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Thread Statistics | Show CCP posts - 13 post(s) |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
478
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Posted - 2014.11.14 21:59:00 -
[241] - Quote
el OPERATOR wrote:The game must pwn you I win when you die pwnd noob Troll away you lose
gpn
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Vitantur Nothus
Nos Nothi
213
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Posted - 2014.11.14 22:12:00 -
[242] - Quote
el OPERATOR wrote:Gee golly me, I wonder why people want HEALTH? Especially in a game centered On the KILLING of someone else?
In a genre called First Person Shooter, The idea people would try to survive, Is a concept claimed unclear only to those Who have something else to hide.
And of those folks whose opinions Are made up of such irrefutable fact Its obvious they don't share from their main ID Lest their true intentions be unmasked.
HP the best!
Let's give the Heavies 1000 1500. Let's give the Mediums 500 1000. Let's give the Lights 250 500.
Now that everyone's TTK has been fixed ... Let's force those Lights back toward 250!
They should always be easy to kill. And I should always be hard to kill. |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
478
|
Posted - 2014.11.14 22:18:00 -
[243] - Quote
lol
Keep proving the point.
gpn
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
478
|
Posted - 2014.11.14 23:10:00 -
[244] - Quote
From elsewhere in the forums:
el OPERATOR wrote: Normalize base profile so that classes are only a couple db apart. Leave modules and passive skill bonuses alone. Keep scanners, scanning, and vision as it is now.
With the base db closer between classes, and 0 investment into skills detection will work largely as it does now. scouts will see scouts and all others while all others will be EWAR blind. However as players invest in skills and equip modules then the profiles will begin to overlap allowing EWAR interplay, to the point potentially that a fully Precision V skilled heavy with modules equipped can detect an unskilled, undamped light sneaking around his immediate area. Were the scout fully skilled and running a Damp or two, then fatboy would be as oblivious as ever.
EDIT: Mediums, right in-between, will see and be seen and learn to lead, follow or gtfo of the way.
ezpz hotfixable solution
Do it this afternoon, we can play in it tonight.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
7819
|
Posted - 2014.11.14 23:16:00 -
[245] - Quote
el OPERATOR wrote:Gee golly me, I wonder why people want HEALTH? Especially in a game centered On the KILLING of someone else?
In a genre called First Person Shooter, The idea people would try to survive, Is a concept claimed unclear only to those Who have something else to hide.
And of those folks whose opinions Are made up of such irrefutable fact Its obvious they don't share from their main ID Lest their true intentions be unmasked.
Can we please make it a forum rule that all arguments must be held in this fashion?
PLEASE?
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2212
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Posted - 2014.11.15 13:43:00 -
[246] - Quote
CCP Rattati wrote: Plot twist: Extenders and Plates add signature profile
IMHO, plates should have nothing to do with Sig Profile. They should be balanced solely by their movement penalty, though I do think that the penalty should scale by frame size (Light frames get affected more by adding plates to their stripped down suits, Medium suits are affected normally, Heavys less so).
All Shield mods on the other hand should affect Sig Profile. If you stack nothing but Shield mods you should be exceedingly easy to find (even on a Scout).
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7847
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Posted - 2014.11.15 15:22:00 -
[247] - Quote
Alaika Arbosa wrote:CCP Rattati wrote: Plot twist: Extenders and Plates add signature profile
IMHO, plates should have nothing to do with Sig Profile. They should be balanced solely by their movement penalty, though I do think that the penalty should scale by frame size (Light frames get affected more by adding plates to their stripped down suits, Medium suits are affected normally, Heavys less so). All Shield mods on the other hand should affect Sig Profile. If you stack nothing but Shield mods you should be exceedingly easy to find (even on a Scout).
How would you balance the Cal or Minmatar scout then?
Remember, they have VERY little eHP and not too many low slots.
Not only that, but the Minmatar scout has a very unique niche. It NEEDS to run at least a single Kincat or Codebreaker if it wants to remain competitive.
If you don't balance their skills accordingly, they will be marginalized in favor of the armor tank scouts.
Now I'm not saying that shield scouts should happily stack shield mods all day, but what I'm saying is that they still need to be able to fit some health without completely blowing their stealth out of the water.
Check my previous posts about scout HP. They should be able to fit 1-2 health mods per scout (Shields or Ferro/Reactive plates) while maintaining proper dampening.
This puts typical HP values for each scout within the 250-400 range, which is perfectly acceptable for a scout.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2212
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Posted - 2014.11.15 15:56:00 -
[248] - Quote
Ghost Kaisar wrote:Alaika Arbosa wrote:CCP Rattati wrote: Plot twist: Extenders and Plates add signature profile
IMHO, plates should have nothing to do with Sig Profile. They should be balanced solely by their movement penalty, though I do think that the penalty should scale by frame size (Light frames get affected more by adding plates to their stripped down suits, Medium suits are affected normally, Heavys less so). All Shield mods on the other hand should affect Sig Profile. If you stack nothing but Shield mods you should be exceedingly easy to find (even on a Scout). How would you balance the Cal or Minmatar scout then? Remember, they have VERY little eHP and not too many low slots. Not only that, but the Minmatar scout has a very unique niche. It NEEDS to run at least a single Kincat or Codebreaker if it wants to remain competitive. If you don't balance their skills accordingly, they will be marginalized in favor of the armor tank scouts. Now I'm not saying that shield scouts should happily stack shield mods all day, but what I'm saying is that they still need to be able to fit some health without completely blowing their stealth out of the water. Check my previous posts about scout HP. They should be able to fit 1-2 health mods per scout (Shields or Ferro/Reactive plates) while maintaining proper dampening. This puts typical HP values for each scout within the 250-400 range, which is perfectly acceptable for a scout. Scouts should sig tank with the eHP of a piece of paper, if they're not, they're doing it wrong. If they get spotted, they should be a dead memory.
Tank is meant for those who will be on the front line (uncloaked and possibly not flanking). If Scouts are on the frontline and they aren't cloaked or flanking, they should be Assaults/Commandos.
Despite the QQ, the Scout "meta" is best served by Cloaked/Damped Shotgun/NK Assassins, not "Light Assault" frontline CR/PR/RR/ScR riflemen. The only balancing that they need to not be OP with Cloak/Damp Shotgun/NK is for there to be a real and significant delay between deactivating cloak and swapping to anything else.
Sig tanking is the answer, I even accommodate for armor tanking scouts in my post (increased penalty for stacking plates).
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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Vitantur Nothus
Nos Nothi
221
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Posted - 2014.11.15 16:26:00 -
[249] - Quote
Alaika Arbosa wrote:
Scouts should sig tank with the eHP of a piece of paper, if they're not, they're doing it wrong. If they get spotted, they should be a dead memory.
Would work if the paper-thin on your heels could kill you without taking damage. Given current Assault and Heavy HP levels, only a Level(5) MinScout with Pro(5) Proto Knives can pull this off consistently. And even then, there is no room for even the slightest error or miscalculation.
Scouts who'd otherwise run straight EWAR or Biotics run some HP out of necessity. They take damage even when they do everything right.
No one complains that a Scout has "no chance to respond" when spotted by an HMG Heavy. But the Forums scream foul when the roles are reversed. A double standard? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2213
|
Posted - 2014.11.15 17:25:00 -
[250] - Quote
Vitantur Nothus wrote:Alaika Arbosa wrote:
Scouts should sig tank with the eHP of a piece of paper, if they're not, they're doing it wrong. If they get spotted, they should be a dead memory.
Would work if the paper-thin on your heels could kill you without taking damage. Given current Assault and Heavy HP levels, only a Level(5) MinScout with Pro(5) Proto Knives can pull this off consistently. And even then, there is no room for even the slightest error or miscalculation. Scouts who'd otherwise run straight EWAR or Biotics run some HP out of necessity. They take damage even when they do everything right. Which is why Ghost Kaisar's thinking is right. I disagree that eHP is the answer for Scouts.
I think it would be better if we just got a ~150% bonus to efficacy for damage inflicted to a back within 3m. This would encourage Scouts to "do it right" rather than crying that they should be "Light Assaults".
If you're paying so little attention that I can get within 3m of your back, you deserve to die no matter how much eHP you have or what weapon I have in hand.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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Vitantur Nothus
Nos Nothi
222
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Posted - 2014.11.15 17:27:00 -
[251] - Quote
Alaika Arbosa wrote: I disagree that eHP is the answer for Scouts.
I think it would be better if we just got a ~150% bonus to efficacy for damage inflicted to a back within 3m. This would encourage Scouts to "do it right" rather than crying that they should be "Light Assaults".
If you're paying so little attention that I can get within 3m of your back, you deserve to die no matter how much eHP you have or what weapon I have in hand.
Please, have all my likes. |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
494
|
Posted - 2014.11.15 18:09:00 -
[252] - Quote
Vitantur Nothus wrote:Alaika Arbosa wrote: I disagree that eHP is the answer for Scouts.
I think it would be better if we just got a ~150% bonus to efficacy for damage inflicted to a back within 3m. This would encourage Scouts to "do it right" rather than crying that they should be "Light Assaults".
If you're paying so little attention that I can get within 3m of your back, you deserve to die no matter how much eHP you have or what weapon I have in hand.
It would be impossible for me to agree with you more. Please, have all my likes.
BS
This is worthwhile when scouts are detectable by all frames within their immediate precision radius. Were this a third-person shooter with the ability to roam AND watch the characters' peripherals it wouldn't be so bad. But the idea that the suits with the highest amounts of stealth, fastest sprint and movement speeds, capability to use any weapons except the heavies, use multiple pieces of equipment AND the ability to run/climb/jump into and onto areas of the maps otherwise completely inaccessible to other frames would receive a damage bonus for CQ is I-WIN button TRASH.
Hurr durr, I should OHK anyone from behind but if I'm in front of a burst HMG and it evicerates me the HMG is OP, hurrdurr....
One more example of zero interest in balance but deep interest in preserving EZ mode.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Blueprint For Murder
Immortal Guides
286
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Posted - 2014.11.15 18:14:00 -
[253] - Quote
There are a ton of people with deep interest in preserving EZ mode. Many of them are in your Alliance.
The Impossible Dream and Wizard Talk
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Vitantur Nothus
Nos Nothi
226
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Posted - 2014.11.15 18:14:00 -
[254] - Quote
el OPERATOR wrote: One more example of zero interest in balance but deep interest in preserving EZ mode.
EZ Mode? What do HMG Heavies have to do with EWAR? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2213
|
Posted - 2014.11.15 18:18:00 -
[255] - Quote
el OPERATOR wrote:Vitantur Nothus wrote:Alaika Arbosa wrote: I disagree that eHP is the answer for Scouts.
I think it would be better if we just got a ~150% bonus to efficacy for damage inflicted to a back within 3m. This would encourage Scouts to "do it right" rather than crying that they should be "Light Assaults".
If you're paying so little attention that I can get within 3m of your back, you deserve to die no matter how much eHP you have or what weapon I have in hand.
It would be impossible for me to agree with you more. Please, have all my likes. BS This is worthwhile when scouts are detectable by all frames within their immediate precision radius. Were this a third-person shooter with the ability to roam AND watch the characters' peripherals it wouldn't be so bad. But the idea that the suits with the highest amounts of stealth, fastest sprint and movement speeds, capability to use any weapons except the heavies, use multiple pieces of equipment AND the ability to run/climb/jump into and onto areas of the maps otherwise completely inaccessible to other frames would receive a damage bonus for CQ is I-WIN button TRASH. Hurr durr, I should OHK anyone from behind but if I'm in front of a burst HMG and it evicerates me the HMG is OP, hurrdurr.... One more example of zero interest in balance but deep interest in preserving EZ mode. lulz
I never said it was just for Scouts, I assumed that it would be common sense that it would work for anyone.
If (you'reDumbEnoughToLetMeGetImmediatelyBehindYou) { then you'reDead
Also, I agree with Blueprint for Murder, your alliance has the highest concentration of those desiring EZ mode.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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Kensai Dragon
DUST University Ivy League
67
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Posted - 2014.11.15 18:25:00 -
[256] - Quote
Alaika Arbosa wrote:el OPERATOR wrote:Vitantur Nothus wrote:Alaika Arbosa wrote: I disagree that eHP is the answer for Scouts.
I think it would be better if we just got a ~150% bonus to efficacy for damage inflicted to a back within 3m. This would encourage Scouts to "do it right" rather than crying that they should be "Light Assaults".
If you're paying so little attention that I can get within 3m of your back, you deserve to die no matter how much eHP you have or what weapon I have in hand.
It would be impossible for me to agree with you more. Please, have all my likes. BS This is worthwhile when scouts are detectable by all frames within their immediate precision radius. Were this a third-person shooter with the ability to roam AND watch the characters' peripherals it wouldn't be so bad. But the idea that the suits with the highest amounts of stealth, fastest sprint and movement speeds, capability to use any weapons except the heavies, use multiple pieces of equipment AND the ability to run/climb/jump into and onto areas of the maps otherwise completely inaccessible to other frames would receive a damage bonus for CQ is I-WIN button TRASH. Hurr durr, I should OHK anyone from behind but if I'm in front of a burst HMG and it evicerates me the HMG is OP, hurrdurr.... One more example of zero interest in balance but deep interest in preserving EZ mode. lulz I never said it was just for Scouts, I assumed that it would be common sense that it would work for anyone. If (you'reDumbEnoughToLetMeGetImmediatelyBehindYou) { then you'reDead Also, I agree with Blueprint for Murder, your alliance has the highest concentration of those desiring EZ mode.
Your wording certainly makes it sound like you're referring to scouts. Additionally, aside from a few 'special fit' Assaults, do you really think anyone besides scouts will get within 3m before they're seen? |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
494
|
Posted - 2014.11.15 18:26:00 -
[257] - Quote
Alaika Arbosa wrote:Vitantur Nothus wrote:Alaika Arbosa wrote:
Scouts should sig tank with the eHP of a piece of paper, if they're not, they're doing it wrong. If they get spotted, they should be a dead memory.
Would work if the paper-thin on your heels could kill you without taking damage. Given current Assault and Heavy HP levels, only a Level(5) MinScout with Pro(5) Proto Knives can pull this off consistently. And even then, there is no room for even the slightest error or miscalculation. Scouts who'd otherwise run straight EWAR or Biotics run some HP out of necessity. They take damage even when they do everything right. Which is why Ghost Kaisar's thinking is right. I disagree that eHP is the answer for Scouts. I think it would be better if we just got a ~150% bonus to efficacy for damage inflicted to a back within 3m. This would encourage Scouts to "do it right" rather than crying that they should be "Light Assaults". If you're paying so little attention that I can get within 3m of your back, you deserve to die no matter how much eHP you have or what weapon I have in hand.
Its already largely like this. If these aren't the results you're achieving you're doing it wrong.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
494
|
Posted - 2014.11.15 18:30:00 -
[258] - Quote
Blueprint For Murder wrote:There are a ton of people with deep interest in preserving EZ mode. Many of them are in your Alliance.
Seems legit. Its the largest alliance in the game. So it probably has the highest numbers of ALL player perspectives and interests. Except for the perspective that large alliances are bad, most of those players I'd imagine don't join.
ie. Moot point.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
494
|
Posted - 2014.11.15 18:36:00 -
[259] - Quote
Vitantur Nothus wrote:el OPERATOR wrote: One more example of zero interest in balance but deep interest in preserving EZ mode.
EZ Mode? What do HMG Heavies have to do with EWAR?
What don't heavies have to do with EWAR? If heavies have nothing to do with EWAR then WHY do they have a profile or precision at all? Why do they have a tacnet? Why do they have a HUD?
Why on earth are you not able to participate in discourse without constantly pitching misinformation, distractions and diversions? You don't seem "crafty", you seem undereducated and self-absorbed.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
494
|
Posted - 2014.11.15 18:37:00 -
[260] - Quote
el OPERATOR wrote:Alaika Arbosa wrote:Vitantur Nothus wrote:Alaika Arbosa wrote:
Scouts should sig tank with the eHP of a piece of paper, if they're not, they're doing it wrong. If they get spotted, they should be a dead memory.
Would work if the paper-thin on your heels could kill you without taking damage. Given current Assault and Heavy HP levels, only a Level(5) MinScout with Pro(5) Proto Knives can pull this off consistently. And even then, there is no room for even the slightest error or miscalculation. Scouts who'd otherwise run straight EWAR or Biotics run some HP out of necessity. They take damage even when they do everything right. Which is why Ghost Kaisar's thinking is right. I disagree that eHP is the answer for Scouts. I think it would be better if we just got a ~150% bonus to efficacy for damage inflicted to a back within 3m. This would encourage Scouts to "do it right" rather than crying that they should be "Light Assaults". If you're paying so little attention that I can get within 3m of your back, you deserve to die no matter how much eHP you have or what weapon I have in hand. Its already largely like this. If these aren't the results you're achieving you're doing it wrong.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
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Vitantur Nothus
Nos Nothi
226
|
Posted - 2014.11.15 18:43:00 -
[261] - Quote
el OPERATOR wrote:Alaika Arbosa wrote: If you're paying so little attention that I can get within 3m of your back, you deserve to die no matter how much eHP you have or what weapon I have in hand.
Its already largely like this.
A bold claim. If you don't mind my asking, what do you base this upon? |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
494
|
Posted - 2014.11.15 18:49:00 -
[262] - Quote
Kensai Dragon wrote:Alaika Arbosa wrote:el OPERATOR wrote:Vitantur Nothus wrote:Alaika Arbosa wrote: I disagree that eHP is the answer for Scouts.
I think it would be better if we just got a ~150% bonus to efficacy for damage inflicted to a back within 3m. This would encourage Scouts to "do it right" rather than crying that they should be "Light Assaults".
If you're paying so little attention that I can get within 3m of your back, you deserve to die no matter how much eHP you have or what weapon I have in hand.
It would be impossible for me to agree with you more. Please, have all my likes. BS This is worthwhile when scouts are detectable by all frames within their immediate precision radius. Were this a third-person shooter with the ability to roam AND watch the characters' peripherals it wouldn't be so bad. But the idea that the suits with the highest amounts of stealth, fastest sprint and movement speeds, capability to use any weapons except the heavies, use multiple pieces of equipment AND the ability to run/climb/jump into and onto areas of the maps otherwise completely inaccessible to other frames would receive a damage bonus for CQ is I-WIN button TRASH. Hurr durr, I should OHK anyone from behind but if I'm in front of a burst HMG and it evicerates me the HMG is OP, hurrdurr.... One more example of zero interest in balance but deep interest in preserving EZ mode. lulz I never said it was just for Scouts, I assumed that it would be common sense that it would work for anyone. If (you'reDumbEnoughToLetMeGetImmediatelyBehindYou) { then you'reDead Also, I agree with Blueprint for Murder, your alliance has the highest concentration of those desiring EZ mode. Your wording certainly makes it sound like you're referring to scouts. Additionally, aside from a few 'special fit' Assaults, do you really think anyone besides scouts will get within 3m before they're seen?
Thank you for that, your addition was a much more polite response than what I had drafted.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Vitantur Nothus
Nos Nothi
227
|
Posted - 2014.11.15 18:51:00 -
[263] - Quote
Kensai Dragon wrote: Your wording certainly makes it sound like you're referring to scouts. Additionally, aside from a few 'special fit' Assaults, do you really think anyone besides scouts will get within 3m before they're seen?
Looking at the APEX GA Assault and Rattati's explanation for its loadout, I think it probable that we'll dampened Assaults down the road. |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
494
|
Posted - 2014.11.15 18:53:00 -
[264] - Quote
Vitantur Nothus wrote:el OPERATOR wrote:Alaika Arbosa wrote: If you're paying so little attention that I can get within 3m of your back, you deserve to die no matter how much eHP you have or what weapon I have in hand.
Its already largely like this. A bold claim. If you don't mind my asking, what do you base this upon? Whats this? Is the Logi going to have to explain execution to the " skilled assassin scouts"? el OPERATOR wrote:You don't seem "crafty", you seem undereducated and self-absorbed. I understand that you and I may not agree, but to stoop to personal insults? If it makes you feel good, then feel free. I don't mind, really, but I also don't see how it will help your argument.
I suffer idiocy poorly. Point taken.
EDITED: to not be such an *******
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Vitantur Nothus
Nos Nothi
228
|
Posted - 2014.11.15 19:11:00 -
[265] - Quote
el OPERATOR wrote:Vitantur Nothus wrote: I understand that you and I may not agree, but to stoop to personal insults? If it makes you feel good, then feel free. I don't mind, really, but I also don't see how it will help your argument.
I suffer idiocy poorly. Point taken. EDITED: to not be such an *******
Not to say your observation is without merit. I grew up in the South (US), a place not known for having high educational standards. It is statistically probable that I am undereducated. This point, I accept.
Give me a moment to parse and respond to your next point...
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Vitantur Nothus
Nos Nothi
228
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Posted - 2014.11.15 19:14:00 -
[266] - Quote
Vitantur Nothus wrote:el OPERATOR wrote:Alaika Arbosa wrote:If you're paying so little attention that I can get within 3m of your back, you deserve to die no matter how much eHP you have or what weapon I have in hand. Its already largely like this. A bold claim. If you don't mind my asking, what do you base this upon?
el OPERATOR wrote: Whats this? Is the Logi going to have to explain execution to the " skilled assassin scouts"?
Not at all. You state a point as fact, and am I asking for your basis. Any number of scouts will tell you that "backstab" attacks with alpha weapons routinely fail. Your statement -- offered as fact -- contradicts day-to-day observations made by myself and many others.
So ... what is your basis? |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
494
|
Posted - 2014.11.15 19:18:00 -
[267] - Quote
Vitantur Nothus wrote:Vitantur Nothus wrote:el OPERATOR wrote:Alaika Arbosa wrote:If you're paying so little attention that I can get within 3m of your back, you deserve to die no matter how much eHP you have or what weapon I have in hand. Its already largely like this. A bold claim. If you don't mind my asking, what do you base this upon? el OPERATOR wrote: Whats this? Is the Logi going to have to explain execution to the " skilled assassin scouts"?
Not at all. You state a point as fact, and am I asking for your basis. Any number of scouts will tell you that "backstab" attacks with alpha weapons routinely fail. Your statement -- offered as fact -- contradicts day-to-day observations made by myself and many others. So ... what is your basis?
Headshot multiplier. You're back there anyway, line it up and make it count, Agent 47.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
494
|
Posted - 2014.11.15 19:24:00 -
[268] - Quote
And if you aren't seeing that creating circumstances which will emphasize circling vs. strafing will automatically always favor the suits with the fastest movement speeds (movement speed NOT being a modifiable value) you owe your local educational institutions a letter.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2214
|
Posted - 2014.11.15 19:35:00 -
[269] - Quote
Kensai Dragon wrote:Alaika Arbosa wrote:el OPERATOR wrote:Vitantur Nothus wrote:Alaika Arbosa wrote: I disagree that eHP is the answer for Scouts.
I think it would be better if we just got a ~150% bonus to efficacy for damage inflicted to a back within 3m. This would encourage Scouts to "do it right" rather than crying that they should be "Light Assaults".
If you're paying so little attention that I can get within 3m of your back, you deserve to die no matter how much eHP you have or what weapon I have in hand.
It would be impossible for me to agree with you more. Please, have all my likes. BS This is worthwhile when scouts are detectable by all frames within their immediate precision radius. Were this a third-person shooter with the ability to roam AND watch the characters' peripherals it wouldn't be so bad. But the idea that the suits with the highest amounts of stealth, fastest sprint and movement speeds, capability to use any weapons except the heavies, use multiple pieces of equipment AND the ability to run/climb/jump into and onto areas of the maps otherwise completely inaccessible to other frames would receive a damage bonus for CQ is I-WIN button TRASH. Hurr durr, I should OHK anyone from behind but if I'm in front of a burst HMG and it evicerates me the HMG is OP, hurrdurr.... One more example of zero interest in balance but deep interest in preserving EZ mode. lulz I never said it was just for Scouts, I assumed that it would be common sense that it would work for anyone. If (you'reDumbEnoughToLetMeGetImmediatelyBehindYou) { then you'reDead Also, I agree with Blueprint for Murder, your alliance has the highest concentration of those desiring EZ mode. Your wording certainly makes it sound like you're referring to scouts. Additionally, aside from a few 'special fit' Assaults, do you really think anyone besides scouts will get within 3m before they're seen? I've edited my original post for clarity.
I apologize for not being clearer.
As far as getting within 3m, I never said it should be an everyday thing, though I have done this before in medium suits (Assault and Logi). You'd be surprised how few people actually pay attention to the minimap (It is actually kinda sad).
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
494
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Posted - 2014.11.15 19:45:00 -
[270] - Quote
*cups hand to ear*
Whats that? You went back and changed your original post to try to hide what you're actually proposing and aboid the well deserved criticism of an extremely poor idea?
Trollolololololololololol GG
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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