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Skippy Longstocking
Paladin Survey Force Amarr Empire
41
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Posted - 2014.09.24 10:20:00 -
[181] - Quote
Breakin Stuff wrote:Soraya Xel wrote:Breakin Stuff wrote:Soraya Xel wrote:
Similar to solo tankers, ADS pilots playstyle is that of both moving and firing at once. This is a somewhat OP role design (I complain about this a lot), but I'm just saying, ask Derrith how he'd respond if CCP took his gun away instead.
This is where I disagree with you. Motion is life and firing on the move is the gold standard of vehicular weapon systems even in modern times. Movement = Life. Standing still = Death. Vehicles should fire on the move. They should. Because they should have someone doing the moving and someone doing the firing. Solo vehicles of any sort should die horribly, IMHO. Which is why a single player shouldn't be able to do both at once. You just advocated CCP killing EVE. One person, one vehicle. The whole point is they're culling some capsule tech for vehicles.
What are you talking about? This isn't EVE, it's Dust. We're talking about balancing a FPS, not a point-and-click space sim.
Different types of games require different mechanics. Just because they are set in the same universe doesn't change the fact that they're completely different genres. What works in one does not necessarily work in the other. |
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Dust User
KILL-EM-QUICK RISE of LEGION
672
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Posted - 2014.09.24 11:00:00 -
[182] - Quote
FaustNeo wrote:THUNDERGROOVE wrote:The Incubus will no longer be able to kill half decently built tanks and the Python will still **** infantry
\o/ Lmfao  . Even an incubus with XT-1 can kill infantry so easily in PC and public matches 
I laugh when I see an Incubus XT-1 ADS in a PC. You won't be killing people in my city. This is the reason I think the ROF nerf to pythons is a bit much. |
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poison Diego
Vengeance Unbound Dark Taboo
434
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Posted - 2014.09.24 11:09:00 -
[183] - Quote
Dust User wrote:FaustNeo wrote:THUNDERGROOVE wrote:The Incubus will no longer be able to kill half decently built tanks and the Python will still **** infantry
\o/ Lmfao  . Even an incubus with XT-1 can kill infantry so easily in PC and public matches  I laugh when I see an Incubus XT-1 ADS in a PC. You won't be killing people in my city. This is the reason I think the ROF nerf to pythons is a bit much.
2 swarm volleys with a wirokomi. It is hilarious how extreamly squishy the incubus is to all those AA AV. Ive only seen incubuses being used successfully in a PC before.
Die Valkyre used them really effectively: They would have 2 of them all armorstacked soloing around the city killing 1 and 1, getting rid of uplinks and as soon as a single enemy ADS would appear they would both do what ever they could to ram it.
I give up
R.I.P ADS
getting more proficiency in the shotgun so I can kill every single f*ck I see using swarmlauncher
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Denchlad 7
Dead Man's Game
581
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Posted - 2014.09.24 12:18:00 -
[184] - Quote
I've waited a while before replying to this thread, as today we will find out the true meaning of the changes. I haven't played since Delta has been deployed, and this is my thoughts from a thread I replied to yesterday regarding respecs for pilots.
Denchlad 7 wrote:(Im a pilot.)
No respec. 10% increase in ROF per level was obscene, compared to other bonuses in the game. Simple as. Its been used and abused. I have both, a lot of SP "lost" some would say - no. A lot of SP spent on something that can equate to Weapon Proficiency as an example.
Imagine if the Rail Rifle had a 10% ROF Bonus per level in a certain skillbook. Or the Python got a 10% Damage Bonus per level for Small Missile Turrets. Both are obscene and would be abused like us pilots have the Turret ROF.
If you skilled into it for the 10% ROF... tough. You should've seen how ridiculous that is. Hell, I did but still spent I dont know how much SP on those bonuses.
Anyway, with the AB nerf it balances us against Infantry respawn times, which on average is about 30-60 seconds - the same time range we'll have to wait for AB's to cool down. Swarms are now useful rather than just letting us fly away and 10 seconds later have a fully recharged AB again. I mean, I've used an MLT Afterburner for way way too long.
And so what if we die more - hull cost reduction to 200k? Yes please. Won't take 2 excellent matches to buy another fully fitted ADS. https://forums.dust514.com/default.aspx?g=posts&m=2373170#post2373170
Now, I understand fellow pilots why you're getting all angry about Swarm buffs. Lets look at it logically. When was the last time you will killed by a solo swarmer outside of PC? Very likely answer to that is rarely, if ever. I myself have died maybe 3-4 times to Wiyrkomi swarms in the last 6 months and thats it. To Forge that number is drastically larger. I've died to CBR7 swarms once, ever. Personally, whenever I get hit by swarms, I react quickly - I don't want this one guy to kill my half a million isk dropship - I hit my Afterburner and fly away, to return when its recharged and my health is back 15 seconds later, on average.
Team AV is a different story. If you go and try to kill 3 Wiyrkomi swarmers... you deserve to die for being that stupid. 3 > 1, and by that law you deserve to die, and the AV'ers deserve to kill you. 2 > 1 is still the same,though not impossible, should be very hard. Realistically, even playing as an Assault, fighting 2 > 1 against people using Prototype Assaults against your Prototype Assault... you're going to lose 9 times out of 10. So why should it be any different for a Prototype AV'er and a Prototype/Complex ADS Pilot?
My main cause of concern for the 1 = 1 system was that a Prototype AV'er is going to be spending ~200,000 isk, per suit, whereas my ADS costs me ~500,000 isk. This is the problem most Pilots (and Tankers back in the day) have with AV being powerful enough to kill them - "I can't afford to be blasted out of the sky with no time to react" - so some pilots have wanted the power of the ADS to remain unchanged to allow them to feel that they are 'balanced' by cost.
Absolutely utter bullcrap.
If I told you I deserved a a Rail Rifle dealing 125 DmgPS because my Dropsuit costs 150,000 isk, but can run at 25 m/s, and can only be fitted with a Rail Rifle (for the sake of comparison), do you honestly think that would be fair? Because that's not at all. If, however, we reduced the cost of that dropsuit to say, 10,000 isk, it would make slightly more sense, as there would be a High Risk/High Reward system, whereas with the prior is Low Risk/High Reward, as with that speed you could literally just run away.
This Hotfix in theory balances the 1=1 fight, while maintaining the Numerical Dominance of 2 >1, 3 > 1 etc. And with the cost reduction of ADS', in theory my ADS' should cost (fully fitted) ~375,000 isk, which is more balanced against ~200,000 isk. Why?
Have you not seen the Damage an XT-1 Missile Launcher can do to any Infantry? That kind of power deserves to cost more. Once again, running a Highly Expensive Dropship (in comparison to Dropsuits) yields a High Reward (Slaying Infantry), but with a High Risk (Vulnerable to High Powered AV). The same way a Fully Prototyped AV'er is running a Highly Expensive Dropsuit (in comparison to most dropsuits), that yields a High Reward (Killing Powerful Vehicles), but with a High Risk (only Sidearm/Grenade to retaliate to Infantry attacks).
ROF I touched on in my quote, not going through that again. But hey, guess we'll see today. The amount of moaning about this resembles how 95% of the community (including me) reacted to the Fanfest announcement - the other 5% actually stayed level-headed and looked at it logically, like some people are trying to do now.
The only person in Dust stupid enough to Proto every single god-damn weapon. 19/19.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1744
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Posted - 2014.09.24 12:25:00 -
[185] - Quote
Soraya Xel wrote:Kaeru Nayiri wrote:You need to clarify this for me, I don't understand it. Literally that no amount of money you bring on the field should make you just naturally superior to all other players the way many vehicles currently do.
Lets be quite clear, you are very bias here Xel. Proto stompers have been and continue to be superior to most on the battlefield purely because they can run proto dropsuits with full proto fits with total disregard for any amount of isk lost. Regularly I see admitedly good players lose 3,4,5+ proto suits game after game. I doubt they are sustainable but because they have crazy tons of isk they have no worry.
How is that any different?
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3115
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Posted - 2014.09.24 13:25:00 -
[186] - Quote
CommanderBolt wrote:Soraya Xel wrote:Kaeru Nayiri wrote:You need to clarify this for me, I don't understand it. Literally that no amount of money you bring on the field should make you just naturally superior to all other players the way many vehicles currently do. Lets be quite clear, you are very bias here Xel. Proto stompers have been and continue to be superior to most on the battlefield purely because they can run proto dropsuits with full proto fits with total disregard for any amount of isk lost. Regularly I see admitedly good players lose 3,4,5+ proto suits game after game. I doubt they are sustainable but because they have crazy tons of isk they have no worry. How is that any different? Protostompers can be smeared solo with militia weapons.
Any time a vehicle user dies to a militia swarm they scream like little girls. |
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postapo wastelander
Wasteland Desert Rangers
71
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Posted - 2014.09.24 13:26:00 -
[187] - Quote
I hust want matari AV right now
"The human being was not chosen to be a god..the god himself should become a human being."
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Finn Colman
Immortal Guides
45
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Posted - 2014.09.24 13:43:00 -
[188] - Quote
Atiim wrote:Spkr4theDead wrote:Echo 1991 wrote:Mobius Wyvern wrote:https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous. What reason do you need to shoot 50% faster than someone else? What reason do you need vehicles nerfed and AV buffed in the same hotfix? Balance. This is akin to saying that when weighing 40 grams of gold on an old fashioned scale and having 35g on the other plate, so in order to balance it out you take an unknown bit of the gold off the scale and adding a gram to the other plate. Doing so is flawed in that you take quite some time trying to balance the two sides, and even when you do it is not likely to come out at 40 grams. The seller gets screwed in this case, as it is almost certain the weight will come out as less than 40 grams.
People simply get impatient, and that causes Dev teams to rush. It is the impatience of the people that tends to send us away from a true balance and keeps the power pendulum swinging.
The little Min with the little voice.
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5327
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Posted - 2014.09.24 13:45:00 -
[189] - Quote
To clarify, if the intention is to try and push the Assault Dropship in the direction of requiring all three guns to really be a threat, I'm not opposed to that.
However, the Fitting cost of doing this is such that only pilots of higher skillpoint investment can even pull that off. The price reduction is a nice touch, but the primary reason you see as many solo-fit vehicles as you do in this game is because of how hard it is to fit yourself to survive against other vehicles and AV and still fit Small Turrets.
Especially considering that the Afterburner is one of the primary lifelines of a Dropship pilot, the new increase to cooldowns means that you need to fit a Complex one to have any hope of survival once AV starts hitting you, and that's near impossible to do while fitting 3 turrets.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Soraya Xel
Abandoned Privilege Top Men.
3588
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Posted - 2014.09.24 13:56:00 -
[190] - Quote
Breakin Stuff wrote:You just advocated CCP killing EVE. One person, one vehicle. The whole point is they're culling some capsule tech for vehicles.
Different games need to work differently. And capsule tech makes like no sense in this context.
CommanderBolt wrote:[Proto stompers] How is that any different?
Breakin Stuff wrote:Protostompers can be smeared solo with militia weapons.
Breakin nailed it there.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5327
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Posted - 2014.09.24 14:04:00 -
[191] - Quote
Soraya Xel wrote:Breakin Stuff wrote:You just advocated CCP killing EVE. One person, one vehicle. The whole point is they're culling some capsule tech for vehicles. Different games need to work differently. And capsule tech makes like no sense in this context. Not to mention that capsule tech only reduces ship crews, it doesn't eliminate the need for them. The Capsuleer basically acts as both the Captain and the computer, but they still need a crew to attend to many of the functions of the ship.
Before anyone tries to argue with either of us: https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
As you can see, not even a Frigate flies with no crew.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1806
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Posted - 2014.09.24 16:24:00 -
[192] - Quote
Soraya Xel wrote:Alena Ventrallis wrote:To that end, doesn't skill stacking fall in line with that principle? Heh. Kinda. o_O Juno Tristan wrote:Then how about we add some actual bonuses for having multiple people in vehicles because currently 3 people in a tank is little more than a points pinata
I'm thinking add each passenger's shields and armour rep rate to the vehicle Particularly, my perfect view of HAVs would be the driver getting the small forward turret (which has a limited firing arc, it would be easy to flank a tank with only a driver), have the second seat be the main turret, and the third seat control the top small turret with better visibility as well as the logistics modules. A single person could use any of the features of the tanks by switching seats (like with a LAV now), but at the obvious limitation of not being able to do all at once. Then, a tank isn't able to efficiently work with it's defenses, like shield and armor reppers, while also doing damage, and also moving. That would severely hamper it's survivability and capability when only a single person was using it. In that case, one could justify buffing HAVs pretty decently, since they wouldn't be that powerful with only a single seat in use. Rather, the driver controls the main turret which has horrid pivoting, thus relying on smaller turrets to track the fast moving infantry. Slowing down tank acceleration will help this, but it should be analogous to battleships struggling to hit fast moving frigates. The small turrets provide the protection, such that a solo driver with his large turret is suicide, needing gunners to protect him.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1236
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Posted - 2014.09.24 22:44:00 -
[193] - Quote
Sir Snugglz wrote:I declare ADS useless being nerfed by buff
Looking back to ADS history, many have forgotten why the full dmg build was chosen. It was not because it was op, it was simply because the role of derpship pilot was not viable and the only way to not have a pointless role in gm was to turn it into a killing machine. That's all you would've of done. Anything else was considered trolling.
While the ADS has not been affected directly, it was been getting nerfed after every hot-fix because of the buffs in other areas. ADS is already shut down because of installation tankiness buff, to further the nerf, blaster installations received the ability to auto attack ADS without aggro. 2-3 unmanned installations force the ADS to remain out of battle.
Nerfing the RoF... I dont really care much about it in itself. But look at the other changes. Afterburners also because a major ingredient in the Full offensive derpship role. they are getting nerfed as well with that 40 sec CD increase. What allowed a derpship to perform hit and runs will now have to fire 2-3 missiles, only to remain out of battle for 40 sec.
Again, but buffing AV weapons, which i dont mind either, indirectly nerfs the ADS. Swarm missiles will travel faster and do more dmg, which really isnt required anymore since most afterburners will be on CD so ADS wont have speed boost.
As to buffs, only the standard derpships are receiving ehp/pg/cpu increases. ADS is only getting a price reduction
As you can see, it seems that many of the changes outside of ADS has been with the goal of shutting down ADS indirectly. Each buff alone would merit the buff and still allow for a fair fight with ads. but the combined changes in all the past hotfixes have been to combat the ADS to the point of meeting it utterly useless.
I agree that the ADS shouldnt be a full dmg vehicle. but taking away that role does not introduce new ones. by shutting down the ADS it will not turn it into the transport vehicle we all dreamed it would be, it will not turn it into the sup vehicle we all wanted (logi DS), and it will not become that rescue vehicle expected to go into hotzones for extractions. By taking away its only role, we are returning to its former and most notable role of being a flying sightseeing vehicle where its only use will be to appreciate the background art of each map and to sacrifice in order to reach a roof.
it's not only the dropship the large turret also auto tracks my LAV the entire match and well out passed 100m. i thought that dev said specifically this bull sht wouldn't happen with his little large turret buff that like only 2 people had a hardon for- himself and another guy.
AKA Zirzo Valcyn
AFKing since 2012
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Shamarskii Simon
1.U.P
0
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Posted - 2014.09.27 16:23:00 -
[194] - Quote
Vulpes Dolosus wrote:@Derrith I'm going to show these idiots that it's not the ADS's that are OPGǪ
It's the pilots. Oh you sored into my heart with that line.
I tell you, it is in the pilot. I've done many PC's, I've killed every dropship pilot I've ever come against except one; Derrith.
Simply he is used to the air because he has become proficient in his dropship. Simple as that. Did i cry op when he killed me? Nope. I know how ads v ads goes. It's not a pretty thing. I get rammed, i don't cry. That's my fault, i wasn't paying attention. I get shot down flirting with AV. My fault for being greedy. I get downed air to air. I don't cry, i was simply out maneuvered. It's not the machine you fear, it's the pilot you fear. Lesson here: It's not the gun that kills, it's the person pulling the trigger.
Tell me, how many of you shoot swarms at a dropship flying FULL THROTTLE over you. I do that on purpose, just to see how bad swarmers have gotten. There are legit swarmers who got proficient in handling their swarms; Waiting for you to get in an ugly place and finishing a job like that. What's happening is people have no patience anymore. They want a simple fire n forget and see damage points on their screens. Swarms will hit, they are impossible to dodge. No flipping and looking fancy will save you. Hugging the buildings will not save you anymore. Minimum 2 salvos will score at least 6 hits now. No matter how fast my negative velocity (using the launcher as the point ) they will hit. It's losing it's skill and I'm feeling sorry for the true swarmers out there. As for a forge gun; if i see a wyr breach in the kill feed it's usually the sign to recall your inky... Knowing ive been OHK'd by them when im down to armor. I rep tank just for swarmers but can't armor tank for a forge gun. Is 300 rep too much on an inky? Hell no. To fit it you can be 2 shotted by almost everything. But as more people leave the fg and go to swarms, i might as well. Lesson here: patience is a virtue, you shouldn't have a sure fire way to get damage points and a kill. Why i respect true forge gunners.
1.7 i had the most expensive AV suit, Yknow what it was? A gunner and i, two particle accelerators or a basic with particle cann. If it was a python I used my gunner fully and i simply supported. That was my suit and I've been using it till delta, where the rof nerf + the skill nerf + the skill stacking penalty for the "heating" weaponry (a gunner will only fire 5 shots to overheat if stacked compared to 7 unstacked) has rendered me a free 75 wp floating around, and tanks roaming free. Lesson here: a dropship doesn't usher death on infantry. Sometimes give pilots a break... We aren't always on yur booty. Sometimes we are just flying around.
As for the people who just switch to av as soon as you see a dropship and get determined to kill me; not my fault you lost the game. You simply used your resources on someone doing nothing. Lesson here: what doesn't jeopardize the mission, doesn't need to be killed, you'll just waste time and make it hard for your team. I've played in pc and two forgers can keep a dropship from being a benefit and turning it into a liability. Clearly i was hunting their vehicles so now they have reason to protect them.
As for the rof nerf, and people saying it should be 1 v 1 for tell me how many of your swarms render on my screen, tell me how large your hit box is compared to mine, and tell me if i can shoot through buildings or see you far ahead when you see me? Tell me where i can take cover without bumping into something and instantly catching fire? I am a vehicle, you are a person. It isn't going to be too easy for 1 v1. 2 v 1 is certainly a fair fight. Yes it did need a nerf since stacking turns people into pocket orbitals but what happens now (overheat earlier) plus a slight reduction to the skill (8-6% per level) and reworking damage profiles would have been the better plan. Lesson here: everything should come in steps. I'm pretty sure you don't get calculus in your grade 1/ first year / primary classes. If the profiles don't work, lower the rof. If the rof didn't work, go to early heating. We don't take down skyscrapers from the bottom up, you'll have collateral damage.
Why hasn't anyone complained about tanks...? I never saw duna in an ads :/ and i drove a tank for the first time and just butchered people. Still don't like it. I prefer the air.
I support the nerfs but if i could achieve the same rof with max skills as no skills, i guess i just put dropsuit command to level 5. Aka, an useless skill. I'm not hating on av'ers (as i also am an av'er). I'm just saying we all need to discuss and see the numbers as a community. Not some shady political **** mr cpms. I remember when swarms had 50% effectiveness on ships. That was total bull ****. Surefire hits? Total bull ****. Have the turning circle far larger so we can out maneuver them or give us some flares as a high module.
Well, my phone is dying now... I'll be back later. |
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5330
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Posted - 2014.10.14 11:52:00 -
[195] - Quote
Well, it's exactly how I thought it would be.
Flying with some of the best pilots in the 1st Airborne channel, I took my Python into a few matches 2 days ago.
After the third attempt at trying to kill 2 guys with Swarm Launchers before they put so many missiles in the air that there was no way to get away from them, I just called in a Gunnlogi.
The acceleration increase on the missiles now means that outrunning Swarms is nearly impossible. While that sounds like an excellent change, the issue is that all of the Swarm Launcher buffs made up until now have combined to make escape nearly impossible even if I hit the AFterburner and run away the moment I see the first volley get launched, not even waiting for it to hit me.
As well, Yom was telling me about having Swarms chase him out to 480 meters from their launch point.
At the very least, if this is the new reality for pilots, the maximum flight range on Swarms needs to be drastically reduced. You can't take away both tanking AND evasion, because at that point no reduction in cost will make an ADS worth flying.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Echo 1991
WarRavens Capital Punishment.
498
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Posted - 2014.10.14 12:01:00 -
[196] - Quote
Mobius Wyvern wrote:Well, it's exactly how I thought it would be.
Flying with some of the best pilots in the 1st Airborne channel, I took my Python into a few matches 2 days ago.
After the third attempt at trying to kill 2 guys with Swarm Launchers before they put so many missiles in the air that there was no way to get away from them, I just called in a Gunnlogi.
The acceleration increase on the missiles now means that outrunning Swarms is nearly impossible. While that sounds like an excellent change, the issue is that all of the Swarm Launcher buffs made up until now have combined to make escape nearly impossible even if I hit the AFterburner and run away the moment I see the first volley get launched, not even waiting for it to hit me.
As well, Yom was telling me about having Swarms chase him out to 480 meters from their launch point.
At the very least, if this is the new reality for pilots, the maximum flight range on Swarms needs to be drastically reduced. You can't take away both tanking AND evasion, because at that point no reduction in cost will make an ADS worth flying. STD and ADV swarms were buffed, Proto actually lost damage and the acceleration increase was needed because you could lolAB away every time. Reducing the flight range would make drop ships impossible to kill. Again. Because you can just sit out of range watching the missiles blow up in front of you. |
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5330
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Posted - 2014.10.14 12:04:00 -
[197] - Quote
Echo 1991 wrote:Mobius Wyvern wrote:Well, it's exactly how I thought it would be.
Flying with some of the best pilots in the 1st Airborne channel, I took my Python into a few matches 2 days ago.
After the third attempt at trying to kill 2 guys with Swarm Launchers before they put so many missiles in the air that there was no way to get away from them, I just called in a Gunnlogi.
The acceleration increase on the missiles now means that outrunning Swarms is nearly impossible. While that sounds like an excellent change, the issue is that all of the Swarm Launcher buffs made up until now have combined to make escape nearly impossible even if I hit the AFterburner and run away the moment I see the first volley get launched, not even waiting for it to hit me.
As well, Yom was telling me about having Swarms chase him out to 480 meters from their launch point.
At the very least, if this is the new reality for pilots, the maximum flight range on Swarms needs to be drastically reduced. You can't take away both tanking AND evasion, because at that point no reduction in cost will make an ADS worth flying. STD and ADV swarms were buffed, Proto actually lost damage and the acceleration increase was needed because you could lolAB away every time. Reducing the flight range would make drop ships impossible to kill. Again. Because you can just sit out of range watching the missiles blow up in front of you. Yeah, out of range at almost 500 meters.
I mean, you did notice that part, right? Swarm missiles effectively have longer range than Sniper Rifles now.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
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Echo 1991
WarRavens Capital Punishment.
498
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Posted - 2014.10.14 12:06:00 -
[198] - Quote
They blow up at 400 metres. |
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5330
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Posted - 2014.10.14 12:10:00 -
[199] - Quote
Echo 1991 wrote:They blow up at 400 metres. They're supposed to, but several people can attest to the fact that they don't.
Also, I'm not sure why this is, but even with the Afterburner on, the acceleration on my Python feels very sluggish. I don't recall seeing any changes mentioned in the spreadsheet for Hotfix Delta, but it literally feels like I can't get the damn thing moving anymore. I can only imagine what it must be like for Incubus pilots.
Also, on that subject: 6 shots from a small Railgun before overheating?
I mean, hell, part of what I liked flying the ADS for was helping infantry kill tanks. I guess that's unacceptable?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
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Echo 1991
WarRavens Capital Punishment.
498
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Posted - 2014.10.14 12:14:00 -
[200] - Quote
Mobius Wyvern wrote:Echo 1991 wrote:They blow up at 400 metres. They're supposed to, but several people can attest to the fact that they don't. Also, I'm not sure why this is, but even with the Afterburner on, the acceleration on my Python feels very sluggish. I don't recall seeing any changes mentioned in the spreadsheet for Hotfix Delta, but it literally feels like I can't get the damn thing moving anymore. I can only imagine what it must be like for Incubus pilots. Also, on that subject: 6 shots from a small Railgun before overheating? I mean, hell, part of what I liked flying the ADS for was helping infantry kill tanks. I guess that's unacceptable? The small rail change was dumb. They should have lowered damage instead of what they actually did. I haven't flown an ADS in quite a while so I dont know about the manoeuvrability. |
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Spkr4theDead
Red Star. EoN.
2175
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Posted - 2014.10.14 13:28:00 -
[201] - Quote
Mobius Wyvern wrote:https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous.
EDIT: As far as I know this would be on top of fixing pilot stacking. Infantry wanted it, and then it happened.
Pilots have absolutely zero control over what happens to vehicles.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Echo 1991
WarRavens Capital Punishment.
498
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Posted - 2014.10.14 13:34:00 -
[202] - Quote
Spkr4theDead wrote:Mobius Wyvern wrote:https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous.
EDIT: As far as I know this would be on top of fixing pilot stacking. Infantry wanted it, and then it happened. Pilots have absolutely zero control over what happens to vehicles. Why would you need 50% increase on fire rate? |
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Finn Colman
Immortal Guides
45
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Posted - 2014.10.14 13:40:00 -
[203] - Quote
Echo 1991 wrote:Spkr4theDead wrote:Mobius Wyvern wrote:https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous.
EDIT: As far as I know this would be on top of fixing pilot stacking. Infantry wanted it, and then it happened. Pilots have absolutely zero control over what happens to vehicles. Why would you need 50% increase on fire rate? I agree that 50% is quite a lot, but I also agree with my fellow pilots that 15% is an absurdly low bonus (especially considering the SP cost).
The little Min with the little voice.
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Echo 1991
WarRavens Capital Punishment.
498
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Posted - 2014.10.14 13:53:00 -
[204] - Quote
Finn Colman wrote:Echo 1991 wrote:Spkr4theDead wrote:Mobius Wyvern wrote:https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous.
EDIT: As far as I know this would be on top of fixing pilot stacking. Infantry wanted it, and then it happened. Pilots have absolutely zero control over what happens to vehicles. Why would you need 50% increase on fire rate? I agree that 50% is quite a lot, but I also agree with my fellow pilots that 15% is an absurdly low bonus (especially considering the SP cost). It should have been halved and then maybe reduced after that if it was still a problem. |
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ACT1ON BASTARD
Amarr Templars Amarr Empire
226
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Posted - 2014.10.14 19:19:00 -
[205] - Quote
Echo 1991 wrote:Spkr4theDead wrote:Mobius Wyvern wrote:https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous.
EDIT: As far as I know this would be on top of fixing pilot stacking. Infantry wanted it, and then it happened. Pilots have absolutely zero control over what happens to vehicles. Why would you need 50% increase on fire rate? Why not? Why do monkeys tapdance? Why? |
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Echo 1991
WarRavens Capital Punishment.
499
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Posted - 2014.10.14 20:10:00 -
[206] - Quote
ACT1ON BASTARD wrote:Echo 1991 wrote:Spkr4theDead wrote:Mobius Wyvern wrote:https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous.
EDIT: As far as I know this would be on top of fixing pilot stacking. Infantry wanted it, and then it happened. Pilots have absolutely zero control over what happens to vehicles. Why would you need 50% increase on fire rate? Why not? Why do monkeys tapdance? Why? Monkeys tap dancing sounds funny |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3638
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Posted - 2014.10.15 10:16:00 -
[207] - Quote
I'm in agreement that the bonus should probably be 5% per level honestly. Significant, deadly but not overwhelming (unless you like to stand still)
While I loathe the infantry farming habits of many vehicle drivers, I believe that the base advantage (not absolute supremacy) should fall into the hands of vehicle users by a certain margin.
If you want supremacy then become brilliant.
If you want to hover then you merely are allowed an advantage.
And then I will kill you. |
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La Lore Sleipnier
THE PR0T0TYPE
127
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Posted - 2014.10.15 11:02:00 -
[208] - Quote
I'm agree with you, 5% per level, is not the 10 that we've got before but is not the bullshit we have now. 3%? What you thinking to do that CCP?
Soy una hoja al viento a merced de los elementos...
https://dust514.com/recruit/MfQjol/
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Atiim
12945
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Posted - 2014.10.15 11:54:00 -
[209] - Quote
I'd rather just increase the RoF of all turrets by 15%, and then give ADSs a different bonus.
Spkr4theDead wrote: Infantry wanted it, and then it happened.
Pilots have absolutely zero control over what happens to vehicles.
Everyone is capable of posting feedback, therefore everyone has equal control (which is none) and influence over what happens to vehicles (or AV).
The reason why the Pilot's demands aren't being met is because there's about 2-3 of them who's ever asked for something that isn't so ridiculously broken & biased that it borders on comedic parody.
The 1st Matari Commando
-HAND
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3640
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Posted - 2014.10.15 12:43:00 -
[210] - Quote
Atiim wrote:I'd rather just increase the RoF of all turrets by 15%, and then give ADSs a different bonus. Spkr4theDead wrote: Infantry wanted it, and then it happened.
Pilots have absolutely zero control over what happens to vehicles.
Everyone is capable of posting feedback, therefore everyone has equal control (which is none) and influence over what happens to vehicles (or AV). The reason why the Pilot's demands aren't being met is because there's about 2-3 of them who's ever asked for something that isn't so ridiculously broken & biased that it borders on comedic parody.
There's more than that. They're just drowned out by the sea of unconscionable idiocy.
On both sides.
There are morons who want vehicles to be IWIN butans versus infantry.
There are AV idiots who want vehicles to be nothing more than KD/WP pinatas.
Both varieties may feel free to die in a fire. |
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