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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
30
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Posted - 2014.09.22 21:56:00 -
[1] - Quote
"If it doesn't require teamwork to operate, it shouldn't require teamwork to kill"
PLEASE remember that a dropship is an extra piece of equipment, a vehicle, that is brought into the match by a player. It cannot be equal in force to the other players who are only carrying what their dropsuits can hold.
Also while you are preparing one, somewhere safe to get in the air, others are instantly spawning on objectives via uplinks. While flying around and escaping death, you are useless to your team. Even a new player can help distract the ennemy or provide cover fire for others. The truth is, every moment a dropship pilot is trying to save his ISK he is seriously hurting the team. My point with the above paragraph is balance in a tactical game like dust should NOT be 1 v 1, but by what each team can accomplish. a team of dropship pilots cannot hack objectives.
The chess analogy is an excellent one. A pawn can capture a queen, but a pawn is no rook or bishop. Also you can have many pawns but only 2 knights in a match. Team vehicle resources would've been better balance then trying to make them "equal" to infantry.
On a completely seperate note, I wouldn't have minded as much if the rate of fire skill for ADS was actually BUFFED and they removed the gun from the pilot seat. Get more gunner/pilot combos out in the sky. |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
30
|
Posted - 2014.09.23 19:06:00 -
[2] - Quote
Soraya Xel wrote:PLEASE remember that a dropship is an extra piece of equipment, a vehicle, that is brought into the match by a player. It cannot be equal in force to the other players who are only carrying what their dropsuits can hold.
The problem is, this statement doesn't negate for the notion that it allows that player to be way more powerful than they should be.
You need to clarify this for me, I don't understand it.
Quote:
While flying around and escaping death, you are useless to your team.
I am also useless to my team while dead. The difference is, my death cost me money.
You're implying dying in a dropship doesn't cost money.. I die in every dropship I fly (it crushes me mid air whenever I try to get out) and I lose 2 dropships per match on average. I've been trying to do this for 6 months. Everyone is useless dead, a dropship is useless even when it's ALIVE but denied access to the match. It also cannot hack objectives even if an area is clear for a moment.
Quote:
On a completely seperate note, I wouldn't have minded as much if the rate of fire skill for ADS was actually BUFFED and they removed the gun from the pilot seat. Get more gunner/pilot combos out in the sky.
Then it would not be an ADS, and every single ADS pilot in the game would quit, as opposed to the half of them that will because they don't like game balance. I think a standard dropship with a gunner should be more powerful than an ADS pilot solo.
What makes an assault dropship is the rate of fire, it doesn't matter if it's from the gunner or the pilot. If the pilot has no gun, the gunner will get the rate of fire bonus and it's still an assault dropship. More DPS then a regular dropship and less seats to carry infantry.
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
30
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Posted - 2014.09.23 20:01:00 -
[3] - Quote
Breakin Stuff wrote:I'd like to see the ADS changed to a pure gunship. No passengers except the gunners (if any).
We have transports. They do the job. The ADS is a gunship. we should treat it as such.
Echo 1991 wrote:50% bonus was still too much. ADS aren't supposed to be these magical things that solo tanks and infantry at the same time, they are supposed to provide troop transport and cover fire for infantry.
Agreed on both points 100% |
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