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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Cat Merc
Onslaught Inc RISE of LEGION
11883
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Posted - 2014.08.30 17:18:00 -
[1] - Quote
Just remember when you buff Minmatar HP that they have a huge stamina recharge advantage, which is quite handy since they can practically sprint non stop.
Their speed isn't the only thing making their mobility great.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11883
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Posted - 2014.08.30 17:19:00 -
[2] - Quote
Why aren't you changing the Assault bonuses?
Do you honestly, truly think that an extra 500-600 damage per clip = 25% less dispersion on an already fairly accurate rifle, and 25% reload reduction on the longest range rifle in the game?
Look at it this way, if they miss a few shots, then they lost their extra damage, no biggie. If they do hit everything, then they get an extra 500-600 damage per clip.
With the dispersion, you aren't adding any extra damage, you only make existing damage apply better, but what would it matter if you have increased damage per clip to compensate for a few bullets missing?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11884
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Posted - 2014.08.30 17:43:00 -
[3] - Quote
S-PANZA wrote:Ive noticed that these feedback posts usually cater to a handfull that dedicate themselves to be forum warriors and lobby for changes to benefit their play styles. The different classes of drop suits implies different play styles, some like offensive oriented slayer type of play while others enjoy defensive and each choose a class accordingly. Devs should be unbiased when making changes and not buckle to the popular forum rants. Consider the forum posters are a minority in the playing community, the majority of players dont post.
This brings me to the Snipers. Seems like snipers are always hated and thats part of a snipers draw. All I ever hear from haters is how ineffective snipers are, how theyre not helping the team because they arent on the battle front slaying. Described by most an inconvenience rather than a threat . Well snipers arent slayers , they are specialists. A slayer feels satisfaction with his ability to scurry around with his gunplay, a sniper gets satisfaction by head shooting a cloaked scout running across an open area at 10 mps at 500 m. Different accomplishments with different skills.
Considering a range reduction to snipers is ridiculous,by definition a sniper is someone that shoots from a concealed distant position. The argument that there is no counter has been brought up before and has been responded by many saying every thing from counter sniper to Kamikaze DS with militia heavy fits dropping on snipers.
If anything snipers need a buff to damage , better zoom and hit detection . While were talking about changes , the reticle should be changed back to a dot for better accuracy. To nerf the sniper in any way will alienate a group of players from the game . Will reduce the diversity even further by forcing a mid range / CQC slayer only type of game. The game is risk/reward driven, sitting in a concealed position 500m away in the redline is probably one of the lowest risk things you can do.
Hence the reward being the stupidly useless sniper rifle we have now.
If you want buffs, you have to give up range so that you are closer to the action. You can do more damage, but expect for people to be able to retaliate.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11886
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Posted - 2014.08.30 17:51:00 -
[4] - Quote
Right-wing Extremist wrote:Cat Merc wrote:The game is risk/reward driven, sitting in a concealed position 500m away in the redline is probably one of the lowest risk things you can do.
Hence the reward being the stupidly useless sniper rifle we have now.
If you want buffs, you have to give up range so that you are closer to the action. You can do more damage, but expect for people to be able to retaliate. People can retaliate now - see my first post in this thread, #29 for your reference. Wanna know what I think is the lowest risk thing you can do? Run a 1500+ eHP suit with a 700+ DPS weapon that never runs out of ammo (equipment spam) and receives constant armor repair (from the three armor repping nanohives that serve for the few seconds every now and then when your logi with the PRO rep tool gets killed - you know the one, that PRO logi with enough HP to tank 2+ rounds from a Charge SR?). I don't know how those guys sleep at night, all that risk, I'd have PTSD if I played like that. It's gotta be so horrible going 50/0 and collecting 500k+ ISK payouts every match! Boy, those snipers going 15/1, 20/3 and the like, collecting their 180-250k ISK payouts, they sure have so much reward by comparison. The only time a sniper goes without deaths is when they're not showing up in the killfeed enough to make anyone care about neutralizing them. A counter snipe (AKA need itself to counter), a dropship and an orbital.
If you think that's a fair requirement of force to take down a sniper then I have no further comment.
Edit: That Logi and heavy combo can be easily dislodged with a few remotes or concentrated fire or grenades or nova knives or a plasma cannon (soon to be buffed) etc'.
As much as I hate them, they aren't nearly as hard to remove as a sniper.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11886
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Posted - 2014.08.30 17:56:00 -
[5] - Quote
Fizzer XCIV wrote:1st Please leave the Plasma Cannon as is. Its fine. Fix its bugs. It's as fine as a rough stick.
That thing has nothing working for it.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11888
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Posted - 2014.08.30 18:09:00 -
[6] - Quote
Right-wing Extremist wrote:Cat Merc wrote:A counter snipe (AKA need itself to counter), a dropship and an orbital.
If you think that's a fair requirement of force to take down a sniper then I have no further comment.
Edit: That Logi and heavy combo can be easily dislodged with a few remotes or concentrated fire or grenades or nova knives or a plasma cannon (soon to be buffed) etc'.
As much as I hate them, they aren't nearly as hard to remove as a sniper. Now I know why so many people in the Shop said you're either an idiot or a troll. I never mentioned orbitals as a counter to snipers, illustrating that you couldn't find within yourself the attention span to read the bloody post. But yes, OB is also an effective counter - but an incredibly stupid and lazy thing to do, wasting an orbital strike on one enemy player. If you got 4 or 5 snipers all clustered in one spot, sure, drop the OB on 'em. Not for one guy who's unlikely to net more than 10-15 kills anyway. If the heavy/logi combo is smart, when one dies, the other will turn and eliminate the knifer. I haven't ever seen anyone with more than 300 eHP (read: everybody) die to a grenade if they weren't nearly dead already - not even core locus nades in PC. And when a heavy/logi pair is doing well, they're not alone - that remote isn't going to kill both of them PLUS the other one or two heavies (sometimes more) plus the tanked out assaults, plus the handful of redberries in frontline suits feeding that pair warpoints through their nanohives spammed around the hardpoint. Post a legitimate, thought-out opinion that actually works as a retort to my own post (#29 in this thread) or I'm just not going to be able to take you seriously at all. I said orbitals because it's always mentioned eventually.
Now tell me, again, why do you think it's fair that snipers require special attention to dislodge? Why do you need to suicide with a dropship to remove them? Why do you need to bring out a sniper (countering something with itself is always a bad idea in design)?
You can call me an idiot or a troll, but mark my words if snipers become powerful and can still snipe from the safety of the redline, they will get the nerf bat as snipers plague the game.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11888
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Posted - 2014.08.30 18:12:00 -
[7] - Quote
Ryme Intrinseca wrote:Quote:Damage profiles - Projectiles (Combat Rifles, etc) to -15%, 15%, or -20/+20 from -5%, +10%, plus fixing turret damage profiles to match intended design I agree the previous profile was an anomaly, but if you just change the damage profile and leave the weapons otherwise unchanged that's an across-the-board 5% nerf on projectile weapons. So you should probably do a compensatory increase in the damage stats for projectile weapons. Heck to the **** to the no. None of the projectile weapons need a buff, they're all best in class bar none.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11889
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Posted - 2014.08.30 18:22:00 -
[8] - Quote
Right-wing Extremist wrote:Cody Sietz wrote:and their 1 death came from a guy who had to fly into the redline just to kill them. Then he died.
So you think a heavy, running with a Logi, being in a firefight...on the point...is the same as a guy sitting 600 meters...possibly near a supply depot...also possibably in a fat suit...sitting on a mountain...with no danger of losing his suit are the same.
I guess #29 was too long for your attention span, as well? To summarize: There are LOTS of ways to kill snipers. I've used every one of them (except the forge gun). I've been killed by every one of them while sniping, whether inside the red zone or outside of it. Bro, do you even snipe? If you're anywhere near the supply depots in the red zone, you have no vantage point of anything at all, except on one or two maps you MIGHT have a shot at the roof of a tall tower. Good luck getting 50+ kills and a 500k+ ISK payout sitting there staring at those rooftops hoping someone appears there and stands still for you to get your prime headshot. Snipers, even those in ak.0 Sentinel suits with complex plates, aren't difficult to kill. What you and the rest of the forum qq'ers are really upset about is having to deal with a threat that doesn't simply run toward you across an open field of fire. I mean seriously, even "head glitching" isn't the sniper's fault. I've sat in a spot and had enemy sniper bullets ricochet off the dirt right in front of me - I'm sure that sniper probably had 175% displaying, indicating a perfect headshot. I didn't intend for that - it's the way the game renders at range. You know what I do when I encounter that? I move to another position and take that sniper from a different angle where my hit actually registers. Simple. Here's the deal: If a guy can run up to the sniper and nova knife him, I have no problem with snipers. That means they are reachable without using some excessive amounts of force, and that means all suits can retaliate.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11891
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Posted - 2014.08.30 18:40:00 -
[9] - Quote
Rattati, could you give us the average KD of snipers?
I think it would be an interesting metric to see. If it's higher than average by a large margin, then you can definitely say that they are safer than others
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11893
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Posted - 2014.08.30 19:33:00 -
[10] - Quote
Ryme Intrinseca wrote:Cat Merc wrote:Ryme Intrinseca wrote:Quote:Damage profiles - Projectiles (Combat Rifles, etc) to -15%, 15%, or -20/+20 from -5%, +10%, plus fixing turret damage profiles to match intended design I agree the previous profile was an anomaly, but if you just change the damage profile and leave the weapons otherwise unchanged that's an across-the-board 5% nerf on projectile weapons. So you should probably do a compensatory increase in the damage stats for projectile weapons. Heck to the **** to the no. None of the projectile weapons need a buff, they're all best in class bar none. I didn't say anything about a buff. "So you should probably do a compensatory increase in the damage stats for projectile weapons."
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11893
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Posted - 2014.08.30 19:37:00 -
[11] - Quote
Cass Caul wrote:IMO, I'd like to see Hybrid Blasters at +5%/-5% Hybrid Rails at -5%/+5%
Projectile at -10%/+10%
Shields/Armor
Hybrid Weapons are supposed to be the closest in damage between shields/armor which projectiles being the second best at tearing through armor (second to explosives). I dunno, I like my rifle tearing Caldari a new one
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11893
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Posted - 2014.08.30 19:40:00 -
[12] - Quote
Right-wing Extremist wrote:Adipem Nothi wrote:Right-wing Extremist wrote:Now I know why so many people in the Shop said you're either an idiot or a troll. @ Cat Merc The above characterization is neither fair nor accurate. To clarify, there was a brief conversation behind closed doors wherein concerns were raised about your occasional, pro-Gallentean leanings. We'd discussed that you were perhaps at times misguided (i.e. "AR-514 is the best 514!"), but we did not conclude that you were an idiot or troll. As far as the Shop is concerned, your opinions are as valid as those of any other veteran. Please accept my apologies for the above mischaracterization. I was referring more to the negative response generated every time he surfaces there. I.E.: every time he posts, people start ragging on him. This, followed by his own responses (droll, at best), colors my starting view of him as a poster. It's rather amusing when you people have pre established ideas of who I am to the point where you reject anything I say.
I have many people from whom I ask to post my ideas in their name, and those tend to be accepted with a massive yes. It's rather amusing to watch happen.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11893
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Posted - 2014.08.30 19:42:00 -
[13] - Quote
Ryme Intrinseca wrote:I-Shayz-I wrote:no no no no no no no no no no no no no no
Are you guys ******* insane?!! a -20/20 for projectile weaponry would be absolute bullshit. Combat rifles already do enough damage to armor as it is, we don't need them doing SCRAMBLER levels of DPS to our armor. Have you ever used a prof 5 Viziam Scrambler against a caldari sentinel? 700 Shields disappear before you can even blink. Now imagine that happening against an armor tanked suit. Won't be doing ScR levels of DPS, because ScR DPS is 840, CR DPS is 600. Still, I agree -20/20 is too high, it just doesn't seem logical that a projectile weapon would have the same profile as an explosive. SCR DPS max DPS is rarely reached, only with modded controllers. 600 is a more realistic number.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11893
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Posted - 2014.08.30 19:45:00 -
[14] - Quote
Ryme Intrinseca wrote: What I am suggesting is that if projectile loses x% damage application due to profile change it should gain x% damage application from stat improvement. Hence the net result is to maintain current performance level, i.e. there is no buff.
It should not be compensated, the stats on it are already amazing.
People have been asking for its damage profile to be normalized because it gives it an edge it doesn't need.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11893
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Posted - 2014.08.30 19:47:00 -
[15] - Quote
Gelan Corbaine wrote:Logi Bro wrote:As far as the Minmatar suits are concerned, if you are going to give a buff across the board to all of them, it would be awesome if you could make it shield recharge and/or recharge delay buffs instead of eHP. It just fits better, them being hit and run. No . With damage profile change we are going to need the ehp buff . They seem to be trying to make the Crs more of a slug out weapon. Problem Min suits CAN'T slug it out ... not even the Sent . We rush in get the kill then make like the wind before somebody gets the bright idea to take a shot. The guns made for this (the CRs and Burst HMGs) was perfect for Mins. Problem was that they were OP on other suits. However if we make it that the Mins have stick around a bit to make the kill ......well that just screws the Minnies over. How can we hit and run if we die before we can run ? Or what is the point of hitting if they are all healed up before we get back ? With the ehp buff you can nerf the CR and Burst HMG a bit . We probably still won't be slug out monsters like the Gals or Goldies .... but at least we can slug it out enough 1 on 1 to get the kill and still manage to make it to safety when we have to break for it . Umm, I'm pretty sure the Combat Rifle is the rifle with the least amount of time required to unload a clip.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11893
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Posted - 2014.08.30 19:48:00 -
[16] - Quote
Hey Rattati, what tweaks do you intend to give to the rifles?
Will you finally change the damage from 33.99 to 34?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11895
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Posted - 2014.08.30 20:24:00 -
[17] - Quote
Right-wing Extremist wrote:Cat Merc wrote:It's rather amusing when you people have pre established ideas of who I am to the point where you reject anything I say.
I have many people from whom I ask to post my ideas in their name, and those tend to be accepted with a massive yes. It's rather amusing to watch happen. Let's be fair - I didn't say that I was going to stop taking your posts seriously until after you made it sound like the only way to counter a sniper in the red zone is to switch to a sniper or drop an OB on them, which clearly illustrated that you hadn't read a single word of the post you were purportedly refuting.
I also said use an ADS :P
There is also a forge or a rail tank, though those are more difficult solutions.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11895
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Posted - 2014.08.30 20:26:00 -
[18] - Quote
Gelan Corbaine wrote:Cat Merc wrote: Umm, I'm pretty sure the Combat Rifle is the rifle with the least amount of time required to unload a clip.
That has absolutely no bearing on my argument Cat . The damage proposal is to slightly increase the CR's TTK and give the enemy a little more time to react while we chew through their shields to get to that delicious armor center. We need you dead BEFORE you start shooting back because the little ehp we got is used to get to cover running to safety while your friends start blasting at us . IF the proposal is going to be the case we need to be able to take a couple of hits from you so we CAN make a break for it . The HP difference isn't that large at all, if you use your speed for flanking and strafing, you can definitely win straight up fights.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11895
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Posted - 2014.08.30 20:27:00 -
[19] - Quote
Ryme Intrinseca wrote:Cat Merc wrote:Ryme Intrinseca wrote: What I am suggesting is that if projectile loses x% damage application due to profile change it should gain x% damage application from stat improvement. Hence the net result is to maintain current performance level, i.e. there is no buff.
It should not be compensated, the stats on it are already amazing. People have been asking for its damage profile to be normalized because it gives it an edge it doesn't need. Rifle performance is like this: ScR>RR=ARR=CR=ACR>AScR=AR=BrAR=BuAR=TAR This is what Rattati has said several times, based on performance data (kills per spawn), furthermore it seems to be the general opinion on the forums. There are 'ScR is OP' threads everywhere, nothing about CR recently. Maybe the perspective you're coming from is that the ARs are weaker than CRs. No one is denying that, it is assumed in everything I've said. Rattati assumes it as well, in OP he says ARs will be rebalanced which means buffed. But the best way to buff the AR is to BUFF THE AR. If you nerf CR instead, the AR will still be UP, you'll just be dying to RR instead of CR. VoV
I feel like my AR does what it's supposed to do, I rather the other rifle knocked down to its level, but that's just me.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11896
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Posted - 2014.08.30 20:51:00 -
[20] - Quote
Right-wing Extremist wrote:Cat Merc wrote:I also said use an ADS :P
There is also a forge or a rail tank, though those are more difficult solutions. I said those in my initial post here as well. I'll grant you that the FG isn't a simple thing to use (I suck at it), but against a stationary target it's not too bad. The rail tank, sure - if the sniper is at a significant elevation, the tanker has to find something to prop themself up on which can be a pain, but I've killed snipers on the rooftops of Line Harvest with my Sica's main rail. I've been forged and railed off those same towers. If there's a higher set of sniper perches in the game, I haven't found 'em (except the MCC, which I only use on Border Gulch Dom, and then only if I'm on the Charlie side of the map). Fact is, the only thing we're OHKing with body shots is militia medium suits and ewar-fitted scouts. Militia heavies will often eat a headshot and need a followup, tanked scouts/mediums need headshots (and some scouts are tanked enough to survive one as well), and Sentinels and Commandos... ugh. Though commandos aren't as tough, of course. If a sniper nets more than 15 kills in a match, from anywhere on the map, either he's excellent at bagging headshots on moving targets or most of your team is spawning in starter fits. Either way, his numbers aren't unjustified - and he's still getting less WP/ISK out of it. I'm not saying that snipers are overpowered now, I'm just saying that buffs must come with a nerf to their safety.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11899
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Posted - 2014.08.31 01:44:00 -
[21] - Quote
Right-wing Extremist wrote:Cat Merc wrote:I'm not saying that snipers are overpowered now, I'm just saying that buffs must come with a nerf to their safety. AH! Well, that's a different thing entirely. I fear we may have started off on the wrong disagreement - if so, this is likely my fault, so I apologize for the misunderstanding. I still disagree with you, though. I've only been playing for 6 months or so, so I can't quote you chapter and verse (that is, what change came in what patch), but I DO know that plates were buffed, shield extenders were buffed and heavy and assault eHP has been buffed. All the while, many light weapons were also buffed, whether directly or indirectly, but the sniper rifles weren't touched. A weapon which by design and intent should be the single most potent anti-infantry "alpha strike" weapon still carries the same damage profile that it had to begin with. We're firing at 21st century tanks with 19th century artillery. It doesn't work nearly as well as it should. A body shot from the Charge or Thale's should OHK any light frame. A head shot from the Charge or Thale's should OHK any medium frame. Two or three head shots from a Charge or Thale's (no easy feat, mind you!) should neutralize any heavy frame. None of those 3 circumstances exist. And for a weapon that requires the user to be stationary (not true of the PLC, Shotgun, or mass driver), distance is absolutely necessary, not just for sniping from the red zone, but for sniping from a suitable altitude (and I'm not talking about the MCC here, either - MCC sniping is for scrubs who can't land dropships in difficult places). If I'm on top of a 150m tall spire with no cover at all and my weapon's range is less than 600m, I'm not going to have much to shoot at. I've been here since the early beta, I don't remember any point where snipers would OHK a proto medium frame with a headshot.
Plates had 20HP added to them at each tier, and proto extenders weren't touched since... ever, I guess. I would at max add an 50 damage and a 20% increase to the headshot multiplier, if there isn't any nerf to their range.
Mind you, 600m is excessive and only serves to allow you to snipe from the safety of the redline or on top of the MCC. 350m is more range than anything else (Forge is at 300m, Rail at 300m) but is still reasonable.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11903
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Posted - 2014.08.31 02:11:00 -
[22] - Quote
What if I do this?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11911
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Posted - 2014.08.31 05:18:00 -
[23] - Quote
Just...
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11916
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Posted - 2014.09.01 02:26:00 -
[24] - Quote
Symbioticforks wrote:CCP Rattati
You're losing my faith.
He's gaining mine.
And he just buffed my most hated weapon to be even more powerful against my favorite dropsuit. (CR and Gal Assault)
Feline overlord of all humans - CAT MERC
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