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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Iron Toast
Tronhadar Free Guard Minmatar Republic
9
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Posted - 2014.11.06 22:54:00 -
[91] - Quote
CCP Rattati wrote: Spy uplinks - std only heavies, adv only mediums+, pro scouts+, this is to be able to use "motion sensors" to set up a defense in PC
These seem super powerful, what if just the spy uplink flashed its position when triggered. Then different variants with different detection ranges and precision could be deployed.
Maybe total profile within range would trigger, so 1 scout might be able to sneak up but 2 could set it off.
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Iron Toast
Tronhadar Free Guard Minmatar Republic
9
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Posted - 2014.11.06 23:58:00 -
[92] - Quote
For reducing the binary nature of EWAR: 1) Add an active profile dampener (a cloak but without the invisibility). It could be a high slot or equipment to make different trade-offs.
For maxed versions: active damping > active scanning > passive damping > passive scanning
However, the active / cooldown times of the active versions can be used to balance. Could have variations between short duration / short cooldown and long duration / very long cooldown. Also could have versions that set the profile rather than improving it to allow medium and heavy (maybe only commando if equipment slot) suits a means to temporarily damp and flank.
2) Add decoys - like spy uplinks, but show up as a red on tacnet when scanned. Variations could have a constant direction or rotate the directional arrow. |
Grimmiers
695
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Posted - 2014.11.07 00:37:00 -
[93] - Quote
is it possible to increase the profile based on movement like sprinting and crouching? |
Sequal Rise
Les Desanusseurs
174
|
Posted - 2014.11.07 01:37:00 -
[94] - Quote
You forgot to add something.
Easy to do:
Take out everything and let people use their eyes.
Assaulting people since way too long..
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Cass Caul
1462
|
Posted - 2014.11.07 04:32:00 -
[95] - Quote
Sequal Rise wrote:You forgot to add something.
Easy to do:
Take out everything and let people use their eyes. personal awareness is OP bro. Too OP, in fact.
This is why scans should have priority over dampening. I don't want to have to use my eyes to find a Assault, it's bad enough letting those bastards in a scout suit run around without a giant glowing arrow over their heads at all times.
On Hiatus.
This is my smartphone alt
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deadpool lifetone
D3ATH CARD RUST415
15
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Posted - 2014.11.07 04:56:00 -
[96] - Quote
CCP Rattati wrote:Everyone,
post 1.9 there have been a lot of calls for EWAR changes and I am all for another spin, anything to shake up the meta.
Can't do Passive Scan sharing with Squad removal is impossible without extensive refactoring work of the whole scan system Same applies to precision falloff - this is even more complex
Supposed to do I am happy with Squad members only getting intel assists, otherwise we are promoting spam
So let's focus on what can be done.
Easy to do Remove all directional information about the enemy - Enemies can be pure circles without the arrow
Could do Commando should have better sig profile (-5) than Sentinel, Sentinel has better precision (+5) - skirmisher vs point defense Assault should have better sig profile (-5) than Logi, Logi has better precision (+5) Plot twist: Extenders and Plates add signature profile Spy uplinks - std only heavies, adv only mediums+, pro scouts+, this is to be able to use "motion sensors" to set up a defense in PC Reduce ultra range of Active Scanners by 50% - no reason for a fully skilled logi to see the whole battle field Put all frames at same passive ranges at 15, otherwise amplifiers are just too good for scouts and useless for others STD Active scanner only sees STD Deployables, and so forth, Proximity AV Mines - get much better if they can't be seen, same with uplinks. Reduce Scan duration across the board Hand in hand - Gallogi/Cloak and Stealth Scout changes - can be isolated Focused Scanner should be set at share with Squad only
And more, these were the basic premise. Combined with the Orbital EMP strikes, this could get very interesting indeed.
Math I didn't go all out and do every combination, but was playing with these scenarios
1) "what if an Assault is running lvl 5 skills" 1) "what if an Assault is running lvl 5 skills and a single complex dampener"
Both of them should have a good incentive to do, 1) should beat a lazy scout with no EWAR and STD Active Scanners, and 2) should beat an ADV active scanner. The key is to not jump to "everyone is a lvl 5proto Gallogi" and design from there.
I believe that most of these make sense and would make EWAR a lot less binary, even if binary in nature, and allow for awesome gameplay that makes skilling properly into roles pay off.
Outstanding lol was getting sick and tired of adapting suits every other week to the flavor of the month. Uplinks, Nanohives , Remotes, Proxys etc more useful again depending on the level. And yes the Ewars have begun. Build suits properly per role for maximum affect. Sounds more balanced now. ( could either hurt the squad or help it ) . Enhanced precision won't be able to pick up complex dampening as much as before due to the possible range changes of suit scans being cut short. - good stuff CCP 07 |
Garth Mandra
The Southern Legion Final Resolution.
414
|
Posted - 2014.11.07 05:50:00 -
[97] - Quote
What if the amount you fail to beat the scan determines how long you show up on a scan?
So if the precision beats your profile by 1dB you show up for 4 seconds whereas if the precision beats you by 20 dB you show up for 20 seconds. Obviously numbers were just made up.
Something like this would help reduce the binary nature of the scanning EWAR mechanics because even if adding a damp wouldn't get you under some precision it would reduce the time you show up for.
Alas this doesn't really help with passive scans. Although maybe it could if passive scans were like a sonar pulse that happened every x seconds (lots of opportunities for variety in various stats there) you could employ the same mechanics. That's probably a very non-trivial change though. |
Mark Crusader
Resheph Interstellar Strategy Gallente Federation
29
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Posted - 2014.11.07 06:04:00 -
[98] - Quote
CCP Rattati wrote: Could do
Plot twist: Extenders and Plates add signature profile
I've thought of a similar idea before, with a slightly different approach.
- Shield Extenders increase signature profile
- Armor Plates increase scan precision (nerf)
The reasoning is that the counter modules for each of these penalties go in the opposite slots. After the change, shield and armor tanking will be no worse off than the other. It also compliments common play-styles. Heavily armor tanked fits are ready to stand their ground when the enemy comes up on them, and more mobile shield tanked fits already have a means to evade enemies pursuing them.
Lore wise, thick armor plating interferes with signal detection, while additional shields create extra EM noise that can be more easily detected. |
The Eristic
Dust 90210
655
|
Posted - 2014.11.07 06:19:00 -
[99] - Quote
Profile penalty on extenders (on lights, at least, or most dramatic on lights) should've been a thing from the start. I'd prefer a bigger speed hit on vanilla plates (again, most significant on lights, least on heavies) over profile on those because it's somewhat more logical (though I could see the reasoning) and "lore"-appropriate, but it'd do. Anything to discourage bricked out scouts.
Like most of the proposed suit tweaks.
Undecided on active scanner changes. A reasonable (id est, probably not 50%!) range nerf would be ok for some, but could make some useless, especially with how large most of our maps are.
Reality is the original Rorschach.
Verily! So much for all that.
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deadpool lifetone
D3ATH CARD RUST415
15
|
Posted - 2014.11.07 06:54:00 -
[100] - Quote
Iron Toast wrote:2) Add decoys - like spy uplinks, but show up as a red on tacnet when scanned. Variations could have a constant direction or rotate the directional arrow.
Agree sounds great. Would serve it's purpose greatly if used properly
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John Demonsbane
Unorganized Ninja Infantry Tactics
4449
|
Posted - 2014.11.07 06:54:00 -
[101] - Quote
Ewar math gives me a terrible headache so Im not touching it other than to say your concepts are sound but the numbers may need some work.
Some general thoughts:
- I think you are nerfing scanners a little too hard
- Why not some SP for team Intel asssists. Not as much as squad, of course, but I don't see why we can't give +5 for a team assist, you are making a contribution after all
- Finally, getting rid of the ultimate wall hax of the directional arrow. So long overdue...
- if memory serves, shield extenders originally were supposed to make your profile worse and that was supposed to be the big equalizer back when shield tanking was dominant. Never happened though. Regardless, I think this should only apply to light suits. There has got to be SOME drawback to brick tanking them. It defies logic that a light battle suit framework designed for speed and agility would be able to support additional armor plating in the same manner as a heavy frame, which is designed specifically for it.
- in terms of the uplinks, I guess that's another discussion, but I don't know that I like the idea of the scan profile being directly related to the mets level. It makes non-proto equipment obsolete. Why not make a variant at ADV that has some other drawback (fewer and/or slower spawns), but is stealthier? Also, IMO the Amarr logi bonus should be extended to include a bonus to profile but that's just me.
(The godfather of tactical logistics)
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Mark Crusader
Resheph Interstellar Strategy Gallente Federation
30
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Posted - 2014.11.07 07:18:00 -
[102] - Quote
While we are looking at introducing "Spylinks", why not consider an entire set of racial EWAR equipment. This would go a long ways towards diversifying gameplay.
- (C) Signature Enhancer - increases the signature profile of enemies within range making them easier to detect
- (A) Scanner Beacon - pulses active scans every few seconds revealing nearby enemies
- (G) Scan Dampener - decreases the signature profile of friendlies within range, hiding them from enemy scans
- (M) Decoy Emitter - causes random red-blips to momentarily appear on enemy minimaps
With a full set of place-able EWAR equipment, fitting bonuses can be assigned to racial dropsuits.
Lore buffs might notice that the proposed equipment counters and complements each other along racial lines ;) |
Sequal Rise
Les Desanusseurs
178
|
Posted - 2014.11.07 09:26:00 -
[103] - Quote
Cass Caul wrote:Sequal Rise wrote:You forgot to add something.
Easy to do:
Take out everything and let people use their eyes. personal awareness is OP bro. Too OP, in fact. This is why scans should have priority over dampening. I don't want to have to use my eyes to find a Assault, it's bad enough letting those bastards in a scout suit run around without a giant glowing arrow over their heads at all times. As long as they dont see you glowing it's not a big deal ^^ Their hitbox will have to be fixed and scouts problem will be solved!
The only time someone should appear on your radar is when he shoots his weapon, or when it's a vehicle.
Take out all forms of scans and you'll see how great Dust can be.
Scrubs will cry, good players will love it.
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Juno Tristan
Namtar Elite Gallente Federation
148
|
Posted - 2014.11.07 09:28:00 -
[104] - Quote
I'm a bit late to the party but...
Remove the directional indicator!
It's a substantial bonus to scouts because you can choose exactly to engage, 2 enemies on radar, one is about to turn a corner in front and the other is behind facing away. You can fight the first knowing the second won't see you.
Removing scans whilst cloaked has been good to nerf this, but the team scans have kind of undone it
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MINA Longstrike
Kirjuun Heiian
1564
|
Posted - 2014.11.07 10:26:00 -
[105] - Quote
Heard an interesting proposal for scouts... Currently a large part of the problem is that their scanning is always incredibly powerful...
What if (just hear me out on this). We made their scanning ranges WEAKER when in their non-cloaked combat mode... and then we made their scanning *STRONGER* while in their cloaked mode. Say they only have 15m range while uncloaked, but when cloaked that jumps up to 50m
This does a few things - It incentivises not only fitting cloaks but fitting better cloaks so you have a longer amount of time to choose your fights, in addition it tones down some of the issues that we're currently seeing where scouts really just get too much of practically everything that is useful. If they want to gather intel and lurk around their squad, they have to be invisible and unable to use their weapon. If they want to fight they have to give up their OP Godmode wallhack scans. Just need to jump up their delay before being able to fire so that transition between 'modes' isn't an instant process and make the decloaking sound a bit louder.
Essentially it means that when they go into 'combat' mode, they're just really, really fragile suits with low profile, when they go into cloaked mode they get to do their ewar stuff but they give up being able to fight.
I think we may have been thinking about this 'problem' in the wrong manner.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1564
|
Posted - 2014.11.07 10:31:00 -
[106] - Quote
Mark Crusader wrote:While we are looking at introducing "Spylinks", why not consider an entire set of racial EWAR equipment. This would go a long ways towards diversifying gameplay.
- (C) Signature Enhancer - increases the signature profile of enemies within range making them easier to detect
- (A) Scanner Beacon - pulses active scans every few seconds revealing nearby enemies
- (G) Scan Dampener - decreases the signature profile of friendlies within range, hiding them from enemy scans
- (M) Decoy Emitter - causes random red-blips to momentarily appear on enemy minimaps
With a full set of place-able EWAR equipment, fitting bonuses can be assigned to racial dropsuits.Lore buffs might notice that the proposed equipment counters and complements each other along racial lines ;)
You'd need to switch the cal and min equipment to represent what the races actually do.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fizzer XCIV
Heaven's Lost Property
856
|
Posted - 2014.11.07 11:40:00 -
[107] - Quote
Aeon Amadi wrote:BL4CKST4R wrote:CCP Rattati wrote:
The plate sig penalty is aimed at scouts, primarily, and most of these are still just ideas.
But it's more like a shotgun aimed at scouts that will murder everybody else within range. Hah. Sawed Off Signature Shotgun. I like the allegory. This is why Scouts need a direct nerf. Not HP modules. Not cloak delays. Scouts. Directly. Their base stats. Their HP. Their Precision and Range and Profile. Their base stats are too good. Its their base stats that allow them to be the best slayers. The cloaks only accentuate the problem.
Stop trying to elegantly sidestep the problem and just whack them already.
Swag-suit4lyfe!
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Blueprint For Murder
Immortal Guides
212
|
Posted - 2014.11.07 11:47:00 -
[108] - Quote
I am pretty sure the reason they do not wish to change them is because the light armor suit is balanced with its much lower pg/cpu prior to cloak, but they do need to change the scout class at the very least because no one uses the light suits and it is op. I mean I don't think there have been more threads about anything so it isn't like they don't have input. What will be fun is to see if they make a good choice.
Check out the film Flame and Citron it is amazing! Wizard Talk
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SponkSponkSponk
WarRavens Capital Punishment.
1089
|
Posted - 2014.11.07 11:52:00 -
[109] - Quote
Remove all directional information about the enemy
Agree, this is quite a big change on its own but well worth doing.
Commando should have better sig profile (-5) than Sentinel, Sentinel has better precision (+5) - skirmisher vs point defense Assault should have better sig profile (-5) than Logi, Logi has better precision (+5)
Am agnostic on this, will leave it to the boffins to work through the ramifications.
Plot twist: Extenders and Plates add signature profile
Extenders: yes. Please make it a flat amount, not percentage (percentage means stacking penalty, but penalises big suits more)
Plates: a more elegant approach would be to make scan precision worse instead, as Nullus suggested.
PS: Please don't change ferro scales or reactive plates in this change.
Spy uplinks - std only heavies, adv only mediums+, pro scouts+, this is to be able to use "motion sensors" to set up a defense in PC
This shows promise, but something sticky like spy remotes would be better?
Note that another option is available: spy grenades that expire after a certain amount of time after being thrown.
Reduce ultra range of Active Scanners by 50%
I think a more nuanced approach is needed.
Personally, I'm a fan of many different types of scanner, all following this rule of thumb:
"Range, cool down, precision, pick only two"
Put all frames at same passive ranges at 15, otherwise amplifiers are just too good for scouts and useless for others
Why not change it to a flat amount in metres per range extender?
STD Active scanner only sees STD Deployables, and so forth, Proximity AV Mines - get much better if they can't be seen, same with uplinks.
Fair enough, but remember that prototype equipment costs are very high, especially on packhorse logistics suits.
Reduce Scan duration across the board
Deal, as long as you also increase the scan angle, and make Active Scanner skill provide an efficiency bonus to cool down.
Hand in hand - Gallogi/Cloak and Stealth Scout changes - can be isolated
Agnostic, but would like to make the point that gallogi is by far getting the rough end of this particular pineapple.
Focused Scanner should be set at share with Squad only
The bad range, angle and cool down makes this moot anyway.
Focused scanner is in a really bad place at the moment and I think it's reasonable to break this discussion into another thread.
Dust/Eve transfers
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2777
|
Posted - 2014.11.07 13:00:00 -
[110] - Quote
CCP Rattati wrote:Everyone,
post 1.9 there have been a lot of calls for EWAR changes and I am all for another spin, anything to shake up the meta.
Can't do Passive Scan sharing with Squad removal is impossible without extensive refactoring work of the whole scan system Same applies to precision falloff - this is even more complex
Supposed to do I am happy with Squad members only getting intel assists, otherwise we are promoting spam
So let's focus on what can be done.
Easy to do Remove all directional information about the enemy - Enemies can be pure circles without the arrow
Could do Commando should have better sig profile (-5) than Sentinel, Sentinel has better precision (+5) - skirmisher vs point defense Assault should have better sig profile (-5) than Logi, Logi has better precision (+5) Plot twist: Extenders and Plates add signature profile Spy uplinks - std only heavies, adv only mediums+, pro scouts+, this is to be able to use "motion sensors" to set up a defense in PC Reduce ultra range of Active Scanners by 50% - no reason for a fully skilled logi to see the whole battle field Put all frames at same passive ranges at 15, otherwise amplifiers are just too good for scouts and useless for others STD Active scanner only sees STD Deployables, and so forth, Proximity AV Mines - get much better if they can't be seen, same with uplinks. Reduce Scan duration across the board Hand in hand - Gallogi/Cloak and Stealth Scout changes - can be isolated Focused Scanner should be set at share with Squad only
And more, these were the basic premise. Combined with the Orbital EMP strikes, this could get very interesting indeed.
Math I didn't go all out and do every combination, but was playing with these scenarios
1) "what if an Assault is running lvl 5 skills" 1) "what if an Assault is running lvl 5 skills and a single complex dampener"
Both of them should have a good incentive to do, 1) should beat a lazy scout with no EWAR and STD Active Scanners, and 2) should beat an ADV active scanner. The key is to not jump to "everyone is a lvl 5proto Gallogi" and design from there.
I believe that most of these make sense and would make EWAR a lot less binary, even if binary in nature, and allow for awesome gameplay that makes skilling properly into roles pay off. Question: would it be possible to make the dot appear for some suits, but not others, based on the ratio of scan precision to profile dampening?
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2777
|
Posted - 2014.11.07 13:12:00 -
[111] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2406348#post2406348
Im going to leave this here...
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Nothing Certain
Bioshock Rejects
1269
|
Posted - 2014.11.07 13:19:00 -
[112] - Quote
I would reverse the abilities of suits regarding precision and dampening. Heavies would have the best precision but have high profile, scouts would remain best at dampening and have lowest profile. A heavy can see but will be seen, a scout can hide but will be blind, mediums can do either/or but neither as well.
This would make Ewar accessible and valuable to all, not just scouts.
Because, that's why.
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Xatha De'Agelle
Subdreddit Test Alliance Please Ignore
7
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Posted - 2014.11.07 15:32:00 -
[113] - Quote
-Directional Arrow on radar. (multiple arguments being filled here.)
Scan radius of 35 meters as an example. Radar is detecting everything at elevation as well as everything above and below. That is large amount of information. The scout knows enemies are nearby, but where nearby?
Directional arrows, as their is no elevation indicator.
If a scout has a building to their west with no entrances and sees an arrow pointing west adjacent to it, they understand they are probably not staring face first at the building, but are atop it. If a catwalk is to the scouts east and someone is looking west, the scout knows that they may be able to see them there if they look down. This is a big deal because if a scout is cloaked, biding their time to move, it is imperative they do so while informed. They need to understand when their enemy looks a different direction so as to time movement out of danger, through danger, or into danger.
Cloak does not give invisibility. It gives camouflage that is greatly negated when a user moves. It is useful for traversing large open fields, but not so much close quarters. I would presume to argue that few have trouble seeing cloaks when they move at this point in time. It once was an offensive tool when everyone was not wise to it, but for myself, it is a tool of travel when no cover presents safe passage across a field of play.
Another definitive difference in the EWAR game is effective hitpoints. EWAR trades durability for clandestine operations. EWAR(200 effective hitpoints) vs HP game(700 HP). EWAR cut for stealth, speed, and cunning.
When an ewar scout is within passive scan range of enemies on the other side of a wall or building, they are in no less danger of being visually identified over Assaults or Heavies. Not being detected is the point and detecting enemy positions is the point, as a scout does not have the effective HP to muscle their way into an enemy position. They use guile to strike when it is opportune to survive and to guide their squad in a more successful assault.
My argument is that passive scan is not just a matter of knowing an enemy is on the other side of a wall in the form of a blip. A blip is not very actionable intelligence, as in information you can make a good decision on. A single heavy facing a door will kill ten EWAR charging in let alone one, which is proper. He has done his duty defending a his objective as we all know that they do well. Now have a single heavy who can't decide if he is watching the door or checking his back, one can feasibly now have a fair fight for an EWAR to engage.
My 1st and 2nd argument is this CCP:
1st: If you intend to bring heavies and assaults into the EWAR umbrella as you claim, so that they too can dampen and scan vs lazy scouts the directional arrows on radar will HELP them in the long run as well.
2nd: Differentiate the scan information of Active and Passive scans. Make Active scans the general widely cast net for information on enemy positions and remove the directional indicator from them and leave directional indicators on close proximity passive scans of troops who are in the thick, gathering precise information.
Thank you, and I do and would appreciate feedback. |
Vitantur Nothus
Nos Nothi
70
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Posted - 2014.11.07 15:44:00 -
[114] - Quote
Nothing Certain wrote:I would reverse the abilities of suits regarding precision and dampening. Heavies would have the best precision but have high profile, scouts would remain best at dampening and have lowest profile. A heavy can see but will be seen, a scout can hide but will be blind, mediums can do either/or but neither as well.
This would make Ewar accessible and valuable to all, not just scouts. Because the data is wrong. HMG Heavies are not yet EZ enough. They need the best HP, the best DPS, and the best native precision (so nothing can sneak up on them). Also, nerf REs. Then heavies will finally be "balanced" by GD standards.
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man- bear pig
D3ATH CARD RUST415
74
|
Posted - 2014.11.07 15:49:00 -
[115] - Quote
Also late to this, but how about adding an EMP remote explosive. It has a much wider range, does everything a flux grenade does, and shuts down and resetting the cool-down timer on all equipment. Possible even stop a hack in progress, so they would need to start over. |
Cat Merc
Onslaught Inc RISE of LEGION
13071
|
Posted - 2014.11.07 17:21:00 -
[116] - Quote
CCP Rattati, any chance for something like a light sensor from the thief games?
Basically a little dark dot on the screen that becomes bright when we are detected by scans, regardless of what type. It could replace the "YOU HAVE BEEN SCANNED" message, and make passive scans much more bearable, as you now at least get warning.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13071
|
Posted - 2014.11.07 17:22:00 -
[117] - Quote
Fizzer XCIV wrote:Aeon Amadi wrote:BL4CKST4R wrote:CCP Rattati wrote:
The plate sig penalty is aimed at scouts, primarily, and most of these are still just ideas.
But it's more like a shotgun aimed at scouts that will murder everybody else within range. Hah. Sawed Off Signature Shotgun. I like the allegory. This is why Scouts need a direct nerf. Not HP modules. Not cloak delays. Scouts. Directly. Their base stats. Their HP. Their Precision and Range and Profile. Their base stats are too good. Its their base stats that allow them to be the best slayers. The cloaks only accentuate the problem. Stop trying to elegantly sidestep the problem and just whack them already. The Barbershop will light up in flames.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13071
|
Posted - 2014.11.07 17:28:00 -
[118] - Quote
Kaeru Nayiri wrote:
IDEA
You created a secondary 60m scanning ring for vehicles, why not create more of them to reflect different radius of scanning power?
first ring: 5m 120% scanning precision
second ring:10m 100% scanning precision
third ring: 20m 80% scanning precision
This is actually an incredibly neat idea. Give each suit 5-6 rings so that you could fine tune precision at different ranges.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
151
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Posted - 2014.11.07 17:38:00 -
[119] - Quote
Xatha De'Agelle wrote: [...] If a catwalk is to the scouts east and someone is looking west, the scout knows that they may be able to see them there if they look down. This is a big deal because if a scout is cloaked, biding their time to move, it is imperative they do so while informed. They need to understand when their enemy looks a different direction so as to time movement out of danger, through danger, or into danger. [...]
this +1
A min scout wired for scouting has a mere 200~250 effective HP (shield+armor). This play style cares significantly more about the directional arrow than the 700 HP brick tanked shotgun scout. |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
151
|
Posted - 2014.11.07 17:40:00 -
[120] - Quote
Cat Merc wrote:Kaeru Nayiri wrote:
IDEA
You created a secondary 60m scanning ring for vehicles, why not create more of them to reflect different radius of scanning power?
first ring: 5m 120% scanning precision
second ring:10m 100% scanning precision
third ring: 20m 80% scanning precision
This is actually an incredibly neat idea. Give each suit 5-6 rings so that you could fine tune precision at different ranges.
I suggested only 3 so as to limit how much of the system resources the tacnet would take. Assuming it's as resource hungry as I imagine it is, having 3 for infantry+1 for vehicles would already be quite intense, but who knows? |
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