Cass Caul
995
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Posted - 2014.08.30 16:30:00 -
[1] - Quote
CCP Rattati wrote: Weapons Sidearms - rebalance in a similar way as rifles were, ranges, requirements and damage, mainly through buffing and tuning existing weapon behaviour (reducing ion seize, ROF on scrambler, flaylock power and blast radius, to name a few ideas)
Please watch out when changing the Flaylock. The people that have worked on balance before really screwed up bast radius and splash damage
Quote:Snipers - We simply cannot have snipers so far away in the redzone they cannot be touched, while also being immune to countersniping. However, we also want to improve the Improved headshot damage, decreased range, improved damage. We have been studying Domination maps, and some of the farthest redline sniper spots that can camp the Objective to get a good gauge of the situation. There cannot be a risk free way of playing the game, for each role there must be a counter. This is probably the worst idea you've ever posted. Please do not give in to the whining. If the Sniper Rifle had the capacity to kill another Sniper then this problem wouldn't exist in the first place because they would all be killed. Instead you can run a Caldari Commando or Caldari Sentinel and take 2 shots from a Thale's to the head and survive. This coupled with people's ability to swap suits quickly at a supply depot mean they have no risk to losing higher end gear.
Please at the very least try increase the damage such that a STD Sniper Rifle actually has the capacity to kill a prototype dropsuit. Without the the ability to ignore a counter-sniper those people will quickly stop playing in that fashion.
Quote: Plasma Cannon - increased projectile speed
Can we get an increase to drop speed to maintain it's arc? Otherwise it's going to be insignificant and might as well fly straight.
Quote:Standard and Breach Forgegun and Railgun Turret splash radius reduced or removed. Blast stays on Assault Forge Guns. Holding a charge with a splash makes sniping in many cases redundant, and the Forge is primarily AV.
Dude, it's not the splash damage that makes it good against infantry, it's that it has 300m range and kills in one hit and the only counter is an ADS.
Quote: Nova Knife optimization skill added
Can the Optimization skill be changed to that (A) It actually provides a reduction of 1PG per level and (B) reduced skill multiplier to make optimization worth the SP you put into it.
I blame her for nova knife kills on tanks
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