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Omega Black Zero
Condotta Rouvenor Gallente Federation
101
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Posted - 2014.09.22 22:09:00 -
[121] - Quote
Soraya Xel wrote:Spkr4theDead wrote:Echo 1991 wrote:What reason do you need to shoot 50% faster than someone else? What reason do you need vehicles nerfed and AV buffed in the same hotfix? Because ADS was just that OP. o_O That being said, there's also a benefit in ensuring newer pilots and more veteran pilots aren't 50% damage different. It's harder to balance for such a wide swing of capabilities. Namely that with such a wide variance of rate of fire, either the newbie will be useless or the veteran will be overpowered. With a smaller difference in the skill bonus, the entire class is easier to balance for. Glad I voted for you. |
Echo 1991
WarRavens Capital Punishment.
432
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Posted - 2014.09.22 22:21:00 -
[122] - Quote
Seriously, what is the problem with a RoF nerf? Aside from not firing as fast nothing about the ads changes. It is getting a price reduction and a small hp buff (not sure but i'll check) yet you all act like its getting nerfed into oblivion. |
Soraya Xel
Abandoned Privilege Top Men.
3499
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Posted - 2014.09.22 22:26:00 -
[123] - Quote
Echo 1991 wrote:Seriously, what is the problem with a RoF nerf? Aside from not firing as fast nothing about the ads changes. It is getting a price reduction and a small hp buff (not sure but i'll check) yet you all act like its getting nerfed into oblivion.
The other part of it is that swarms are being buffed so that they can sometimes maybe actually hit ADSes on occasion.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3022
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Posted - 2014.09.22 22:45:00 -
[124] - Quote
Soraya Xel wrote:Echo 1991 wrote:Seriously, what is the problem with a RoF nerf? Aside from not firing as fast nothing about the ads changes. It is getting a price reduction and a small hp buff (not sure but i'll check) yet you all act like its getting nerfed into oblivion. The other part of it is that swarms are being buffed so that they can sometimes maybe actually hit ADSes on occasion.
Not "on occasion."
The correct phrase is "more than once" |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3022
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Posted - 2014.09.22 22:45:00 -
[125] - Quote
Oh FFS double post. |
FaustNeo
0
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Posted - 2014.09.22 22:46:00 -
[126] - Quote
Nerf the ADS, buff the swarms launcher and balance the game. Yeah ads is really OP. Skilled pilots will be always good and can rock some forgegunners. o7 all
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Atiim
12401
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Posted - 2014.09.22 22:49:00 -
[127] - Quote
It was tough figuring out where to start, but I guess I'll give it a go.
@Thread
The RoF reduction was indeed necessary, as it'll bring the TTK to a time that actually makes sense (my alt only has Caldari ADS Operation Level III and I can still drop most suits in less than a second, including PRO ones.
I also find it funny how Pilots forget (more like omit) the fact they have a skill which increases the damage of their Turrets, giving XT-1s 500HP of damage. The only thing that you should have even the slightest bit of trouble killing with that is a tanked out Caldari Sentinel, but you can easily escape their range in seconds (HF Delta won't change that either).
@Derrith Erador
"Dropships Aren't OP"
The ability to kill any Dropsuit within <3s from a mid-long range engagement (50-75m), along with being able to remove yourself from the area the instant any threat arrives with 0 recourse or consequence for an indefinite period of time is indeed overpowered.
It removes the risk involved with operating an ADS, and is significantly disproportional to the risk involved with operating an Anti-Vehicle weapon.
"Use Kinetic Catalyzers"
They don't compare to the efficiency of the Afterburner. The most a KinCat will ever yield (on a MinCom) is +0.78m/s, bringing your Sprint Speed to 7.03m/s. Considering how ADSs have a base movement speed of 50m/s, they'll be running circles around you (not saying that MinComs should be as fast as 59m/s.
When you also take into account that 7.03m/s isn't fast enough to escape any engagement (beyond being pitted against a Sentinel w/SG or NKs), your comparison is so laughable that it makes me begin to question your credibility.
Not only that, but KinCats are completely impractical to fit, as to use them without ruining your AV fit you need to use a PG Extender, in which case you'll have no buffer (making you lunch to any ADS Pilot with a light investment), or have no Armor Repair, making your buffer useless.
"Assault Dropships Require Teamwork"
You must've never looked at the definition of require.
After extensively experimenting and flying ADSs myself I can confirm that the only thing about it that requires teamwork is skill stacking. You can operate every aspect of the aircraft without the need for intervention or assistance from an ally, along with 1v1 most AVers.
"Pilot's Are Just Skilled"
Yes, I'm sure sprinting to the flight ceiling every time something that as much as breathes at you, along with slaughtering entire group of people by looking in their general direction requires skill. Heck, even surviving 20GJ Particle Cannons are that difficult if you stay out of the FOV and have an AB.
Maybe you're referring to the skill stacking bug (which technically does require skill), but after my tests I can confirm that most of players assertions of ADSs being difficult are wild exaggerations.
@Vulpes Dolosus
I'm glad to see that you're concerned with whether or not my intentions are to create a balanced environment for all, but you should put the tinfoil hat away. Leave the conspiracies to the pros, like Pyrex or BAMM.
As much as you'd love to dismiss my assertions by writing them off as someone who doesn't know what they're talking about, anyone with the slightest bit of competence can see that every assertion I've made on the SL/ADS is indeed factual, and I can assure you that they're replicable in-game as well.
And at the risk of sounding inflammatory, you may want to get better with your Incubus. A Commando with a SL and your Particle Cannon, yet you still couldn't kill me? Come on man.
@Thor Odinson42
As much as we all hate death, I fail to see how SLs being capable of killing ADSs will kill the role. Pilots will still be able to kill you in spans of 1.4-2.8s, while being able to travel to practically all locations on the map at will, and even flee engagements in a manner of seconds.
As for ADSs not being the best tool in the game, can you show me one item/fit which can escape any engagement in under 3s, kill any Dropsuit fitting alive in 3s (or less), while also being able to kill every unit in the game without having to swamp fittings?
Also, Quantity Gëá Quality. In all my time of playing DUST, I've been killed by ARs 100s of times, while I've only been killed by a Burst HMG about 20. Dispite this however, I'm sure (at least I hope) you know that Burst HMGs are far better than ARs.
Soraya Xel wrote:No need to charge for reimbursements, Derrith, when it's impossible for you to die. =) To be fair, I did kill his ADS about 3 times in a PC.
But that was most likely because he was to busy laughing at the fact that an FC would put a SL on AV.
The 1st Matari Commando
-HAND
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Right-wing Extremist
Nos Nothi
1259
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Posted - 2014.09.22 22:56:00 -
[128] - Quote
That's why I voted for this dude right here (second to Appia).
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Benjamin Ciscko
Fatal Absolution
3141
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Posted - 2014.09.22 23:03:00 -
[129] - Quote
Soraya Xel wrote:Derrith Erador wrote:Soraya Xel wrote:Derrith, you're still talking about being "locked off from an area".
Have you ever, you know, "died"? Yes, when I actually go in those areas, which I'm not dumb enough to do unless absolutely necessary. Now, on the opposite, consider that as a swarm launcher user, I can be instakilled anywhere by a shotgunner, HMG, combat rifle, nova knifer, or of course, your ADS. I have no way to rapidly leave the area faster than any other class in the game. Do you have any idea of just how ridiculously OP you are? The idea that you can leave an area of engagement until someone takes care of the threat is a luxury no infantry, and certainly no AV has. So do you not get on the high ground with swarms? Seems stupid not too as it brings you closer and range you say is a problem as well as making it next to impossible for infantry to kill you depending on where you are.
Tanker/Logi/Assault
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poison Diego
Vengeance Unbound Dark Taboo
427
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Posted - 2014.09.22 23:09:00 -
[130] - Quote
Breakin Stuff wrote:poison Diego wrote:Echo 1991 wrote:Mobius Wyvern wrote:https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous. What reason do you need to shoot 50% faster than someone else? BECAUSE I SPECED 2,5 mill SP FOR IT U F*CKTARD And this is the lamest reason ever. Balance > Your SP output
Bro do you think anyone will ever spec in the ADS after they nerf it that hard? I have now waisted about 15 mill sp into dropships and I am really pissed if they will destroy it like that.
This is like the old days when a dev got an idea of what should be nerfed and then just nerfs it so hard that it will be unusable(flaylock pistol) or the other way around where they would buff something up to the stars (tanks 1.7 + the swarm launcher nerf at the same time) I remember those days
Now they are doing it all over again the other way around, nerfing everything that is good about the ADS and buffing the weapons countering them. This is not fair and I think most could agree on that. |
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Skippy Longstocking
Paladin Survey Force Amarr Empire
34
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Posted - 2014.09.22 23:10:00 -
[131] - Quote
Soraya Xel wrote:Echo 1991 wrote:Seriously, what is the problem with a RoF nerf? Aside from not firing as fast nothing about the ads changes. It is getting a price reduction and a small hp buff (not sure but i'll check) yet you all act like its getting nerfed into oblivion. The other part of it is that swarms are being buffed so that they can sometimes maybe actually hit ADSes on occasion.
Don't forget about the nerf to Swarm's turning radius. |
Derrith Erador
Fatal Absolution
2678
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Posted - 2014.09.22 23:20:00 -
[132] - Quote
Atiim wrote:It was tough figuring out where to start, but I guess I'll give it a go.
@Thread
The RoF reduction was indeed necessary, as it'll bring the TTK to a time that actually makes sense (my alt only has Caldari ADS Operation Level III and I can still drop most suits in less than a second, including PRO ones.
I also find it funny how Pilots forget (more like omit) the fact they have a skill which increases the damage of their Turrets, giving XT-1s 500HP of damage. The only thing that you should have even the slightest bit of trouble killing with that is a tanked out Caldari Sentinel, but you can easily escape their range in seconds (HF Delta won't change that either).
@Derrith Erador
"Dropships Aren't OP"
The ability to kill any Dropsuit within <3s from a mid-long range engagement (50-75m), along with being able to remove yourself from the area the instant any threat arrives with 0 recourse or consequence for an indefinite period of time is indeed overpowered.
It removes the risk involved with operating an ADS, and is significantly disproportional to the risk involved with operating an Anti-Vehicle weapon.
"Use Kinetic Catalyzers"
They don't compare to the efficiency of the Afterburner. The most a KinCat will ever yield (on a MinCom) is +0.78m/s, bringing your Sprint Speed to 7.03m/s. Considering how ADSs have a base movement speed of 50m/s, they'll be running circles around you (not saying that MinComs should be as fast as 59m/s.
When you also take into account that 7.03m/s isn't fast enough to escape any engagement (beyond being pitted against a Sentinel w/SG or NKs), your comparison is so laughable that it makes me begin to question your credibility.
Not only that, but KinCats are completely impractical to fit, as to use them without ruining your AV fit you need to use a PG Extender, in which case you'll have no buffer (making you lunch to any ADS Pilot with a light investment), or have no Armor Repair, making your buffer useless.
"Assault Dropships Require Teamwork"
You must've never looked at the definition of require.
After extensively experimenting and flying ADSs myself I can confirm that the only thing about it that requires teamwork is skill stacking. You can operate every aspect of the aircraft without the need for intervention or assistance from an ally, along with 1v1 most AVers.
"Pilot's Are Just Skilled"
Yes, I'm sure sprinting to the flight ceiling every time something that as much as breathes at you, along with slaughtering entire group of people by looking in their general direction requires skill. Heck, even surviving 20GJ Particle Cannons are that difficult if you stay out of the FOV and have an AB.
Maybe you're referring to the skill stacking bug (which technically does require skill), but after my tests I can confirm that most of players assertions of ADSs being difficult are wild exaggerations.
I swore I wouldn't say anything more on this thread, but apparently I have to break that vow.
I never said weren't OP. In this thread, show me EXACTLY where I said it. I even said it was OP. What I DID actually say is that the nerf they're giving is WAY overboard.
Kin cats: I don't see how everybody is so scared to run this thing on their AV fit. I run this thing on every fit I own, and I enjoy it greatly. Works wonders with everything I do. I even have on on an Amando, and like using it.
it requires teamwork: You ever got shot down by two sets of swarms about 10 meters apart from each other? If those swarms are ADV, I'm going to die if they catch me slipping. And if I escape, then that area is completely blocked off to me, unless I get someone to drop out and help me handle them, I will remain useless in the fight.
It is true I can solo most AV, but when the two most common forms of infantry AV requires you to be deadly accurate in a sentinel suit, and the other requires you to lock on and release, it becomes a question of who is the most skilled. If I can take out a forge or swarm solo, it becomes a true and proper 1v1. Your only backing statement i see is slamming the flight ceiling, in which if you remember anything of what I said, you'd know that I despise this tactic unless I have no other choice. I even said proposed to lower the flight ceiling, it gets very tiring having to have incubus pilots duel me by slamming the flight ceiling.
And no, I'm not referring to the skill stacking bug.
The preacher of Betty White, may her pimp hand guide me.
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Darth-Carbonite GIO
Abandoned Privilege Top Men.
782
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Posted - 2014.09.22 23:25:00 -
[133] - Quote
Soraya Xel wrote:No need to charge for reimbursements, Derrith, when it's impossible for you to die. =)
I hope that was humor. In PC, the place Derrith mostly flies, dropships do not last long without support. That's where your "Teamwork" comes in, Soraya.
Living proof that the Amarr can't do anything without the Caldari
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poison Diego
Vengeance Unbound Dark Taboo
427
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Posted - 2014.09.22 23:27:00 -
[134] - Quote
It is such bull being in the minority where 99.9% of the comunity can **** all over you and say thats just fair because its hard to kill with my militia swarm launcher.
Please guys try to ADS kill 10 people in a game and dont die. Thats right! its almost impossible unless u have been doing it for a LONG time=(lot of isk I mean) As soon as people see you getting kills with your python half the team has AV out already.
I want my ADS SP back so I can get more proficiency in the shotgunn to kill every single f*ck I see using swarmlauncher
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Soraya Xel
Abandoned Privilege Top Men.
3508
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Posted - 2014.09.22 23:30:00 -
[135] - Quote
Benjamin Ciscko wrote:So do you not get on the high ground with swarms? Seems stupid not too as it brings you closer and range you say is a problem as well as making it next to impossible for infantry to kill you depending on where you are.
A lot of the time, the high ground is out of lock range of the ADS, since there is less and less good high ground that's reachable without a dropship of your own. Lock range on swarms is one of the things I wished CCP would've buffed.
Darth-Carbonite GIO wrote:Soraya Xel wrote:No need to charge for reimbursements, Derrith, when it's impossible for you to die. =) I hope that was humor. In PC, the place Derrith mostly flies, dropships do not last long without support. That's where your "Teamwork" comes in, Soraya.
Yes, that's why there was a smiley attached. Some people didn't notice. My posting style bounces from practical advice and solid discussion to trolling. Try to keep up, Darth. ;)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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poison Diego
Vengeance Unbound Dark Taboo
428
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Posted - 2014.09.22 23:53:00 -
[136] - Quote
Skippy Longstocking wrote:Soraya Xel wrote:Echo 1991 wrote:Seriously, what is the problem with a RoF nerf? Aside from not firing as fast nothing about the ads changes. It is getting a price reduction and a small hp buff (not sure but i'll check) yet you all act like its getting nerfed into oblivion. The other part of it is that swarms are being buffed so that they can sometimes maybe actually hit ADSes on occasion. Don't forget about the nerf to Swarm's turning radius.
By about 11%?? thats not gonna change jack sh*t
I want my ADS SP back so I can get more proficiency in the shotgunn to kill every single f*ck I see using swarmlauncher
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medomai grey
WarRavens Capital Punishment.
981
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Posted - 2014.09.22 23:57:00 -
[137] - Quote
Echo 1991 wrote:Mobius Wyvern wrote:https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous. What reason do you need to shoot 50% faster than someone else? For killing tanks and other dropships. Honestly wont effect infantry killing potential at all.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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Killar-12
The Corporate Raiders Top Men.
3306
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Posted - 2014.09.23 00:07:00 -
[138] - Quote
Derrith wrote:I swore I wouldn't say anything more on this thread, but apparently I have to break that vow.
I never said weren't OP. In this thread, show me EXACTLY where I said it. I even said it was OP. What I DID actually say is that the nerf they're giving is WAY overboard.
Kin cats: I don't see how everybody is so scared to run this thing on their AV fit. I run this thing on every fit I own, and I enjoy it greatly. Works wonders with everything I do. I even have on on an Amando, and like using it.
it requires teamwork: You ever got shot down by two sets of swarms about 10 meters apart from each other? If those swarms are ADV, I'm going to die if they catch me slipping. And if I escape, then that area is completely blocked off to me, unless I get someone to drop out and help me handle them, I will remain useless in the fight.
It is true I can solo most AV, but when the two most common forms of infantry AV requires you to be deadly accurate in a sentinel suit, and the other requires you to lock on and release, it becomes a question of who is the most skilled. If I can take out a forge or swarm solo, it becomes a true and proper 1v1. Your only backing statement i see is slamming the flight ceiling, in which if you remember anything of what I said, you'd know that I despise this tactic unless I have no other choice. I even said proposed to lower the flight ceiling, it gets very tiring having to have incubus pilots duel me by slamming the flight ceiling.
And no, I'm not referring to the skill stacking bug. I'd say the nerf was strong... but nessecary to a degree just to flatten out the difference between a vet and newb pilot, 15% damage is much more sensible than 50% more damage that's 2 free active damage mods...
Kin Cats: it's not worth it honestly I'm better off getting an incubus and ramming, I've the ISK and SP to do so and it's easier than running or getting a car to do AV
Teamwork, depends on map and locations of enemies and friendlies, but there's times when team work is a requirement and times where you can get by without it.
http://evil-guide.tripod.com/
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Atiim
12403
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Posted - 2014.09.23 00:21:00 -
[139] - Quote
Benjamin Ciscko wrote: So do you not get on the high ground with swarms? Seems stupid not too as it brings you closer and range you say is a problem as well as making it next to impossible for infantry to kill you depending on where you are.
High Ground and Swarm Launchers do not mix.
For one, you only have a 175m range, and considering how most "high-grounds" are around 80-90m above, you've effectively cut your already low range in half. Not to mention that being on high-ground makes it harder to delay the 1st volley, and makes the SL path much more predictable.
That, and you're more vulnerable to ADSs, as there's much less room to strafe and jump around when the missiles start coming at you (which is exactly why you'll never see me on the rings w/Swarms in a PUB or PC).
The 1st Matari Commando
-HAND
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1233
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Posted - 2014.09.23 00:28:00 -
[140] - Quote
HOWDIDHEKILLME wrote:Holy crap I have a chance to return fire against skilled pilots. Maybe now basic drop ships won't be used as attack platforms.
it doesn't make any difference to basic dropships because the ROF bonus only applied to ADS
AKA Zirzo Valcyn
AFKing since 2012
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1234
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Posted - 2014.09.23 00:33:00 -
[141] - Quote
Mobius Wyvern wrote:Bethhy wrote:Mobius Wyvern wrote:https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous.
EDIT: As far as I know this would be on top of fixing pilot stacking. This reduction with a 50-100% survivability increase would make sense. Right now dropships are offensive platforms... That kill most things in 1-3 shots... Kill most vehicles in one volley... And the balancing method to that? Allow them to take 2-4 shots and they die. Instead of having mobile spawning platforms and rewarding pilots for troop transport... And allowing them to provide somewhat sustained cover fire without having to run away after taking a hit. Would do nothing but improve everyday DUST gameplay.. Currently the way Dropships work currently are as glorified Fighters. All gank and no tank... It's one of the biggest WTF's in the game. Red-lining would barely be a thing if dropships where actually used how CCP advertised them. Most vehicles in one volley? Ever tried taking on even a basic Soma with no reps or a Hardener? Even with the damage bonus against armor it'll take me at least 2 full magazines with every missile hitting to actually get the kill, and that's pretty hard to pull off when they start moving and snapping backwards and forwards to throw off your aim. yea that one volley claim is a buncha crap.. it takes a whole ammo reserve to kill most gallente HAV.. if they want to glass cannon a caldari that's not an issue of dropship being OP it's a choice they make. also if a dropship is all gank and no tank then why are ppl crying that they can't kill one..
just remove the dropship already, the 7th iteration is already heading for major suck.
AKA Zirzo Valcyn
AFKing since 2012
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Sir Snugglz
Red Star. EoN.
868
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Posted - 2014.09.23 01:16:00 -
[142] - Quote
I declare ADS useless being nerfed by buff
Looking back to ADS history, many have forgotten why the full dmg build was chosen. It was not because it was op, it was simply because the role of derpship pilot was not viable and the only way to not have a pointless role in gm was to turn it into a killing machine. That's all you would've of done. Anything else was considered trolling.
While the ADS has not been affected directly, it was been getting nerfed after every hot-fix because of the buffs in other areas. ADS is already shut down because of installation tankiness buff, to further the nerf, blaster installations received the ability to auto attack ADS without aggro. 2-3 unmanned installations force the ADS to remain out of battle.
Nerfing the RoF... I dont really care much about it in itself. But look at the other changes. Afterburners also because a major ingredient in the Full offensive derpship role. they are getting nerfed as well with that 40 sec CD increase. What allowed a derpship to perform hit and runs will now have to fire 2-3 missiles, only to remain out of battle for 40 sec.
Again, but buffing AV weapons, which i dont mind either, indirectly nerfs the ADS. Swarm missiles will travel faster and do more dmg, which really isnt required anymore since most afterburners will be on CD so ADS wont have speed boost.
As to buffs, only the standard derpships are receiving ehp/pg/cpu increases. ADS is only getting a price reduction
As you can see, it seems that many of the changes outside of ADS has been with the goal of shutting down ADS indirectly. Each buff alone would merit the buff and still allow for a fair fight with ads. but the combined changes in all the past hotfixes have been to combat the ADS to the point of meeting it utterly useless.
I agree that the ADS shouldnt be a full dmg vehicle. but taking away that role does not introduce new ones. by shutting down the ADS it will not turn it into the transport vehicle we all dreamed it would be, it will not turn it into the sup vehicle we all wanted (logi DS), and it will not become that rescue vehicle expected to go into hotzones for extractions. By taking away its only role, we are returning to its former and most notable role of being a flying sightseeing vehicle where its only use will be to appreciate the background art of each map and to sacrifice in order to reach a roof.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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hfderrtgvcd
507
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Posted - 2014.09.23 01:26:00 -
[143] - Quote
Sir Snugglz wrote:I declare ADS useless being nerfed by buff
Looking back to ADS history, many have forgotten why the full dmg build was chosen. It was not because it was op, it was simply because the role of derpship pilot was not viable and the only way to not have a pointless role in gm was to turn it into a killing machine. That's all you would've of done. Anything else was considered trolling.
While the ADS has not been affected directly, it was been getting nerfed after every hot-fix because of the buffs in other areas. ADS is already shut down because of installation tankiness buff, to further the nerf, blaster installations received the ability to auto attack ADS without aggro. 2-3 unmanned installations force the ADS to remain out of battle.
Nerfing the RoF... I dont really care much about it in itself. But look at the other changes. Afterburners also because a major ingredient in the Full offensive derpship role. they are getting nerfed as well with that 40 sec CD increase. What allowed a derpship to perform hit and runs will now have to fire 2-3 missiles, only to remain out of battle for 40 sec.
Again, but buffing AV weapons, which i dont mind either, indirectly nerfs the ADS. Swarm missiles will travel faster and do more dmg, which really isnt required anymore since most afterburners will be on CD so ADS wont have speed boost.
As to buffs, only the standard derpships are receiving ehp/pg/cpu increases. ADS is only getting a price reduction
As you can see, it seems that many of the changes outside of ADS has been with the goal of shutting down ADS indirectly. Each buff alone would merit the buff and still allow for a fair fight with ads. but the combined changes in all the past hotfixes have been to combat the ADS to the point of meeting it utterly useless.
I agree that the ADS shouldnt be a full dmg vehicle. but taking away that role does not introduce new ones. by shutting down the ADS it will not turn it into the transport vehicle we all dreamed it would be, it will not turn it into the sup vehicle we all wanted (logi DS), and it will not become that rescue vehicle expected to go into hotzones for extractions. By taking away its only role, we are returning to its former and most notable role of being a flying sightseeing vehicle where its only use will be to appreciate the background art of each map and to sacrifice in order to reach a roof. just curious, when was the last time you flew in a pc?
You can't fight in here! This is the war room.
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Juno Tristan
Inner.Hell
75
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Posted - 2014.09.23 02:30:00 -
[144] - Quote
Do I think swarms should win in a 1 v 1 fight with an ADS?
No
Because this hypothetical 1 V 1 fight doesn't exist, ADS' are highly visible and its pretty rare you're only being shot at by one thing
Also, scouts and cloaks, pretty easy to run like an ADS |
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CCP Rattati
C C P C C P Alliance
7782
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Posted - 2014.09.23 02:37:00 -
[145] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2371528#post2371528
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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The Master Race
Osmon Surveillance Caldari State
20
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Posted - 2014.09.23 02:46:00 -
[146] - Quote
I think ads were meant to be support drop ships and not meat grinders I mean with ads the way they are and tanks you can't even move a squad down field against coordinated armor.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Juno Tristan
Inner.Hell
75
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Posted - 2014.09.23 02:57:00 -
[147] - Quote
Also the reason why so many ADS' run and then return from swarm users is they know a head-on fight is a bad idea and they're trying to draw down your ammo |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
30
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Posted - 2014.09.23 19:06:00 -
[148] - Quote
Soraya Xel wrote:PLEASE remember that a dropship is an extra piece of equipment, a vehicle, that is brought into the match by a player. It cannot be equal in force to the other players who are only carrying what their dropsuits can hold.
The problem is, this statement doesn't negate for the notion that it allows that player to be way more powerful than they should be.
You need to clarify this for me, I don't understand it.
Quote:
While flying around and escaping death, you are useless to your team.
I am also useless to my team while dead. The difference is, my death cost me money.
You're implying dying in a dropship doesn't cost money.. I die in every dropship I fly (it crushes me mid air whenever I try to get out) and I lose 2 dropships per match on average. I've been trying to do this for 6 months. Everyone is useless dead, a dropship is useless even when it's ALIVE but denied access to the match. It also cannot hack objectives even if an area is clear for a moment.
Quote:
On a completely seperate note, I wouldn't have minded as much if the rate of fire skill for ADS was actually BUFFED and they removed the gun from the pilot seat. Get more gunner/pilot combos out in the sky.
Then it would not be an ADS, and every single ADS pilot in the game would quit, as opposed to the half of them that will because they don't like game balance. I think a standard dropship with a gunner should be more powerful than an ADS pilot solo.
What makes an assault dropship is the rate of fire, it doesn't matter if it's from the gunner or the pilot. If the pilot has no gun, the gunner will get the rate of fire bonus and it's still an assault dropship. More DPS then a regular dropship and less seats to carry infantry.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3061
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Posted - 2014.09.23 19:45:00 -
[149] - Quote
I'd like to see the ADS changed to a pure gunship. No passengers except the gunners (if any).
We have transports. They do the job. The ADS is a gunship. we should treat it as such. |
Echo 1991
WarRavens Capital Punishment.
434
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Posted - 2014.09.23 19:47:00 -
[150] - Quote
50% bonus was still too much. ADS aren't supposed to be these magical things that solo tanks and infantry at the same time, they are supposed to provide troop transport and cover fire for infantry. |
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