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Thread Statistics | Show CCP posts - 2 post(s) |
Echo 1991
WarRavens Capital Punishment.
426
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Posted - 2014.09.22 12:59:00 -
[1] - Quote
Mobius Wyvern wrote:https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous. What reason do you need to shoot 50% faster than someone else? |
Echo 1991
WarRavens Capital Punishment.
429
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Posted - 2014.09.22 16:45:00 -
[2] - Quote
Bright Cloud wrote:And with 1 change you made ADS useless. I thought the AB nerf and buffed swarms would have beeing balancing enough but appearently you need to swing the nerfbat onto everything that benefits ADS. So because you cant fire a missle launcher as fast as a light weapon its useless? Are you high? |
Echo 1991
WarRavens Capital Punishment.
429
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Posted - 2014.09.22 17:19:00 -
[3] - Quote
Derrith Erador wrote:Soraya Xel wrote:Spkr4theDead wrote:Echo 1991 wrote:What reason do you need to shoot 50% faster than someone else? What reason do you need vehicles nerfed and AV buffed in the same hotfix? Because ADS was just that OP. o_O That being said, there's also a benefit in ensuring newer pilots and more veteran pilots aren't 50% damage different. It's harder to balance for such a wide swing of capabilities. Namely that with such a wide variance of rate of fire, either the newbie will be useless or the veteran will be overpowered. With a smaller difference in the skill bonus, the entire class is easier to balance for. ADS was just that OP my ass. I've never seen you fly ever, what the hell would you know about ADS. and even if you did fly, how many PC's have you flown in? I've flown and rang for more corps as an ADS more times than I've jerked it. How long were you flying? I've been flying ever since I started the game back in chrome. It's my bread and butter, and I've been driven broke four times doing the one thing CCP made enjoyable in this Godforsaken game. I'm not about to let a bunch of tin foil noobs who don't know anything about taking out an ADS other than "lock on" and "release" dictate something I specced more than 2/5 of my SP into and ruin the fun I have with it. And while we're here, who's the guy who recommended a 35% decrease to the ROF skill? Is this tard going to also say that having our AB modules reduced by this much is a great idea, along with our ROF nerf? Is he also the genius that proposed an increase to our AB active time? After seeing all this crap proposed, I can tell you beyond a shadow of a doubt that all but one person on the CPM and whoever is working for CCP knows a damn thing about ADS and how they operate, and that one guy we haven't seen hide nor hair of. Hell, Zatara actually got me into a squad with Logibro to discuss ADS nerf and AV buff. That just goes to show nobody active on your damn board knows anything about actually balancing us. Ok, if we dont know anything about ADSs, explain why a RoF nerf is bad and how it stops you from performing your role. As for the Swarm side of things, every ads that isnt flown by a moron just ABs away after the first swarm and comes back 10 seconds later fully repped. |
Echo 1991
WarRavens Capital Punishment.
432
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Posted - 2014.09.22 22:21:00 -
[4] - Quote
Seriously, what is the problem with a RoF nerf? Aside from not firing as fast nothing about the ads changes. It is getting a price reduction and a small hp buff (not sure but i'll check) yet you all act like its getting nerfed into oblivion. |
Echo 1991
WarRavens Capital Punishment.
434
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Posted - 2014.09.23 19:47:00 -
[5] - Quote
50% bonus was still too much. ADS aren't supposed to be these magical things that solo tanks and infantry at the same time, they are supposed to provide troop transport and cover fire for infantry. |
Echo 1991
WarRavens Capital Punishment.
498
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Posted - 2014.10.14 12:01:00 -
[6] - Quote
Mobius Wyvern wrote:Well, it's exactly how I thought it would be.
Flying with some of the best pilots in the 1st Airborne channel, I took my Python into a few matches 2 days ago.
After the third attempt at trying to kill 2 guys with Swarm Launchers before they put so many missiles in the air that there was no way to get away from them, I just called in a Gunnlogi.
The acceleration increase on the missiles now means that outrunning Swarms is nearly impossible. While that sounds like an excellent change, the issue is that all of the Swarm Launcher buffs made up until now have combined to make escape nearly impossible even if I hit the AFterburner and run away the moment I see the first volley get launched, not even waiting for it to hit me.
As well, Yom was telling me about having Swarms chase him out to 480 meters from their launch point.
At the very least, if this is the new reality for pilots, the maximum flight range on Swarms needs to be drastically reduced. You can't take away both tanking AND evasion, because at that point no reduction in cost will make an ADS worth flying. STD and ADV swarms were buffed, Proto actually lost damage and the acceleration increase was needed because you could lolAB away every time. Reducing the flight range would make drop ships impossible to kill. Again. Because you can just sit out of range watching the missiles blow up in front of you. |
Echo 1991
WarRavens Capital Punishment.
498
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Posted - 2014.10.14 12:06:00 -
[7] - Quote
They blow up at 400 metres. |
Echo 1991
WarRavens Capital Punishment.
498
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Posted - 2014.10.14 12:14:00 -
[8] - Quote
Mobius Wyvern wrote:Echo 1991 wrote:They blow up at 400 metres. They're supposed to, but several people can attest to the fact that they don't. Also, I'm not sure why this is, but even with the Afterburner on, the acceleration on my Python feels very sluggish. I don't recall seeing any changes mentioned in the spreadsheet for Hotfix Delta, but it literally feels like I can't get the damn thing moving anymore. I can only imagine what it must be like for Incubus pilots. Also, on that subject: 6 shots from a small Railgun before overheating? I mean, hell, part of what I liked flying the ADS for was helping infantry kill tanks. I guess that's unacceptable? The small rail change was dumb. They should have lowered damage instead of what they actually did. I haven't flown an ADS in quite a while so I dont know about the manoeuvrability. |
Echo 1991
WarRavens Capital Punishment.
498
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Posted - 2014.10.14 13:34:00 -
[9] - Quote
Spkr4theDead wrote:Mobius Wyvern wrote:https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous.
EDIT: As far as I know this would be on top of fixing pilot stacking. Infantry wanted it, and then it happened. Pilots have absolutely zero control over what happens to vehicles. Why would you need 50% increase on fire rate? |
Echo 1991
WarRavens Capital Punishment.
498
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Posted - 2014.10.14 13:53:00 -
[10] - Quote
Finn Colman wrote:Echo 1991 wrote:Spkr4theDead wrote:Mobius Wyvern wrote:https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous.
EDIT: As far as I know this would be on top of fixing pilot stacking. Infantry wanted it, and then it happened. Pilots have absolutely zero control over what happens to vehicles. Why would you need 50% increase on fire rate? I agree that 50% is quite a lot, but I also agree with my fellow pilots that 15% is an absurdly low bonus (especially considering the SP cost). It should have been halved and then maybe reduced after that if it was still a problem. |
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Echo 1991
WarRavens Capital Punishment.
499
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Posted - 2014.10.14 20:10:00 -
[11] - Quote
ACT1ON BASTARD wrote:Echo 1991 wrote:Spkr4theDead wrote:Mobius Wyvern wrote:https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous.
EDIT: As far as I know this would be on top of fixing pilot stacking. Infantry wanted it, and then it happened. Pilots have absolutely zero control over what happens to vehicles. Why would you need 50% increase on fire rate? Why not? Why do monkeys tapdance? Why? Monkeys tap dancing sounds funny |
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