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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Kensai Dragon
DUST University Ivy League
53
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Posted - 2014.11.08 18:56:00 -
[1] - Quote
Blueprint For Murder wrote:It seems overly complicated and restrictive.
Some quick numbers I'm just throwing out for examples:
Light = 100 kg Medium = 200 kg Heavy = 300 kg
Basic Plate = 50 kg Enhanced Plate = 65 kg Complex Plate = 80 kg
Assuming all suits have the same Power Grid giving them the initial Force,
Light with (1x) Basic = 50% increase in mass, 33% reduction in acceleration Heavy with (1x) Basic = 17% increase in mass, 14.5% reduction in acceleration
Light with (1x) Complex = 80% increase in mass, 45% reduction in acceleration Heavy with (1x) Complex = 27% increase in mass, 21% reduction in acceleration
Amarr Ak.0 Sentinel with (4x) Complex = 207% increase in mass, 52% reduction in acceleration
The light suits can still put on armor with a small penalty and remain fast. Heavy can carry more and not notice as much, but they're also already slower to begin with. |
Kensai Dragon
DUST University Ivy League
59
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Posted - 2014.11.09 00:35:00 -
[2] - Quote
Regarding scan falloff...
CCP Rattati wrote:Everyone,
post 1.9 there have been a lot of calls for EWAR changes and I am all for another spin, anything to shake up the meta.
Can't do Passive Scan sharing with Squad removal is impossible without extensive refactoring work of the whole scan system Same applies to precision falloff - this is even more complex
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Kensai Dragon
DUST University Ivy League
61
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Posted - 2014.11.09 02:23:00 -
[3] - Quote
What if cloak became standard issue for scout? Tiered bonus attached to the suit you wear, essentially giving up one equipment slot and probably some CPU/PG in exchange for pre-fitted cloak...? |
Kensai Dragon
DUST University Ivy League
62
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Posted - 2014.11.10 17:55:00 -
[4] - Quote
Jack McReady wrote:CCP Rattati wrote: Plot twist: Extenders and Plates add signature profile.
so armor gets double kicked in the ballz? armor tank already gives up tank/slots for dampening...
Yes. Tank, speed, or stealth, pick one and commit. |
Kensai Dragon
DUST University Ivy League
62
|
Posted - 2014.11.10 21:51:00 -
[5] - Quote
BL4CKST4R wrote:Kensai Dragon wrote:Jack McReady wrote:CCP Rattati wrote: Plot twist: Extenders and Plates add signature profile.
so armor gets double kicked in the ballz? armor tank already gives up tank/slots for dampening... Yes. Tank, speed, or stealth, pick one and commit. Lol doesn't shields get tank and speed, and now stealth. Why dp they get all three and we only get 1? If you tank armor you lose speed, if you use speed you lose tank and if you dampen you lose tank hp regen and trying to mitigate these losses with heavy plates is speed.
Two complex shield = one complex armor. From the same post Rattati was also talking about a penalty to shields as well, I think increased profile (?). I'll have to go back through, but the original intention was not singling out only armor tank, even though that seemed to be the original complaint.
Seems like most people are more worried about armor tank because most suits won't see a scout with max damp skill even before modules. Which leads to the mini-assault. Which brings us here. At least, that's my impression. |
Kensai Dragon
DUST University Ivy League
67
|
Posted - 2014.11.15 18:25:00 -
[6] - Quote
Alaika Arbosa wrote:el OPERATOR wrote:Vitantur Nothus wrote:Alaika Arbosa wrote: I disagree that eHP is the answer for Scouts.
I think it would be better if we just got a ~150% bonus to efficacy for damage inflicted to a back within 3m. This would encourage Scouts to "do it right" rather than crying that they should be "Light Assaults".
If you're paying so little attention that I can get within 3m of your back, you deserve to die no matter how much eHP you have or what weapon I have in hand.
It would be impossible for me to agree with you more. Please, have all my likes. BS This is worthwhile when scouts are detectable by all frames within their immediate precision radius. Were this a third-person shooter with the ability to roam AND watch the characters' peripherals it wouldn't be so bad. But the idea that the suits with the highest amounts of stealth, fastest sprint and movement speeds, capability to use any weapons except the heavies, use multiple pieces of equipment AND the ability to run/climb/jump into and onto areas of the maps otherwise completely inaccessible to other frames would receive a damage bonus for CQ is I-WIN button TRASH. Hurr durr, I should OHK anyone from behind but if I'm in front of a burst HMG and it evicerates me the HMG is OP, hurrdurr.... One more example of zero interest in balance but deep interest in preserving EZ mode. lulz I never said it was just for Scouts, I assumed that it would be common sense that it would work for anyone. If (you'reDumbEnoughToLetMeGetImmediatelyBehindYou) { then you'reDead Also, I agree with Blueprint for Murder, your alliance has the highest concentration of those desiring EZ mode.
Your wording certainly makes it sound like you're referring to scouts. Additionally, aside from a few 'special fit' Assaults, do you really think anyone besides scouts will get within 3m before they're seen? |
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