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Thread Statistics | Show CCP posts - 2 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2961
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Posted - 2014.09.22 15:56:00 -
[1] - Quote
poison Diego wrote:Echo 1991 wrote:Mobius Wyvern wrote:https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous. What reason do you need to shoot 50% faster than someone else? BECAUSE I SPECED 2,5 mill SP FOR IT U F*CKTARD
And this is the lamest reason ever. Balance > Your SP output |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2961
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Posted - 2014.09.22 15:58:00 -
[2] - Quote
Spkr4theDead wrote:Echo 1991 wrote:Mobius Wyvern wrote:https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous. What reason do you need to shoot 50% faster than someone else? What reason do you need vehicles nerfed and AV buffed in the same hotfix? Because we know you will rage if Infantry gain any advantage and people think it is funny. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2971
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Posted - 2014.09.22 17:18:00 -
[3] - Quote
Derrith Erador wrote:Soraya Xel wrote:Spkr4theDead wrote:Echo 1991 wrote:What reason do you need to shoot 50% faster than someone else? What reason do you need vehicles nerfed and AV buffed in the same hotfix? Because ADS was just that OP. o_O That being said, there's also a benefit in ensuring newer pilots and more veteran pilots aren't 50% damage different. It's harder to balance for such a wide swing of capabilities. Namely that with such a wide variance of rate of fire, either the newbie will be useless or the veteran will be overpowered. With a smaller difference in the skill bonus, the entire class is easier to balance for. ADS was just that OP my ass. I've never seen you fly ever, what the hell would you know about ADS. and even if you did fly, how many PC's have you flown in? I've flown and rang for more corps as an ADS more times than I've jerked it. How long were you flying? I've been flying ever since I started the game back in chrome. It's my bread and butter, and I've been driven broke four times doing the one thing CCP made enjoyable in this Godforsaken game. I'm not about to let a bunch of tin foil noobs who don't know anything about taking out an ADS other than "lock on" and "release" dictate something I specced more than 2/5 of my SP into and ruin the fun I have with it. And while we're here, who's the guy who recommended a 35% decrease to the ROF skill? Is this tard going to also say that having our AB modules reduced by this much is a great idea, along with our ROF nerf? Is he also the genius that proposed an increase to our AB active time? After seeing all this crap proposed, I can tell you beyond a shadow of a doubt that all but one person on the CPM and whoever is working for CCP knows a damn thing about ADS and how they operate, and that one guy we haven't seen hide nor hair of. Hell, Zatara actually got me into a squad with Logibro to discuss ADS nerf and AV buff. That just goes to show nobody active on your damn board knows anything about actually balancing us.
And yet it's cool for you to farm infantry kills with little to no recourse.
What, balance should be predicated on the enemy team having another ADS, or a forge gunner who's been focused on forge guns since Beta to take you down?
Where does the parity begin and the one-sided victory engine end? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2980
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Posted - 2014.09.22 19:22:00 -
[4] - Quote
Vulpes Dolosus wrote:
It's the pilots.
That's how it should be. When the pilots, not the equipment are the things people should be terrified of, then we have achieved.
When it's the AV gunner, not his gun that people are wary of, we have achieved.
When it's the tank driver, and not his armor that people fear, we have achieved.
When we get all three, we have balance. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2982
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Posted - 2014.09.22 19:54:00 -
[5] - Quote
I have no opinion on the rate of fire nerf.
And bluntly the claim that ADS cannot kill forge gunners with the Rof Nerf is BS.
You couldn't kill me WITH the RoF with a stinking missile launcher but JESUS the Incubus rips balls off with blasters on infantry. Only way you can fight an incubus is out past 100 meters. anything closer, unless you get the drop on him with both of your first forge shots, yer dead. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2983
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Posted - 2014.09.22 20:12:00 -
[6] - Quote
Thor Odinson42 wrote:
There is nothing in this game that requires more skill to use than an ADS. It's not even close.
This is not a reason to make it better than literally every other thing in the game. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2985
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Posted - 2014.09.22 20:22:00 -
[7] - Quote
Derrith Erador wrote: Untrue, you can use kin cats to run away.
KinCats have about as much utility on slow suits as a baseball bat in a soccer game. They don't add a flat speed, so if your suit goes faster (scouts) you benefit far more. Putting them on AV doesn't even begin to do anything that resembles an instant escape button. Depending on KinCats in an assault, Heavy, commando or Sentinel is like counting on winning the Publisher's Clearing House Sweepstakes to cover your bills for the next year.
Quote:You can also skill into a minmando, which I must've stated for the umpteenth time to fight the aggressor, unless it's an HMG, but there's no way to realistically expect any suit that isn't a heavy to kill it.
My ass, the Minmando is the squishiest heavy suit in the game. It's killed by just about anyone and everything it doesn't get the drop on. Do you have a pulse? If so, your primary method of attack can probably kill it.
Quote:I've been called OP for quite a while, you just don't hear it. The idea that I have more movement than you is simply because I'm an aerial vehicle, I'm supposed to have more freedom of freedom of movement than you, that does not mean that you, as an AV user, are completely constricted to one area, you just choose to stay near your nanohives. I've flown in PCs, pubs, and FW's and 99% of all AV have never been more than 30 meters away from their hives. You CAN put Kin cats on your suits and move around, 99% of AV just choose not to.
99% of AV? this number is either an asspull or I've been ripped off and my AV suits are supposed to have equipment slots (Sentinel) or enough PG/CPU to actually run hives (Commando)
Quote:And the only backing argument I could possibly agree with you on the mobility issue is the over forgiving flight ceiling, let's too many noobs get away from situations where they should be dead.
oddly, as an AV gunner the flight ceiling doesn't bother me. Sure, i can't hit you, but you sure as hell aren't shooting me or my allies from that range either. By the time you drop back into combat range, I've reloaded and we can begin the dance anew!
Quote:ADS are OP, but it's ridiculous you think these changes will keep people interested in ADS as a craft competitive wise, or for fun.
Actually I have no idea how the RoF change will work out.
But until we test it, we won't know.
By the way, I don't mind if you argue with soraya about balance, but do please base your arguments upon facts, and not assumptions. Your arguments are flimsy and crap.
Especially that BS "you aren't killing a minmando without an HMG" crap. What universe do you live in if you believe that? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2987
|
Posted - 2014.09.22 20:28:00 -
[8] - Quote
Vulpes Dolosus wrote:Soraya Xel wrote:In fact, Vulpes, in chess, even the pawn can capture the queen. But again, ADS pilots are afraid of the idea that a swarm launcher user could kill an ADS. With proper strategy, positioning, and teamwork, yes. It's literally right in front of you yet you can't see itGǪ
again, if it doesn't require teamwork to operate, why should it require teamwork to kill?
the other two should be applied against all but the most idiotic opponents. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2987
|
Posted - 2014.09.22 20:35:00 -
[9] - Quote
Darth-Carbonite GIO wrote:
He does, but that's why he's not the only CPM member. Checks and balances lead to a better game, and in this case, Rhadamanthus =/= Soraya.
I think the changes to ROF are a bit extreme when considering the Python, but perhaps justified for the Incubus. I would have left the Python alone and cut the Incubus in half. (I'm a dedicated PC Incubus pilot, so make of that what you will)
I'm somewhat in agreement here.
As a AV primary, if an Python kills me with the small missile launcher, odds are I was being clawed by a cat, or distracted by something shiny.
But dat goddamn incubus... JEEBUZ! |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2987
|
Posted - 2014.09.22 20:36:00 -
[10] - Quote
Tesfa Alem wrote:Soraya Xel wrote:Spkr4theDead wrote:Echo 1991 wrote:What reason do you need to shoot 50% faster than someone else? What reason do you need vehicles nerfed and AV buffed in the same hotfix? Because ADS was just that OP. o_O That being said, there's also a benefit in ensuring newer pilots and more veteran pilots aren't 50% damage different. It's harder to balance for such a wide swing of capabilities. Namely that with such a wide variance of rate of fire, either the newbie will be useless or the veteran will be overpowered. With a smaller difference in the skill bonus, the entire class is easier to balance for. Nerfing the ships Pilots fly for the sake of Pilots? You're a lying piece of crap. Not in a trolly to much edge kind of way, but having the ******* to spew that bullshit....
That's not what he said. he said it's easier to balance a dropship when it's primary method of attack doesn't swing between two extremes. 110% base rate of fire is a LOT different than 150% rate of fire, and it drastically changes TTK on infantry, HAVs and pretty much everything in the game. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2987
|
Posted - 2014.09.22 20:38:00 -
[11] - Quote
CamClarke wrote:Spotting an ADS isn't terribly hard. Look for the huge shadow, look up once in a while, listen for the rather loud engine. Unless it's directly above your head (you can still see the shadow and hear it) or firing from over 100m up (in which case you aren't rendering and the pilot has to just guess where you are and get lucky), you'll always see them. If you're equipped with AV, you'll always get the first shot if the pilot is unaware of your presence.
If you flew, you'd realize just how big of a problem the rendering is. Mystery damage, invisible swarms, invisible rail shots, invisible forge shots, flat out WRONG hit indicators if they even show up at all (using which way you were knocked is a better hit indicator, seriously). Being in an ADS vs AV is like trying to fight a Scout that can fire without breaking cloak half the time.
Oddly enough...
Carry a sniper rifle. The rendering distance is affected by the rendering distance of the weapons on your DROPSUIT, not the rendering distance of the turrets.
Rattati sent it to the tech guys to look for a fix. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2992
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Posted - 2014.09.22 20:55:00 -
[12] - Quote
CamClarke wrote:Thanks for the tip Breakin Stuff. My Python tends to go boom when I land to set up uplinks sometimes though (usually from a railtank I hadn't seen 250m away), and I like actually being able to defend myself if the Python is blown up or I get jumped while trying to set/clear uplinks. It's saved my skin many times while letting me continue to do my uplink thing.
If I confine myself to the cockpit only though, I can see that being helpful.
One Sec. I will go make a noise post about this. ADS pilots need to keep it bumped
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2996
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Posted - 2014.09.22 21:19:00 -
[13] - Quote
Derrith Erador wrote:Soraya Xel wrote:No need to charge for reimbursements, Derrith, when it's impossible for you to die. =) wow, you really are an idiot.
And you have failed to recognize a joke. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3002
|
Posted - 2014.09.22 21:33:00 -
[14] - Quote
Derrith Erador wrote: Never said you couldn't kill a minmando without an HMG, I said you couldn't kill an HMG without an HMG (in a proper 1v1 that is).
Uhhh... there is so much wrong with this simple statement i think I'm going to walk away now.
I was going to comment about mandos having to pick between tank and gank, being no tougher than assaults...
But mostly... our opinions differ.
Personally I use all of the stuff you claim to know so well.
Kincats won't let me outrun an assault. Just other fatties.
I'm not worried about other fatties. I'm worried about the people who can catch me (everyone)
12% speed boost to 5 m/s run speed (average) is much, much less of a boost than what a scout gets. If KinCats added 1 m/s at STD, 2 m/s at ADV and 3 m/s at PRO I wouldn't disagree.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3004
|
Posted - 2014.09.22 21:41:00 -
[15] - Quote
Soraya Xel wrote:Thor Odinson42 wrote:Not gonna lie dude, you need to take some Midol. Thor Odinson42 wrote:I was talking to Soraya I've been sick for about a week. Sometimes treating that includes painkillers. Mostly Acetaminophen, because it's in DayQuil. I took an Ibuprofen last week though at one point.
You have now reached the crossroads of 'Suicidally inane" and "No one cares."
Back up and return to rage harvesting, bypass this location and move to funny or turn left into "constructive" please. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3009
|
Posted - 2014.09.22 22:03:00 -
[16] - Quote
Kaeru Nayiri wrote:"If it doesn't require teamwork to operate, it shouldn't require teamwork to kill"
PLEASE remember that a dropship is an extra piece of equipment, a vehicle, that is brought into the match by a player. It cannot be equal in force to the other players who are only carrying what their dropsuits can hold.
Also while you are preparing one, somewhere safe to get in the air, others are instantly spawning on objectives via uplinks. While flying around and escaping death, you are useless to your team. Even a new player can help distract the ennemy or provide cover fire for others. The truth is, every moment a dropship pilot is trying to save his ISK he is seriously hurting the team. My point with the above paragraph is balance in a tactical game like dust should NOT be 1 v 1, but by what each team can accomplish. a team of dropship pilots cannot hack objectives.
The chess analogy is an excellent one. A pawn can capture a queen, but a pawn is no rook or bishop. Also you can have many pawns but only 2 knights in a match. Team vehicle resources would've been better balance then trying to make them "equal" to infantry.
On a completely seperate note, I wouldn't have minded as much if the rate of fire skill for ADS was actually BUFFED and they removed the gun from the pilot seat. Get more gunner/pilot combos out in the sky.
ADS = Queen Rook = HAV Bishop = AV Infantry.
Here is the problem: Team imbalance. If one player can = 3 players, regardless of how he does it, that means there is an imbalance.
If I, as AV cannot kill YOU (the dropship) then balance should dictate that YOU cannot kill ME. Otherwise there is no parity.
So yes, I think that a solo AV gunner should have a chance to slaughter a solo ADS. I think a solo AV gunner should have a chance to kill a solo tank.
Do I believe it should be a sure thing either way?
Not for a goddamn moment. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3022
|
Posted - 2014.09.22 22:45:00 -
[17] - Quote
Soraya Xel wrote:Echo 1991 wrote:Seriously, what is the problem with a RoF nerf? Aside from not firing as fast nothing about the ads changes. It is getting a price reduction and a small hp buff (not sure but i'll check) yet you all act like its getting nerfed into oblivion. The other part of it is that swarms are being buffed so that they can sometimes maybe actually hit ADSes on occasion.
Not "on occasion."
The correct phrase is "more than once" |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3022
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Posted - 2014.09.22 22:45:00 -
[18] - Quote
Oh FFS double post. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3061
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Posted - 2014.09.23 19:45:00 -
[19] - Quote
I'd like to see the ADS changed to a pure gunship. No passengers except the gunners (if any).
We have transports. They do the job. The ADS is a gunship. we should treat it as such. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3075
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Posted - 2014.09.23 21:52:00 -
[20] - Quote
Soraya Xel wrote:
Similar to solo tankers, ADS pilots playstyle is that of both moving and firing at once. This is a somewhat OP role design (I complain about this a lot), but I'm just saying, ask Derrith how he'd respond if CCP took his gun away instead.
This is where I disagree with you. Motion is life and firing on the move is the gold standard of vehicular weapon systems even in modern times. Movement = Life. Standing still = Death.
Vehicles should fire on the move. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3104
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Posted - 2014.09.24 09:04:00 -
[21] - Quote
Soraya Xel wrote:Breakin Stuff wrote:Soraya Xel wrote:
Similar to solo tankers, ADS pilots playstyle is that of both moving and firing at once. This is a somewhat OP role design (I complain about this a lot), but I'm just saying, ask Derrith how he'd respond if CCP took his gun away instead.
This is where I disagree with you. Motion is life and firing on the move is the gold standard of vehicular weapon systems even in modern times. Movement = Life. Standing still = Death. Vehicles should fire on the move. They should. Because they should have someone doing the moving and someone doing the firing. Solo vehicles of any sort should die horribly, IMHO. Which is why a single player shouldn't be able to do both at once.
You just advocated CCP killing EVE. One person, one vehicle. The whole point is they're culling some capsule tech for vehicles. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3115
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Posted - 2014.09.24 13:25:00 -
[22] - Quote
CommanderBolt wrote:Soraya Xel wrote:Kaeru Nayiri wrote:You need to clarify this for me, I don't understand it. Literally that no amount of money you bring on the field should make you just naturally superior to all other players the way many vehicles currently do. Lets be quite clear, you are very bias here Xel. Proto stompers have been and continue to be superior to most on the battlefield purely because they can run proto dropsuits with full proto fits with total disregard for any amount of isk lost. Regularly I see admitedly good players lose 3,4,5+ proto suits game after game. I doubt they are sustainable but because they have crazy tons of isk they have no worry. How is that any different? Protostompers can be smeared solo with militia weapons.
Any time a vehicle user dies to a militia swarm they scream like little girls. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3638
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Posted - 2014.10.15 10:16:00 -
[23] - Quote
I'm in agreement that the bonus should probably be 5% per level honestly. Significant, deadly but not overwhelming (unless you like to stand still)
While I loathe the infantry farming habits of many vehicle drivers, I believe that the base advantage (not absolute supremacy) should fall into the hands of vehicle users by a certain margin.
If you want supremacy then become brilliant.
If you want to hover then you merely are allowed an advantage.
And then I will kill you. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3640
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Posted - 2014.10.15 12:43:00 -
[24] - Quote
Atiim wrote:I'd rather just increase the RoF of all turrets by 15%, and then give ADSs a different bonus. Spkr4theDead wrote: Infantry wanted it, and then it happened.
Pilots have absolutely zero control over what happens to vehicles.
Everyone is capable of posting feedback, therefore everyone has equal control (which is none) and influence over what happens to vehicles (or AV). The reason why the Pilot's demands aren't being met is because there's about 2-3 of them who's ever asked for something that isn't so ridiculously broken & biased that it borders on comedic parody.
There's more than that. They're just drowned out by the sea of unconscionable idiocy.
On both sides.
There are morons who want vehicles to be IWIN butans versus infantry.
There are AV idiots who want vehicles to be nothing more than KD/WP pinatas.
Both varieties may feel free to die in a fire. |
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