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Thread Statistics | Show CCP posts - 13 post(s) |
Vitantur Nothus
Nos Nothi
48
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Posted - 2014.11.06 15:31:00 -
[1] - Quote
CCP Rattati wrote: * Maybe - Remove all directional information about the enemy (bad idea to buff Heavies) Good - Commando should have better sig profile (-5) than Sentinel Good - Sentinel has better precision (+5) Very Good - Assault should have better sig profile (-5) than Logi Meh - Logi has better precision (would recommend range buff instead) Meh - Extenders and Plates add signature profile (yes to plates; no to extenders/ferro/reactive) Good - Spy uplinks Meh - Reduce range of Active Scanners by 50% (200m Creodron Flux is the problem). * Bad - Put all frames at same passive ranges at 15 Good - STD Active scanner only sees STD EQ Meh - Reduce Scan duration across the board Meh - Focused Scanner should be set at share with Squad only (200m Creodron Flux is the problem). Good - Orbital EMP strikes
* Detailed explanation: https://forums.dust514.com/default.aspx?g=posts&m=2443076#post2443076 |
Vitantur Nothus
Nos Nothi
52
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Posted - 2014.11.06 16:55:00 -
[2] - Quote
Breakin Stuff wrote:I thoroughly disagree with you on every single thing you flag "bad" No doubt, and I am sure many other Heavies share in your opinion. Do you think your kind would still dominate PC if all your EWAR dreams came true? |
Vitantur Nothus
Nos Nothi
55
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Posted - 2014.11.06 20:21:00 -
[3] - Quote
IgniteableAura wrote:Give Ewar mods drawbacks rather than HP mods.
- Precision mods increase profile - Damp mods reduce range - Range mods reduce precision
Have a look and see how HP is King. How would nerfing EWAR modules possibly shake up the meta, be it Assault Lite or otherwise? |
Vitantur Nothus
Nos Nothi
70
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Posted - 2014.11.07 15:44:00 -
[4] - Quote
Nothing Certain wrote:I would reverse the abilities of suits regarding precision and dampening. Heavies would have the best precision but have high profile, scouts would remain best at dampening and have lowest profile. A heavy can see but will be seen, a scout can hide but will be blind, mediums can do either/or but neither as well.
This would make Ewar accessible and valuable to all, not just scouts. Because the data is wrong. HMG Heavies are not yet EZ enough. They need the best HP, the best DPS, and the best native precision (so nothing can sneak up on them). Also, nerf REs. Then heavies will finally be "balanced" by GD standards.
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Vitantur Nothus
Nos Nothi
97
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Posted - 2014.11.08 13:56:00 -
[5] - Quote
CCP Rattati wrote:I'm going to throw one final design that I have had evaluated. It is possible to penalize one class over the other. So we can do
if scout then worse plate penalty for example.
Another thing is that we are able to focus the penalty on strafing specifically.
So the idea would be to penalize forward movement less on "normal plates", but severely decrease strafe speed, and more on the scout than other classes. Reactives and ferros would not incur these hard penalties.
This would mean Amarr Sentinels become very unwieldy, bastions like they were supposed to be, but weak to being headshotted at range, and brick tanked scouts will always have speed less than equal ehp assaults.
Let the fireworks begin. 1. In my best estimation, strafe acceleration has much more to do with the wiggle-wiggle meta than strafe speed. Reducing speed might help, but adding inertia would likely solve the problem. It should be noted that Assault users with decent strafe skills can wiggle-wiggle-weave through bullets nearly as readily as a Scout (strafe acceleration > strafe speed).
2. A "draconian :-)" plate penalty to scout movement would go a long way toward reducing AM/GA Assault Lite usage. I'm in favor. I also agree that lighter armors (ferro/reactive) should not be affected. With this change, I'd anticipate a shift in scout PC meta from GA to CA, but would offer that this would be an improvement. A GA Scout can simultaneously dampen below 18dB (or stack kin cats) while dual tanking well beyond the shotgun's OHK threshold; the CA Scout cannot.
3. While penalizing shield extenders (i.e. increasing signature) may prove an appropriate and necessary response to a rise in CalScouts, I'd advise doing so with caution on account of the non-problematic MinScout. He is heavily reliant upon both damps and shields; such a nerf will impact him by greater degree than it'd impact the target CalScout. |
Vitantur Nothus
Nos Nothi
99
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Posted - 2014.11.08 15:36:00 -
[6] - Quote
Thaddeus Reynolds wrote:I know I might get some flak for this, but any chance of just making vehicles always visible (since fall-off can't be done, and no word on the psuedo fall-off as suggested earlier in this thread) and then adding a module that made them only appear when within scan range (stealth system...either active or passive, I'm not picky on this one)? (I'm not saying this should be a blanket apply for all vehicles...but I shouldn't be sneaking up on infantry in a tank for crying out loud). Wasn't this already fixed with 1.9? |
Vitantur Nothus
Nos Nothi
110
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Posted - 2014.11.09 19:37:00 -
[7] - Quote
Breakin Stuff wrote:CCP Rattati wrote:I'm going to throw one final design that I have had evaluated. It is possible to penalize one class over the other. So we can do
if scout then worse plate penalty for example.
Another thing is that we are able to focus the penalty on strafing specifically.
So the idea would be to penalize forward movement less on "normal plates", but severely decrease strafe speed, and more on the scout than other classes. Reactives and ferros would not incur these hard penalties.
This would mean Amarr Sentinels become very unwieldy, bastions like they were supposed to be, but weak to being headshotted at range, and brick tanked scouts will always have speed less than equal ehp assaults.
Let the fireworks begin. how would this discourage the cal scout from assault bricking their shields? Other'n that, the idea is AMAZING CA Scout running straight complex shields has roughly the same HP as a CA Assault with no HP modules. |
Vitantur Nothus
Nos Nothi
110
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Posted - 2014.11.09 19:57:00 -
[8] - Quote
Breakin Stuff wrote:calscout can avoid hit detection via strafe shenanigans, just like every other scout can. Agreed. So do we nerf Scouts to fix strafe mechanics or fix strafe mechanics to fix strafe mechanics? |
Vitantur Nothus
Nos Nothi
210
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Posted - 2014.11.14 15:12:00 -
[9] - Quote
Mr Machine Guns wrote:just bring back the ability to do 360 degree scans, it might help because it will scan all the scouts that don't damp the right amount so this might greatly help public matches
By "right amount" do you mean run straight damps in all low slots? This would become necessary for both CA and MN Scout if the GA Logi were permitted 360 degree scans. Not to mention, you'd be boning any MedFrame who sought to dampen.
GA Scout becomes only Scout. Everyone else tanks HP. I thought the idea was to eventually dethrone King HP? |
Vitantur Nothus
Nos Nothi
211
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Posted - 2014.11.14 19:36:00 -
[10] - Quote
el OPERATOR wrote: You know his already, but I'll say it so you can quote it. The idea is to dethrone King scout.
There is no King Scout to dethrone.
There is King HMG, who reigns without rival over PC. There is King HP, who reigns over the module market. There Queen QQ, who we hear from anytime anything dare threaten either King. |
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Vitantur Nothus
Nos Nothi
211
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Posted - 2014.11.14 20:30:00 -
[11] - Quote
el OPERATOR wrote: If you think there is no King scout, you are he. Or, you don't play anything except the forums.
Don't have to play To look and see
That what people want Is almost always HP.
EWAR Ideas? Here's one from me
Make other modules more appealing By dethroning King HP. |
Vitantur Nothus
Nos Nothi
213
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Posted - 2014.11.14 22:12:00 -
[12] - Quote
el OPERATOR wrote:Gee golly me, I wonder why people want HEALTH? Especially in a game centered On the KILLING of someone else?
In a genre called First Person Shooter, The idea people would try to survive, Is a concept claimed unclear only to those Who have something else to hide.
And of those folks whose opinions Are made up of such irrefutable fact Its obvious they don't share from their main ID Lest their true intentions be unmasked.
HP the best!
Let's give the Heavies 1000 1500. Let's give the Mediums 500 1000. Let's give the Lights 250 500.
Now that everyone's TTK has been fixed ... Let's force those Lights back toward 250!
They should always be easy to kill. And I should always be hard to kill. |
Vitantur Nothus
Nos Nothi
221
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Posted - 2014.11.15 16:26:00 -
[13] - Quote
Alaika Arbosa wrote:
Scouts should sig tank with the eHP of a piece of paper, if they're not, they're doing it wrong. If they get spotted, they should be a dead memory.
Would work if the paper-thin on your heels could kill you without taking damage. Given current Assault and Heavy HP levels, only a Level(5) MinScout with Pro(5) Proto Knives can pull this off consistently. And even then, there is no room for even the slightest error or miscalculation.
Scouts who'd otherwise run straight EWAR or Biotics run some HP out of necessity. They take damage even when they do everything right.
No one complains that a Scout has "no chance to respond" when spotted by an HMG Heavy. But the Forums scream foul when the roles are reversed. A double standard? |
Vitantur Nothus
Nos Nothi
222
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Posted - 2014.11.15 17:27:00 -
[14] - Quote
Alaika Arbosa wrote: I disagree that eHP is the answer for Scouts.
I think it would be better if we just got a ~150% bonus to efficacy for damage inflicted to a back within 3m. This would encourage Scouts to "do it right" rather than crying that they should be "Light Assaults".
If you're paying so little attention that I can get within 3m of your back, you deserve to die no matter how much eHP you have or what weapon I have in hand.
Please, have all my likes. |
Vitantur Nothus
Nos Nothi
226
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Posted - 2014.11.15 18:14:00 -
[15] - Quote
el OPERATOR wrote: One more example of zero interest in balance but deep interest in preserving EZ mode.
EZ Mode? What do HMG Heavies have to do with EWAR? |
Vitantur Nothus
Nos Nothi
226
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Posted - 2014.11.15 18:43:00 -
[16] - Quote
el OPERATOR wrote:Alaika Arbosa wrote: If you're paying so little attention that I can get within 3m of your back, you deserve to die no matter how much eHP you have or what weapon I have in hand.
Its already largely like this.
A bold claim. If you don't mind my asking, what do you base this upon? |
Vitantur Nothus
Nos Nothi
227
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Posted - 2014.11.15 18:51:00 -
[17] - Quote
Kensai Dragon wrote: Your wording certainly makes it sound like you're referring to scouts. Additionally, aside from a few 'special fit' Assaults, do you really think anyone besides scouts will get within 3m before they're seen?
Looking at the APEX GA Assault and Rattati's explanation for its loadout, I think it probable that we'll dampened Assaults down the road. |
Vitantur Nothus
Nos Nothi
228
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Posted - 2014.11.15 19:11:00 -
[18] - Quote
el OPERATOR wrote:Vitantur Nothus wrote: I understand that you and I may not agree, but to stoop to personal insults? If it makes you feel good, then feel free. I don't mind, really, but I also don't see how it will help your argument.
I suffer idiocy poorly. Point taken. EDITED: to not be such an *******
Not to say your observation is without merit. I grew up in the South (US), a place not known for having high educational standards. It is statistically probable that I am undereducated. This point, I accept.
Give me a moment to parse and respond to your next point...
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Vitantur Nothus
Nos Nothi
228
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Posted - 2014.11.15 19:14:00 -
[19] - Quote
Vitantur Nothus wrote:el OPERATOR wrote:Alaika Arbosa wrote:If you're paying so little attention that I can get within 3m of your back, you deserve to die no matter how much eHP you have or what weapon I have in hand. Its already largely like this. A bold claim. If you don't mind my asking, what do you base this upon?
el OPERATOR wrote: Whats this? Is the Logi going to have to explain execution to the " skilled assassin scouts"?
Not at all. You state a point as fact, and am I asking for your basis. Any number of scouts will tell you that "backstab" attacks with alpha weapons routinely fail. Your statement -- offered as fact -- contradicts day-to-day observations made by myself and many others.
So ... what is your basis? |
Vitantur Nothus
Nos Nothi
230
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Posted - 2014.11.15 19:59:00 -
[20] - Quote
el OPERATOR wrote: Headshot multiplier. You're back there anyway, line it up and make it count, Agent 47.
How 'bout giving Knives a go for yourself before assuming your assertions are fact?
See how often you can land NK headshots on moving targets. See how often you can land NK headshots on AFK targets.
And while you're out there, 47, see how often Heavies insta-spin-and-win even after you've shanked them just right. |
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