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Thread Statistics | Show CCP posts - 2 post(s) |
Atiim
12396
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Posted - 2014.09.22 15:57:00 -
[31] - Quote
Spkr4theDead wrote:Echo 1991 wrote:Mobius Wyvern wrote:https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous. What reason do you need to shoot 50% faster than someone else? What reason do you need vehicles nerfed and AV buffed in the same hotfix? Balance.
The 1st Matari Commando
-HAND
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2961
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Posted - 2014.09.22 15:58:00 -
[32] - Quote
Spkr4theDead wrote:Echo 1991 wrote:Mobius Wyvern wrote:https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous. What reason do you need to shoot 50% faster than someone else? What reason do you need vehicles nerfed and AV buffed in the same hotfix? Because we know you will rage if Infantry gain any advantage and people think it is funny. |
Soraya Xel
Abandoned Privilege Top Men.
3450
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Posted - 2014.09.22 15:58:00 -
[33] - Quote
Spkr4theDead wrote:Echo 1991 wrote:What reason do you need to shoot 50% faster than someone else? What reason do you need vehicles nerfed and AV buffed in the same hotfix?
Because ADS was just that OP. o_O
That being said, there's also a benefit in ensuring newer pilots and more veteran pilots aren't 50% damage different. It's harder to balance for such a wide swing of capabilities. Namely that with such a wide variance of rate of fire, either the newbie will be useless or the veteran will be overpowered. With a smaller difference in the skill bonus, the entire class is easier to balance for.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4658
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Posted - 2014.09.22 16:03:00 -
[34] - Quote
I'm guessing that it's a big enough hit that you just won't see them much anymore.
It's too expensive and in a competitive environment they are going to get eaten alive while not being able to perform very well.
Level 4 Forum Warrior
PSN: wbrom42
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Echo 1991
WarRavens Capital Punishment.
429
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Posted - 2014.09.22 16:45:00 -
[35] - Quote
Bright Cloud wrote:And with 1 change you made ADS useless. I thought the AB nerf and buffed swarms would have beeing balancing enough but appearently you need to swing the nerfbat onto everything that benefits ADS. So because you cant fire a missle launcher as fast as a light weapon its useless? Are you high? |
Derrith Erador
Fatal Absolution
2655
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Posted - 2014.09.22 17:15:00 -
[36] - Quote
Soraya Xel wrote:Spkr4theDead wrote:Echo 1991 wrote:What reason do you need to shoot 50% faster than someone else? What reason do you need vehicles nerfed and AV buffed in the same hotfix? Because ADS was just that OP. o_O That being said, there's also a benefit in ensuring newer pilots and more veteran pilots aren't 50% damage different. It's harder to balance for such a wide swing of capabilities. Namely that with such a wide variance of rate of fire, either the newbie will be useless or the veteran will be overpowered. With a smaller difference in the skill bonus, the entire class is easier to balance for. ADS was just that OP my ass. I've never seen you fly ever, what the hell would you know about ADS. and even if you did fly, how many PC's have you flown in? I've flown and rang for more corps as an ADS more times than I've jerked it. How long were you flying? I've been flying ever since I started the game back in chrome. It's my bread and butter, and I've been driven broke four times doing the one thing CCP made enjoyable in this Godforsaken game.
I'm not about to let a bunch of tin foil noobs who don't know anything about taking out an ADS other than "lock on" and "release" dictate something I specced more than 2/5 of my SP into and ruin the fun I have with it.
And while we're here, who's the guy who recommended a 35% decrease to the ROF skill? Is this tard going to also say that having our AB modules reduced by this much is a great idea, along with our ROF nerf? Is he also the genius that proposed an increase to our AB active time?
After seeing all this crap proposed, I can tell you beyond a shadow of a doubt that all but one person on the CPM and whoever is working for CCP knows a damn thing about ADS and how they operate, and that one guy we haven't seen hide nor hair of. Hell, Zatara actually got me into a squad with Logibro to discuss ADS nerf and AV buff. That just goes to show nobody active on your damn board knows anything about actually balancing us.
The preacher of Betty White, may her pimp hand guide me.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2971
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Posted - 2014.09.22 17:18:00 -
[37] - Quote
Derrith Erador wrote:Soraya Xel wrote:Spkr4theDead wrote:Echo 1991 wrote:What reason do you need to shoot 50% faster than someone else? What reason do you need vehicles nerfed and AV buffed in the same hotfix? Because ADS was just that OP. o_O That being said, there's also a benefit in ensuring newer pilots and more veteran pilots aren't 50% damage different. It's harder to balance for such a wide swing of capabilities. Namely that with such a wide variance of rate of fire, either the newbie will be useless or the veteran will be overpowered. With a smaller difference in the skill bonus, the entire class is easier to balance for. ADS was just that OP my ass. I've never seen you fly ever, what the hell would you know about ADS. and even if you did fly, how many PC's have you flown in? I've flown and rang for more corps as an ADS more times than I've jerked it. How long were you flying? I've been flying ever since I started the game back in chrome. It's my bread and butter, and I've been driven broke four times doing the one thing CCP made enjoyable in this Godforsaken game. I'm not about to let a bunch of tin foil noobs who don't know anything about taking out an ADS other than "lock on" and "release" dictate something I specced more than 2/5 of my SP into and ruin the fun I have with it. And while we're here, who's the guy who recommended a 35% decrease to the ROF skill? Is this tard going to also say that having our AB modules reduced by this much is a great idea, along with our ROF nerf? Is he also the genius that proposed an increase to our AB active time? After seeing all this crap proposed, I can tell you beyond a shadow of a doubt that all but one person on the CPM and whoever is working for CCP knows a damn thing about ADS and how they operate, and that one guy we haven't seen hide nor hair of. Hell, Zatara actually got me into a squad with Logibro to discuss ADS nerf and AV buff. That just goes to show nobody active on your damn board knows anything about actually balancing us.
And yet it's cool for you to farm infantry kills with little to no recourse.
What, balance should be predicated on the enemy team having another ADS, or a forge gunner who's been focused on forge guns since Beta to take you down?
Where does the parity begin and the one-sided victory engine end? |
Echo 1991
WarRavens Capital Punishment.
429
|
Posted - 2014.09.22 17:19:00 -
[38] - Quote
Derrith Erador wrote:Soraya Xel wrote:Spkr4theDead wrote:Echo 1991 wrote:What reason do you need to shoot 50% faster than someone else? What reason do you need vehicles nerfed and AV buffed in the same hotfix? Because ADS was just that OP. o_O That being said, there's also a benefit in ensuring newer pilots and more veteran pilots aren't 50% damage different. It's harder to balance for such a wide swing of capabilities. Namely that with such a wide variance of rate of fire, either the newbie will be useless or the veteran will be overpowered. With a smaller difference in the skill bonus, the entire class is easier to balance for. ADS was just that OP my ass. I've never seen you fly ever, what the hell would you know about ADS. and even if you did fly, how many PC's have you flown in? I've flown and rang for more corps as an ADS more times than I've jerked it. How long were you flying? I've been flying ever since I started the game back in chrome. It's my bread and butter, and I've been driven broke four times doing the one thing CCP made enjoyable in this Godforsaken game. I'm not about to let a bunch of tin foil noobs who don't know anything about taking out an ADS other than "lock on" and "release" dictate something I specced more than 2/5 of my SP into and ruin the fun I have with it. And while we're here, who's the guy who recommended a 35% decrease to the ROF skill? Is this tard going to also say that having our AB modules reduced by this much is a great idea, along with our ROF nerf? Is he also the genius that proposed an increase to our AB active time? After seeing all this crap proposed, I can tell you beyond a shadow of a doubt that all but one person on the CPM and whoever is working for CCP knows a damn thing about ADS and how they operate, and that one guy we haven't seen hide nor hair of. Hell, Zatara actually got me into a squad with Logibro to discuss ADS nerf and AV buff. That just goes to show nobody active on your damn board knows anything about actually balancing us. Ok, if we dont know anything about ADSs, explain why a RoF nerf is bad and how it stops you from performing your role. As for the Swarm side of things, every ads that isnt flown by a moron just ABs away after the first swarm and comes back 10 seconds later fully repped. |
Derrith Erador
Fatal Absolution
2657
|
Posted - 2014.09.22 17:23:00 -
[39] - Quote
Echo 1991 wrote:Derrith Erador wrote:Soraya Xel wrote:Spkr4theDead wrote:Echo 1991 wrote:What reason do you need to shoot 50% faster than someone else? What reason do you need vehicles nerfed and AV buffed in the same hotfix? Because ADS was just that OP. o_O That being said, there's also a benefit in ensuring newer pilots and more veteran pilots aren't 50% damage different. It's harder to balance for such a wide swing of capabilities. Namely that with such a wide variance of rate of fire, either the newbie will be useless or the veteran will be overpowered. With a smaller difference in the skill bonus, the entire class is easier to balance for. ADS was just that OP my ass. I've never seen you fly ever, what the hell would you know about ADS. and even if you did fly, how many PC's have you flown in? I've flown and rang for more corps as an ADS more times than I've jerked it. How long were you flying? I've been flying ever since I started the game back in chrome. It's my bread and butter, and I've been driven broke four times doing the one thing CCP made enjoyable in this Godforsaken game. I'm not about to let a bunch of tin foil noobs who don't know anything about taking out an ADS other than "lock on" and "release" dictate something I specced more than 2/5 of my SP into and ruin the fun I have with it. And while we're here, who's the guy who recommended a 35% decrease to the ROF skill? Is this tard going to also say that having our AB modules reduced by this much is a great idea, along with our ROF nerf? Is he also the genius that proposed an increase to our AB active time? After seeing all this crap proposed, I can tell you beyond a shadow of a doubt that all but one person on the CPM and whoever is working for CCP knows a damn thing about ADS and how they operate, and that one guy we haven't seen hide nor hair of. Hell, Zatara actually got me into a squad with Logibro to discuss ADS nerf and AV buff. That just goes to show nobody active on your damn board knows anything about actually balancing us. Ok, if we dont know anything about ADSs, explain why a RoF nerf is bad and how it stops you from performing your role. As for the Swarm side of things, every ads that isnt flown by a moron just ABs away after the first swarm and comes back 10 seconds later fully repped. I never said an ROF nerf wasn't needed, neither did I say that an AB nerf wasn't needed. I'm saying they went overboard with it.
The preacher of Betty White, may her pimp hand guide me.
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Dust User
KILL-EM-QUICK RISE of LEGION
660
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Posted - 2014.09.22 17:23:00 -
[40] - Quote
Echo 1991 wrote:Derrith Erador wrote:Soraya Xel wrote:Spkr4theDead wrote:Echo 1991 wrote:What reason do you need to shoot 50% faster than someone else? What reason do you need vehicles nerfed and AV buffed in the same hotfix? Because ADS was just that OP. o_O That being said, there's also a benefit in ensuring newer pilots and more veteran pilots aren't 50% damage different. It's harder to balance for such a wide swing of capabilities. Namely that with such a wide variance of rate of fire, either the newbie will be useless or the veteran will be overpowered. With a smaller difference in the skill bonus, the entire class is easier to balance for. ADS was just that OP my ass. I've never seen you fly ever, what the hell would you know about ADS. and even if you did fly, how many PC's have you flown in? I've flown and rang for more corps as an ADS more times than I've jerked it. How long were you flying? I've been flying ever since I started the game back in chrome. It's my bread and butter, and I've been driven broke four times doing the one thing CCP made enjoyable in this Godforsaken game. I'm not about to let a bunch of tin foil noobs who don't know anything about taking out an ADS other than "lock on" and "release" dictate something I specced more than 2/5 of my SP into and ruin the fun I have with it. And while we're here, who's the guy who recommended a 35% decrease to the ROF skill? Is this tard going to also say that having our AB modules reduced by this much is a great idea, along with our ROF nerf? Is he also the genius that proposed an increase to our AB active time? After seeing all this crap proposed, I can tell you beyond a shadow of a doubt that all but one person on the CPM and whoever is working for CCP knows a damn thing about ADS and how they operate, and that one guy we haven't seen hide nor hair of. Hell, Zatara actually got me into a squad with Logibro to discuss ADS nerf and AV buff. That just goes to show nobody active on your damn board knows anything about actually balancing us. Ok, if we dont know anything about ADSs, explain why a RoF nerf is bad and how it stops you from performing your role. As for the Swarm side of things, every ads that isnt flown by a moron just ABs away after the first swarm and comes back 10 seconds later fully repped.
It is bad because you won't be able to kill a forge gunner anymore. After this nerf I will sh!t all over ADS. |
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Derrith Erador
Fatal Absolution
2658
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Posted - 2014.09.22 17:27:00 -
[41] - Quote
Breakin Stuff wrote: And yet it's cool for you to farm infantry kills with little to no recourse.
What, balance should be predicated on the enemy team having another ADS, or a forge gunner who's been focused on forge guns since Beta to take you down?
Where does the parity begin and the one-sided victory engine end?
Yes, actually. If reds are unwilling to do anything about me, they deserve to get killed by me, or one of my squad mates. And I'm actually agreeing with a beta forge killing me, do you know why? Because forging actually takes skill.
The preacher of Betty White, may her pimp hand guide me.
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Soraya Xel
Abandoned Privilege Top Men.
3456
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Posted - 2014.09.22 17:31:00 -
[42] - Quote
Derrith Erador wrote:Yes, actually. If reds are unwilling to do anything about me, they deserve to get killed by me, or one of my squad mates. And I'm actually agreeing with a beta forge killing me, do you know why? Because forging actually takes skill.
Swarms may require less skill to fire, but they're an incredibly crippled weapon. They can only fire if you're in an incredibly short lock range, and since they're the only weapon in the game that cannot kill other infantry, swarm players are extremely vulnerable at all times on the battlefield. Coupled with their wimpy amount of damage they do on the rare occasion they hit your dropship... yeah.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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ACT1ON BASTARD
Amarr Templars Amarr Empire
167
|
Posted - 2014.09.22 17:31:00 -
[43] - Quote
Thor Odinson42 wrote:I'm guessing that it's a big enough hit that you just won't see them much anymore.
It's too expensive and in a competitive environment they are going to get eaten alive while not being able to perform very well. I was gonna get incubus lv 5 but now i see this im officialy done with dropships. Dropships have no tank and now pythons barely shoot faster than a missle incubus. Very lame ccp, very lame. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
167
|
Posted - 2014.09.22 17:33:00 -
[44] - Quote
Soraya Xel wrote:Spkr4theDead wrote:Echo 1991 wrote:What reason do you need to shoot 50% faster than someone else? What reason do you need vehicles nerfed and AV buffed in the same hotfix? Because ADS was just that OP. o_O That being said, there's also a benefit in ensuring newer pilots and more veteran pilots aren't 50% damage different. It's harder to balance for such a wide swing of capabilities. Namely that with such a wide variance of rate of fire, either the newbie will be useless or the veteran will be overpowered. With a smaller difference in the skill bonus, the entire class is easier to balance for. Its a 45% difference in rof thats a huge change.Did you guys even test it or you just playing number games. |
Derrith Erador
Fatal Absolution
2658
|
Posted - 2014.09.22 17:39:00 -
[45] - Quote
Soraya Xel wrote:Derrith Erador wrote:Yes, actually. If reds are unwilling to do anything about me, they deserve to get killed by me, or one of my squad mates. And I'm actually agreeing with a beta forge killing me, do you know why? Because forging actually takes skill. Swarms may require less skill to fire, but they're an incredibly crippled weapon. They can only fire if you're in an incredibly short lock range, and since they're the only weapon in the game that cannot kill other infantry, swarm players are extremely vulnerable at all times on the battlefield. Coupled with their wimpy amount of damage they do on the rare occasion they hit your dropship... yeah. They're getting an acceleration buff in Delta, that buff almost ensures that over 50% of the time an ADS hovering will get hit hardcore by that swarmer, it may not kill us unless we're stupid, but that's the price we pay for being stupid.
And on swarmers being defenseless.
1) good, hire a bodyguard, teamwork is OP.
2) If you can't get a friend, then propose to CCP a suit that can fit two light weapons. One will be swarms, the other a light weapon that will help you fend off any infantry that comes your way. We'll call it the commando suit, oh wait, they already made it. (I do actually apologize for making a smartass comment, but I need some humor)
The preacher of Betty White, may her pimp hand guide me.
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Soraya Xel
Abandoned Privilege Top Men.
3457
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Posted - 2014.09.22 17:47:00 -
[46] - Quote
ACT1ON BASTARD wrote:Its a 45% difference in rof thats a huge change.Did you guys even test it or you just playing number games.
I do not have a test server, nor am I a game developer. CCP tests the hotfixes though.
Derrith Erador wrote:They're getting an acceleration buff in Delta, that buff almost ensures that over 50% of the time an ADS hovering will get hit hardcore by that swarmer, it may not kill us unless we're stupid, but that's the price we pay for being stupid.
And on swarmers being defenseless.
1) good, hire a bodyguard, teamwork is OP.
If it doesn't kill you, it might not be buffed enough. Dropships should actually die sometimes. Shocker, I know.
Suggesting teamwork says the vehicle pilot who doesn't need teamwork to top the scoreboard. That's the inherent problem of vehicles: They allow a single player to be powerful enough to require teamwork to take them down, while requiring no teamwork on their part.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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ACT1ON BASTARD
Amarr Templars Amarr Empire
167
|
Posted - 2014.09.22 17:48:00 -
[47] - Quote
ACT1ON BASTARD wrote:Soraya Xel wrote:Spkr4theDead wrote:Echo 1991 wrote:What reason do you need to shoot 50% faster than someone else? What reason do you need vehicles nerfed and AV buffed in the same hotfix? Because ADS was just that OP. o_O That being said, there's also a benefit in ensuring newer pilots and more veteran pilots aren't 50% damage different. It's harder to balance for such a wide swing of capabilities. Namely that with such a wide variance of rate of fire, either the newbie will be useless or the veteran will be overpowered. With a smaller difference in the skill bonus, the entire class is easier to balance for. Its a 45% difference in rof thats a huge change.Did you guys even test it or you just playing number games. 35% difference typo. Ccp what a lame excuse, it evens the playing field vs. new guys i thought skills mattered what do the new guys have to look forward to, dropships are useless now. I lose all my rof, av gets buffed, afterburns get nerfed, and our turret profiency skill doesnt even work.The acvtivation time buff is freakin stupid who leaves their modules on more than 15 aeconds after a fight.Also 150 k saved makes no difference ill be losing more dropships than ever after this.This game really is turning into a cod sack just remove the sp gap already itll be the ultimate gravestone to this once unique tactical game. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4662
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Posted - 2014.09.22 17:51:00 -
[48] - Quote
I don't understand how people are saying AV is underpowered. I've been a vehicle hater since before it was cool.
I bring out AV and kill stuff, then I'm pissed that I'm stuck in my AV suit.
And ADS is sorcery, I haven't spent much time trying to do it but it appears to be impossible for mortals to hit anything with them. I consider ADS pilots proof that we aren't alone in the universe.
Level 4 Forum Warrior
PSN: wbrom42
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Thor Odinson42
Molon Labe. General Tso's Alliance
4662
|
Posted - 2014.09.22 17:53:00 -
[49] - Quote
I think everyone should refrain from jumping off of anything though. Rattati has shown to tweak tweaks if he doesn't get them right.
Level 4 Forum Warrior
PSN: wbrom42
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Bright Cloud
Namtar Elite Gallente Federation
324
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Posted - 2014.09.22 17:57:00 -
[50] - Quote
To be honest swarms are allwas a threat. When im rolling with a squad ill get my commando out and when i see a dropship flying my way i swap to swarms and start to AV it. He either runs for his life or i will destroy him. Swarms on commandos are extremely good due to the very short reload you get with the skills.
Bright is the opposite of dark! Who would have thought of that?!
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Derrith Erador
Fatal Absolution
2658
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Posted - 2014.09.22 18:13:00 -
[51] - Quote
Soraya Xel wrote:ACT1ON BASTARD wrote:Its a 45% difference in rof thats a huge change.Did you guys even test it or you just playing number games. I do not have a test server, nor am I a game developer. CCP tests the hotfixes though. Derrith Erador wrote:They're getting an acceleration buff in Delta, that buff almost ensures that over 50% of the time an ADS hovering will get hit hardcore by that swarmer, it may not kill us unless we're stupid, but that's the price we pay for being stupid.
And on swarmers being defenseless.
1) good, hire a bodyguard, teamwork is OP. If it doesn't kill you, it might not be buffed enough. Dropships should actually die sometimes. Shocker, I know. Suggesting teamwork says the vehicle pilot who doesn't need teamwork to top the scoreboard. That's the inherent problem of vehicles: They allow a single player to be powerful enough to require teamwork to take them down, while requiring no teamwork on their part. Dropships should die sometimes eh? sure, but I guess you'd like to conveniently forget that swarms should also die too, especially if the role of an ADS is to kill infantry (which, by the way, it is). In your words, shocker, I know.
And suggesting teamwork to take down a vehicle, which is supposed to be a force multiplier, is perfectly reasonable, especially when my comment saying "hire a bodyguard" is mainly to keep him from dying from foot soldiers. And even if he didn't have a friend, he could skill into what I recommended previously, that you conveniently left out, the strange life form known as the commando. You know, I've heard rumors that inside the species known as commandoughious, there is a subspecies known as minmando, that offers... wait for it... a damage buff to swarms and projectile weapons! Who would've thought that investing your SP wisely would get you something? (and if you've ever tried a minmando, you'll know you don't need teamwork to kill noob pilots)
The preacher of Betty White, may her pimp hand guide me.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4664
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Posted - 2014.09.22 18:15:00 -
[52] - Quote
I wreck ADS and tanks with my Mando and it's only at ADV (swarms Prof 2)
Level 4 Forum Warrior
PSN: wbrom42
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Soraya Xel
Abandoned Privilege Top Men.
3464
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Posted - 2014.09.22 18:30:00 -
[53] - Quote
Thor Odinson42 wrote:I think everyone should refrain from jumping off of anything though. Rattati has shown to tweak tweaks if he doesn't get them right.
He is very good about revisiting fixes that go too far or not far enough.
Derrith Erador wrote:Dropships should die sometimes eh? sure, but I guess you'd like to conveniently forget that swarms should also die too, especially if the role of an ADS is to kill infantry (which, by the way, it is). In your words, shocker, I know.
And suggesting teamwork to take down a vehicle, which is supposed to be a force multiplier, is perfectly reasonable, especially when my comment saying "hire a bodyguard" is mainly to keep him from dying from foot soldiers. And even if he didn't have a friend, he could skill into what I recommended previously, that you conveniently left out, the strange life form known as the commando. You know, I've heard rumors that inside the species known as commandoughious, there is a subspecies known as minmando, that offers... wait for it... a damage buff to swarms and projectile weapons! Who would've thought that investing your SP wisely would get you something? (and if you've ever tried a minmando, you'll know you don't need teamwork to kill noob pilots)
Swarms die a lot. It's easy to blow through 2 mil ISK in proto swarms just trying to *deter* and be unable to kill, a single ADS. It's ridiculously expensive, and we get nothing for it. Yes, ADS should kill most infantry, but they should die to AV. Vehicles > Infantry > AV (which die to infantry a LOT) > Vehicles. That's your triangle.
When you see AV on the field, you should be coordinating with infantry on your team to clear the way for you. The problem is, your notion that your class as a force multiplier simply means you should be better than players who chose a different class. I am all for teamwork. So why doesn't the ADS require teamwork?
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Derrith Erador
Fatal Absolution
2659
|
Posted - 2014.09.22 18:41:00 -
[54] - Quote
Soraya Xel wrote:Thor Odinson42 wrote:I think everyone should refrain from jumping off of anything though. Rattati has shown to tweak tweaks if he doesn't get them right. He is very good about revisiting fixes that go too far or not far enough. Derrith Erador wrote:Dropships should die sometimes eh? sure, but I guess you'd like to conveniently forget that swarms should also die too, especially if the role of an ADS is to kill infantry (which, by the way, it is). In your words, shocker, I know.
And suggesting teamwork to take down a vehicle, which is supposed to be a force multiplier, is perfectly reasonable, especially when my comment saying "hire a bodyguard" is mainly to keep him from dying from foot soldiers. And even if he didn't have a friend, he could skill into what I recommended previously, that you conveniently left out, the strange life form known as the commando. You know, I've heard rumors that inside the species known as commandoughious, there is a subspecies known as minmando, that offers... wait for it... a damage buff to swarms and projectile weapons! Who would've thought that investing your SP wisely would get you something? (and if you've ever tried a minmando, you'll know you don't need teamwork to kill noob pilots) Swarms die a lot. It's easy to blow through 2 mil ISK in proto swarms just trying to *deter* and be unable to kill, a single ADS. It's ridiculously expensive, and we get nothing for it. Yes, ADS should kill most infantry, but they should die to AV. Vehicles > Infantry > AV (which die to infantry a LOT) > Vehicles. That's your triangle. When you see AV on the field, you should be coordinating with infantry on your team to clear the way for you. The problem is, your notion that your class as a force multiplier simply means you should be better than players who chose a different class. I am all for teamwork. So why doesn't the ADS require teamwork? Oh but we do require teamwork. If you've ever squadded with me (you haven't, but let's pretend), you'd know that I cry like a little girl when there are two swarmers camped up on a roof in the ideal suit, which you seem to keep ignoring for whatever reason (commando). I've requested multiple times from my squad mates to get in my ADS, drop out over high point and help me gangbang them. A good forger (I'm talking really good) that has properly set himself up is insanely difficult for me to get around, all you'd have to do in that scenario is add in a random red with a militia in that forges general area (no more than twenty meters) and I am locked off from that area if I don't get help.
It's perfectly possible for a swarm/PLC/Forge or rail tank to solo an ADS. It's just that a lot of them are not skilled enough, another thing people in GD don't seem to take into account, personal skill that is.
The preacher of Betty White, may her pimp hand guide me.
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Dust User
KILL-EM-QUICK RISE of LEGION
663
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Posted - 2014.09.22 18:54:00 -
[55] - Quote
Derrith Erador wrote:Soraya Xel wrote:Thor Odinson42 wrote:I think everyone should refrain from jumping off of anything though. Rattati has shown to tweak tweaks if he doesn't get them right. He is very good about revisiting fixes that go too far or not far enough. Derrith Erador wrote:Dropships should die sometimes eh? sure, but I guess you'd like to conveniently forget that swarms should also die too, especially if the role of an ADS is to kill infantry (which, by the way, it is). In your words, shocker, I know.
And suggesting teamwork to take down a vehicle, which is supposed to be a force multiplier, is perfectly reasonable, especially when my comment saying "hire a bodyguard" is mainly to keep him from dying from foot soldiers. And even if he didn't have a friend, he could skill into what I recommended previously, that you conveniently left out, the strange life form known as the commando. You know, I've heard rumors that inside the species known as commandoughious, there is a subspecies known as minmando, that offers... wait for it... a damage buff to swarms and projectile weapons! Who would've thought that investing your SP wisely would get you something? (and if you've ever tried a minmando, you'll know you don't need teamwork to kill noob pilots) Swarms die a lot. It's easy to blow through 2 mil ISK in proto swarms just trying to *deter* and be unable to kill, a single ADS. It's ridiculously expensive, and we get nothing for it. Yes, ADS should kill most infantry, but they should die to AV. Vehicles > Infantry > AV (which die to infantry a LOT) > Vehicles. That's your triangle. When you see AV on the field, you should be coordinating with infantry on your team to clear the way for you. The problem is, your notion that your class as a force multiplier simply means you should be better than players who chose a different class. I am all for teamwork. So why doesn't the ADS require teamwork? Oh but we do require teamwork. If you've ever squadded with me (you haven't, but let's pretend), you'd know that I cry like a little girl when there are two swarmers camped up on a roof in the ideal suit, which you seem to keep ignoring for whatever reason (commando). I've requested multiple times from my squad mates to get in my ADS, drop out over high point and help me gangbang them. A good forger (I'm talking really good) that has properly set himself up is insanely difficult for me to get around, all you'd have to do in that scenario is add in a random red with a militia in that forges general area (no more than twenty meters) and I am locked off from that area if I don't get help. It's perfectly possible for a swarm/PLC/Forge or rail tank to solo an ADS. It's just that a lot of them are not skilled enough, another thing people in GD don't seem to take into account, personal skill that is.
I can confirm the girlish squeals are true. I can also confirm that with some skill a single forger can shutdown an entire area of the map, yes, even from a skilled pilot like Derrith.
All this garbage I see Soraya spewing is exactly why I hated to see anyone on the CPM that doesn't play PC. As much as I dislike Zatara I voted for her solely on the fact she actually knows what goes on in PC. Everyone else is clueless and thinks that just because they can't hang with a good player that whatever weapon they are using is OP and it's up to CCP to make their life easier.
How about instead of crying OP every time something kills you just actually put in the time to get good at countering it. Guys like Derrith have put countless hours into their craft, as have I at making their life hell. |
Soraya Xel
Abandoned Privilege Top Men.
3467
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Posted - 2014.09.22 18:57:00 -
[56] - Quote
Derrith, you're still talking about being "locked off from an area".
Have you ever, you know, "died"?
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Derrith Erador
Fatal Absolution
2663
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Posted - 2014.09.22 18:58:00 -
[57] - Quote
Soraya Xel wrote:Derrith, you're still talking about being "locked off from an area".
Have you ever, you know, "died"? Yes, when I actually go in those areas, which I'm not dumb enough to do unless absolutely necessary.
The preacher of Betty White, may her pimp hand guide me.
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Soraya Xel
Abandoned Privilege Top Men.
3472
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Posted - 2014.09.22 19:03:00 -
[58] - Quote
Derrith Erador wrote:Soraya Xel wrote:Derrith, you're still talking about being "locked off from an area".
Have you ever, you know, "died"? Yes, when I actually go in those areas, which I'm not dumb enough to do unless absolutely necessary.
Now, on the opposite, consider that as a swarm launcher user, I can be instakilled anywhere by a shotgunner, HMG, combat rifle, nova knifer, or of course, your ADS. I have no way to rapidly leave the area faster than any other class in the game.
Do you have any idea of just how ridiculously OP you are? The idea that you can leave an area of engagement until someone takes care of the threat is a luxury no infantry, and certainly no AV has.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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CamClarke
0uter.Heaven
114
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Posted - 2014.09.22 19:07:00 -
[59] - Quote
Welp, ADS are going to be worthless as anything more than an uplink/forger/commando delivery platform now. STD missile turret to clear enemy uplinks, everything else tank modules so you can survive the AV just long enough to make it to your landing zone before exploding.
A Python will no longer be able to kill a forger in time, which was hard enough with them rocking your aim everywhere while not rendering. Hell, probably won't even be able to kill Commandos in time either since swarms are undodgeable (buildings are not often a useable thing in an ADS). Sure, their survivability is increasing by 50% (except not really because Afterburners are getting nerfed) but their DPS was cut by a massive 70%.
It was already impossible to deal with multiple AV sources unless they were in the starter Anti-Armor fit. That hasn't changed.
Incubi and Pythons alike won't be able to destroy armor-rep stacking Madrugars anymore either. They were already a very tough nut to crack for an ADS and now they'll only be destroyable by enough remote explosives or so much AV that they get alpha'd. Mayyybe a missile tank that sneaks up on them.
Air-to-air combat was already tough for either side to come to a conclusion without ramming. Now that's going to be the ONLY way to kill other dropships if you're flying.
You've just Flaylocked them, Rattati. Triple nerfed. I'm truly disappointed. I thought you were smarter than that.
I've never asked for a respec on the forums before, even during the darkest days of 1.7 when tanks roamed the battlefield unchecked, but this is too ridiculous to not warrant one. |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2107
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Posted - 2014.09.22 19:18:00 -
[60] - Quote
@Derrith and other ADS pilots
I've given up arguing with Soraya Xel and Atiim and the other AV zealots out there.
They clearly have no idea what they're talking about. They think we're some invincible entity that cannot be killed by any means and that they're some hapless soul carrying some pathetic peashooter constantly being bullied by our OP fly-ie things.
They have no desire for balance at all. Soraya has even said any swarm should kill any ADS as much as an ADS can kill a swarmer. They're just closed-minded sore-losers that can't see the actual viability of the weapons they have.
Does the ADS need a nerf? Sure, a bit. But these guys don't care about balance. They just have a hard-on about nerfing ADSs. I'm still going to fly post-Delta, and I'm going to make the most of it. If they're still viable, I'm going to show these idiots that it's not the ADS's that are OPGǪ
It's the pilots.
Dust was real! I was there!
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