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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Cass Caul
997
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Posted - 2014.08.30 17:39:00 -
[31] - Quote
Sorry, Jaceon, but this is a democracy. Where everyone's opinion counts equally, and more people hate the existence of a sniper rifle in any form than anyone is willing to have it be viable PC weapon- which right now includes every weapon except the Ion Pistol and Sniper Rifle.
I blame her for nova knife kills on tanks
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Right-wing Extremist
Nos Nothi
894
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Posted - 2014.08.30 17:41:00 -
[32] - Quote
S-PANZA wrote:Ive noticed that these feedback posts usually cater to a handfull that dedicate themselves to be forum warriors and lobby for changes to benefit their play styles. The different classes of drop suits implies different play styles, some like offensive oriented slayer type of play while others enjoy defensive and each choose a class accordingly. Devs should be unbiased when making changes and not buckle to the popular forum rants. Consider the forum posters are a minority in the playing community, the majority of players dont post.
This brings me to the Snipers. Seems like snipers are always hated and thats part of a snipers draw. All I ever hear from haters is how ineffective snipers are, how theyre not helping the team because they arent on the battle front slaying. Described by most an inconvenience rather than a threat . Well snipers arent slayers , they are specialists. A slayer feels satisfaction with his ability to scurry around with his gunplay, a sniper gets satisfaction by head shooting a cloaked scout running across an open area at 10 mps at 500 m. Different accomplishments with different skills.
Considering a range reduction to snipers is ridiculous,by definition a sniper is someone that shoots from a concealed distant position. The argument that there is no counter has been brought up before and has been responded by many saying every thing from counter sniper to Kamikaze DS with militia heavy fits dropping on snipers.
If anything snipers need a buff to damage , better zoom and hit detection . While were talking about changes , the reticle should be changed back to a dot for better accuracy. To nerf the sniper in any way will alienate a group of players from the game . Will reduce the diversity even further by forcing a mid range / CQC slayer only type of game. This merc gets it.
If you DO nerf sniping again, Rattati (because changing the reticule WAS a nerf, as it turns out), you'd best offer a respec to suits and light weapons so I can get back the SP we've invested in Caldari Commando and Sniper Rifles. I didn't pay for Omega boosters just for you to take away 50% of my content with a "hotfix".
Cass Caul wrote:Sorry, Jaceon, but this is a democracy. Where everyone's opinion counts equally, and more people hate the existence of a sniper rifle in any form than anyone is willing to have it be viable PC weapon- which right now includes every weapon except the Ion Pistol and Sniper Rifle.
Democracy is shite. I'm moving to Russia.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2420
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Posted - 2014.08.30 17:41:00 -
[33] - Quote
Combat rifle to -20/+20 please.
Hybrids are supposed to be In the running for even vs both shields and armor. |
Skybladev2
LUX AETERNA INT RUST415
121
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Posted - 2014.08.30 17:42:00 -
[34] - Quote
You intended to lower Assault dropships cost, will this happen in Delta, according to Swarms, Standard DS and Shield HAVs buff?
<[^_^]>
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Cat Merc
Onslaught Inc RISE of LEGION
11884
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Posted - 2014.08.30 17:43:00 -
[35] - Quote
S-PANZA wrote:Ive noticed that these feedback posts usually cater to a handfull that dedicate themselves to be forum warriors and lobby for changes to benefit their play styles. The different classes of drop suits implies different play styles, some like offensive oriented slayer type of play while others enjoy defensive and each choose a class accordingly. Devs should be unbiased when making changes and not buckle to the popular forum rants. Consider the forum posters are a minority in the playing community, the majority of players dont post.
This brings me to the Snipers. Seems like snipers are always hated and thats part of a snipers draw. All I ever hear from haters is how ineffective snipers are, how theyre not helping the team because they arent on the battle front slaying. Described by most an inconvenience rather than a threat . Well snipers arent slayers , they are specialists. A slayer feels satisfaction with his ability to scurry around with his gunplay, a sniper gets satisfaction by head shooting a cloaked scout running across an open area at 10 mps at 500 m. Different accomplishments with different skills.
Considering a range reduction to snipers is ridiculous,by definition a sniper is someone that shoots from a concealed distant position. The argument that there is no counter has been brought up before and has been responded by many saying every thing from counter sniper to Kamikaze DS with militia heavy fits dropping on snipers.
If anything snipers need a buff to damage , better zoom and hit detection . While were talking about changes , the reticle should be changed back to a dot for better accuracy. To nerf the sniper in any way will alienate a group of players from the game . Will reduce the diversity even further by forcing a mid range / CQC slayer only type of game. The game is risk/reward driven, sitting in a concealed position 500m away in the redline is probably one of the lowest risk things you can do.
Hence the reward being the stupidly useless sniper rifle we have now.
If you want buffs, you have to give up range so that you are closer to the action. You can do more damage, but expect for people to be able to retaliate.
Feline overlord of all humans - CAT MERC
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Dust User
KILL-EM-QUICK RISE of LEGION
521
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Posted - 2014.08.30 17:47:00 -
[36] - Quote
CCP Rattati wrote: Standard and Breach Forgegun and Railgun Turret splash radius reduced or removed. Blast stays on Assault Forge Guns. Holding a charge with a splash makes sniping in many cases redundant, and the Forge is primarily AV.
I'm down with this. True forge gunners only use assault anyways. |
Right-wing Extremist
Nos Nothi
894
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Posted - 2014.08.30 17:48:00 -
[37] - Quote
Cat Merc wrote:The game is risk/reward driven, sitting in a concealed position 500m away in the redline is probably one of the lowest risk things you can do.
Hence the reward being the stupidly useless sniper rifle we have now.
If you want buffs, you have to give up range so that you are closer to the action. You can do more damage, but expect for people to be able to retaliate. People can retaliate now - see my first post in this thread, #29 for your reference.
Wanna know what I think is the lowest risk thing you can do?
Run a 1500+ eHP suit with a 700+ DPS weapon that never runs out of ammo (equipment spam) and receives constant armor repair (from the three armor repping nanohives that serve for the few seconds every now and then when your logi with the PRO rep tool gets killed - you know the one, that PRO logi with enough HP to tank 2+ rounds from a Charge SR?). I don't know how those guys sleep at night, all that risk, I'd have PTSD if I played like that. It's gotta be so horrible going 50/0 and collecting 500k+ ISK payouts every match!
Boy, those snipers going 15/1, 20/3 and the like, collecting their 180-250k ISK payouts, they sure have so much reward by comparison.
The only time a sniper goes without deaths is when they're not showing up in the killfeed enough to make anyone care about neutralizing them.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Tech De Ra
Electronic Sports League
587
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Posted - 2014.08.30 17:51:00 -
[38] - Quote
Cody Sietz wrote:Please don't buff the RoF on the ScP, it's already a really good weapon and I don't wanna see it become OP again.
A tiny RoF buff on the assault and car-9 might be warranted, but definitely nowhere near to what it was pre-nerf
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
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Cat Merc
Onslaught Inc RISE of LEGION
11886
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Posted - 2014.08.30 17:51:00 -
[39] - Quote
Right-wing Extremist wrote:Cat Merc wrote:The game is risk/reward driven, sitting in a concealed position 500m away in the redline is probably one of the lowest risk things you can do.
Hence the reward being the stupidly useless sniper rifle we have now.
If you want buffs, you have to give up range so that you are closer to the action. You can do more damage, but expect for people to be able to retaliate. People can retaliate now - see my first post in this thread, #29 for your reference. Wanna know what I think is the lowest risk thing you can do? Run a 1500+ eHP suit with a 700+ DPS weapon that never runs out of ammo (equipment spam) and receives constant armor repair (from the three armor repping nanohives that serve for the few seconds every now and then when your logi with the PRO rep tool gets killed - you know the one, that PRO logi with enough HP to tank 2+ rounds from a Charge SR?). I don't know how those guys sleep at night, all that risk, I'd have PTSD if I played like that. It's gotta be so horrible going 50/0 and collecting 500k+ ISK payouts every match! Boy, those snipers going 15/1, 20/3 and the like, collecting their 180-250k ISK payouts, they sure have so much reward by comparison. The only time a sniper goes without deaths is when they're not showing up in the killfeed enough to make anyone care about neutralizing them. A counter snipe (AKA need itself to counter), a dropship and an orbital.
If you think that's a fair requirement of force to take down a sniper then I have no further comment.
Edit: That Logi and heavy combo can be easily dislodged with a few remotes or concentrated fire or grenades or nova knives or a plasma cannon (soon to be buffed) etc'.
As much as I hate them, they aren't nearly as hard to remove as a sniper.
Feline overlord of all humans - CAT MERC
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S-PANZA
Expert Intervention Caldari State
36
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Posted - 2014.08.30 17:53:00 -
[40] - Quote
Right-wing Extremist wrote:Cat Merc wrote:The game is risk/reward driven, sitting in a concealed position 500m away in the redline is probably one of the lowest risk things you can do.
Hence the reward being the stupidly useless sniper rifle we have now.
If you want buffs, you have to give up range so that you are closer to the action. You can do more damage, but expect for people to be able to retaliate. People can retaliate now - see my first post in this thread, #29 for your reference. Wanna know what I think is the lowest risk thing you can do? Run a 1500+ eHP suit with a 700+ DPS weapon that never runs out of ammo (equipment spam) and receives constant armor repair (from the three armor repping nanohives that serve for the few seconds every now and then when your logi with the PRO rep tool gets killed - you know the one, that PRO logi with enough HP to tank 2+ rounds from a Charge SR?). I don't know how those guys sleep at night, all that risk, I'd have PTSD if I played like that. It's gotta be so horrible going 50/0 and collecting 500k+ ISK payouts every match! Boy, those snipers going 15/1, 20/3 and the like, collecting their 180-250k ISK payouts, they sure have so much reward by comparison. The only time a sniper goes without deaths is when they're not showing up in the killfeed enough to make anyone care about neutralizing them.
^ This |
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Iron Wolf Saber
Den of Swords
16232
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Posted - 2014.08.30 17:54:00 -
[41] - Quote
Thor Odinson42 wrote:[Projectiles (Combat Rifles, etc) to -15%, 15%, or -20/+20 from -5%
I'm a simpleton. Please explain like you are talking to a blacksmith apprentice in 1565.
Aye laddy we're be smithin the bullet head having ah wee bit of an explosive on the inside and giving the leading edge a very dense cutting edge so when it gets into the armor... Kablewwwie! Doh this chagin don't make in any ah fair against dat magical barrier because it may be goin off ah bit too early to do any real harm.
CPM 0 Secretary, CPM 1 Elect
Omni-Soldier, Forum Warrior
\\= Advanced Minmatar Logistics =// Unlocked
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Cody Sietz
Evzones Public.Disorder.
3923
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Posted - 2014.08.30 17:56:00 -
[42] - Quote
Right-wing Extremist wrote:Cat Merc wrote:The game is risk/reward driven, sitting in a concealed position 500m away in the redline is probably one of the lowest risk things you can do.
Hence the reward being the stupidly useless sniper rifle we have now.
If you want buffs, you have to give up range so that you are closer to the action. You can do more damage, but expect for people to be able to retaliate. People can retaliate now - see my first post in this thread, #29 for your reference. Wanna know what I think is the lowest risk thing you can do? Run a 1500+ eHP suit with a 700+ DPS weapon that never runs out of ammo (equipment spam) and receives constant armor repair (from the three armor repping nanohives that serve for the few seconds every now and then when your logi with the PRO rep tool gets killed - you know the one, that PRO logi with enough HP to tank 2+ rounds from a Charge SR?). I don't know how those guys sleep at night, all that risk, I'd have PTSD if I played like that. It's gotta be so horrible going 50/0 and collecting 500k+ ISK payouts every match! Boy, those snipers going 15/1, 20/3 and the like, collecting their 180-250k ISK payouts, they sure have so much reward by comparison. The only time a sniper goes without deaths is when they're not showing up in the killfeed enough to make anyone care about neutralizing them. and their 1 death came from a guy who had to fly into the redline just to kill them. Then he died.
So you think a heavy, running with a Logi, being in a firefight...on the point...is the same as a guy sitting 600 meters...possibly near a supply depot...also possibably in a fat suit...sitting on a mountain...with no danger of losing his suit are the same.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cat Merc
Onslaught Inc RISE of LEGION
11886
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Posted - 2014.08.30 17:56:00 -
[43] - Quote
Fizzer XCIV wrote:1st Please leave the Plasma Cannon as is. Its fine. Fix its bugs. It's as fine as a rough stick.
That thing has nothing working for it.
Feline overlord of all humans - CAT MERC
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Right-wing Extremist
Nos Nothi
896
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Posted - 2014.08.30 18:01:00 -
[44] - Quote
Cat Merc wrote:A counter snipe (AKA need itself to counter), a dropship and an orbital.
If you think that's a fair requirement of force to take down a sniper then I have no further comment.
Edit: That Logi and heavy combo can be easily dislodged with a few remotes or concentrated fire or grenades or nova knives or a plasma cannon (soon to be buffed) etc'.
As much as I hate them, they aren't nearly as hard to remove as a sniper. Now I know why so many people in the Shop said you're either an idiot or a troll.
I never mentioned orbitals as a counter to snipers, illustrating that you couldn't find within yourself the attention span to read the bloody post. But yes, OB is also an effective counter - but an incredibly stupid and lazy thing to do, wasting an orbital strike on one enemy player. If you got 4 or 5 snipers all clustered in one spot, sure, drop the OB on 'em. Not for one guy who's unlikely to net more than 10-15 kills anyway.
If the heavy/logi combo is smart, when one dies, the other will turn and eliminate the knifer. I haven't ever seen anyone with more than 300 eHP (read: everybody) die to a grenade if they weren't nearly dead already - not even core locus nades in PC. And when a heavy/logi pair is doing well, they're not alone - that remote isn't going to kill both of them PLUS the other one or two heavies (sometimes more) plus the tanked out assaults, plus the handful of redberries in frontline suits feeding that pair warpoints through their nanohives spammed around the hardpoint.
Post a legitimate, thought-out opinion that actually works as a retort to my own post (#29 in this thread) or I'm just not going to be able to take you seriously at all.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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emm kay
G0DS AM0NG MEN General Tso's Alliance
186
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Posted - 2014.08.30 18:04:00 -
[45] - Quote
nobody's going to mention the forge gun?
I hate to say it, but the forge gun needs a nerf.
--
You called, sir?
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Heimdallr69
Nyain San General Tso's Alliance
3394
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Posted - 2014.08.30 18:05:00 -
[46] - Quote
Personally for projectiles I'd say -10/10 and if that's still no good then -15/15, if you want it underperforming like the ASCR then make it -20/20. CCP you know the ASCR was useless before your heat build up nerf so is this the same path you want projectiles to go down? Remember some of us only skilled into min assault for the bonus but if the CBR is useless then the whole suit is useless.
Removed inappropriate content - CCP Logibro
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Master Smurf
Nos Nothi
595
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Posted - 2014.08.30 18:06:00 -
[47] - Quote
If you can increase projectile speeds I would say for the Flaylock:
- Increase the speed of the rocket as well as the damage and impact area (leaving spalsh a fair amount lower) - Decrease the RoF so it isnt easily spammable and a player needs to place his shots.
I think a big issue in its heyday was that the shots came out so quickly that there wasnt any time to react. Once multiple persons spammed an area it was like hellfire.
If the RoF was slower, if your first shot landed and did considerable damage then the opponent still has an opportunity to shimmy and hopefully escape, the bare minimum they force you to place the successive shot(s) to finish you off. If multiple persons fire them at you they also would have to aim and time their shots than just spam, quick reload spam.
I think that offers a much better representation of a "skill shot" weapon
Also remember that damage needs to be high enough to do considerable damage as it only has the three shots and being an explosive weapon puts it at a disadvantage breaking through everyone's first layer of protection ie shields.
"Shine bright like a diamond"
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Beastlina
Ostrakon Agency Gallente Federation
102
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Posted - 2014.08.30 18:07:00 -
[48] - Quote
I am glad snipers are getting a damage buff even if they have to lose some range. I'd just like to know exactly how much range. Sniping from the red line is obviously something to get rid of but please just keep in mind that they are still meant to have a nice long range. A lot of maps aren't very sniper friendly and forcing snipers(if they continue to snipe after this balancing) into more obvious spots will most likely encourage more brick tanked sniping to avoid being counter sniped after 1-2 kills.
On top of that you are increasing head shot damage which is good and bad for snipers because it means we can kill more suits with less shots, but because snipers are stationary it's going to allow a lot more people to just pick up a regular tac sniper rifle and easily counter snipe then move on because we have to be somewhat close and aren't going to be too hard to find.
Snipers never really had an impact on the outcome of most games. After this re balancing they probably still won't. There are no new places to snipe from and we will be a lot more accessible at closer ranges, the damage buff will be great but i think sniping was also meant to be a stealthy kind of role that rewards 1 hit kills in that it is harder to discern a snipers location. If snipers become easy to kill and people enjoy not having to worry about them at all then so be it. I like to play the field in my scout suits and i would still continue to play. I just feel that if a role that has minimal effect on the outcome of a match and is played mostly for enjoyment is nerfed too hard people are just going to stop sniping all together.
Just to be clear i'm NOT against this change i just want you guys to handle it carefully. I think you should go ahead with the change just be mindful of your maps layouts in terms of sniping. The amount of compensation of the damage buff really depends on exactly how much the range is being reduced. |
Ryme Intrinseca
1680
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Posted - 2014.08.30 18:09:00 -
[49] - Quote
CCP Rattati wrote:Snipers - We simply cannot have snipers so far away in the redzone they cannot be touched, while also being immune to countersniping. However, we also want to improve the Improved headshot damage, decreased range, improved damage. We have been studying Domination maps, and some of the farthest redline sniper spots that can camp the Objective to get a good gauge of the situation. There cannot be a risk free way of playing the game, for each role there must be a counter. My concern with this is that tower snipers will be just as hard to counter as they presently are but will radically increase in power. Since they are high up, they get headshots almost by default. So risk/reward might be even more unbalanced by the suggested change.
Quote:Swarms - efficiency against assault dropships needs to be improved fairly, there are a few ways (increased speed, nerf afterburners, increased lock on timers, probably not lock on range nor damage). We will buff normal dropship ehp to make up for their shortcomings. Sounds sensible.
Quote:Assault HMG buffed, burst HMG needs a slight tune down I use the burst all the time but I admit it is a little OP. Maybe the RoF of the burst could decrease a little. Not a lot or it will be back to marginal usefulness. Also, as was discussed in another thread, the assault HMG needs to be renamed or given a different role. For the rifles, assault means shorter range, not longer range.
Quote:Small Rail ROF reduced God yes! These things are absolutely brutal. A DS can effectively shower infantry with full auto sniper fire from the edge of swarm range with total impunity.
Quote:Damage profiles - Projectiles (Combat Rifles, etc) to -15%, 15%, or -20/+20 from -5%, +10%, plus fixing turret damage profiles to match intended design I agree the previous profile was an anomaly, but if you just change the damage profile and leave the weapons otherwise unchanged that's an across-the-board 5% nerf on projectile weapons. So you should probably do a compensatory increase in the damage stats for projectile weapons. |
Cat Merc
Onslaught Inc RISE of LEGION
11888
|
Posted - 2014.08.30 18:09:00 -
[50] - Quote
Right-wing Extremist wrote:Cat Merc wrote:A counter snipe (AKA need itself to counter), a dropship and an orbital.
If you think that's a fair requirement of force to take down a sniper then I have no further comment.
Edit: That Logi and heavy combo can be easily dislodged with a few remotes or concentrated fire or grenades or nova knives or a plasma cannon (soon to be buffed) etc'.
As much as I hate them, they aren't nearly as hard to remove as a sniper. Now I know why so many people in the Shop said you're either an idiot or a troll. I never mentioned orbitals as a counter to snipers, illustrating that you couldn't find within yourself the attention span to read the bloody post. But yes, OB is also an effective counter - but an incredibly stupid and lazy thing to do, wasting an orbital strike on one enemy player. If you got 4 or 5 snipers all clustered in one spot, sure, drop the OB on 'em. Not for one guy who's unlikely to net more than 10-15 kills anyway. If the heavy/logi combo is smart, when one dies, the other will turn and eliminate the knifer. I haven't ever seen anyone with more than 300 eHP (read: everybody) die to a grenade if they weren't nearly dead already - not even core locus nades in PC. And when a heavy/logi pair is doing well, they're not alone - that remote isn't going to kill both of them PLUS the other one or two heavies (sometimes more) plus the tanked out assaults, plus the handful of redberries in frontline suits feeding that pair warpoints through their nanohives spammed around the hardpoint. Post a legitimate, thought-out opinion that actually works as a retort to my own post (#29 in this thread) or I'm just not going to be able to take you seriously at all. I said orbitals because it's always mentioned eventually.
Now tell me, again, why do you think it's fair that snipers require special attention to dislodge? Why do you need to suicide with a dropship to remove them? Why do you need to bring out a sniper (countering something with itself is always a bad idea in design)?
You can call me an idiot or a troll, but mark my words if snipers become powerful and can still snipe from the safety of the redline, they will get the nerf bat as snipers plague the game.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11888
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Posted - 2014.08.30 18:12:00 -
[51] - Quote
Ryme Intrinseca wrote:Quote:Damage profiles - Projectiles (Combat Rifles, etc) to -15%, 15%, or -20/+20 from -5%, +10%, plus fixing turret damage profiles to match intended design I agree the previous profile was an anomaly, but if you just change the damage profile and leave the weapons otherwise unchanged that's an across-the-board 5% nerf on projectile weapons. So you should probably do a compensatory increase in the damage stats for projectile weapons. Heck to the **** to the no. None of the projectile weapons need a buff, they're all best in class bar none.
Feline overlord of all humans - CAT MERC
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Weznof Nalek
Prima Gallicus
77
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Posted - 2014.08.30 18:12:00 -
[52] - Quote
CCP Rattati wrote:Dear players
we are ready to share our narrative for Hotfix Delta. As usual, some, all or none of these changes may end up being deployed when the Hotfix is ready. I also want to share that we are very happy with the new CPM and that we are starting to gel as a team that wants only the best for DUST 514. Lots of positive interaction and discussions in the last few weeks.
These are the high level gameplay features we want to look at for Delta.
Weapons Sidearms - rebalance in a similar way as rifles were, ranges, requirements and damage, mainly through buffing and tuning existing weapon behaviour (reducing ion seize, ROF on scrambler, flaylock power and blast radius, to name a few ideas)
Add all Miltia Sidearms and Miltia HMG to Market
Snipers - We simply cannot have snipers so far away in the redzone they cannot be touched, while also being immune to countersniping. However, we also want to improve the Improved headshot damage, decreased range, improved damage. We have been studying Domination maps, and some of the farthest redline sniper spots that can camp the Objective to get a good gauge of the situation. There cannot be a risk free way of playing the game, for each role there must be a counter.
Plasma Cannon - increased projectile speed
Swarms - efficiency against assault dropships needs to be improved fairly, there are a few ways (increased speed, nerf afterburners, increased lock on timers, probably not lock on range nor damage). We will buff normal dropship ehp to make up for their shortcomings.
Rifles - tweaks to Scrambler, Assault Scrambler and Assault Rifles (plasma)
Assault HMG buffed, burst HMG needs a slight tune down
Dropsuits Minmatar dropsuits - small ehp buff across the board
Standard and Breach Forgegun and Railgun Turret splash radius reduced or removed. Blast stays on Assault Forge Guns. Holding a charge with a splash makes sniping in many cases redundant, and the Forge is primarily AV.
Turrets Small Rail ROF reduced
Large Blaster splash reduced
Small Blaster splash increased, maybe range increase
Vehicles HAV inertia increased so switching from forward to backward movement is more realistic, and reduce fuel injector boost to speed.
Shield based HAV and DS buffed ehp, Gunnlogi and Myron
Other Damage profiles - Projectiles (Combat Rifles, etc) to -15%, 15%, or -20/+20 from -5%, +10%, plus fixing turret damage profiles to match intended design
NPE - all Frontline starter suits will have racial pistols, snipers smg's, and others magsecs, academy length increased, all new players injected with dropsuit upgrades skills (shield armor and core). Granting these skills coupled with militia sidearms and hmg allows us to reduce starting ISK to 25K
Shield Modules - 15% or so CPU reduction of Energizers, Regulators and Rechargers
Nanite Injectors - heal same amount of shields as armor, yes quite a buff
Nova Knife optimization skill added
Add new Officer Light Weapons as well as key missing FW items to the LP Store
Most of these issues have been mentioned and discussed on the forums, discovered through data or raised by the CPM.
Let's have a courteous and constructive dialogue and detailed threads will be hitting shortly.
Remove the redzone, snipers might be affected. |
Right-wing Extremist
Nos Nothi
897
|
Posted - 2014.08.30 18:16:00 -
[53] - Quote
Cody Sietz wrote:and their 1 death came from a guy who had to fly into the redline just to kill them. Then he died.
So you think a heavy, running with a Logi, being in a firefight...on the point...is the same as a guy sitting 600 meters...possibly near a supply depot...also possibably in a fat suit...sitting on a mountain...with no danger of losing his suit are the same.
I guess #29 was too long for your attention span, as well?
To summarize: There are LOTS of ways to kill snipers. I've used every one of them (except the forge gun). I've been killed by every one of them while sniping, whether inside the red zone or outside of it.
Bro, do you even snipe? If you're anywhere near the supply depots in the red zone, you have no vantage point of anything at all, except on one or two maps you MIGHT have a shot at the roof of a tall tower. Good luck getting 50+ kills and a 500k+ ISK payout sitting there staring at those rooftops hoping someone appears there and stands still for you to get your prime headshot.
Snipers, even those in ak.0 Sentinel suits with complex plates, aren't difficult to kill. What you and the rest of the forum qq'ers are really upset about is having to deal with a threat that doesn't simply run toward you across an open field of fire.
I mean seriously, even "head glitching" isn't the sniper's fault. I've sat in a spot and had enemy sniper bullets ricochet off the dirt right in front of me - I'm sure that sniper probably had 175% displaying, indicating a perfect headshot. I didn't intend for that - it's the way the game renders at range. You know what I do when I encounter that? I move to another position and take that sniper from a different angle where my hit actually registers. Simple.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Right-wing Extremist
Nos Nothi
897
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Posted - 2014.08.30 18:18:00 -
[54] - Quote
Weznof Nalek wrote:Remove the redzone, snipers might be affected. I'd be for this, except spawn camping.
Solution: add Smart Deploy to Skirmish/Domination modes... a few patches ago, Smart Deploy was dramatically improved. I'll bet it could be improved just a little bit further and become a better solution than "the red zone" to prevent spawn caming/griefing.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Master Smurf
Nos Nothi
595
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Posted - 2014.08.30 18:19:00 -
[55] - Quote
Cody Sietz wrote:Minmatar getting a ehp increase? I hope they lose some speed for that.
Also, ni mention of Gallente sentinel getting a slight repair bonus for losing it's low slot? Just a 1-2 point buff would make up for it.
Your bias is always shocking.
They are changing their weapon profile and the reason the Minny are most likely getting the ehp buff is because the speed difference is near pointless. Gallente have more low slots and PG so were already able to run the same speed or faster with more health.
On the projectile damage profile:
was -5, 5 considered or -10, 15 keeping the unbalance but reducing some of their efficiency vs shields.
"Shine bright like a diamond"
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Master Smurf
Nos Nothi
595
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Posted - 2014.08.30 18:21:00 -
[56] - Quote
Cat Merc wrote:Ryme Intrinseca wrote:Quote:Damage profiles - Projectiles (Combat Rifles, etc) to -15%, 15%, or -20/+20 from -5%, +10%, plus fixing turret damage profiles to match intended design I agree the previous profile was an anomaly, but if you just change the damage profile and leave the weapons otherwise unchanged that's an across-the-board 5% nerf on projectile weapons. So you should probably do a compensatory increase in the damage stats for projectile weapons. Heck to the **** to the no. None of the projectile weapons need a buff, they're all best in class bar none.
According to Rattati they arent
"Shine bright like a diamond"
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Cat Merc
Onslaught Inc RISE of LEGION
11889
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Posted - 2014.08.30 18:22:00 -
[57] - Quote
Right-wing Extremist wrote:Cody Sietz wrote:and their 1 death came from a guy who had to fly into the redline just to kill them. Then he died.
So you think a heavy, running with a Logi, being in a firefight...on the point...is the same as a guy sitting 600 meters...possibly near a supply depot...also possibably in a fat suit...sitting on a mountain...with no danger of losing his suit are the same.
I guess #29 was too long for your attention span, as well? To summarize: There are LOTS of ways to kill snipers. I've used every one of them (except the forge gun). I've been killed by every one of them while sniping, whether inside the red zone or outside of it. Bro, do you even snipe? If you're anywhere near the supply depots in the red zone, you have no vantage point of anything at all, except on one or two maps you MIGHT have a shot at the roof of a tall tower. Good luck getting 50+ kills and a 500k+ ISK payout sitting there staring at those rooftops hoping someone appears there and stands still for you to get your prime headshot. Snipers, even those in ak.0 Sentinel suits with complex plates, aren't difficult to kill. What you and the rest of the forum qq'ers are really upset about is having to deal with a threat that doesn't simply run toward you across an open field of fire. I mean seriously, even "head glitching" isn't the sniper's fault. I've sat in a spot and had enemy sniper bullets ricochet off the dirt right in front of me - I'm sure that sniper probably had 175% displaying, indicating a perfect headshot. I didn't intend for that - it's the way the game renders at range. You know what I do when I encounter that? I move to another position and take that sniper from a different angle where my hit actually registers. Simple. Here's the deal: If a guy can run up to the sniper and nova knife him, I have no problem with snipers. That means they are reachable without using some excessive amounts of force, and that means all suits can retaliate.
Feline overlord of all humans - CAT MERC
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Logi Bro
Brutor Vanguard Minmatar Republic
3279
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Posted - 2014.08.30 18:23:00 -
[58] - Quote
As far as the Minmatar suits are concerned, if you are going to give a buff across the board to all of them, it would be awesome if you could make it shield recharge and/or recharge delay buffs instead of eHP. It just fits better, them being hit and run.
SP Sinks? Fixed.
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Right-wing Extremist
Nos Nothi
901
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Posted - 2014.08.30 18:26:00 -
[59] - Quote
Cat Merc wrote:I said orbitals because it's always mentioned eventually.
Now tell me, again, why do you think it's fair that snipers require special attention to dislodge? Why do you need to suicide with a dropship to remove them? Why do you need to bring out a sniper (countering something with itself is always a bad idea in design)?
You can call me an idiot or a troll, but mark my words if snipers become powerful and can still snipe from the safety of the redline, they will get the nerf bat as snipers plague the game. Everything needs special attention to dislodge. Nothing is casually killed in this game.
Scouts = good eyes or break out the GalLogi OR the Amarr scout Heavy Logi equipment spammed hardpoint = bring your whole squad and have links very close by ADS = skilled pilots go 20+ matches without losing a single ship, racking up 30+ kills per match; the only counter is their own screw ups when under fire Tanks = Other tanks, ADS, 3+ infantry with AV OR brave/suicidal scouts with REs and/or knives. Red Zone Snipers = Snipers, Tanks, ADS, LAV gunners, Orbitals...
Seems fine, to me.
EDIT: I've killed at least 17 red zone snipers with nova knives, and made it back out of the red zone at least 6 of those times. One of the times I died, that was the one where I stabbed the ck.0 assault with the Thale's and got the hatemail. I can forward it to you if you like.
EDIT 2: I wouldn't have stabbed that guy if he hadn't sniped me. He only had like 5-6 kills the whole match up to that point and we were winning. Since I started out as a sniper, I take getting sniped personally. vOv
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Ld Collins
Molon Labe. General Tso's Alliance
166
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Posted - 2014.08.30 18:29:00 -
[60] - Quote
Buff the cpu/pg off all tanks please gunnlogis need pg and maddys need cpu. |
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