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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Derrith Erador
Fatal Absolution
2653
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Posted - 2014.09.22 14:30:00 -
[1] - Quote
3%? Are you freaking serious?
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
Fatal Absolution
2655
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Posted - 2014.09.22 17:15:00 -
[2] - Quote
Soraya Xel wrote:Spkr4theDead wrote:Echo 1991 wrote:What reason do you need to shoot 50% faster than someone else? What reason do you need vehicles nerfed and AV buffed in the same hotfix? Because ADS was just that OP. o_O That being said, there's also a benefit in ensuring newer pilots and more veteran pilots aren't 50% damage different. It's harder to balance for such a wide swing of capabilities. Namely that with such a wide variance of rate of fire, either the newbie will be useless or the veteran will be overpowered. With a smaller difference in the skill bonus, the entire class is easier to balance for. ADS was just that OP my ass. I've never seen you fly ever, what the hell would you know about ADS. and even if you did fly, how many PC's have you flown in? I've flown and rang for more corps as an ADS more times than I've jerked it. How long were you flying? I've been flying ever since I started the game back in chrome. It's my bread and butter, and I've been driven broke four times doing the one thing CCP made enjoyable in this Godforsaken game.
I'm not about to let a bunch of tin foil noobs who don't know anything about taking out an ADS other than "lock on" and "release" dictate something I specced more than 2/5 of my SP into and ruin the fun I have with it.
And while we're here, who's the guy who recommended a 35% decrease to the ROF skill? Is this tard going to also say that having our AB modules reduced by this much is a great idea, along with our ROF nerf? Is he also the genius that proposed an increase to our AB active time?
After seeing all this crap proposed, I can tell you beyond a shadow of a doubt that all but one person on the CPM and whoever is working for CCP knows a damn thing about ADS and how they operate, and that one guy we haven't seen hide nor hair of. Hell, Zatara actually got me into a squad with Logibro to discuss ADS nerf and AV buff. That just goes to show nobody active on your damn board knows anything about actually balancing us.
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
Fatal Absolution
2657
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Posted - 2014.09.22 17:23:00 -
[3] - Quote
Echo 1991 wrote:Derrith Erador wrote:Soraya Xel wrote:Spkr4theDead wrote:Echo 1991 wrote:What reason do you need to shoot 50% faster than someone else? What reason do you need vehicles nerfed and AV buffed in the same hotfix? Because ADS was just that OP. o_O That being said, there's also a benefit in ensuring newer pilots and more veteran pilots aren't 50% damage different. It's harder to balance for such a wide swing of capabilities. Namely that with such a wide variance of rate of fire, either the newbie will be useless or the veteran will be overpowered. With a smaller difference in the skill bonus, the entire class is easier to balance for. ADS was just that OP my ass. I've never seen you fly ever, what the hell would you know about ADS. and even if you did fly, how many PC's have you flown in? I've flown and rang for more corps as an ADS more times than I've jerked it. How long were you flying? I've been flying ever since I started the game back in chrome. It's my bread and butter, and I've been driven broke four times doing the one thing CCP made enjoyable in this Godforsaken game. I'm not about to let a bunch of tin foil noobs who don't know anything about taking out an ADS other than "lock on" and "release" dictate something I specced more than 2/5 of my SP into and ruin the fun I have with it. And while we're here, who's the guy who recommended a 35% decrease to the ROF skill? Is this tard going to also say that having our AB modules reduced by this much is a great idea, along with our ROF nerf? Is he also the genius that proposed an increase to our AB active time? After seeing all this crap proposed, I can tell you beyond a shadow of a doubt that all but one person on the CPM and whoever is working for CCP knows a damn thing about ADS and how they operate, and that one guy we haven't seen hide nor hair of. Hell, Zatara actually got me into a squad with Logibro to discuss ADS nerf and AV buff. That just goes to show nobody active on your damn board knows anything about actually balancing us. Ok, if we dont know anything about ADSs, explain why a RoF nerf is bad and how it stops you from performing your role. As for the Swarm side of things, every ads that isnt flown by a moron just ABs away after the first swarm and comes back 10 seconds later fully repped. I never said an ROF nerf wasn't needed, neither did I say that an AB nerf wasn't needed. I'm saying they went overboard with it.
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
Fatal Absolution
2658
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Posted - 2014.09.22 17:27:00 -
[4] - Quote
Breakin Stuff wrote: And yet it's cool for you to farm infantry kills with little to no recourse.
What, balance should be predicated on the enemy team having another ADS, or a forge gunner who's been focused on forge guns since Beta to take you down?
Where does the parity begin and the one-sided victory engine end?
Yes, actually. If reds are unwilling to do anything about me, they deserve to get killed by me, or one of my squad mates. And I'm actually agreeing with a beta forge killing me, do you know why? Because forging actually takes skill.
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
Fatal Absolution
2658
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Posted - 2014.09.22 17:39:00 -
[5] - Quote
Soraya Xel wrote:Derrith Erador wrote:Yes, actually. If reds are unwilling to do anything about me, they deserve to get killed by me, or one of my squad mates. And I'm actually agreeing with a beta forge killing me, do you know why? Because forging actually takes skill. Swarms may require less skill to fire, but they're an incredibly crippled weapon. They can only fire if you're in an incredibly short lock range, and since they're the only weapon in the game that cannot kill other infantry, swarm players are extremely vulnerable at all times on the battlefield. Coupled with their wimpy amount of damage they do on the rare occasion they hit your dropship... yeah. They're getting an acceleration buff in Delta, that buff almost ensures that over 50% of the time an ADS hovering will get hit hardcore by that swarmer, it may not kill us unless we're stupid, but that's the price we pay for being stupid.
And on swarmers being defenseless.
1) good, hire a bodyguard, teamwork is OP.
2) If you can't get a friend, then propose to CCP a suit that can fit two light weapons. One will be swarms, the other a light weapon that will help you fend off any infantry that comes your way. We'll call it the commando suit, oh wait, they already made it. (I do actually apologize for making a smartass comment, but I need some humor)
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
Fatal Absolution
2658
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Posted - 2014.09.22 18:13:00 -
[6] - Quote
Soraya Xel wrote:ACT1ON BASTARD wrote:Its a 45% difference in rof thats a huge change.Did you guys even test it or you just playing number games. I do not have a test server, nor am I a game developer. CCP tests the hotfixes though. Derrith Erador wrote:They're getting an acceleration buff in Delta, that buff almost ensures that over 50% of the time an ADS hovering will get hit hardcore by that swarmer, it may not kill us unless we're stupid, but that's the price we pay for being stupid.
And on swarmers being defenseless.
1) good, hire a bodyguard, teamwork is OP. If it doesn't kill you, it might not be buffed enough. Dropships should actually die sometimes. Shocker, I know. Suggesting teamwork says the vehicle pilot who doesn't need teamwork to top the scoreboard. That's the inherent problem of vehicles: They allow a single player to be powerful enough to require teamwork to take them down, while requiring no teamwork on their part. Dropships should die sometimes eh? sure, but I guess you'd like to conveniently forget that swarms should also die too, especially if the role of an ADS is to kill infantry (which, by the way, it is). In your words, shocker, I know.
And suggesting teamwork to take down a vehicle, which is supposed to be a force multiplier, is perfectly reasonable, especially when my comment saying "hire a bodyguard" is mainly to keep him from dying from foot soldiers. And even if he didn't have a friend, he could skill into what I recommended previously, that you conveniently left out, the strange life form known as the commando. You know, I've heard rumors that inside the species known as commandoughious, there is a subspecies known as minmando, that offers... wait for it... a damage buff to swarms and projectile weapons! Who would've thought that investing your SP wisely would get you something? (and if you've ever tried a minmando, you'll know you don't need teamwork to kill noob pilots)
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
Fatal Absolution
2659
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Posted - 2014.09.22 18:41:00 -
[7] - Quote
Soraya Xel wrote:Thor Odinson42 wrote:I think everyone should refrain from jumping off of anything though. Rattati has shown to tweak tweaks if he doesn't get them right. He is very good about revisiting fixes that go too far or not far enough. Derrith Erador wrote:Dropships should die sometimes eh? sure, but I guess you'd like to conveniently forget that swarms should also die too, especially if the role of an ADS is to kill infantry (which, by the way, it is). In your words, shocker, I know.
And suggesting teamwork to take down a vehicle, which is supposed to be a force multiplier, is perfectly reasonable, especially when my comment saying "hire a bodyguard" is mainly to keep him from dying from foot soldiers. And even if he didn't have a friend, he could skill into what I recommended previously, that you conveniently left out, the strange life form known as the commando. You know, I've heard rumors that inside the species known as commandoughious, there is a subspecies known as minmando, that offers... wait for it... a damage buff to swarms and projectile weapons! Who would've thought that investing your SP wisely would get you something? (and if you've ever tried a minmando, you'll know you don't need teamwork to kill noob pilots) Swarms die a lot. It's easy to blow through 2 mil ISK in proto swarms just trying to *deter* and be unable to kill, a single ADS. It's ridiculously expensive, and we get nothing for it. Yes, ADS should kill most infantry, but they should die to AV. Vehicles > Infantry > AV (which die to infantry a LOT) > Vehicles. That's your triangle. When you see AV on the field, you should be coordinating with infantry on your team to clear the way for you. The problem is, your notion that your class as a force multiplier simply means you should be better than players who chose a different class. I am all for teamwork. So why doesn't the ADS require teamwork? Oh but we do require teamwork. If you've ever squadded with me (you haven't, but let's pretend), you'd know that I cry like a little girl when there are two swarmers camped up on a roof in the ideal suit, which you seem to keep ignoring for whatever reason (commando). I've requested multiple times from my squad mates to get in my ADS, drop out over high point and help me gangbang them. A good forger (I'm talking really good) that has properly set himself up is insanely difficult for me to get around, all you'd have to do in that scenario is add in a random red with a militia in that forges general area (no more than twenty meters) and I am locked off from that area if I don't get help.
It's perfectly possible for a swarm/PLC/Forge or rail tank to solo an ADS. It's just that a lot of them are not skilled enough, another thing people in GD don't seem to take into account, personal skill that is.
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
Fatal Absolution
2663
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Posted - 2014.09.22 18:58:00 -
[8] - Quote
Soraya Xel wrote:Derrith, you're still talking about being "locked off from an area".
Have you ever, you know, "died"? Yes, when I actually go in those areas, which I'm not dumb enough to do unless absolutely necessary.
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
Fatal Absolution
2668
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Posted - 2014.09.22 19:55:00 -
[9] - Quote
Soraya Xel wrote:Derrith Erador wrote:Soraya Xel wrote:Derrith, you're still talking about being "locked off from an area".
Have you ever, you know, "died"? Yes, when I actually go in those areas, which I'm not dumb enough to do unless absolutely necessary. Now, on the opposite, consider that as a swarm launcher user, I can be instakilled anywhere by a shotgunner, HMG, combat rifle, nova knifer, or of course, your ADS. I have no way to rapidly leave the area faster than any other class in the game. Do you have any idea of just how ridiculously OP you are? The idea that you can leave an area of engagement until someone takes care of the threat is a luxury no infantry, and certainly no AV has. Untrue, you can use kin cats to run away. You can also skill into a minmando, which I must've stated for the umpteenth time to fight the aggressor, unless it's an HMG, but there's no way to realistically expect any suit that isn't a heavy to kill it.
I've been called OP for quite a while, you just don't hear it. The idea that I have more movement than you is simply because I'm an aerial vehicle, I'm supposed to have more freedom of freedom of movement than you, that does not mean that you, as an AV user, are completely constricted to one area, you just choose to stay near your nanohives. I've flown in PCs, pubs, and FW's and 99% of all AV have never been more than 30 meters away from their hives. You CAN put Kin cats on your suits and move around, 99% of AV just choose not to.
And the only backing argument I could possibly agree with you on the mobility issue is the over forgiving flight ceiling, let's too many noobs get away from situations where they should be dead.
ADS are OP, but it's ridiculous you think these changes will keep people interested in ADS as a craft competitive wise, or for fun.
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
Fatal Absolution
2670
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Posted - 2014.09.22 20:55:00 -
[10] - Quote
Soraya Xel wrote:Thor Odinson42 wrote:I think overuse is a good indication that something is OP and underuse is a good indication that something is UP.
If this wasn't the case then FOTM wouldn't be such a widely used and understood acronym. It is a good indicator, but it is not definitive. For instance, Scrambler Rifles are not underpowered, but you don't see them as much because they take more skill to use. Buffing them would make them OP. Derrith Erador wrote:Untrue, you can use kin cats to run away. Kincats will not save me from an instakill shotgun. What instakills you? Derrith Erador wrote:I've been called OP for quite a while, you just don't hear it. The idea that I have more movement than you is simply because I'm an aerial vehicle, I'm supposed to have more freedom of freedom of movement than you I read this line as: I'm OP because I'm supposed to be OP. an instagib shotty I've only observed works on a scout, or a non protected suit, so if you're not tanking your suit, you deserve to die. and as to what protects you, most shotgunners worth a crap don't have much tank on their suit, so the person to protect you is... you.
You read the line half right. I hate sounding pompous, but I am regarded as one (not the) of the most hired pilots in the game right now. I wouldn't be hired if I didn't have some skill in the ADS. I will repeat that I am the not the best pilot there is, but I believe the fact that I get hired frequently for PC should speak for itself (it also doesn't hurt that I don't charge for vehicle reimbursements, usually).
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
Fatal Absolution
2671
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Posted - 2014.09.22 21:15:00 -
[11] - Quote
Soraya Xel wrote:No need to charge for reimbursements, Derrith, when it's impossible for you to die. =) wow, you really are an idiot. I die multiple times in PC, covering letters, avoiding rail incubi, clearing people off the high ground, where there is almost always some AV up there, getting links set up top, all the duties a good ADS pilot would do, and believe me, when I lose ADS, I normally allow my ADS to go down to help the team, if I have the opportunity. Then there are those moments where I get legitimately shot down.
I'm not some tryhard who slams the flight ceiling every time I get a boo boo (granted I do use it if there's no other option), the simple reasoning being that if I slam the ceiling, I'm being less useful, taking more time to get down and blow up some midgets.
We're not invincible, just that a lot of AV users these days are bad.
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
Fatal Absolution
2672
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Posted - 2014.09.22 21:25:00 -
[12] - Quote
Breakin Stuff wrote: Untrue, you can use kin cats to run away.
KinCats have about as much utility on slow suits as a baseball bat in a soccer game. They don't add a flat speed, so if your suit goes faster (scouts) you benefit far more. Putting them on AV doesn't even begin to do anything that resembles an instant escape button. Depending on KinCats in an assault, Heavy, commando or Sentinel is like counting on winning the Publisher's Clearing House Sweepstakes to cover your bills for the next year.
Really? I just tried a kin cat on a sentinel suit, and my Amarrican assault suit, and I adore it. helps me get out of the way of most fights I'm probably going to lose, thus I die less. I've also tried kin cats on my Forge fit, and it works wonders on ADS duels for me, if you know where to run when engaging them (straight towards them)
Quote:You can also skill into a minmando, which I must've stated for the umpteenth time to fight the aggressor, unless it's an HMG, but there's no way to realistically expect any suit that isn't a heavy to kill it.
My ass, the Minmando is the squishiest heavy suit in the game. It's killed by just about anyone and everything it doesn't get the drop on. Do you have a pulse? If so, your primary method of attack can probably kill it.
That's because the Min race is built for speed/damage output. It wasn't meant to survive a bullet for bullet fight where each has equal damage. Add to the fact that the CR on a minmando coupled with one dmg mod has wrecked lots of my suits, and I've been fighting minmandos on ground and in air, it's not picknick fighting them 1v1. And even then, the minmando can tank enough to survive two to three shots approx. from a shotgun
Quote:I've been called OP for quite a while, you just don't hear it. The idea that I have more movement than you is simply because I'm an aerial vehicle, I'm supposed to have more freedom of freedom of movement than you, that does not mean that you, as an AV user, are completely constricted to one area, you just choose to stay near your nanohives. I've flown in PCs, pubs, and FW's and 99% of all AV have never been more than 30 meters away from their hives. You CAN put Kin cats on your suits and move around, 99% of AV just choose not to.
99% of AV? this number is either an asspull or I've been ripped off and my AV suits are supposed to have equipment slots (Sentinel) or enough PG/CPU to actually run hives (Commando)
the 1% I attribute to the people who get in tanks/lavs/DS to take me out. 99% is probably an over dramatization on my end, but the number is no more than 19% from the truth.
Actually I have no idea how the RoF change will work out.
But until we test it, we won't know.
By the way, I don't mind if you argue with soraya about balance, but do please base your arguments upon facts, and not assumptions. Your arguments are flimsy and crap.
He's basing his on assumptions, I do use facts, and previous experience. If you don't see it, I really don't care.
Especially that BS "you aren't killing a minmando without an HMG" crap. What universe do you live in if you believe that?
Never said you couldn't kill a minmando without an HMG, I said you couldn't kill an HMG without an HMG (in a proper 1v1 that is). [/quote]
All my responses have been underlined, good sir.
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
Fatal Absolution
2677
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Posted - 2014.09.22 21:29:00 -
[13] - Quote
Thor Odinson42 wrote:Not gonna lie dude, you need to take some Midol. I'll agree with that. But ADS was the one thing that kept me playing this game because I had so much fun doing it. I'm going to back away from this thread now, I've said my piece, I'm out.
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
Fatal Absolution
2678
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Posted - 2014.09.22 23:20:00 -
[14] - Quote
Atiim wrote:It was tough figuring out where to start, but I guess I'll give it a go.
@Thread
The RoF reduction was indeed necessary, as it'll bring the TTK to a time that actually makes sense (my alt only has Caldari ADS Operation Level III and I can still drop most suits in less than a second, including PRO ones.
I also find it funny how Pilots forget (more like omit) the fact they have a skill which increases the damage of their Turrets, giving XT-1s 500HP of damage. The only thing that you should have even the slightest bit of trouble killing with that is a tanked out Caldari Sentinel, but you can easily escape their range in seconds (HF Delta won't change that either).
@Derrith Erador
"Dropships Aren't OP"
The ability to kill any Dropsuit within <3s from a mid-long range engagement (50-75m), along with being able to remove yourself from the area the instant any threat arrives with 0 recourse or consequence for an indefinite period of time is indeed overpowered.
It removes the risk involved with operating an ADS, and is significantly disproportional to the risk involved with operating an Anti-Vehicle weapon.
"Use Kinetic Catalyzers"
They don't compare to the efficiency of the Afterburner. The most a KinCat will ever yield (on a MinCom) is +0.78m/s, bringing your Sprint Speed to 7.03m/s. Considering how ADSs have a base movement speed of 50m/s, they'll be running circles around you (not saying that MinComs should be as fast as 59m/s.
When you also take into account that 7.03m/s isn't fast enough to escape any engagement (beyond being pitted against a Sentinel w/SG or NKs), your comparison is so laughable that it makes me begin to question your credibility.
Not only that, but KinCats are completely impractical to fit, as to use them without ruining your AV fit you need to use a PG Extender, in which case you'll have no buffer (making you lunch to any ADS Pilot with a light investment), or have no Armor Repair, making your buffer useless.
"Assault Dropships Require Teamwork"
You must've never looked at the definition of require.
After extensively experimenting and flying ADSs myself I can confirm that the only thing about it that requires teamwork is skill stacking. You can operate every aspect of the aircraft without the need for intervention or assistance from an ally, along with 1v1 most AVers.
"Pilot's Are Just Skilled"
Yes, I'm sure sprinting to the flight ceiling every time something that as much as breathes at you, along with slaughtering entire group of people by looking in their general direction requires skill. Heck, even surviving 20GJ Particle Cannons are that difficult if you stay out of the FOV and have an AB.
Maybe you're referring to the skill stacking bug (which technically does require skill), but after my tests I can confirm that most of players assertions of ADSs being difficult are wild exaggerations.
I swore I wouldn't say anything more on this thread, but apparently I have to break that vow.
I never said weren't OP. In this thread, show me EXACTLY where I said it. I even said it was OP. What I DID actually say is that the nerf they're giving is WAY overboard.
Kin cats: I don't see how everybody is so scared to run this thing on their AV fit. I run this thing on every fit I own, and I enjoy it greatly. Works wonders with everything I do. I even have on on an Amando, and like using it.
it requires teamwork: You ever got shot down by two sets of swarms about 10 meters apart from each other? If those swarms are ADV, I'm going to die if they catch me slipping. And if I escape, then that area is completely blocked off to me, unless I get someone to drop out and help me handle them, I will remain useless in the fight.
It is true I can solo most AV, but when the two most common forms of infantry AV requires you to be deadly accurate in a sentinel suit, and the other requires you to lock on and release, it becomes a question of who is the most skilled. If I can take out a forge or swarm solo, it becomes a true and proper 1v1. Your only backing statement i see is slamming the flight ceiling, in which if you remember anything of what I said, you'd know that I despise this tactic unless I have no other choice. I even said proposed to lower the flight ceiling, it gets very tiring having to have incubus pilots duel me by slamming the flight ceiling.
And no, I'm not referring to the skill stacking bug.
The preacher of Betty White, may her pimp hand guide me.
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