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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
30
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Posted - 2014.09.23 20:01:00 -
[151] - Quote
Breakin Stuff wrote:I'd like to see the ADS changed to a pure gunship. No passengers except the gunners (if any).
We have transports. They do the job. The ADS is a gunship. we should treat it as such.
Echo 1991 wrote:50% bonus was still too much. ADS aren't supposed to be these magical things that solo tanks and infantry at the same time, they are supposed to provide troop transport and cover fire for infantry.
Agreed on both points 100% |
Derpty Derp
Dead Man's Game
479
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Posted - 2014.09.23 20:13:00 -
[152] - Quote
Well my 'tryhard' dropship is actually an incubus with xt missiles... So these changes do nothing to me... On the downside my blaster fit will suck donkey balls without a decent fire rate boost (as a front turret) because keeping that thing aimed at someone for more than half a second is near impossible (unless they stand still.)
Also, double small rail nerf, probably wont make them that bad, but not gonna be worth using over missiles... Basically you're gonna see more xt-missiles... Then they'll get nerfed, then finally all the pilots will learn not to fly because solo ground troop players (like our beloved hotfixer) get annoyed when they can't run around in the open without av to cover them.
And on the up side I can't ***** at turret stackers anymore, because they're still gonna shoot slower than a solo pilot pre-Delta, lol. |
RogueTrooper 2000AD
Neckbeard Absolution
341
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Posted - 2014.09.23 20:29:00 -
[153] - Quote
Another great hotfix that reveals players true skill.
They never had none.
'Scouts are balanced'
checks wallhacks, sprints the fastest in the game and shotguns out of cloak
Mad skills bro...
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Bright Cloud
Namtar Elite Gallente Federation
332
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Posted - 2014.09.23 21:19:00 -
[154] - Quote
CCP Rattati wrote:https://forums.dust514.com/default.aspx?g=posts&m=2371528#post2371528 Ya know doing stuff like that without any discussion before just leads to 8 pages full of rage as you can see. Espacially cause you discussed allmost everything before even if its just a small change you did it. But that went way too far i could had argued about like from 10% down to 5% per lvl but 3%? Thats barely something worth going for and im sure if there will be any ADS pilots left they gonna just put a missile turret on the incubus and the python will rott in hell cause now it neither has firepower or tank.
Bright is the opposite of dark! Who would have thought of that?!
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Jaselyn Cabellos
G0DS AM0NG MEN General Tso's Alliance
102
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Posted - 2014.09.23 21:24:00 -
[155] - Quote
Holy Gawd what are you guys doing to my precious Dropshipses? Y? Y U DU DIS SEESEEPEE?
Flying Mouse and Keyboard since:
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Soraya Xel
Abandoned Privilege Top Men.
3551
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Posted - 2014.09.23 21:26:00 -
[156] - Quote
Kaeru Nayiri wrote:You need to clarify this for me, I don't understand it.
Literally that no amount of money you bring on the field should make you just naturally superior to all other players the way many vehicles currently do.
Kaeru Nayiri wrote:You're implying dying in a dropship doesn't cost money.. I die in every dropship I fly (it crushes me mid air whenever I try to get out) and I lose 2 dropships per match on average. I've been trying to do this for 6 months. Everyone is useless dead, a dropship is useless even when it's ALIVE but denied access to the match. It also cannot hack objectives even if an area is clear for a moment.
It's common to blow a few million ISK worth of swarm suits just to fail to kill a dropship in pubs.
Kaeru Nayiri wrote:What makes an assault dropship is the rate of fire, it doesn't matter if it's from the gunner or the pilot. If the pilot has no gun, the gunner will get the rate of fire bonus and it's still an assault dropship. More DPS then a regular dropship and less seats to carry infantry.
Similar to solo tankers, ADS pilots playstyle is that of both moving and firing at once. This is a somewhat OP role design (I complain about this a lot), but I'm just saying, ask Derrith how he'd respond if CCP took his gun away instead.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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The Master Race
Osmon Surveillance Caldari State
30
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Posted - 2014.09.23 21:26:00 -
[157] - Quote
Are you a scout bright cloud It seems like I have heard that hp is all that matters whats mobility have to do with it argument before.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Darth-Carbonite GIO
Abandoned Privilege Top Men.
785
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Posted - 2014.09.23 21:46:00 -
[158] - Quote
Soraya Xel wrote:Darth-Carbonite GIO wrote:I hope that was humor. In PC, the place Derrith mostly flies, dropships do not last long without support. That's where your "Teamwork" comes in, Soraya. Yes, that's why there was a smiley attached. Some people didn't notice. My posting style bounces from practical advice and solid discussion to trolling. Try to keep up, Darth. ;)
And this is why the forums are such an imperfect place to discuss meaningful changes. Perhaps if there was a place the CPM could go to talk with players directly... Voice to voice... Like a weekly podcast... -smiley face
Living proof that the Amarr can't do anything without the Caldari
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3075
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Posted - 2014.09.23 21:52:00 -
[159] - Quote
Soraya Xel wrote:
Similar to solo tankers, ADS pilots playstyle is that of both moving and firing at once. This is a somewhat OP role design (I complain about this a lot), but I'm just saying, ask Derrith how he'd respond if CCP took his gun away instead.
This is where I disagree with you. Motion is life and firing on the move is the gold standard of vehicular weapon systems even in modern times. Movement = Life. Standing still = Death.
Vehicles should fire on the move. |
CRAZYHORSE ONE EIGHT
CowTek
78
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Posted - 2014.09.23 22:01:00 -
[160] - Quote
So they can't fix the skill stacking without a client side update so they nerf the rof skill, which will make skill stacking the only viable option. Great. Super sh!tty fix.
Still no word on fixing the turret proficiency skills either. Not even an acknowledgment that they are not working correctly. |
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The Master Race
Immortal Guides
33
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Posted - 2014.09.23 22:03:00 -
[161] - Quote
They could make it so pilots can only fly in first person view.
No instant detection of threats Reduced aim and location of targets increased awareness req.
I don't really expect them to do it just tossing it out there.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Omega Black Zero
Condotta Rouvenor Gallente Federation
111
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Posted - 2014.09.23 22:18:00 -
[162] - Quote
The Master Race wrote:They could make it so pilots can only fly in first person view.
No instant detection of threats Reduced aim and location of targets increased awareness req.
I don't really expect them to do it just tossing it out there. You'd still need to have sensors, radar, warning signals for when you get locked on, and countermeasures such as flares or chaff to redirect locked on attacks. Those are the things that I'd think separate a transport drop ship from an assault dropship especially.
The scenario for using both dropships in tandem, in my mind, should work Assault dropship comes in, checks area for hostiles, clears the drop zone for the transports, who come in and drop their load, while being escorted by the assault dropship. The assault dropship reduced transport load would be perfect from carrying preliminary scouts to come in and clear buildings if required or an AV unit for taking out HAVs.
I never really felt the ADS should be an AV and anti infantry platform as much as a spearhead escort for transporting troops across the battlefield, providing recon and preliminary attack to allow for a successful troop drop. Maybe we'll see them take that route more in Legion? |
THUNDERGROOVE
Fatal Absolution
1113
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Posted - 2014.09.23 22:32:00 -
[163] - Quote
The Incubus will no longer be able to kill half decently built tanks and the Python will still **** infantry
\o/
Amarrica!
It's Not Safe to Swim.
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Bright Cloud
Namtar Elite Gallente Federation
332
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Posted - 2014.09.23 22:53:00 -
[164] - Quote
The Master Race wrote:Are you a scout bright cloud It seems like I have heard that hp is all that matters whats mobility have to do with it argument before. I play allmost everything on this game. And you cant compare scouts to dropships. Its a well known fact that the Incubus has much better tanking and still has good speed compared to the python. Sure the mobility is a bit less on it but the tanking makes it so much more worth it. When the python exploded the incubus is "badly damaged" but it survives and surviving and death are usually a difference of 500k ISK. Thats why Incubus>Python before the patch and espacially after the patch.
Bright is the opposite of dark! Who would have thought of that?!
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Soraya Xel
Abandoned Privilege Top Men.
3556
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Posted - 2014.09.23 23:02:00 -
[165] - Quote
Breakin Stuff wrote:Soraya Xel wrote:
Similar to solo tankers, ADS pilots playstyle is that of both moving and firing at once. This is a somewhat OP role design (I complain about this a lot), but I'm just saying, ask Derrith how he'd respond if CCP took his gun away instead.
This is where I disagree with you. Motion is life and firing on the move is the gold standard of vehicular weapon systems even in modern times. Movement = Life. Standing still = Death. Vehicles should fire on the move.
They should. Because they should have someone doing the moving and someone doing the firing. Solo vehicles of any sort should die horribly, IMHO. Which is why a single player shouldn't be able to do both at once.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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BAMM HAVOC
Carbon 7 Iron Oxide.
567
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Posted - 2014.09.23 23:23:00 -
[166] - Quote
Atiim wrote:I'm glad to see that you're concerned with whether or not my intentions are to create a balanced environment for all, but you should put the tinfoil hat away. Leave the conspiracies to the pros, like Pyrex or BAMM...
no tin foil here, just watching ... always watching.
YOU TUBES BEERCANATER PLUS BACON !
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Agent Monroe
Namtar Elite Gallente Federation
40
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Posted - 2014.09.23 23:34:00 -
[167] - Quote
Calm down everyone, CCP is just trying to make us dislike the game more over time to make it easier when they finally pull the plug.
This message was brought to you by Gives Zero Flux.
(Insert Witty Ad Here)
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Soraya Xel
Abandoned Privilege Top Men.
3562
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Posted - 2014.09.24 01:52:00 -
[168] - Quote
Agent Monroe wrote:Calm down everyone, CCP is just trying to make us dislike the game more over time to make it easier when they finally pull the plug.
Except most players in the game will be thrilled and enjoy the game even more.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Juno Tristan
Inner.Hell
76
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Posted - 2014.09.24 02:44:00 -
[169] - Quote
Soraya Xel wrote:Agent Monroe wrote:Calm down everyone, CCP is just trying to make us dislike the game more over time to make it easier when they finally pull the plug. Except most players in the game will be thrilled and enjoy the game even more.
Soraya, I'm curious to know what you think is the point of having vehicles in the game? |
ACT1ON BASTARD
Amarr Templars Amarr Empire
168
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Posted - 2014.09.24 02:54:00 -
[170] - Quote
Juno Tristan wrote:Soraya Xel wrote:Agent Monroe wrote:Calm down everyone, CCP is just trying to make us dislike the game more over time to make it easier when they finally pull the plug. Except most players in the game will be thrilled and enjoy the game even more. Soraya, I'm curious to know what you think is the point of having vehicles in the game? Im sure infantry support, but infantry having to support vehicles out of the question. |
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Soraya Xel
Abandoned Privilege Top Men.
3582
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Posted - 2014.09.24 04:44:00 -
[171] - Quote
Juno Tristan wrote:Soraya, I'm curious to know what you think is the point of having vehicles in the game?
Vehicles, in my opinion, should be a force multiplier of coordinated behavior. Whether that's infantry supporting the vehicle (protecting it from AV, for instance) or a team-based vehicle which is effective only with multiple participants aboard.
I don't think vehicles should ever allow a single player to outright be superior to infantry. I believe a solo driver in a tank should be borderline useless. But a team of three coordinated people operating a tank should be an unstoppable death machine.
Vehicles should enable and encourage team play, not be an excuse to avoid it.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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ACT1ON BASTARD
Amarr Templars Amarr Empire
171
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Posted - 2014.09.24 05:05:00 -
[172] - Quote
[quotesoraya Xel]Juno Tristan wrote:Soraya, I'm curious to know what you think is the point of having vehicles in the game?
Vehicles, in my opinion, should be a force multiplier of coordinated behavior. Whether that's infantry supporting the vehicle (protecting it from AV, for instance) or a team-based vehicle which is effective only with multiple participants aboard.
I don't think vehicles should ever allow a single player to outright be superior to infantry. I believe a solo driver in a tank should be borderline useless. But a team of three coordinated people operating a tank should be an unstoppable death machine.
Vehicles should enable and encourage team play, not be an excuse to avoid it.[/quote] Theyre already force multipliers and i dont see how you can nerf solo vehicles to uselessness while simultaneously making gunner vehicles viable. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
171
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Posted - 2014.09.24 05:06:00 -
[173] - Quote
Soraya Xel wrote:Juno Tristan wrote:Soraya, I'm curious to know what you think is the point of having vehicles in the game? Vehicles, in my opinion, should be a force multiplier of coordinated behavior. Whether that's infantry supporting the vehicle (protecting it from AV, for instance) or a team-based vehicle which is effective only with multiple participants aboard. I don't think vehicles should ever allow a single player to outright be superior to infantry. I believe a solo driver in a tank should be borderline useless. But a team of three coordinated people operating a tank should be an unstoppable death machine. Vehicles should enable and encourage team play, not be an excuse to avoid it. Theyre already force multipliers and i dont see how you can nerf solo vehicles to uselessness while simultaneously making gunner vehicles viable. |
Juno Tristan
Inner.Hell
77
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Posted - 2014.09.24 05:16:00 -
[174] - Quote
Then how about we add some actual bonuses for having multiple people in vehicles because currently 3 people in a tank is little more than a points pinata
I'm thinking add each passenger's shields and armour rep rate to the vehicle |
Alena Ventrallis
Vengeance Unbound Dark Taboo
1804
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Posted - 2014.09.24 05:18:00 -
[175] - Quote
Soraya Xel wrote:Juno Tristan wrote:Soraya, I'm curious to know what you think is the point of having vehicles in the game? Vehicles, in my opinion, should be a force multiplier of coordinated behavior. Whether that's infantry supporting the vehicle (protecting it from AV, for instance) or a team-based vehicle which is effective only with multiple participants aboard. I don't think vehicles should ever allow a single player to outright be superior to infantry. I believe a solo driver in a tank should be borderline useless. But a team of three coordinated people operating a tank should be an unstoppable death machine. Vehicles should enable and encourage team play, not be an excuse to avoid it. To that end, doesn't skill stacking fall in line with that principle?
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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The Master Race
Immortal Guides
34
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Posted - 2014.09.24 05:22:00 -
[176] - Quote
It does and now you will get 75% for a ads load right? Ads need more turrets I think for the other passengers. I would be kind of cramped with all seats up front though so if you guys ever make another model you might do front and back seats.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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FaustNeo
0
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Posted - 2014.09.24 05:42:00 -
[177] - Quote
THUNDERGROOVE wrote:The Incubus will no longer be able to kill half decently built tanks and the Python will still **** infantry
\o/ Lmfao . Even an incubus with XT-1 can kill infantry so easily in PC and public matches |
Soraya Xel
Abandoned Privilege Top Men.
3586
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Posted - 2014.09.24 06:37:00 -
[178] - Quote
Alena Ventrallis wrote:To that end, doesn't skill stacking fall in line with that principle?
Heh. Kinda. o_O
Juno Tristan wrote:Then how about we add some actual bonuses for having multiple people in vehicles because currently 3 people in a tank is little more than a points pinata
I'm thinking add each passenger's shields and armour rep rate to the vehicle
Particularly, my perfect view of HAVs would be the driver getting the small forward turret (which has a limited firing arc, it would be easy to flank a tank with only a driver), have the second seat be the main turret, and the third seat control the top small turret with better visibility as well as the logistics modules. A single person could use any of the features of the tanks by switching seats (like with a LAV now), but at the obvious limitation of not being able to do all at once.
Then, a tank isn't able to efficiently work with it's defenses, like shield and armor reppers, while also doing damage, and also moving. That would severely hamper it's survivability and capability when only a single person was using it. In that case, one could justify buffing HAVs pretty decently, since they wouldn't be that powerful with only a single seat in use.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3104
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Posted - 2014.09.24 09:04:00 -
[179] - Quote
Soraya Xel wrote:Breakin Stuff wrote:Soraya Xel wrote:
Similar to solo tankers, ADS pilots playstyle is that of both moving and firing at once. This is a somewhat OP role design (I complain about this a lot), but I'm just saying, ask Derrith how he'd respond if CCP took his gun away instead.
This is where I disagree with you. Motion is life and firing on the move is the gold standard of vehicular weapon systems even in modern times. Movement = Life. Standing still = Death. Vehicles should fire on the move. They should. Because they should have someone doing the moving and someone doing the firing. Solo vehicles of any sort should die horribly, IMHO. Which is why a single player shouldn't be able to do both at once.
You just advocated CCP killing EVE. One person, one vehicle. The whole point is they're culling some capsule tech for vehicles. |
The Master Race
Immortal Guides
35
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Posted - 2014.09.24 09:13:00 -
[180] - Quote
This is why we can have nice things 8D
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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