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Thread Statistics | Show CCP posts - 13 post(s) |
Cat Merc
Onslaught Inc RISE of LEGION
13037
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Posted - 2014.11.06 09:29:00 -
[1] - Quote
I do not agree with the active scanner nerfs, though judging from your responses to Aeon Amadi, I probably won't be able to sway your opinion. (And yes, I am dropping my scanner from my Assault suit, switching to a nanohive)
However, just so you know, I probably will never fit a dampener on my Gal Assault. It's a hefty price to pay for losing 1/3rd or 1/2th of my regen.
And no I won't remove any of my three reactive plates because then I have no chance against scouts. I need that buffer to react to their advantage of being the hunters (meaning they strike first).
So it's a straight up buff to shielded suits, since they don't sacrifice nearly as much for that.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13038
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Posted - 2014.11.06 09:52:00 -
[2] - Quote
CCP Rattati, I think rather that forcing us to either damp or scan by role, you should instead look at tanks.
Since precision enhancers take up high slots, and damps take low slots, in each role some races will be at a clear disadvantage with their choice of tank. Armor Assaults will be at a disadvantage trying to hide, shield Logis will be at a disadvantage trying to scan, etc'.
But if you look at tanks... Since you normalized the range of all suits to 15m, that means with scanning V I could get 21m of range without fitting range amps. That means I have a higher incentive to fit precision enhancers than I did before, creating a use for an otherwise useless module for Gallente Assaults. You could even move range amps to high slots, but I'm not sure what that would do to scouts and their meta. If you incentivize it even further by making the EWAR bonuses race specific rather than role specific (Amarr -5 precision, Gallente +5m range, Caldari and Minmatar -5 profile), then that would be even better.
This would mean that Caldari and Minmatar Assaults would often damp, while Gallente and Amarr Assaults would often be scanning, creating a hunter/hunted cycle with EWAR without even having scouts or scanners involved.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13038
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Posted - 2014.11.06 10:00:00 -
[3] - Quote
BL4CKST4R wrote:Cat Merc wrote:CCP Rattati, I think rather that forcing us to either damp or scan by role, you should instead look at tanks.
Since precision enhancers take up high slots, and damps take low slots, in each role some races will be at a clear disadvantage with their choice of tank. Armor Assaults will be at a disadvantage trying to hide, shield Logis will be at a disadvantage trying to scan, etc'.
But if you look at tanks... Since you normalized the range of all suits to 15m, that means with scanning V I could get 21m of range without fitting range amps. That means I have a higher incentive to fit precision enhancers than I did before, creating a use for an otherwise useless module for Gallente Assaults. You could even move range amps to high slots, but I'm not sure what that would do to scouts and their meta. If you incentivize it even further by making the EWAR bonuses race specific rather than role specific (Amarr -5 precision, Gallente +5m range, Caldari and Minmatar -5 profile), then that would be even better.
This would mean that Caldari and Minmatar Assaults would often damp, while Gallente and Amarr Assaults would often be scanning, creating a hunter/hunted cycle with EWAR without even having scouts or scanners involved. I though Gallente favored dampening :o Well, they do, but the slot layout clearly favors some things, and scanner Gallente and Amarr is one of them.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13040
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Posted - 2014.11.06 10:56:00 -
[4] - Quote
Honestly Rattati, at this rate I'll just ditch my Gallente Assault.
Switch to a Gal Scout or a *pukes* Caldari Assault. Been waiting months for my suit to be somewhat viable, and when it's getting so close you come up with this idea.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13045
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Posted - 2014.11.06 12:58:00 -
[5] - Quote
Mexxx Dust-Slayer wrote:Cat Merc wrote:Honestly Rattati, at this rate I'll just ditch my Gallente Assault.
Switch to a Gal Scout or a *pukes* Caldari Assault. Been waiting months for my suit to be somewhat viable, and when it's getting so close you come up with this idea. Funny, I was considering switching from my Caldari assault to a Gallente Assault. This ewar game is tricky. How do you figure? My Gallente Assault with two damps losses a HUGE amount of its combat potential, while my Caldari Assault losses a bit of speed and has an extra second of delay. Whoop de fucking do.
Gallente being armor based and damps taking low slots is a killer.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13045
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Posted - 2014.11.06 13:46:00 -
[6] - Quote
Breakin Stuff wrote:And both will get chumped by the RE dropped by the scout. Well, that's a given :P
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13071
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Posted - 2014.11.07 17:21:00 -
[7] - Quote
CCP Rattati, any chance for something like a light sensor from the thief games?
Basically a little dark dot on the screen that becomes bright when we are detected by scans, regardless of what type. It could replace the "YOU HAVE BEEN SCANNED" message, and make passive scans much more bearable, as you now at least get warning.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13071
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Posted - 2014.11.07 17:22:00 -
[8] - Quote
Fizzer XCIV wrote:Aeon Amadi wrote:BL4CKST4R wrote:CCP Rattati wrote:
The plate sig penalty is aimed at scouts, primarily, and most of these are still just ideas.
But it's more like a shotgun aimed at scouts that will murder everybody else within range. Hah. Sawed Off Signature Shotgun. I like the allegory. This is why Scouts need a direct nerf. Not HP modules. Not cloak delays. Scouts. Directly. Their base stats. Their HP. Their Precision and Range and Profile. Their base stats are too good. Its their base stats that allow them to be the best slayers. The cloaks only accentuate the problem. Stop trying to elegantly sidestep the problem and just whack them already. The Barbershop will light up in flames.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13071
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Posted - 2014.11.07 17:28:00 -
[9] - Quote
Kaeru Nayiri wrote:
IDEA
You created a secondary 60m scanning ring for vehicles, why not create more of them to reflect different radius of scanning power?
first ring: 5m 120% scanning precision
second ring:10m 100% scanning precision
third ring: 20m 80% scanning precision
This is actually an incredibly neat idea. Give each suit 5-6 rings so that you could fine tune precision at different ranges.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13162
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Posted - 2014.11.10 16:22:00 -
[10] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:I'm going to throw one final design that I have had evaluated. It is possible to penalize one class over the other. So we can do
if scout then worse plate penalty for example.
Another thing is that we are able to focus the penalty on strafing specifically.
So the idea would be to penalize forward movement less on "normal plates", but severely decrease strafe speed, and more on the scout than other classes. Reactives and ferros would not incur these hard penalties.
This would mean Amarr Sentinels become very unwieldy, bastions like they were supposed to be, but weak to being headshotted at range, and brick tanked scouts will always have speed less than equal ehp assaults.
Let the fireworks begin. Make a new stat on all suits called mass. Speed/agility would be derived from mass. Light suits have low mass, heavies high mass. Plates would add a fixed amount of mass to the suits (except feroscale). This would heavily penalize the movement of low mass suits and less so on heavy frames (as a relative percent change). Likewise shield extenders would increase signature profile. Add a feroscale analogue for shield extenders without the penalty. This would more closely follow EVE. Even if not directly added to the stats, that's exactly how I intend to design the penalties, and share the calculations. Interesting, so heavies are more likely to fit complex plates, mediums advanced and scouts basic?
Ferroscale don't really come into that equation because they don't have any penalty, and reactives have a 1% penalty so lol.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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