitting range amps. That means I have a higher incentive to fit precision enhancers than I did before, creating a use for an otherwise useless module for Gallente Assaults. You could even move range amps to high slots, but I'm not sure what that would do to scouts and their meta. If you incentivize it even further by making the EWAR bonuses race specific rather than role specific (Amarr -5 precision, Gallente +5m range, Caldari and Minmatar -5 profile), then that would be even better.
This would mean that Caldari and Minmatar Assaults would often damp, while Gallente and Amarr Assaults would often be scanning, creating a hunter/hunted cycle with EWAR without even having scouts or scanners involved. I though Gallente favored dampening :o Well, they do, but the slot layout clearly favors some things, and scanner Gallente and Amarr is one of them.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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BL4CKST4R
La Muerte Eterna Dark Taboo
3297
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Posted - 2014.11.06 10:02:00 -
[33] - Quote
Cat Merc wrote:BL4CKST4R wrote:Cat Merc wrote:CCP Rattati, I think rather that forcing us to either damp or scan by role, you should instead look at tanks.
Since precision enhancers take up high slots, and damps take low slots, in each role some races will be at a clear disadvantage with their choice of tank. Armor Assaults will be at a disadvantage trying to hide, shield Logis will be at a disadvantage trying to scan, etc'.
But if you look at tanks... Since you normalized the range of all suits to 15m, that means with scanning V I could get 21m of range without fitting range amps. That means I have a higher incentive to fit precision enhancers than I did before, creating a use for an otherwise useless module for Gallente Assaults. You could even move range amps to high slots, but I'm not sure what that would do to scouts and their meta. If you incentivize it even further by making the EWAR bonuses race specific rather than role specific (Amarr -5 precision, Gallente +5m range, Caldari and Minmatar -5 profile), then that would be even better.
This would mean that Caldari and Minmatar Assaults would often damp, while Gallente and Amarr Assaults would often be scanning, creating a hunter/hunted cycle with EWAR without even having scouts or scanners involved. I though Gallente favored dampening :o Well, they do, but the slot layout clearly favors some things, and scanner Gallente and Amarr is one of them.
Fair enough but I don't see any talk of buffing scan modules anywhere. Basically turning this into a scanner (equipment) vs dampener war.
supercalifragilisticexpialidocious
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Syeven Reed
T.H.I.R.D R.O.C.K
908
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Posted - 2014.11.06 10:04:00 -
[34] - Quote
Jebus McKing wrote:Haerr wrote:introducing a new bonus to Profile Dampeners: Scanned Down Duration -xx%, [...] It will also allow for profile dampeners to have a use even when their primary function fails, reducing the feeling that the modules are useless as soon as there are high level scanners being used. What about this, Rattati? Is such a change within the limits of possibility or out of the question? If we had that we might even not have to reduce visibility duration of active scanners. I like this idea very much.
SCAN ATTEMPT PREVENTED
EvE - 21 Day Trial
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1332
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Posted - 2014.11.06 10:04:00 -
[35] - Quote
Giving all suits the same base Ewar capabilities in terms of scan range is a bad idea unless scouts get a bonus to the modules or that number is beyond 15 meters. As it stands now with the current cloak, to run a good Ewar fit with a fair bit of range on a scout, you need at least two complex range enhancers to get about 40 meters (one if you're a Cal scout I believe) This is a decent drop off range, as it allows you some preparation before engaging, but it is by no means good. Dropping the numbers down to 15 meters would mean you'd need three just to get that same range, and given the need for profile dampeners, there's no way to get a good range off of anything but the suits that have bonuses to range.
I'm all for buffing the other suits' Ewar capabilities, but don't nerf it on scouts, at least not to that extent. Perhaps only running a Minmatar scout leaves me a bit uninformed on the capabilities of the others, but I don't believe someone who is already sacrificing a large amount of their possible HP/speed/hacking/regen pool to attain decent range should be nerfed, rather, buff the medium suits and perhaps even the commandos so they can actually do Ewar if they wish, just not to the point where they could easily outdo a well fitted scout.
I want to punch.
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CCP Rattati
C C P C C P Alliance
10617
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Posted - 2014.11.06 10:04:00 -
[36] - Quote
Aeon Amadi wrote:CCP Rattati wrote:Aeon Amadi wrote:But they're not -going- to run fully dampened Scouts. They have no reason to when you apply changes like reduction to scan duration/scan range/etc. Think about it for a second... A Gal Logi with a Focused Scanner is what it takes to force a scout into prof damp mode; but the problem is that he can only do it for 5 seconds (or less, depending on these changes) and then he has to wait 40 seconds for the cool-down. Sure, there's an edge case for overlapping Gal Logi's but what does your data say about the spawn ratio of Duvolle Focused Active Scanners lately? I use them and I find them insanely difficult to deal with because I'm constantly having to flip through them, which means less time with a weapon in my hand to defend myself or my team. And sure, two damps is a hefty demand but if Assaults suddenly can start beating Prototype Active Scanners on a Gal Logi with just -one- dampener, my prediction is that the Gal Logi is down and out in any competitive play. Assaults don't need lower profile to make them competitive slayers and you're likely not going to encourage people into the Assault-Slayer role by changing that when Scouts are inherently better at it as is. As far as the Snapshot Scanners, from what I am to understand, it's scanning the enemy and then having their icon stay in place instead of following them like it does now. Which is bad because, as I explained, Passive Scans would -immediately- take priority because they would actively follow the target instead of revealing where he was 5 seconds (or less, based on what happens with thread) ago. What I meant by that last sentence is that all of these changes (apart from the increased profile on plates/extenders) looks like a suggestion to nerf Active Scanners, which by default means that we have less tools to actively find problem Scouts. A stealth buff, if you will. If we can't change the scan mechanics then someone has to bite the bullet and it looks like it's the Gal Logi... and that expressly disappoints me. Making the Focused scanner better needs to come with squad only. We knew bringing back shared team scans would shake up the meta, and we are trying to react to everyone being permascanned. Please be patient and try to work with us on a better experience. The main point is to reduce the difference between max damp and no damp, and allow players to customize their EWAR capabilities. I would love to run a single damp, and know I am avoiding 50% of lazy scans. PC is just another story. Everyone is running max specialization and it always becomes binary. 1% advantage means everyone uses it, not just a few. That's just how hardcore competition is, in any game. Edited my above post, btw. I understand that you want me to be patient but I'm a player who has run Gal Assault/Logi for a -long- time now and I'm extremely worried about the consequences that this is going to have. I would much rather a reversion of the team shared scans to only squad shared if it meant to avoid any unnecessary hamstringing of the Gal Logi's role. On the other side of the fence, I don't see much benefit for my Assault either. I'd get marginally better defense by having to fit less profile but if the plate/extender profile increase goes with that I might just be in same boat as before. The benefits of a profile dampener would have to outweigh the offset of the plates but even then shield tankers would be better off because they'd be better equipped to fit profile dampeners.
The plate sig penalty is aimed at scouts, primarily, and most of these are still just ideas.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10617
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Posted - 2014.11.06 10:04:00 -
[37] - Quote
Syeven Reed wrote:Jebus McKing wrote:Haerr wrote:introducing a new bonus to Profile Dampeners: Scanned Down Duration -xx%, [...] It will also allow for profile dampeners to have a use even when their primary function fails, reducing the feeling that the modules are useless as soon as there are high level scanners being used. What about this, Rattati? Is such a change within the limits of possibility or out of the question? If we had that we might even not have to reduce visibility duration of active scanners. I like this idea very much.
really cool idea
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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BL4CKST4R
La Muerte Eterna Dark Taboo
3297
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Posted - 2014.11.06 10:06:00 -
[38] - Quote
CCP Rattati wrote:Aeon Amadi wrote:CCP Rattati wrote:Aeon Amadi wrote:But they're not -going- to run fully dampened Scouts. They have no reason to when you apply changes like reduction to scan duration/scan range/etc. Think about it for a second... A Gal Logi with a Focused Scanner is what it takes to force a scout into prof damp mode; but the problem is that he can only do it for 5 seconds (or less, depending on these changes) and then he has to wait 40 seconds for the cool-down. Sure, there's an edge case for overlapping Gal Logi's but what does your data say about the spawn ratio of Duvolle Focused Active Scanners lately? I use them and I find them insanely difficult to deal with because I'm constantly having to flip through them, which means less time with a weapon in my hand to defend myself or my team. And sure, two damps is a hefty demand but if Assaults suddenly can start beating Prototype Active Scanners on a Gal Logi with just -one- dampener, my prediction is that the Gal Logi is down and out in any competitive play. Assaults don't need lower profile to make them competitive slayers and you're likely not going to encourage people into the Assault-Slayer role by changing that when Scouts are inherently better at it as is. As far as the Snapshot Scanners, from what I am to understand, it's scanning the enemy and then having their icon stay in place instead of following them like it does now. Which is bad because, as I explained, Passive Scans would -immediately- take priority because they would actively follow the target instead of revealing where he was 5 seconds (or less, based on what happens with thread) ago. What I meant by that last sentence is that all of these changes (apart from the increased profile on plates/extenders) looks like a suggestion to nerf Active Scanners, which by default means that we have less tools to actively find problem Scouts. A stealth buff, if you will. If we can't change the scan mechanics then someone has to bite the bullet and it looks like it's the Gal Logi... and that expressly disappoints me. Making the Focused scanner better needs to come with squad only. We knew bringing back shared team scans would shake up the meta, and we are trying to react to everyone being permascanned. Please be patient and try to work with us on a better experience. The main point is to reduce the difference between max damp and no damp, and allow players to customize their EWAR capabilities. I would love to run a single damp, and know I am avoiding 50% of lazy scans. PC is just another story. Everyone is running max specialization and it always becomes binary. 1% advantage means everyone uses it, not just a few. That's just how hardcore competition is, in any game. Edited my above post, btw. I understand that you want me to be patient but I'm a player who has run Gal Assault/Logi for a -long- time now and I'm extremely worried about the consequences that this is going to have. I would much rather a reversion of the team shared scans to only squad shared if it meant to avoid any unnecessary hamstringing of the Gal Logi's role. On the other side of the fence, I don't see much benefit for my Assault either. I'd get marginally better defense by having to fit less profile but if the plate/extender profile increase goes with that I might just be in same boat as before. The benefits of a profile dampener would have to outweigh the offset of the plates but even then shield tankers would be better off because they'd be better equipped to fit profile dampeners. The plate sig penalty is aimed at scouts, primarily, and most of these are still just ideas.
But it's more like a shotgun aimed at scouts that will murder everybody else within range.
supercalifragilisticexpialidocious
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Blueprint For Murder
Immortal Guides
209
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Posted - 2014.11.06 10:08:00 -
[39] - Quote
Doesn't that subvert the reason for the change in the first place?.. so much don't nerf me bro from both logi and scout.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7031
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Posted - 2014.11.06 10:18:00 -
[40] - Quote
BL4CKST4R wrote:CCP Rattati wrote:
The plate sig penalty is aimed at scouts, primarily, and most of these are still just ideas.
But it's more like a shotgun aimed at scouts that will murder everybody else within range.
Hah. Sawed Off Signature Shotgun. I like the allegory.
Legion Transparency
Me and My Girl
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BL4CKST4R
La Muerte Eterna Dark Taboo
3301
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Posted - 2014.11.06 10:49:00 -
[41] - Quote
Dampening a Armor suit removes Plates Repairers
Dampening a Shield suit removes Shield regulators
Dampening for any other modules removes Every other low slot module that are rarely used anyways
2x Dampeners reduce Assault profile to 26 dB
Gallente assault loses a potential 7-13 hp/s [Gal suits usually run at 26-30 hp/s] (if sacrificing repair for HP) Loses a potential 132 to 250 hp (if sacrificing HP for repair) Definite loss of at least 0.1 m/s and possible loss of .25-.5 m/s if compensating HP with heavy plates Would have the potential have a lower profile than shields due to only stacking very little plates (incase sig penalty) but HP and repair would be alot lower than shield suits along with lower speed, suit is incompetitive and very weak. Suggestion sbuff to armor or repairs, buff is not to 100% compensate for dampeners but to make the suit worthwile to dampen (or find a new way of fixing EWAR)
Caldari assault loses a potential -2 to -3 seconds on shield delay reductions Based on some fitting constraints can lose some rep depending on what the user prioratizes EQ and Sidearm wise No loss in HP and thus > HP than a Gallente suit of equal value along with greater repairand speed Baseline the losses to a shield suit would be slightly longer delays Suggestion slight buff to regulators, if you want 100% cmpensation otherwise none (or find a new way of fixing EWAR)
Protofits CK0 dampened example fit http://www.protofits.com/fittings/shared/136/8986
Protofits GK0 dampened example fit http://www.protofits.com/fittings/shared/136/8953 (made by CatMerc)
supercalifragilisticexpialidocious
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4549
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Posted - 2014.11.06 10:52:00 -
[42] - Quote
EWAR is only part of tge problem here Rattati, but I like the suggestions. Most of them seem to be in the right direction but my issue is that EWAR is binary. There is no chance of failure or always fail.
Why was there no RNG system that inroduced a chance of failure?
Second EWAR changes don't fix the fact that every suit in the gme has the ability to bugger up hit detection by doing the side to side or figure 8 strafe. I have done it in a calsent to madrugars. But that is more me exploiting the firing mechanics of tank turrets but it illustrates the ease of how a scout or assault can bugger up an assault rifle or HMG.
The framerate fix has helped but part of the ewar problem is the ability of say a scout to dominate a straight fight in cqc with an assault or sentinel when they do get caught. Inertia on suits woukd fix a lot but the EWAR issue is a combination of problematic EWAR mechanics and the ability to ignore hit detection in close.
Its one of the reasons why slower RoF weapons do so well in close. You don't hit as often but the target feels it. Faster firing weapons are easier to spoof except at long ranges where dispersion picks up the slack.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Bright Cloud
Namtar Elite Gallente Federation
510
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Posted - 2014.11.06 10:53:00 -
[43] - Quote
this is getting silly. I think ill uninstall the game. Making changes on the fly removes any long term plans.
Bright is the opposite of dark! Who would have thought of that?!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4549
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Posted - 2014.11.06 10:54:00 -
[44] - Quote
I would advocate base rang correspond with the inner ring of the radar for all suits (20m).
The fact that tlyou cannot natively detect even that far is baffling to me.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Cat Merc
Onslaught Inc RISE of LEGION
13040
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Posted - 2014.11.06 10:56:00 -
[45] - Quote
Honestly Rattati, at this rate I'll just ditch my Gallente Assault.
Switch to a Gal Scout or a *pukes* Caldari Assault. Been waiting months for my suit to be somewhat viable, and when it's getting so close you come up with this idea.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Jebus McKing
lol Proto
871
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Posted - 2014.11.06 11:05:00 -
[46] - Quote
Breakin Stuff wrote:I would advocate base rang correspond with the inner ring of the radar for all suits (20m). Isn't that what Rattati is proposing? 15m + level 5 range amp skill = 22,5m.
CCP Rattati wrote:Syeven Reed wrote:Jebus McKing wrote:Haerr wrote:introducing a new bonus to Profile Dampeners: Scanned Down Duration -xx%, [...] It will also allow for profile dampeners to have a use even when their primary function fails, reducing the feeling that the modules are useless as soon as there are high level scanners being used. What about this, Rattati? Is such a change within the limits of possibility or out of the question? If we had that we might even not have to reduce visibility duration of active scanners. I like this idea very much. really cool idea It would actually solve a lot of the binary nature of dampening VS scans.
If it was implemented in the right way, with some changes to passive scans like giving passive scans some kind of a scanrate with a cooldown (like Xs scan every Xs or something like this), we needed much less suits to be 100% invisible all the time.
Assault / Logi / Sentinel / Scout // @JebusMcKing
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Vyzion Eyri
The Southern Legion Final Resolution.
2517
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Posted - 2014.11.06 11:16:00 -
[47] - Quote
01010100011010000110010100100000011000100110100101101110011000010111001001111001001000000110100101101110001000000111010001101000011010010111001100100000011101000110100001110010011001010110000101100100001000000110100101110011001000000111010001101111011011110010000001100100011000010110110101101110001000000110100001101001011001110110100000100001
God damnit, guys, synonyms. Dual nature. Two-sided nature. Duality. Black and white. It just makes it look like you're hoping on a bandwagon when you spew "binary" 514 times in a single post, like the times when we had people talking about "TTK" as if they knew what it really meant.
Wish I could say something on-topic, but I don't play enough anymore to contribute anything more meaningful without making a fool of myself.
> Quis custodiet ipsos custodes?
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7033
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Posted - 2014.11.06 11:21:00 -
[48] - Quote
Vyzion Eyri wrote:01010100011010000110010100100000011000100110100101101110011000010111001001111001001000000110100101101110001000000111010001101000011010010111001100100000011101000110100001110010011001010110000101100100001000000110100101110011001000000111010001101111011011110010000001100100011000010110110101101110001000000110100001101001011001110110100000100001
God damnit, guys, synonyms. Dual nature. Two-sided nature. Duality. Black and white. It just makes it look like you're hoping on a bandwagon when you spew "binary" 514 times in a single post, like the times when we had people talking about "TTK" as if they knew what it really meant.
Wish I could say something on-topic, but I don't play enough anymore to contribute anything more meaningful without making a fool of myself.
S'the truth though. EWAR -IS- Binary, you are either scanned or you're not scanned. The one system in Dust 514 we absolutely need to have some level of uncertainty is the one system that lacks it. Unfortunate as it may be and as much as I like to argue with him (I swear I'm going to reimburse him in beer if he goes to Fanfest) CCP Rattati is right in that it can't be changed and we need to look for ways to make the system practical with that constriction.
Though, that being said, I've a conflict of interest because I only know what it's like to be on my side of the EWAR game and that's scanning people down. Can't take back what I've already said though. I can just apologize for it, STFU, and move on.
Legion Transparency
Me and My Girl
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4550
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Posted - 2014.11.06 11:28:00 -
[49] - Quote
If I meet rattati the first beer I buy him will be for his work. The second beer will be for putting up with my sh*t with good humor.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Indy Strizer
Osmon Surveillance Caldari State
174
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Posted - 2014.11.06 11:29:00 -
[50] - Quote
CCP Rattati wrote:Everyone,
Easy to do Remove all directional information about the enemy - Enemies can be pure circles without the arrow Good change... I can't tell you how many times I've caught a scout and we end up playing ring around the rosie with a wall between us- it's nearly impossible to win because they know which direction I'm facing. Not to mention, this limits a scout's ability to take on groups of enemies significantly in my opinion...
CCP Rattati wrote: Could do Commando should have better sig profile (-5) than Sentinel, Sentinel has better precision (+5) - skirmisher vs point defense Assault should have better sig profile (-5) than Logi, Logi has better precision (+5)
I feel that the logi should have better signature profile and the assault should have better precision. The logi should focus on survivability a bit more than the assault focuses on offense. That's just me though and my opinion on this is not very thought out.
CCP Rattati wrote:Plot twist: Extenders and Plates add signature profile Really good idea... I am curious if others think shield energizers/rechargers and armor repairers should add signature too? I think this would help making protosuits have a bit more of a drawback. It'd help enhance the shield tanking experience by making them a bit better at flanking with their mobility and high regen- now they can have a bit more of a lower signature too. This could also finally bring calscouts and calscouts in line since both can dampen and be pretty tough to find and remain tanky. I think I like this idea a lot.
CCP Rattati wrote:Spy uplinks - std only heavies, adv only mediums+, pro scouts+, this is to be able to use "motion sensors" to set up a defense in PC I think I'd rather have STD "spylinks" to work reasonably well within "STD gear only environment"... Make the STD tier one pick up STD heavies, and undampened STD logis and STD assaults... Spamming proto spylinks just to pick up scouts seems too expensive and vet exclusive to me. Maybe ADV and PRO suits can have slightly lower profile signatures to compensate for the plate/extender stacking, but not nearly enough to offset the penalty completely? Maybe then prototype assaults can be on a bit more even ground with prototype scouts? Just tossing ideas around.
CCP Rattati wrote:Reduce ultra range of Active Scanners by 50% - no reason for a fully skilled logi to see the whole battle field Agreed... No reason for that at all... |
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Indy Strizer
Osmon Surveillance Caldari State
174
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Posted - 2014.11.06 11:30:00 -
[51] - Quote
CCP Rattati wrote:Put all frames at same passive ranges at 15, otherwise amplifiers are just too good for scouts and useless for others Not gonna bother working out math on this, but I think making e-war capabilities redundant is a great trick to balancing the game. It lets more players get on even ground with the scouts. Not so sure about letting heavies have that range though.
CCP Rattati wrote:STD Active scanner only sees STD Deployables, and so forth, Proximity AV Mines - get much better if they can't be seen, same with uplinks. Only problem I see here is that many people would say that proximities aren't even that good to begin with. I personally love them, but I tend to lay STD and ADV proxies together in a death trap for tanks in choke points. I'd hate it if my trap failed only because the STD proxies gave away the ADV proxies. Maybe increase the maximum proxies active at one time? That way, I can equip two ADV proxies in a fit. My friends' low opinion of them makes me think they need a buff anyways. Otherwise, this is a solid idea in my opinion.
CCP Rattati wrote:Reduce Scan duration across the board Hand in hand - Gallogi/Cloak and Stealth Scout changes - can be isolated Focused Scanner should be set at share with Squad only
And more, these were the basic premise. Combined with the Orbital EMP strikes, this could get very interesting indeed.
Math I didn't go all out and do every combination, but was playing with these scenarios
1) "what if an Assault is running lvl 5 skills" 1) "what if an Assault is running lvl 5 skills and a single complex dampener"
Both of them should have a good incentive to do, 1) should beat a lazy scout with no EWAR and STD Active Scanners, and 2) should beat an ADV active scanner. The key is to not jump to "everyone is a lvl 5proto Gallogi" and design from there.
I believe that most of these make sense and would make EWAR a lot less binary, even if binary in nature, and allow for awesome gameplay that makes skilling properly into roles pay off.
I agree with this. Let's put the "war" back in e-war. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4553
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Posted - 2014.11.06 11:30:00 -
[52] - Quote
Binary means two options you twit. The progamming language is called binary because it has only two options. Yes or no. On or off.
Always scanned/always evade is a binary option. Quit trying to look smarter than everyone else. You're failing at it miserably.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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CamClarke
KILL-EM-QUICK RISE of LEGION
226
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Posted - 2014.11.06 11:32:00 -
[53] - Quote
My only concern is that a nerf to Active Scanners will be meaningless with your "Spy Uplinks". One or the other will definitely be a better choice if Active Scanners are nerfed, and will further marginalize the Gallente Logistics. The Gal Logi is FINALLY considered a real asset, and you're talking about nerfing them after only two days of 1.9.
I'd like to see Active Scanners be the offensive scanner and your proposed Spy Uplinks the defensive scanner, as one is mobile due to being carried and the other is immobile due to being a deployable. In order for Active Scanners to be/remain the offensive scanner, literally nothing needs to be done to them. No nerfs. No buffs (except perhaps the angle slightly).
If you still want to nerf Active Scanners and their range while developing your Spy Uplinks, then in order for them to remain relevant their angle needs to be widened drastically. If not, it'll just be more worthwhile to dispose of a single Spy Uplink and get 360 degrees.
Everything else in your list? Handled right, could be just what we need. I'd particularly like to see Profile go up relative to Plates/Extenders equipped. It could even potentially lead to the development of EWAR-specialized modules, similar to how armor movement penalties led to the Reactive and Ferroscale plates. |
BL4CKST4R
La Muerte Eterna Dark Taboo
3301
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Posted - 2014.11.06 11:33:00 -
[54] - Quote
Is there a possibility of adding in a "UAV" basically get 1000 war points and the field is pulse scanned for 10 seconds.
And a global ECM jammer, which jams the sensors of enemies for 10 seconds (also negates the uav) at 1500 wp.
The more ways we add to EWAR that is not tied to the drop suits themselves the easier it will be to find a proper way to balance them.
supercalifragilisticexpialidocious
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Regis Blackbird
DUST University Ivy League
438
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Posted - 2014.11.06 11:43:00 -
[55] - Quote
There have already been massive rebalancing to the EWAR before, and now I think it is in a quite good place. Not perfect, but that's why we have these discussions, right?
My 2 ISK: - Keep all current suite and module bonuses as is (range, precision etc). They are fairly balanced IMHO
- Make a full rebalance pass on the active scanner (only), and make them fit in to the current META. -> Remove the directional indicators for all scanners with team share. -> Keep Duvolle Focus as is today, squad sharing only. -> Make each scanner have a dedicated purpose within the two fields (team vs squad)
- Make the profile of the user increase when actively scanning, like a sonar. You see everything, but you will be more easily detected yourself. There could also be special "Black-Ops" scanners without penelty to profile, but with other downsides.
- Introduce new modules and support to spice things up (spy uplinks, EMP OB etc)
- Introduce new skills for the new modules.
TDLR: I think we have a good foundation right now, and I would hate to do another full balance pass (on everything). Take it slow and easy, introducing new things to spice things up instead of rebuilding what is already there.
The current scanner situation have to be addressed, but it should be the scanners that are adjusted. |
Broonfondle Majikthies
Dogs of War Gaming
1339
|
Posted - 2014.11.06 11:46:00 -
[56] - Quote
I don't know if this is really the best place for this but I really don't understand why the cloak was changed to affect the Ewar scouts. Perhaps I missed something on the forums.
A proper Ewar scout has reduced speed / stealth / ehp just by adding the modules. Therefore they are much easier targets in any circumstance. I don't see what is wrong with that. I for one rarely benefited personally for helping my team that way. Then again I hate shotguns so it was almost impossible to engage anything 1 v 1 and live through it.
I thought the problem was the tanked scouts with shotguns and not ewar specifically?
"The air smells damp and oppressive, like a wet nun"
"Why am I talking to a lightbulb? Illuminate me"
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
61
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Posted - 2014.11.06 12:29:00 -
[57] - Quote
Cat Merc wrote:Honestly Rattati, at this rate I'll just ditch my Gallente Assault.
Switch to a Gal Scout or a *pukes* Caldari Assault. Been waiting months for my suit to be somewhat viable, and when it's getting so close you come up with this idea. Funny, I was considering switching from my Caldari assault to a Gallente Assault. This ewar game is tricky. |
Cat Merc
Onslaught Inc RISE of LEGION
13045
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Posted - 2014.11.06 12:58:00 -
[58] - Quote
Mexxx Dust-Slayer wrote:Cat Merc wrote:Honestly Rattati, at this rate I'll just ditch my Gallente Assault.
Switch to a Gal Scout or a *pukes* Caldari Assault. Been waiting months for my suit to be somewhat viable, and when it's getting so close you come up with this idea. Funny, I was considering switching from my Caldari assault to a Gallente Assault. This ewar game is tricky. How do you figure? My Gallente Assault with two damps losses a HUGE amount of its combat potential, while my Caldari Assault losses a bit of speed and has an extra second of delay. Whoop de fucking do.
Gallente being armor based and damps taking low slots is a killer.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4555
|
Posted - 2014.11.06 12:59:00 -
[59] - Quote
And both will get chumped by the RE dropped by the scout.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Cat Merc
Onslaught Inc RISE of LEGION
13045
|
Posted - 2014.11.06 13:46:00 -
[60] - Quote
Breakin Stuff wrote:And both will get chumped by the RE dropped by the scout. Well, that's a given :P
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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