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Thread Statistics | Show CCP posts - 2 post(s) |
Atiim
12395
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Posted - 2014.09.22 14:00:00 -
[1] - Quote
LAVs should get the 10% RoF bonus.
The 1st Matari Commando
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Atiim
12395
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Posted - 2014.09.22 14:10:00 -
[2] - Quote
ResistanceGTA wrote:Atiim wrote:LAVs should get the 10% RoF bonus. Yea, that's what we need, Heavies trolling around in Railgun LAVs, but with faster fire... In order to use LAVs with a 20GJ Railgun or Small Missile, you need to be in an open field. If you are in an open field, you're practically a guarranteed kill for an semi-decent AVer who happens to grace your sights.
Not only that, but even the most tanked out Sentinels will be succeptable to Sniper Rifles in Hotfix Delta. Given the fact that they can't escape engagements in seconds like a Python or Incubus, this would be balanced.
Risk = Reward
The 1st Matari Commando
-HAND
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Atiim
12395
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Posted - 2014.09.22 14:16:00 -
[3] - Quote
ResistanceGTA wrote: So, Skill stacks will be the way to go.. I see how it is. Good thing I have some people that just got an extra 3 Million SP.
Skill stacking with gunners will being you to +30% RoF at most, which is the current Operation III
Feel free to waste your friend's SP
The 1st Matari Commando
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Atiim
12396
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Posted - 2014.09.22 15:57:00 -
[4] - Quote
Spkr4theDead wrote:Echo 1991 wrote:Mobius Wyvern wrote:https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous. What reason do you need to shoot 50% faster than someone else? What reason do you need vehicles nerfed and AV buffed in the same hotfix? Balance.
The 1st Matari Commando
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Atiim
12401
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Posted - 2014.09.22 22:49:00 -
[5] - Quote
It was tough figuring out where to start, but I guess I'll give it a go.
@Thread
The RoF reduction was indeed necessary, as it'll bring the TTK to a time that actually makes sense (my alt only has Caldari ADS Operation Level III and I can still drop most suits in less than a second, including PRO ones.
I also find it funny how Pilots forget (more like omit) the fact they have a skill which increases the damage of their Turrets, giving XT-1s 500HP of damage. The only thing that you should have even the slightest bit of trouble killing with that is a tanked out Caldari Sentinel, but you can easily escape their range in seconds (HF Delta won't change that either).
@Derrith Erador
"Dropships Aren't OP"
The ability to kill any Dropsuit within <3s from a mid-long range engagement (50-75m), along with being able to remove yourself from the area the instant any threat arrives with 0 recourse or consequence for an indefinite period of time is indeed overpowered.
It removes the risk involved with operating an ADS, and is significantly disproportional to the risk involved with operating an Anti-Vehicle weapon.
"Use Kinetic Catalyzers"
They don't compare to the efficiency of the Afterburner. The most a KinCat will ever yield (on a MinCom) is +0.78m/s, bringing your Sprint Speed to 7.03m/s. Considering how ADSs have a base movement speed of 50m/s, they'll be running circles around you (not saying that MinComs should be as fast as 59m/s.
When you also take into account that 7.03m/s isn't fast enough to escape any engagement (beyond being pitted against a Sentinel w/SG or NKs), your comparison is so laughable that it makes me begin to question your credibility.
Not only that, but KinCats are completely impractical to fit, as to use them without ruining your AV fit you need to use a PG Extender, in which case you'll have no buffer (making you lunch to any ADS Pilot with a light investment), or have no Armor Repair, making your buffer useless.
"Assault Dropships Require Teamwork"
You must've never looked at the definition of require.
After extensively experimenting and flying ADSs myself I can confirm that the only thing about it that requires teamwork is skill stacking. You can operate every aspect of the aircraft without the need for intervention or assistance from an ally, along with 1v1 most AVers.
"Pilot's Are Just Skilled"
Yes, I'm sure sprinting to the flight ceiling every time something that as much as breathes at you, along with slaughtering entire group of people by looking in their general direction requires skill. Heck, even surviving 20GJ Particle Cannons are that difficult if you stay out of the FOV and have an AB.
Maybe you're referring to the skill stacking bug (which technically does require skill), but after my tests I can confirm that most of players assertions of ADSs being difficult are wild exaggerations.
@Vulpes Dolosus
I'm glad to see that you're concerned with whether or not my intentions are to create a balanced environment for all, but you should put the tinfoil hat away. Leave the conspiracies to the pros, like Pyrex or BAMM.
As much as you'd love to dismiss my assertions by writing them off as someone who doesn't know what they're talking about, anyone with the slightest bit of competence can see that every assertion I've made on the SL/ADS is indeed factual, and I can assure you that they're replicable in-game as well.
And at the risk of sounding inflammatory, you may want to get better with your Incubus. A Commando with a SL and your Particle Cannon, yet you still couldn't kill me? Come on man.
@Thor Odinson42
As much as we all hate death, I fail to see how SLs being capable of killing ADSs will kill the role. Pilots will still be able to kill you in spans of 1.4-2.8s, while being able to travel to practically all locations on the map at will, and even flee engagements in a manner of seconds.
As for ADSs not being the best tool in the game, can you show me one item/fit which can escape any engagement in under 3s, kill any Dropsuit fitting alive in 3s (or less), while also being able to kill every unit in the game without having to swamp fittings?
Also, Quantity Gëá Quality. In all my time of playing DUST, I've been killed by ARs 100s of times, while I've only been killed by a Burst HMG about 20. Dispite this however, I'm sure (at least I hope) you know that Burst HMGs are far better than ARs.
Soraya Xel wrote:No need to charge for reimbursements, Derrith, when it's impossible for you to die. =) To be fair, I did kill his ADS about 3 times in a PC.
But that was most likely because he was to busy laughing at the fact that an FC would put a SL on AV.
The 1st Matari Commando
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Atiim
12403
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Posted - 2014.09.23 00:21:00 -
[6] - Quote
Benjamin Ciscko wrote: So do you not get on the high ground with swarms? Seems stupid not too as it brings you closer and range you say is a problem as well as making it next to impossible for infantry to kill you depending on where you are.
High Ground and Swarm Launchers do not mix.
For one, you only have a 175m range, and considering how most "high-grounds" are around 80-90m above, you've effectively cut your already low range in half. Not to mention that being on high-ground makes it harder to delay the 1st volley, and makes the SL path much more predictable.
That, and you're more vulnerable to ADSs, as there's much less room to strafe and jump around when the missiles start coming at you (which is exactly why you'll never see me on the rings w/Swarms in a PUB or PC).
The 1st Matari Commando
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Atiim
12945
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Posted - 2014.10.15 11:54:00 -
[7] - Quote
I'd rather just increase the RoF of all turrets by 15%, and then give ADSs a different bonus.
Spkr4theDead wrote: Infantry wanted it, and then it happened.
Pilots have absolutely zero control over what happens to vehicles.
Everyone is capable of posting feedback, therefore everyone has equal control (which is none) and influence over what happens to vehicles (or AV).
The reason why the Pilot's demands aren't being met is because there's about 2-3 of them who's ever asked for something that isn't so ridiculously broken & biased that it borders on comedic parody.
The 1st Matari Commando
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Atiim
12947
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Posted - 2014.10.15 14:49:00 -
[8] - Quote
ResistanceGTA wrote:Atiim wrote:ResistanceGTA wrote: So, Skill stacks will be the way to go.. I see how it is. Good thing I have some people that just got an extra 3 Million SP.
Skill stacking with gunners will being you to +30% RoF at most, which is the current Operation III Feel free to waste your friend's SP He's at 67 Million and already has ADS up a bit, so, I think he'll be fine. I've noticed you like to single me out all of a sudden. I left you alone after your assholery months ago that screwed over Minmatar Assaults, so, go troll someone else. I screwed over Minmatar Assaults? How?
The 1st Matari Commando
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Atiim
12950
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Posted - 2014.10.15 16:56:00 -
[9] - Quote
DUST Fiend wrote:It's nice to see CPM as useless and clueless as ever.
So is that RoF nerf happening or not? It already happened about a month and a half ago.
The 1st Matari Commando
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