Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Right-wing Extremist
Nos Nothi
901
|
Posted - 2014.08.30 18:33:00 -
[61] - Quote
Ld Collins wrote:Buff the cpu/pg off all tanks please gunnlogis need pg and maddys need cpu. No they don't. I'm working on a tanker alt right now, and I get it. You gotta invest a ton of SP into your defensive module support skills (fitting optimization), the weapon fitting optimization and the base weapon skill to reduce your pg/cpu needs of the modules/weapons. People running around with hardeners that never seem to turn off and damage mods that never seem to turn off and Ion/Particle Cannons? Yeah, they've got months invested into just that role to be able to even fit all of that stuff together on the same vehicle.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
|
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
357
|
Posted - 2014.08.30 18:37:00 -
[62] - Quote
Add new Officer Light Weapons as well as key missing FW items to the LP Store Can you add FW items to faction packs in the playstation store |
Ryme Intrinseca
1680
|
Posted - 2014.08.30 18:39:00 -
[63] - Quote
Crashy Mc Boom-bewm wrote:Please dont nerf the ROF on the Scr, the issue is the heat build up over time. Make it so each bullet adds a certain amount of heat so people with modded controlers can fire the same amount of bullets a person with a regular controler can. Heat build up over time should be changed to a shot-based system, but that does not begin to address the power differential between ScR and other rifles. Compared to the other semi-auto, the Tac AR, the ScR has 235 extra DPS and far longer range - it's not even close to balanced. As far as I can see, a RoF decrease is the best way to bring the DPS in line with other weapons, since it hurts turbo users more than DS3 users. |
Cat Merc
Onslaught Inc RISE of LEGION
11891
|
Posted - 2014.08.30 18:40:00 -
[64] - Quote
Rattati, could you give us the average KD of snipers?
I think it would be an interesting metric to see. If it's higher than average by a large margin, then you can definitely say that they are safer than others
Feline overlord of all humans - CAT MERC
|
Monty Mole Clone
Shiv M
198
|
Posted - 2014.08.30 18:47:00 -
[65] - Quote
i cant wait for all the triple damage modded 1000 ehp ak.0s with combat and assault combat rifles. im calling it right now
lets just burn this motherfucker down
|
Ryme Intrinseca
1680
|
Posted - 2014.08.30 18:48:00 -
[66] - Quote
Cat Merc wrote:Ryme Intrinseca wrote:Quote:Damage profiles - Projectiles (Combat Rifles, etc) to -15%, 15%, or -20/+20 from -5%, +10%, plus fixing turret damage profiles to match intended design I agree the previous profile was an anomaly, but if you just change the damage profile and leave the weapons otherwise unchanged that's an across-the-board 5% nerf on projectile weapons. So you should probably do a compensatory increase in the damage stats for projectile weapons. Heck to the **** to the no. None of the projectile weapons need a buff, they're all best in class bar none. I didn't say anything about a buff. |
Right-wing Extremist
Nos Nothi
905
|
Posted - 2014.08.30 18:50:00 -
[67] - Quote
Cat Merc wrote:Rattati, could you give us the average KD of snipers? I think it would be an interesting metric to see. If it's higher than average by a large margin, then you can definitely say that they are safer than others Since the whinging is about snipers in the red zone, a more useful metric would be the K/D of redline snipers and the K per match of redline snipers. I doubt CCP has the ability to track this, but they might surprise me.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
|
Ryme Intrinseca
1680
|
Posted - 2014.08.30 18:51:00 -
[68] - Quote
Cat Merc wrote:Rattati, could you give us the average KD of snipers? I think it would be an interesting metric to see. If it's higher than average by a large margin, then you can definitely say that they are safer than others Or better yet, average deaths per match for snipers. Pretty sure it will be lower than other infantry... |
sabre prime
Crux Special Tasks Group Gallente Federation
384
|
Posted - 2014.08.30 18:51:00 -
[69] - Quote
CCP Rattati wrote:
NPE - all Frontline starter suits will have racial pistols, snipers smg's, and others magsecs, academy length increased, all new players injected with dropsuit upgrades skills (shield armor and core). Granting these skills coupled with militia sidearms and hmg allows us to reduce starting ISK to 25K
Looks like ISK farming of alts will stop overnight. Again, nice to see.
Desperate attempt to get BPOs
|
S-PANZA
Expert Intervention Caldari State
39
|
Posted - 2014.08.30 18:55:00 -
[70] - Quote
Ryme Intrinseca wrote:Cat Merc wrote:Rattati, could you give us the average KD of snipers? I think it would be an interesting metric to see. If it's higher than average by a large margin, then you can definitely say that they are safer than others Or better yet, average deaths per match for snipers. Pretty sure it will be lower than other infantry...
I thought KD was an insignificant stat in this game. How about average WP gained snipers vs others , that would be more reflective of a risk vs reward system.
|
|
Tech De Ra
Electronic Sports League
588
|
Posted - 2014.08.30 18:58:00 -
[71] - Quote
S-PANZA wrote:Ryme Intrinseca wrote:Cat Merc wrote:Rattati, could you give us the average KD of snipers? I think it would be an interesting metric to see. If it's higher than average by a large margin, then you can definitely say that they are safer than others Or better yet, average deaths per match for snipers. Pretty sure it will be lower than other infantry... I thought KD was an insignificant stat in this game. How about average WP gained snipers vs others , that would be more reflective of a risk vs reward system.
KD is a good indication of risk to the user of said weapon
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
|
Cass Caul
1003
|
Posted - 2014.08.30 18:59:00 -
[72] - Quote
IMO, I'd like to see Hybrid Blasters at +5%/-5% Hybrid Rails at -5%/+5%
Projectile at -10%/+10%
Shields/Armor
Hybrid Weapons are supposed to be the closest in damage between shields/armor which projectiles being the second best at tearing through armor (second to explosives).
I blame her for nova knife kills on tanks
|
Adipem Nothi
Nos Nothi
4621
|
Posted - 2014.08.30 19:01:00 -
[73] - Quote
Right-wing Extremist wrote:Now I know why so many people in the Shop said you're either an idiot or a troll.
@ Cat Merc
The above characterization is neither fair nor accurate. To clarify, there was a brief conversation behind closed doors wherein concerns were raised about your occasional, pro-Gallentean leanings. We'd discussed that you were perhaps at times misguided (i.e. "AR-514 is the best 514!"), but we did not conclude that you were an idiot or troll.
As far as the Shop is concerned, your opinions are as valid as those of any other veteran. Please accept my apologies for the above mischaracterization.
Shoot scout with yes.
- Ripley Riley
|
mollerz
5223
|
Posted - 2014.08.30 19:05:00 -
[74] - Quote
Great solution to ISK farming. And good for n00bs too.
Flaylock: I know people liek to take the stance that it should be a skill shot weapon. I would like to go the other route and call it what it really is- AOF weapon. The direct hits are nice, but may as well make it a rocket propelled arrow then.
Also, Can we have a flaylock variant that fires fluxes? How about an AV variant as well?
The minja suit: It is still quite PG deficient. I'd rather have PG than EHP. As far as the nova knife optimization skill... yes. It has to mean more than -2PG after 2mil + SP, though.
Combat rifle: I'd kind of like to play with -20/+20. It would make the weapon a lot more interesting and situational.
On to other things you didn't mention:
Sprint bug: Please, with all that is holy, tell us you've utilized the great footage supplied to you by the community and are nailing down a fix for delta.
Factional Warfare: Can you guys look into enforcing racial variants to play for each race i.e. Minmatar can only use minmatar dropsuits/weapons. Notable exceptions are weapons that aren't racially developed out such as knives and Heavy Weapons.
but hey since I said it- how about knives and heavy weapons for the other races?
Coiled and Ready to Strike
|
Cody Sietz
Evzones Public.Disorder.
3925
|
Posted - 2014.08.30 19:06:00 -
[75] - Quote
Master Smurf wrote:Cody Sietz wrote:Minmatar getting a ehp increase? I hope they lose some speed for that.
Also, ni mention of Gallente sentinel getting a slight repair bonus for losing it's low slot? Just a 1-2 point buff would make up for it. Your bias is always shocking. They are changing their weapon profile and the reason the Minny are most likely getting the ehp buff is because the speed difference is near pointless. Gallente have more low slots and PG so were already able to run the same speed or faster with more health. On the projectile damage profile: was -5, 5 considered or -10, 15 keeping the unbalance but reducing some of their efficiency vs shields. And Minmatar have more high slots, so you can make up for this buff to armour dmg with more dmg mods.
You get more speed and stamina but lose a small amount of ehp, now you get more speed/stamina and will have the same ehp.
What's the trade off?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Glitch116
Carbon 7 Iron Oxide.
138
|
Posted - 2014.08.30 19:07:00 -
[76] - Quote
Right-wing Extremist wrote:Ld Collins wrote:Buff the cpu/pg off all tanks please gunnlogis need pg and maddys need cpu. No they don't. I'm working on a tanker alt right now, and I get it. You gotta invest a ton of SP into your defensive module support skills (fitting optimization), the weapon fitting optimization and the base weapon skill to reduce your pg/cpu needs of the modules/weapons. People running around with hardeners that never seem to turn off and damage mods that never seem to turn off and Ion/Particle Cannons? Yeah, they've got months invested into just that role to be able to even fit all of that stuff together on the same vehicle.
yet despite have all fitting skills for vehicles lvl 5 i stll cant fit small turrets on my maddy without dropping to basic large gun and i still will end up with less tank then a ds
I AM THE KING OF THE BLASTER!!!
deal with it
|
S-PANZA
Expert Intervention Caldari State
39
|
Posted - 2014.08.30 19:08:00 -
[77] - Quote
Tech De Ra wrote:S-PANZA wrote:Ryme Intrinseca wrote:Cat Merc wrote:Rattati, could you give us the average KD of snipers? I think it would be an interesting metric to see. If it's higher than average by a large margin, then you can definitely say that they are safer than others Or better yet, average deaths per match for snipers. Pretty sure it will be lower than other infantry... I thought KD was an insignificant stat in this game. How about average WP gained snipers vs others , that would be more reflective of a risk vs reward system. KD is a good indication of risk to the user of said weapon
May be an indication of the risk but snipers arent highly rewarded and snipers that go 10+ kills in the game are usually full proto , which means theyll probably go negative isk if killed once. |
I-Shayz-I
I----------I
4720
|
Posted - 2014.08.30 19:18:00 -
[78] - Quote
no no no no no no no no no no no no no no
Are you guys ******* insane?!! a -20/20 for projectile weaponry would be absolute bullshit. Combat rifles already do enough damage to armor as it is, we don't need them doing SCRAMBLER levels of DPS to our armor. Have you ever used a prof 5 Viziam Scrambler against a caldari sentinel? 700 Shields disappear before you can even blink. Now imagine that happening against an armor tanked suit.
No thank you.
And please don't forget that the current best sidearm and primary heavy weapon are ALSO projectile weapons. Because most people armor tank you're essentially buffing the HMG, SMG, and CR/ACR all at once.
Please don't make this mistake CCP. I want projectile damage to actually have a hard time hitting against shields, but I don't want it to melt your armor any faster than it already does.
Edit: Damage profile should be either -10/10 or -5/5. I really want it to be -15/10...but please realize that increasing effectiveness against armor more than 10% is going to make these weapons OP as hell.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
voidfaction
Nos Nothi
468
|
Posted - 2014.08.30 19:20:00 -
[79] - Quote
Looking forward to the sniper change. Looking forward to see the heavies trying to use it out of the redline, lol I just might use my Cal scout again with the sniper change.
Projectile dmg proflie change is either going to buff or not change my flux/smg combo on heavies. Sure glad std flux does 1200 vs a std locus 300. < sarcasm |
Right-wing Extremist
Nos Nothi
908
|
Posted - 2014.08.30 19:22:00 -
[80] - Quote
Adipem Nothi wrote:Right-wing Extremist wrote:Now I know why so many people in the Shop said you're either an idiot or a troll. @ Cat Merc The above characterization is neither fair nor accurate. To clarify, there was a brief conversation behind closed doors wherein concerns were raised about your occasional, pro-Gallentean leanings. We'd discussed that you were perhaps at times misguided (i.e. "AR-514 is the best 514!"), but we did not conclude that you were an idiot or troll. As far as the Shop is concerned, your opinions are as valid as those of any other veteran. Please accept my apologies for the above mischaracterization. I was referring more to the negative response generated every time he surfaces there. I.E.: every time he posts, people start ragging on him. This, followed by his own responses (droll, at best), colors my starting view of him as a poster.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
|
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2425
|
Posted - 2014.08.30 19:32:00 -
[81] - Quote
I-Shayz-I wrote:no no no no no no no no no no no no no no
Are you guys ******* insane?!! a -20/20 for projectile weaponry would be absolute bullshit. Combat rifles already do enough damage to armor as it is, we don't need them doing SCRAMBLER levels of DPS to our armor. Have you ever used a prof 5 Viziam Scrambler against a caldari sentinel? 700 Shields disappear before you can even blink. Now imagine that happening against an armor tanked suit.
No thank you.
And please don't forget that the current best sidearm and primary heavy weapon are ALSO projectile weapons. Because most people armor tank you're essentially buffing the HMG, SMG, and CR/ACR all at once.
Please don't make this mistake CCP. I want projectile damage to actually have a hard time hitting against shields, but I don't want it to melt your armor any faster than it already does.
Edit: Damage profile should be either -10/10 or -5/5. I really want it to be -15/10...but please realize that increasing effectiveness against armor more than 10% is going to make these weapons OP as hell.
This would be hilarious and suddenly the survivability of shield suits would take a sharp uptick. |
Cat Merc
Onslaught Inc RISE of LEGION
11893
|
Posted - 2014.08.30 19:33:00 -
[82] - Quote
Ryme Intrinseca wrote:Cat Merc wrote:Ryme Intrinseca wrote:Quote:Damage profiles - Projectiles (Combat Rifles, etc) to -15%, 15%, or -20/+20 from -5%, +10%, plus fixing turret damage profiles to match intended design I agree the previous profile was an anomaly, but if you just change the damage profile and leave the weapons otherwise unchanged that's an across-the-board 5% nerf on projectile weapons. So you should probably do a compensatory increase in the damage stats for projectile weapons. Heck to the **** to the no. None of the projectile weapons need a buff, they're all best in class bar none. I didn't say anything about a buff. "So you should probably do a compensatory increase in the damage stats for projectile weapons."
Feline overlord of all humans - CAT MERC
|
Mauren NOON
The Exemplars
425
|
Posted - 2014.08.30 19:35:00 -
[83] - Quote
emm kay wrote:nobody's going to mention the forge gun?
I hate to say it, but the forge gun needs a nerf. Lol@you sir. No. If tanks don't get nerfed, neither do forge guns.
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
|
Ace Starburst
is well hung
112
|
Posted - 2014.08.30 19:36:00 -
[84] - Quote
On the topic of sidearms, is there any way we could get the tactical scrambler pistol added to the market? Love that thing.
|
Cat Merc
Onslaught Inc RISE of LEGION
11893
|
Posted - 2014.08.30 19:37:00 -
[85] - Quote
Cass Caul wrote:IMO, I'd like to see Hybrid Blasters at +5%/-5% Hybrid Rails at -5%/+5%
Projectile at -10%/+10%
Shields/Armor
Hybrid Weapons are supposed to be the closest in damage between shields/armor which projectiles being the second best at tearing through armor (second to explosives). I dunno, I like my rifle tearing Caldari a new one
Feline overlord of all humans - CAT MERC
|
The dark cloud
The Rainbow Effect
4011
|
Posted - 2014.08.30 19:39:00 -
[86] - Quote
Im still dissapointed that there is no reptool variant that heals shields. Shield tanked heavys (minmatarr+caldari) are still inferior on the team based gameplay. And im sure some assault players could need the help aswell from the logis. So if you can add shield heal given with nanite injectors then im sure you could aswell give certain reptool variants shield healing.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
|
Ryme Intrinseca
1682
|
Posted - 2014.08.30 19:40:00 -
[87] - Quote
I-Shayz-I wrote:no no no no no no no no no no no no no no
Are you guys ******* insane?!! a -20/20 for projectile weaponry would be absolute bullshit. Combat rifles already do enough damage to armor as it is, we don't need them doing SCRAMBLER levels of DPS to our armor. Have you ever used a prof 5 Viziam Scrambler against a caldari sentinel? 700 Shields disappear before you can even blink. Now imagine that happening against an armor tanked suit. Won't be doing ScR levels of DPS, because ScR DPS is 840, CR DPS is 600. Still, I agree -20/20 is too high, it just doesn't seem logical that a projectile weapon would have the same profile as an explosive. |
Alldin Kan
Imperfects Negative-Feedback
1209
|
Posted - 2014.08.30 19:40:00 -
[88] - Quote
CCP Rattati wrote: 1. Assault HMG buffed
2. Standard and Breach Forgegun and Railgun Turret splash radius reduced or removed. Blast stays on Assault Forge Guns. Holding a charge with a splash makes sniping in many cases redundant, and the Forge is primarily AV.
3. Shield based HAV and DS buffed ehp, Gunnlogi and Myron
4. Damage profiles - Projectiles (Combat Rifles, etc) to -15%, 15%, or -20/+20 from -5%, +10%, plus fixing turret damage profiles to match intended design
5. Nanite Injectors - heal same amount of shields as armor, yes quite a buff
1. Does this mean that the HMG will become more accurate over long distance and at shorter time than the other HMGs? If so then I'm ok with this.
2. Seeing how the damage inflicted from splash isn't that lethal as some say, I really don't see the point in nerfing them and Assaults recently got an EHP buff.
3. The DS buff I'm ok with, Shield HAV buff no. Infantry AV is mostly anti-armor and Madrugars have slower recovery than Gunloggi (Shield Booster + Hardener).
4. I'm ok with -15%/+15% on projectiles, let explosives keep -20%/+20%.
5. NOOOOOO, this is overkill for anyone using a sturdy heavy suit. Instead of buffing them add an injector variant that recovers shields and small amount of armor HP.
Alldin Kan has joined the battle!
|
Cat Merc
Onslaught Inc RISE of LEGION
11893
|
Posted - 2014.08.30 19:40:00 -
[89] - Quote
Right-wing Extremist wrote:Adipem Nothi wrote:Right-wing Extremist wrote:Now I know why so many people in the Shop said you're either an idiot or a troll. @ Cat Merc The above characterization is neither fair nor accurate. To clarify, there was a brief conversation behind closed doors wherein concerns were raised about your occasional, pro-Gallentean leanings. We'd discussed that you were perhaps at times misguided (i.e. "AR-514 is the best 514!"), but we did not conclude that you were an idiot or troll. As far as the Shop is concerned, your opinions are as valid as those of any other veteran. Please accept my apologies for the above mischaracterization. I was referring more to the negative response generated every time he surfaces there. I.E.: every time he posts, people start ragging on him. This, followed by his own responses (droll, at best), colors my starting view of him as a poster. It's rather amusing when you people have pre established ideas of who I am to the point where you reject anything I say.
I have many people from whom I ask to post my ideas in their name, and those tend to be accepted with a massive yes. It's rather amusing to watch happen.
Feline overlord of all humans - CAT MERC
|
Ace Starburst
is well hung
112
|
Posted - 2014.08.30 19:41:00 -
[90] - Quote
Breakin Stuff wrote:I-Shayz-I wrote:no no no no no no no no no no no no no no
Are you guys ******* insane?!! a -20/20 for projectile weaponry would be absolute bullshit. Combat rifles already do enough damage to armor as it is, we don't need them doing SCRAMBLER levels of DPS to our armor. Have you ever used a prof 5 Viziam Scrambler against a caldari sentinel? 700 Shields disappear before you can even blink. Now imagine that happening against an armor tanked suit.
No thank you.
And please don't forget that the current best sidearm and primary heavy weapon are ALSO projectile weapons. Because most people armor tank you're essentially buffing the HMG, SMG, and CR/ACR all at once.
Please don't make this mistake CCP. I want projectile damage to actually have a hard time hitting against shields, but I don't want it to melt your armor any faster than it already does.
Edit: Damage profile should be either -10/10 or -5/5. I really want it to be -15/10...but please realize that increasing effectiveness against armor more than 10% is going to make these weapons OP as hell. This would be hilarious and suddenly the survivability of shield suits would take a sharp uptick.
It would be interesting. Shield tanked heavies could actually stand toe to toe with their armor tanked brothers.
|
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 :: one page |
First page | Previous page | Next page | Last page |