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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Rattati
C C P C C P Alliance
10598
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Posted - 2014.11.06 07:13:00 -
[1] - Quote
Everyone,
post 1.9 there have been a lot of calls for EWAR changes and I am all for another spin, anything to shake up the meta.
Can't do Passive Scan removal is impossible without extensive refactoring work of the whole scan system Same applies to precision falloff - this is even more complex
Supposed to do I am happy with Squad members only getting intel assists, otherwise we are promoting spam
So let's focus on what can be done.
Easy to do Remove all directional information about the enemy - Enemies can be pure circles without the arrow
Could do Commando should have better sig profile (-5) than Sentinel, Sentinel has better precision (+5) - skirmisher vs point defense Assault should have better sig profile (-5) than Logi, Logi has better precision (+5) Plot twist: Extenders and Plates add signature profile Spy uplinks - std only heavies, adv only mediums+, pro scouts+, this is to be able to use "motion sensors" to set up a defense in PC Reduce ultra range of Active Scanners by 50% - no reason for a fully skilled logi to see the whole battle field Put all frames at same passive ranges at 15, otherwise amplifiers are just too good for scouts and useless for others STD Active scanner only sees STD Deployables, and so forth, Proximity AV Mines - get much better if they can't be seen, same with uplinks. Reduce Scan duration across the board Hand in hand - Gallogi/Cloak and Stealth Scout changes - can be isolated Focused Scanner should be set at share with Squad only
And more, these were the basic premise. Combined with the Orbital EMP strikes, this could get very interesting indeed.
Math I didn't go all out and do every combination, but was playing with these scenarios
1) "what if an Assault is running lvl 5 skills" 1) "what if an Assault is running lvl 5 skills and a single complex dampener"
Both of them should have a good incentive to do, 1) should beat a lazy scout with no EWAR and STD Active Scanners, and 2) should beat an ADV active scanner. The key is to not jump to "everyone is a lvl 5proto Gallogi" and design from there.
I believe that most of these make sense and would make EWAR a lot less binary, even if binary in nature, and allow for awesome gameplay that makes skilling properly into roles pay off.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Blueprint For Murder
Immortal Guides
209
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Posted - 2014.11.06 07:27:00 -
[2] - Quote
Everything sounds great with the range change you guys could make the scanner use a snap shot (so turning would have no effect) then alter the scanners long thin and some short wide. When you said passive scan removal did you mean passive scanner because it would probably be a good idea to get rid of it.
Check out the film Flame and Citron it is amazing! Wizard Talk
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MINA Longstrike
Kirjuun Heiian
1561
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Posted - 2014.11.06 07:27:00 -
[3] - Quote
In regards to spy uplinks? I'd love to see them be a piece of heavy-only equipment. It helps their point defense role out massively. they become vulnerable on the move, but strong on a fortified position.
Make it function like a cross between a drop uplink and an active scanner, where you'd functionally have 'infinite' of them but they wouldn't be up all the time. Toss out one it picks up anything within say 25m of it for say 30 seconds, with a 1minute cooldown and a limit of 1 active, after that 1 minute you can deploy another.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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CCP Rattati
C C P C C P Alliance
10603
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Posted - 2014.11.06 07:34:00 -
[4] - Quote
MINA Longstrike wrote:In regards to spy uplinks? I'd love to see them be a piece of heavy-only equipment. It helps their point defense role out massively. they become vulnerable on the move, but strong on a fortified position.
Make it function like a cross between a drop uplink and an active scanner, where you'd functionally have 'infinite' of them but they wouldn't be up all the time. Toss out one it picks up anything within say 25m of it for say 30 seconds, with a 1minute cooldown and a limit of 1 active, after that 1 minute you can deploy another.
Cool idea
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10603
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Posted - 2014.11.06 07:34:00 -
[5] - Quote
Blueprint For Murder wrote:Everything sounds great with the range change you guys could make the scanner use a snap shot (so turning would have no effect) then alter the scanners long thin and some short wide. When you said passive scan removal did you mean passive scanner because it would probably be a good idea to get rid of it.
Shared Passive Scans with Squad
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Blueprint For Murder
Immortal Guides
209
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Posted - 2014.11.06 07:41:00 -
[6] - Quote
Hands free scans from the passive scanner subverts ewar and have a low combat cost compared to the others e.g. getting caught with your scanner out. When I said snapshot I meant in terms of the cone duration not the ping duration.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Syeven Reed
T.H.I.R.D R.O.C.K
906
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Posted - 2014.11.06 07:49:00 -
[7] - Quote
I like these ideas, not to keen on the idea of reducing the range of all suits to 15, that being said I'm not to sure the number my minja has to begin with.
Edit: actually I can see that removing direction of the enemy is going to be detrimental to a minjas gameplay too, but if balance... I'm not to sure on this either.
SCAN ATTEMPT PREVENTED
EvE - 21 Day Trial
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Kierkegaard Soren
THE HANDS OF DEATH RUST415
531
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Posted - 2014.11.06 07:51:00 -
[8] - Quote
Like the idea of reducing active scanner range. To compensate for the fact that many if our maps are rather large, how about a new orbital strike that deals no damage but lights up the enemy for eight seconds or so? I'm thinking solo attainable, low wp cost.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Sgt Kirk
Fatal Absolution
8238
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Posted - 2014.11.06 07:55:00 -
[9] - Quote
There better be an Allotek Version of this supposed Scan-link Equipment.
As far as the rest goes, I can't comprehend it. I need sleep.
I'll follow up with this when I wake up later.
CCP holds the Caldari's hand so this doesn't happen again.
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CeeJ Mantis
Mantodea MC
78
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Posted - 2014.11.06 08:06:00 -
[10] - Quote
Increase scout scanning profile to 40db. (And reduce the effectiveness of the amarr scout skill so that it isn't insanely broken with the new profile.
Adjust Active scanners so that scouts can't be scanned by basic scanners, but can by advanced and proto. Maybe gal/cal can beat advanced only with max passive skills. Tune the focused scanner since scouts would have a higher base profile.
Rather than passive modules that can grant permanent boons when equipped, maybe scouts rely on a system where low profiles have to be turned on or off. Then your stealth is limited rather than something you always have until someone protos up their scanning. Maybe using cloak fields, but with longer cooldowns?
Give Logis better EWAR so they can be a different kind of support. One that can put EWAR modules on to protect their nearby squadmates from unseen threats. Perhaps 20m range, or same scanning precision as a scout's profile.
Rather than give everyone 15m range, lower the Skill and module effectiveness. 5% per level for the skill instead of 10. Scouts keep their 20m range, and everyone else gets bumped to 15m. Make the modules give Basic 25%, Enhanced 30%, Proto 35%. Or change the numbers so that stacking modules is worth the slot, but not so great that you become a radar tower if your scout fills it's low slots.
Essentially, use moderation to balance EWAR across all the suits. Maybe only 5bd difference between adjacent suit classes (light, medium, heavy).
Ideally scouts should be intel gathers/hackers with some ability to flank and deploy uplinks and such. They provide scans without alerting the enemy, and their stealth should be notable, but temporary.
These are just my ideas as someone who loves scouts but doesn't like playing them recently as all the ones I see are twitchy riflers, or shotgun/RE guys, and it feels so cheap and easy. I'd like to see them be sneaky assassins/intel gatherers/saboteurs instead of light assaults you can't see. I want the scout roll to be fun, and still have some versitility and not end up where I'm expected to run a proto suit with 4 ewar mods minimum to do my roll, or where putting on 1 or 2 ehp extentions (not 4) to avoid getting killed immediately when spotted costs me my ability to do my roll nicely.
I'm open to more ideas.
Longest plasma cannon kill: 236.45m
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
636
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Posted - 2014.11.06 08:06:00 -
[11] - Quote
can we get deployable dampeners? |
Blueprint For Murder
Immortal Guides
209
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Posted - 2014.11.06 08:07:00 -
[12] - Quote
Could you elaborate on "motion sensors" I like the idea, but I worry about the increased value of aerial positions. They are easy to defend when you have a few av players camping.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7025
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Posted - 2014.11.06 08:20:00 -
[13] - Quote
This is my worst nightmare. As if I needed -more- of a reason not to want to run Gallente Logi as it is there are further nerfs being applied? Because we added team-shared vision on them? It's not like the Gal Logi is getting any benefit out of it other then the pure satisfaction that he scanned someone down, there isn't any WP benefit for it and (as has been stated) that isn't something that is likely to change.
Reducing the range on the active scanners would murder their use and everyone would just start spamming spy-links instead. 50% reduction is a sledgehammer when a scalpel is needed. We're talking 50m on most scanners (30m on the proximity scanner!!), that's beneath the -optimal range- of a rail-rifle and just outside the optimal of an Assault Rifle. At those ranges, you've either already seen them physically or they're already shooting at you.
Few other points:
All scouts have the capability to get under a Gal Logi's Focused scanners, let alone any of the others. Gal Assault with two complex profile dampeners (I have this exact fit) can get under most scans reliably. If you're being scanned, it's probably because you're not bothering to dampen at all.
Adding profile increase to extenders/plates is contradictory to reducing profile on some suits. Which problem are we trying to solve here?
15m (22.5m) Passive Range has the exact same problem as 10m passive range and the exact same problem with reducing Active Scanner range. At that range, you're already being shot.
Reducing scan duration: Blah, the angles are already abyssmal and the current duration doesn't allow for a much better.
Or if you meant Visibility Duration: Why? Is 5 seconds (CreoDron Active Scanner) honestly too long?
Gal/Logi Cloak/Scout seriously needs an overhaul. It -cannot- be a one or the other scenario. Having situations that are so binary, where either a Scout can always have the capability to not be scanned or always will be scanned no matter what is terrible gameplay.
Focused Scanner. 18 PG, 60 degree scan angle, 5 second visibility, and a 40 second cooldown are all the reasons I need to tell you why this isn't overpowered even at the team level and that's not even mentioning the binary situation above.
Snapshot scanners are a terrible idea because it's useless information; it tells you where they were when Scout passive scans can tell you where they -are-. This change would annihilate their use as well.
The gist here is that it cannot be binary and there always has to be a level of uncertainty. It should -not- be a 100% 'you will be scanned' or 100% 'you defeated the scanner' situation and I think we need to think outside of the box on how to arrive at that solution. (((EDIT: Ignore this, lost train of thought mid-way through paragraph:The easiest solution to this is to exaggerate the numbers and make them more profound (0-100 range instead of 15 - 60).))) Team Variant Active Scanners with higher precision (60/55/50) separate of Squad Scanners which retain their current viability.
EWAR Ideas here seem to be swayed in the wrong direction, IMO. Every single suggestion here is a stealth buff to Scouts.
Legion Transparency
Me and My Girl
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Syeven Reed
T.H.I.R.D R.O.C.K
908
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Posted - 2014.11.06 08:21:00 -
[14] - Quote
An interesting eWAR change I'm going to throw out here.
What if sig profile simply changed how long you are scanned for?
An assault with one Complex damp being scanned by a proto scanner could be scanned for 3 secs.
A heavy with no damps for 10.
Some affectively dampened scouts may not be more than a blip on the radar.
SCAN ATTEMPT PREVENTED
EvE - 21 Day Trial
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Spectral Clone
Abandoned Privilege Top Men.
3043
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Posted - 2014.11.06 08:24:00 -
[15] - Quote
Please buff assault scan profile.
I am all for normalizing scan radius for all suits as well. Scouts can-¦t be best at everything EWAR wise (just like the RR cant be the king of range and CQC at the same time). It could also motivate assaults, logis and heavys to use range amps more.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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MINA Longstrike
Kirjuun Heiian
1561
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Posted - 2014.11.06 08:30:00 -
[16] - Quote
CCP Rattati wrote:MINA Longstrike wrote:In regards to spy uplinks? I'd love to see them be a piece of heavy-only equipment. It helps their point defense role out massively. they become vulnerable on the move, but strong on a fortified position.
Make it function like a cross between a drop uplink and an active scanner, where you'd functionally have 'infinite' of them but they wouldn't be up all the time. Toss out one it picks up anything within say 25m of it for say 30 seconds, with a 1minute cooldown and a limit of 1 active, after that 1 minute you can deploy another. Cool idea
Thank you, I was inspired by some of the stuff that exists within Tribes: Ascend for their heavy classes. Some classes have deployable turrets, others have a deployable wall (with a HP value) that damages people going through it based on how fast they're traveling, the snipers have a deployable wide-area anti-radar-anti-visual cloak field that stops working once you're inside of it, and so much more.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Mossellia Delt
Militaires Sans Jeux
1841
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Posted - 2014.11.06 08:48:00 -
[17] - Quote
Go slow Rattati
Try the added profile to plates and extenders before anything else.
Also, please look into codebreakers, the SP value and the efficacy bonus.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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NINEinch WEAPON
WarRavens Capital Punishment.
17
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Posted - 2014.11.06 08:56:00 -
[18] - Quote
Jus posted in another thread, but here goes again... Can we get modules to enhance the scanner.. Make them similar to the current ewar modules.. Would make other suits viable For using scanners.. Stacking penalties would be different maybe extended cooldowns...
"winning" an inch at a time
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7026
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Posted - 2014.11.06 09:05:00 -
[19] - Quote
Mossellia Delt wrote:Go slow Rattati
Try the added profile to plates and extenders before anything else.
Also, please look into codebreakers, the SP value and the efficacy bonus.
Now you've got me second guessing what he meant by that. Are we -adding- to the Profile with Plates/Extenders (as in, 50db base + one plate = 55db) or are we adding more to the -STEALTH- of profile (as in, 50db + one plate = 45db)
Legion Transparency
Me and My Girl
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CCP Rattati
C C P C C P Alliance
10614
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Posted - 2014.11.06 09:15:00 -
[20] - Quote
Aeon Amadi wrote:This is my worst nightmare. As if I needed -more- of a reason not to want to run Gallente Logi as it is there are further nerfs being applied? Because we added team-shared vision on them? It's not like the Gal Logi is getting any benefit out of it other then the pure satisfaction that he scanned someone down, there isn't any WP benefit for it and (as has been stated) that isn't something that is likely to change.
The reason is to force the opposing team to run fully damped scouts, therefore having very low ehp.
Reducing the range on the active scanners would murder their use and everyone would just start spamming spy-links instead. 50% reduction is a sledgehammer when a scalpel is needed. We're talking 50m on most scanners (30m on the proximity scanner!!), that's beneath the -optimal range- of a rail-rifle and just outside the optimal of an Assault Rifle. At those ranges, you've either already seen them physically or they're already shooting at you.
This implies you are just scanning for yourself, not being 50 m on the opposite side of an objective and keeping it lit up, Furhtermore, if you want more range, us a flux, but there is a trade-off
Few other points:
All scouts have the capability to get under a Gal Logi's Focused scanners, let alone any of the others. Gal Assault with two complex profile dampeners (I have this exact fit) can get under most scans reliably. If you're being scanned, it's probably because you're not bothering to dampen at all.
Two damps is a hefty demand, esp when scouts have a built in benefit and are vying for the slayer role
Adding profile increase to extenders/plates is contradictory to reducing profile on some suits. Which problem are we trying to solve here?
Pick your poison, overtank and light up, use a recharger instead of a second extender, or use base stats and fully dampen
15m (22.5m) Passive Range has the exact same problem as 10m passive range and the exact same problem with reducing Active Scanner range. At that range, you're already being shot.
passive is through walls, since all modules are % based, scouts exceed lights and heavies faster by having the base higher
Reducing scan duration: Blah, the angles are already abyssmal and the current duration doesn't allow for a much better.
Angles, I believe should stay the same or wider actually. These narrow angles are difficult to use.
Or if you meant Visibility Duration: Why? Is 5 seconds (CreoDron Active Scanner) honestly too long?
5 seconds is a long time to know where everyone is, currently its way to high in the matches, especially with overlapping scans from 2 logis
Gal/Logi Cloak/Scout seriously needs an overhaul. It -cannot- be a one or the other scenario. Having situations that are so binary, where either a Scout can always have the capability to not be scanned or always will be scanned no matter what is terrible gameplay.
That's the baseline we established. And as I explained, can not be changed to falloff. Saying it again won't make it work.
Focused Scanner. 18 PG, 60 degree scan angle, 5 second visibility, and a 40 second cooldown are all the reasons I need to tell you why this isn't overpowered even at the team level and that's not even mentioning the binary situation above.
I believe it's far too powerful to share
Snapshot scanners are a terrible idea because it's useless information; it tells you where they were when Scout passive scans can tell you where they -are-. This change would annihilate their use as well.
Don't understand this.
The gist here is that it cannot be binary and there always has to be a level of uncertainty. It should -not- be a 100% 'you will be scanned' or 100% 'you defeated the scanner' situation and I think we need to think outside of the box on how to arrive at that solution. (((EDIT: Ignore this, lost train of thought mid-way through paragraph:The easiest solution to this is to exaggerate the numbers and make them more profound (0-100 range instead of 15 - 60).))) Team Variant Active Scanners with higher precision (60/55/50) separate of Squad Scanners which retain their current viability.
EWAR Ideas here seem to be swayed in the wrong direction, IMO. Every single suggestion here is a stealth buff to Scouts.
I have no idea what this means and it seems that I would probably disagree with it
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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BL4CKST4R
La Muerte Eterna Dark Taboo
3296
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Posted - 2014.11.06 09:27:00 -
[21] - Quote
I really would much rather have the team scan reverted if it's going to lead to the scanner to get nerfed to hell. For starters unless you have a bunch of people using scanners the duration of scans is already extremely short, for example the quantum scanner has 5/15, this is just barely enough time for your team to mobilize and eliminate the target.
The range nerd I am probably expecting scanners to get nerfed to like 20-40 meters which at that point I will just eliminate all scanners from my fits unless I get a scan radius of like 180-360 degrees. The scanners are best used at long ranges because that maximizes your scan radius, if you ever tried to scan a target at short range most of the time it will fail.
I do like the EWAR changes to dropsuits, but I do not like the idea of plates adding to the Sig radius. Simply because it heavily goes against lore, and since plates usually HAVE to be stacked more than shield to be useful it screws armor users over, specially when our penalties are already much greater than that of shields. On that note a Sig radius penalty to shields can be compensated for easily by adding a dampene r without sacrificing tank, an armor user would have to sacrifice tank to reduce the penalty which is counter productive because removing the plate removes the penalty and thus the necessity for the dampener in the first place.
supercalifragilisticexpialidocious
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Cat Merc
Onslaught Inc RISE of LEGION
13037
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Posted - 2014.11.06 09:29:00 -
[22] - Quote
I do not agree with the active scanner nerfs, though judging from your responses to Aeon Amadi, I probably won't be able to sway your opinion. (And yes, I am dropping my scanner from my Assault suit, switching to a nanohive)
However, just so you know, I probably will never fit a dampener on my Gal Assault. It's a hefty price to pay for losing 1/3rd or 1/2th of my regen.
And no I won't remove any of my three reactive plates because then I have no chance against scouts. I need that buffer to react to their advantage of being the hunters (meaning they strike first).
So it's a straight up buff to shielded suits, since they don't sacrifice nearly as much for that.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7026
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Posted - 2014.11.06 09:31:00 -
[23] - Quote
But they're not -going- to run fully dampened Scouts. They have no reason to when you apply changes like reduction to scan duration/scan range/etc. Think about it for a second... A Gal Logi with a Focused Scanner is what it takes to force a scout into prof damp mode; but the problem is that he can only do it for 5 seconds (or less, depending on these changes) and then he has to wait 40 seconds for the cool-down. Sure, there's an edge case for overlapping Gal Logi's but what does your data say about the spawn ratio of Duvolle Focused Active Scanners lately? I use them and I find them insanely difficult to deal with because I'm constantly having to flip through them, which means less time with a weapon in my hand to defend myself or my team.
And sure, two damps is a hefty demand but if Assaults suddenly can start beating Prototype Active Scanners on a Gal Logi with just -one- dampener, my prediction is that the Gal Logi is down and out in any competitive play. Assaults don't need lower profile to make them competitive slayers and you're likely not going to encourage people into the Assault-Slayer role by changing that when Scouts are inherently better at it as is.
As far as the Snapshot Scanners, from what I am to understand, it's scanning the enemy and then having their icon stay in place instead of following them like it does now. Which is bad because, as I explained, Passive Scans would -immediately- take priority because they would actively follow the target instead of revealing where he was 5 seconds (or less, based on what happens with thread) ago.
What I meant by that last sentence is that all of these changes (apart from the increased profile on plates/extenders) looks like a suggestion to nerf Active Scanners, which by default means that we have less tools to actively find problem Scouts. A stealth buff, if you will. If we can't change the scan mechanics then someone has to bite the bullet and it looks like it's the Gal Logi... and that expressly disappoints me.
Legion Transparency
Me and My Girl
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Jebus McKing
lol Proto
869
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Posted - 2014.11.06 09:35:00 -
[24] - Quote
CCP Rattati wrote:Easy to do Remove all directional information about the enemy - Enemies can be pure circles without the arrow. Do it! Do it! Do it! There is no reason to delay this. I expect a hotfix with this change tomorrow!
CCP Rattati wrote:Could do Commando should have better sig profile (-5) than Sentinel, Sentinel has better precision (+5) - skirmisher vs point defense Assault should have better sig profile (-5) than Logi, Logi has better precision (+5) Plot twist: Extenders and Plates add signature profile Spy uplinks - std only heavies, adv only mediums+, pro scouts+, this is to be able to use "motion sensors" to set up a defense in PC Reduce ultra range of Active Scanners by 50% - no reason for a fully skilled logi to see the whole battle field Put all frames at same passive ranges at 15, otherwise amplifiers are just too good for scouts and useless for others STD Active scanner only sees STD Deployables, and so forth, Proximity AV Mines - get much better if they can't be seen, same with uplinks. Reduce Scan duration across the board Hand in hand - Gallogi/Cloak and Stealth Scout changes - can be isolated Focused Scanner should be set at share with Squad only
I don't really see the point in changing the Commando profile like this, because with this change a Commando would still already need 2x dampeners to even avoid anything that isn't a STD scanner. Considering the slot limitation of Commandos and the relative small scanrange (even with the buff to 15m) I sort of doubt that many Commandos would start using dampeners. But better than nothing I guess.
Assault change looks reasonable. 3x complex damps would beat a Gal Logi with proto active scanner. 1x complex dampener beats all scouts (except Amarr) if they don't have precision mods. I like.
Extenders and Plates add signature profile. Meh. If you do that I think we would need a much better base profile. I think giving up slots for dampeners is already good enough for reducing ones HP if you want EWAR capabilities.
Spy uplinks... hmmm... sounds kinda interesting. But there are too many things uncertain about their nature to give quality feedback. Can you spam them? What is the precision? What is the range? Honestly I wouldn't want to have these if you could have more than one active at the same time per merc. Even then I think it is very easy to make those totally OP.
Scanrange changes are good.
Active scanner VS deployable proposal = good. Won't change much but it helps making higher tiers of scanners useful even if a lot of people have dampeners.
Scan duration reduction. I support this. Active scanners should be a tool to find an enemy not a tool to outplay him in combat because you can see every single of his steps.
Assault / Logi / Sentinel / Scout // @JebusMcKing
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CCP Rattati
C C P C C P Alliance
10615
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Posted - 2014.11.06 09:39:00 -
[25] - Quote
Aeon Amadi wrote:But they're not -going- to run fully dampened Scouts. They have no reason to when you apply changes like reduction to scan duration/scan range/etc. Think about it for a second... A Gal Logi with a Focused Scanner is what it takes to force a scout into prof damp mode; but the problem is that he can only do it for 5 seconds (or less, depending on these changes) and then he has to wait 40 seconds for the cool-down. Sure, there's an edge case for overlapping Gal Logi's but what does your data say about the spawn ratio of Duvolle Focused Active Scanners lately? I use them and I find them insanely difficult to deal with because I'm constantly having to flip through them, which means less time with a weapon in my hand to defend myself or my team. And sure, two damps is a hefty demand but if Assaults suddenly can start beating Prototype Active Scanners on a Gal Logi with just -one- dampener, my prediction is that the Gal Logi is down and out in any competitive play. Assaults don't need lower profile to make them competitive slayers and you're likely not going to encourage people into the Assault-Slayer role by changing that when Scouts are inherently better at it as is. As far as the Snapshot Scanners, from what I am to understand, it's scanning the enemy and then having their icon stay in place instead of following them like it does now. Which is bad because, as I explained, Passive Scans would -immediately- take priority because they would actively follow the target instead of revealing where he was 5 seconds (or less, based on what happens with thread) ago. What I meant by that last sentence is that all of these changes (apart from the increased profile on plates/extenders) looks like a suggestion to nerf Active Scanners, which by default means that we have less tools to actively find problem Scouts. A stealth buff, if you will. If we can't change the scan mechanics then someone has to bite the bullet and it looks like it's the Gal Logi... and that expressly disappoints me.
Making the Focused scanner better needs to come with squad only. We knew bringing back shared team scans would shake up the meta, and we are trying to react to everyone being permascanned. Please be patient and try to work with us on a better experience. The main point is to reduce the difference between max damp and no damp, and allow players to customize their EWAR capabilities. I would love to run a single damp, and know I am avoiding 50% of lazy scans.
PC is just another story. Everyone is running max specialization and it always becomes binary. 1% advantage means everyone uses it, not just a few. That's just how hardcore competition is, in any game.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7026
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Posted - 2014.11.06 09:45:00 -
[26] - Quote
CCP Rattati wrote:Aeon Amadi wrote:But they're not -going- to run fully dampened Scouts. They have no reason to when you apply changes like reduction to scan duration/scan range/etc. Think about it for a second... A Gal Logi with a Focused Scanner is what it takes to force a scout into prof damp mode; but the problem is that he can only do it for 5 seconds (or less, depending on these changes) and then he has to wait 40 seconds for the cool-down. Sure, there's an edge case for overlapping Gal Logi's but what does your data say about the spawn ratio of Duvolle Focused Active Scanners lately? I use them and I find them insanely difficult to deal with because I'm constantly having to flip through them, which means less time with a weapon in my hand to defend myself or my team. And sure, two damps is a hefty demand but if Assaults suddenly can start beating Prototype Active Scanners on a Gal Logi with just -one- dampener, my prediction is that the Gal Logi is down and out in any competitive play. Assaults don't need lower profile to make them competitive slayers and you're likely not going to encourage people into the Assault-Slayer role by changing that when Scouts are inherently better at it as is. As far as the Snapshot Scanners, from what I am to understand, it's scanning the enemy and then having their icon stay in place instead of following them like it does now. Which is bad because, as I explained, Passive Scans would -immediately- take priority because they would actively follow the target instead of revealing where he was 5 seconds (or less, based on what happens with thread) ago. What I meant by that last sentence is that all of these changes (apart from the increased profile on plates/extenders) looks like a suggestion to nerf Active Scanners, which by default means that we have less tools to actively find problem Scouts. A stealth buff, if you will. If we can't change the scan mechanics then someone has to bite the bullet and it looks like it's the Gal Logi... and that expressly disappoints me. Making the Focused scanner better needs to come with squad only. We knew bringing back shared team scans would shake up the meta, and we are trying to react to everyone being permascanned. Please be patient and try to work with us on a better experience. The main point is to reduce the difference between max damp and no damp, and allow players to customize their EWAR capabilities. I would love to run a single damp, and know I am avoiding 50% of lazy scans. PC is just another story. Everyone is running max specialization and it always becomes binary. 1% advantage means everyone uses it, not just a few. That's just how hardcore competition is, in any game.
Edited my above post, btw.
I understand that you want me to be patient but I'm a player who has run Gal Assault/Logi for a -long- time now and I'm extremely worried about the consequences that this is going to have. I would much rather a reversion of the team shared scans to only squad shared if it meant to avoid any unnecessary hamstringing of the Gal Logi's role.
On the other side of the fence, I don't see much benefit for my Assault either. I'd get marginally better defense by having to fit less profile but if the plate/extender profile increase goes with that I might just be in same boat as before. The benefits of a profile dampener would have to outweigh the offset of the plates but even then shield tankers would be better off because they'd be better equipped to fit profile dampeners.
Legion Transparency
Me and My Girl
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Jebus McKing
lol Proto
870
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Posted - 2014.11.06 09:50:00 -
[27] - Quote
Haerr wrote:introducing a new bonus to Profile Dampeners: Scanned Down Duration -xx%, [...] It will also allow for profile dampeners to have a use even when their primary function fails, reducing the feeling that the modules are useless as soon as there are high level scanners being used. What about this, Rattati? Is such a change within the limits of possibility or out of the question?
If we had that we might even not have to reduce visibility duration of active scanners.
Assault / Logi / Sentinel / Scout // @JebusMcKing
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Cat Merc
Onslaught Inc RISE of LEGION
13038
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Posted - 2014.11.06 09:52:00 -
[28] - Quote
CCP Rattati, I think rather that forcing us to either damp or scan by role, you should instead look at tanks.
Since precision enhancers take up high slots, and damps take low slots, in each role some races will be at a clear disadvantage with their choice of tank. Armor Assaults will be at a disadvantage trying to hide, shield Logis will be at a disadvantage trying to scan, etc'.
But if you look at tanks... Since you normalized the range of all suits to 15m, that means with scanning V I could get 21m of range without fitting range amps. That means I have a higher incentive to fit precision enhancers than I did before, creating a use for an otherwise useless module for Gallente Assaults. You could even move range amps to high slots, but I'm not sure what that would do to scouts and their meta. If you incentivize it even further by making the EWAR bonuses race specific rather than role specific (Amarr -5 precision, Gallente +5m range, Caldari and Minmatar -5 profile), then that would be even better.
This would mean that Caldari and Minmatar Assaults would often damp, while Gallente and Amarr Assaults would often be scanning, creating a hunter/hunted cycle with EWAR without even having scouts or scanners involved.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Blueprint For Murder
Immortal Guides
209
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Posted - 2014.11.06 09:55:00 -
[29] - Quote
I did try to be specific with what I meant about snapshot scanner the way I used it I just meant that the cone that you project is instant and static opposed to the rotation we have currently. As for squad scanners I don't think creating another ewar disparity between solo and group players is a good idea I mean team work is op enough lol.
Check out the film Flame and Citron it is amazing! Wizard Talk
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BL4CKST4R
La Muerte Eterna Dark Taboo
3297
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Posted - 2014.11.06 09:58:00 -
[30] - Quote
Cat Merc wrote:CCP Rattati, I think rather that forcing us to either damp or scan by role, you should instead look at tanks.
Since precision enhancers take up high slots, and damps take low slots, in each role some races will be at a clear disadvantage with their choice of tank. Armor Assaults will be at a disadvantage trying to hide, shield Logis will be at a disadvantage trying to scan, etc'.
But if you look at tanks... Since you normalized the range of all suits to 15m, that means with scanning V I could get 21m of range without fitting range amps. That means I have a higher incentive to fit precision enhancers than I did before, creating a use for an otherwise useless module for Gallente Assaults. You could even move range amps to high slots, but I'm not sure what that would do to scouts and their meta. If you incentivize it even further by making the EWAR bonuses race specific rather than role specific (Amarr -5 precision, Gallente +5m range, Caldari and Minmatar -5 profile), then that would be even better.
This would mean that Caldari and Minmatar Assaults would often damp, while Gallente and Amarr Assaults would often be scanning, creating a hunter/hunted cycle with EWAR without even having scouts or scanners involved.
I though Gallente favored dampening :o
supercalifragilisticexpialidocious
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