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Thread Statistics | Show CCP posts - 13 post(s) |
BL4CKST4R
La Muerte Eterna Dark Taboo
3296
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Posted - 2014.11.06 09:27:00 -
[1] - Quote
I really would much rather have the team scan reverted if it's going to lead to the scanner to get nerfed to hell. For starters unless you have a bunch of people using scanners the duration of scans is already extremely short, for example the quantum scanner has 5/15, this is just barely enough time for your team to mobilize and eliminate the target.
The range nerd I am probably expecting scanners to get nerfed to like 20-40 meters which at that point I will just eliminate all scanners from my fits unless I get a scan radius of like 180-360 degrees. The scanners are best used at long ranges because that maximizes your scan radius, if you ever tried to scan a target at short range most of the time it will fail.
I do like the EWAR changes to dropsuits, but I do not like the idea of plates adding to the Sig radius. Simply because it heavily goes against lore, and since plates usually HAVE to be stacked more than shield to be useful it screws armor users over, specially when our penalties are already much greater than that of shields. On that note a Sig radius penalty to shields can be compensated for easily by adding a dampene r without sacrificing tank, an armor user would have to sacrifice tank to reduce the penalty which is counter productive because removing the plate removes the penalty and thus the necessity for the dampener in the first place.
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3297
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Posted - 2014.11.06 09:58:00 -
[2] - Quote
Cat Merc wrote:CCP Rattati, I think rather that forcing us to either damp or scan by role, you should instead look at tanks.
Since precision enhancers take up high slots, and damps take low slots, in each role some races will be at a clear disadvantage with their choice of tank. Armor Assaults will be at a disadvantage trying to hide, shield Logis will be at a disadvantage trying to scan, etc'.
But if you look at tanks... Since you normalized the range of all suits to 15m, that means with scanning V I could get 21m of range without fitting range amps. That means I have a higher incentive to fit precision enhancers than I did before, creating a use for an otherwise useless module for Gallente Assaults. You could even move range amps to high slots, but I'm not sure what that would do to scouts and their meta. If you incentivize it even further by making the EWAR bonuses race specific rather than role specific (Amarr -5 precision, Gallente +5m range, Caldari and Minmatar -5 profile), then that would be even better.
This would mean that Caldari and Minmatar Assaults would often damp, while Gallente and Amarr Assaults would often be scanning, creating a hunter/hunted cycle with EWAR without even having scouts or scanners involved.
I though Gallente favored dampening :o
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3297
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Posted - 2014.11.06 10:02:00 -
[3] - Quote
Cat Merc wrote:BL4CKST4R wrote:Cat Merc wrote:CCP Rattati, I think rather that forcing us to either damp or scan by role, you should instead look at tanks.
Since precision enhancers take up high slots, and damps take low slots, in each role some races will be at a clear disadvantage with their choice of tank. Armor Assaults will be at a disadvantage trying to hide, shield Logis will be at a disadvantage trying to scan, etc'.
But if you look at tanks... Since you normalized the range of all suits to 15m, that means with scanning V I could get 21m of range without fitting range amps. That means I have a higher incentive to fit precision enhancers than I did before, creating a use for an otherwise useless module for Gallente Assaults. You could even move range amps to high slots, but I'm not sure what that would do to scouts and their meta. If you incentivize it even further by making the EWAR bonuses race specific rather than role specific (Amarr -5 precision, Gallente +5m range, Caldari and Minmatar -5 profile), then that would be even better.
This would mean that Caldari and Minmatar Assaults would often damp, while Gallente and Amarr Assaults would often be scanning, creating a hunter/hunted cycle with EWAR without even having scouts or scanners involved. I though Gallente favored dampening :o Well, they do, but the slot layout clearly favors some things, and scanner Gallente and Amarr is one of them.
Fair enough but I don't see any talk of buffing scan modules anywhere. Basically turning this into a scanner (equipment) vs dampener war.
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3297
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Posted - 2014.11.06 10:06:00 -
[4] - Quote
CCP Rattati wrote:Aeon Amadi wrote:CCP Rattati wrote:Aeon Amadi wrote:But they're not -going- to run fully dampened Scouts. They have no reason to when you apply changes like reduction to scan duration/scan range/etc. Think about it for a second... A Gal Logi with a Focused Scanner is what it takes to force a scout into prof damp mode; but the problem is that he can only do it for 5 seconds (or less, depending on these changes) and then he has to wait 40 seconds for the cool-down. Sure, there's an edge case for overlapping Gal Logi's but what does your data say about the spawn ratio of Duvolle Focused Active Scanners lately? I use them and I find them insanely difficult to deal with because I'm constantly having to flip through them, which means less time with a weapon in my hand to defend myself or my team. And sure, two damps is a hefty demand but if Assaults suddenly can start beating Prototype Active Scanners on a Gal Logi with just -one- dampener, my prediction is that the Gal Logi is down and out in any competitive play. Assaults don't need lower profile to make them competitive slayers and you're likely not going to encourage people into the Assault-Slayer role by changing that when Scouts are inherently better at it as is. As far as the Snapshot Scanners, from what I am to understand, it's scanning the enemy and then having their icon stay in place instead of following them like it does now. Which is bad because, as I explained, Passive Scans would -immediately- take priority because they would actively follow the target instead of revealing where he was 5 seconds (or less, based on what happens with thread) ago. What I meant by that last sentence is that all of these changes (apart from the increased profile on plates/extenders) looks like a suggestion to nerf Active Scanners, which by default means that we have less tools to actively find problem Scouts. A stealth buff, if you will. If we can't change the scan mechanics then someone has to bite the bullet and it looks like it's the Gal Logi... and that expressly disappoints me. Making the Focused scanner better needs to come with squad only. We knew bringing back shared team scans would shake up the meta, and we are trying to react to everyone being permascanned. Please be patient and try to work with us on a better experience. The main point is to reduce the difference between max damp and no damp, and allow players to customize their EWAR capabilities. I would love to run a single damp, and know I am avoiding 50% of lazy scans. PC is just another story. Everyone is running max specialization and it always becomes binary. 1% advantage means everyone uses it, not just a few. That's just how hardcore competition is, in any game. Edited my above post, btw. I understand that you want me to be patient but I'm a player who has run Gal Assault/Logi for a -long- time now and I'm extremely worried about the consequences that this is going to have. I would much rather a reversion of the team shared scans to only squad shared if it meant to avoid any unnecessary hamstringing of the Gal Logi's role. On the other side of the fence, I don't see much benefit for my Assault either. I'd get marginally better defense by having to fit less profile but if the plate/extender profile increase goes with that I might just be in same boat as before. The benefits of a profile dampener would have to outweigh the offset of the plates but even then shield tankers would be better off because they'd be better equipped to fit profile dampeners. The plate sig penalty is aimed at scouts, primarily, and most of these are still just ideas.
But it's more like a shotgun aimed at scouts that will murder everybody else within range.
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3301
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Posted - 2014.11.06 10:49:00 -
[5] - Quote
Dampening a Armor suit removes Plates Repairers
Dampening a Shield suit removes Shield regulators
Dampening for any other modules removes Every other low slot module that are rarely used anyways
2x Dampeners reduce Assault profile to 26 dB
Gallente assault loses a potential 7-13 hp/s [Gal suits usually run at 26-30 hp/s] (if sacrificing repair for HP) Loses a potential 132 to 250 hp (if sacrificing HP for repair) Definite loss of at least 0.1 m/s and possible loss of .25-.5 m/s if compensating HP with heavy plates Would have the potential have a lower profile than shields due to only stacking very little plates (incase sig penalty) but HP and repair would be alot lower than shield suits along with lower speed, suit is incompetitive and very weak. Suggestion sbuff to armor or repairs, buff is not to 100% compensate for dampeners but to make the suit worthwile to dampen (or find a new way of fixing EWAR)
Caldari assault loses a potential -2 to -3 seconds on shield delay reductions Based on some fitting constraints can lose some rep depending on what the user prioratizes EQ and Sidearm wise No loss in HP and thus > HP than a Gallente suit of equal value along with greater repairand speed Baseline the losses to a shield suit would be slightly longer delays Suggestion slight buff to regulators, if you want 100% cmpensation otherwise none (or find a new way of fixing EWAR)
Protofits CK0 dampened example fit http://www.protofits.com/fittings/shared/136/8986
Protofits GK0 dampened example fit http://www.protofits.com/fittings/shared/136/8953 (made by CatMerc)
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3301
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Posted - 2014.11.06 11:33:00 -
[6] - Quote
Is there a possibility of adding in a "UAV" basically get 1000 war points and the field is pulse scanned for 10 seconds.
And a global ECM jammer, which jams the sensors of enemies for 10 seconds (also negates the uav) at 1500 wp.
The more ways we add to EWAR that is not tied to the drop suits themselves the easier it will be to find a proper way to balance them.
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3321
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Posted - 2014.11.08 07:42:00 -
[7] - Quote
CCP Rattati wrote:Also, I am all for wider scan angles, I think there needs to be rhyme and reason how they work, imagine a triangle with the precision, scan angle and range, as points, duration is a factor of precision, you always sacrifice one for the other two or have mediocre skills in the middle.
>Focused scanners favor precision and range over duration and angle. Major drawback, short duration requires constant use, the low angle forces the user to require multiple scans to get accurate and complete data. Team share scanner, no directional arrow, short duration short cool down 1:2 ratio
Flux scanners favor range and angle over precision and duration. Flux scanners can do wide sweeps of an are but due to their low precision and duration they are only used for pre-breach situations. Team share scanner, directional arrow short duration (slightly longer than focused) high cool down 1:5 ratio
Proximity scanners favor duration and angle over precision and range. Perform wide sweeps of large areas (wider than flux) but due to their short range information is limited. Squad share scanner, no directional arrow, long duration medium long cool down 1:2.0 ratio
Quantum scanners favor range and duration over precision and angle. These scanners can perform long lasting sweeps at long ranges but suffer from bad precision and low angles. Team share scanner, no directional arrow short cool down and duration 1:1.7 ratio.
Duration and cool down should be directly proportional. Ratio means every second of direction will cool down by this many seconds.
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3331
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Posted - 2014.11.10 18:22:00 -
[8] - Quote
Kensai Dragon wrote:Jack McReady wrote:CCP Rattati wrote: Plot twist: Extenders and Plates add signature profile.
so armor gets double kicked in the ballz? armor tank already gives up tank/slots for dampening... Yes. Tank, speed, or stealth, pick one and commit.
Lol doesn't shields get tank and speed, and now stealth. Why dp they get all three and we only get 1? If you tank armor you lose speed, if you use speed you lose tank and if you dampen you lose tank hp regen and trying to mitigate these losses with heavy plates is speed.
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BL4CKST4R
La Muerte Eterna Dark Taboo
3332
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Posted - 2014.11.10 23:47:00 -
[9] - Quote
Kensai Dragon wrote:BL4CKST4R wrote:Kensai Dragon wrote:Jack McReady wrote:CCP Rattati wrote: Plot twist: Extenders and Plates add signature profile.
so armor gets double kicked in the ballz? armor tank already gives up tank/slots for dampening... Yes. Tank, speed, or stealth, pick one and commit. Lol doesn't shields get tank and speed, and now stealth. Why dp they get all three and we only get 1? If you tank armor you lose speed, if you use speed you lose tank and if you dampen you lose tank hp regen and trying to mitigate these losses with heavy plates is speed. Two complex shield = one complex armor. From the same post Rattati was also talking about a penalty to shields as well, I think increased profile (?). I'll have to go back through, but the original intention was not singling out only armor tank, even though that seemed to be the original complaint. Seems like most people are more worried about armor tank because most suits won't see a scout with max damp skill even before modules. Which leads to the mini-assault. Which brings us here. At least, that's my impression.
It's not the penalty that worries me is dampener taking up valuable low slots. I just hope ccp makes precision competitive for medium suits also.
supercalifragilisticexpialidocious
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