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1. GAL RODEN M & H look AWESOME THANKS CCP!!! - in General Discussions [original thread]
but i liked my orange suit........
- by Glitch116 - at 2015.09.09 18:21:00
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2. Slayer Fits - in General Discussions [original thread]
adv gall asssult 2 complex percision enhancers 1 enhanced blue bottle 2 complex reps 3 enhancers ferros adv quantum scanner proto standard ar adv breach smg can kill just about anything and can hold its own even against proto plus with ...
- by Glitch116 - at 2015.08.31 13:59:00
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3. Empress Jamyl Sarum confirmed dead - in General Discussions [original thread]
She will be back. that ***** has been confirmed dead before.
- by Glitch116 - at 2015.08.22 16:03:00
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4. Frontline forging still a thing :0 - in General Discussions [original thread]
frontline forging is great fun i use a min sent with 1 extender 1 energizer 1 krin 1 reg 1 rep works great for one shotting protos that get to ballsy plus the rag doll you get from this is worth all the trouble i once blasted a rat man suit...
- by Glitch116 - at 2015.08.16 03:13:00
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5. Proto Assault GK0 fit help - in General Discussions [original thread]
my go to fits is 1 myofibril 1 precision enhancer 1 damage mod 2 reps 3 ferro plates Ar of choice Smg of choice flux Fed Duvolle Active scanner nice reps no speed loss 590 armor awsome scans in that Lp scanner plus nice close range ...
- by Glitch116 - at 2015.08.14 01:26:00
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6. Vehicle Lock module - in General Discussions [original thread]
Jake Stoker wrote: I know this has been talked about before, but this really needs to be addressed. There needs to be a way to lock your vehicle. The pilot should have autbority over who enters their vehicle (squad only, everyone). At the very ...
- by Glitch116 - at 2015.07.13 21:42:00
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7. Lock vehicles - in General Discussions [original thread]
Sicerly Yaw wrote: FLOWER Keys wrote: Can we possibly lock vehicles to our squad only. I'm tired of idiots getting in my tank when I'm on the rail shooting at a dropship there are tanks that do not have passenger seats if you weren't awa...
- by Glitch116 - at 2015.07.13 21:40:00
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8. Lock vehicles - in General Discussions [original thread]
Darken-Sol wrote: Glitch116 wrote: CCP believe that as a vehicle pilot you MUST share your ride random blueberries because it is not fair to newberries who want to try out vehicles Why wouldnt you transport allies while in battle. Ever ...
- by Glitch116 - at 2015.07.13 20:42:00
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9. Lock vehicles - in General Discussions [original thread]
we have been asking for this since beta and ccp with not do it. sorry man but ccp has already stated on these forums that vehicle locks are not going to happen after many post asking for this ccp added the stupid delay at spawn and then when we s...
- by Glitch116 - at 2015.07.13 19:08:00
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10. How many players to kill a Proto Maddy? - in General Discussions [original thread]
i find that av nades and plasma shells up the ass tend to drop them before they know what hit them but for everything else there is nothing a good assuult forge cant drop
- by Glitch116 - at 2015.05.09 03:01:00
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11. Did railguns get a range increase? - in General Discussions [original thread]
nope railgun range still 350m
- by Glitch116 - at 2015.03.28 18:46:00
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12. Logi Buff proposal - in Feedback/Requests [original thread]
Pokey Dravon wrote: I don't see why people are so terrified of giving Logis more HP without some goofy penalty. Even if you have Logistics 100 more base HP, it would still have less HP than assaults. Why is that a problem? the thing is hit ...
- by Glitch116 - at 2015.03.19 23:04:00
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13. Logi Buff proposal - in Feedback/Requests [original thread]
Logis really dont need more EHP the ass backwards slot layouts are the really killer the amarr only has 7 slots at proto the gal has 2 slots a standard 5 at ADV and 8 at proto the cal has a insane 9 slots at proto but no fitting what so eve...
- by Glitch116 - at 2015.03.19 18:58:00
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14. Cmon, you're not doing well enough [5MCC] - in General Discussions [original thread]
Xocoyol Zaraoul wrote: Glitch116 wrote: Dementia Maniaclease wrote: Simple math 5 million clones Divided by 20 thousand players (the minimum that are on very time I am playing) Divided by 5 days Equals 50 clones needed to be killed per pl...
- by Glitch116 - at 2015.03.05 18:41:00
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15. Cmon, you're not doing well enough [5MCC] - in General Discussions [original thread]
Dementia Maniaclease wrote: Simple math 5 million clones Divided by 20 thousand players (the minimum that are on very time I am playing) Divided by 5 days Equals 50 clones needed to be killed per player per day... Considering the kdr I see on ...
- by Glitch116 - at 2015.03.05 17:56:00
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16. Squad idea - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I really don't see what's so confusing about this post. I'll try again to clarify. Squads are the key. Coordinated teamwork is the biggest factor in winning battles. I really don't care if some of you are able to reach ...
- by Glitch116 - at 2015.02.22 01:49:00
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17. Hard choice to make - in General Discussions [original thread]
dont be a ***** run Gal like a real man
- by Glitch116 - at 2015.02.21 00:17:00
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18. Squad idea - in Feedback/Requests [original thread]
maybe we should stop trying to force people into squads and instead look for was to make people work together on the team level instead of squad only we need ways for people to work together regardless of them being squaded up or solo this does...
- by Glitch116 - at 2015.02.20 23:09:00
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19. Why don't more players strive for PC? - in General Discussions [original thread]
Takes too much time and effort for little to no gain have to put up with people bs everyone plays by the meta instead playing for fun its cookie cutter fits everywhere LLLLLLLLLLLLLLLAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGGGGGG! and PC i...
- by Glitch116 - at 2014.12.24 18:50:00
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20. Blaster tank - in General Discussions [original thread]
read the sig baby been doing it since beta and will do so until they turn out the lights
- by Glitch116 - at 2014.10.04 17:27:00
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