|
Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Adipem Nothi
Nos Nothi
4611
|
Posted - 2014.08.30 16:05:00 -
[1] - Quote
Everything here looks great :-)
If we came up with an "easy" fix for the sneak-attack scout problem (shotgun over-performance), might we be able to get it into Delta as well?
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
4611
|
Posted - 2014.08.30 16:12:00 -
[2] - Quote
Thor Odinson42 wrote:[Projectiles (Combat Rifles, etc) to -15%, 15%, or -20/+20 from -5%,+10%
I'm a simpleton. Please explain like you are talking to a blacksmith apprentice in 1565.
Just in case you're serious :-)
CR and ACR currently do -5% damage to shields and +10% damage to armor. This damage profile is lopsided; he's suggesting we equalize the percentages, such that projectile weapon damage profile performs on par with other damage profiles.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
4611
|
Posted - 2014.08.30 16:18:00 -
[3] - Quote
JUDASisMYhomeboy wrote:Adipem Nothi wrote:Everything here looks great :-)
If we came up with an "easy" fix for the sneak-attack scout problem (shotgun over-performance), might we be able to get it into Delta as well? That would be nice. I don't understand why people feel the need to "troll" all the time. REs on the uplink? Hardy har har. Looks good though. As far as SCR goes, heat per shot instead of per sec. I would like to see a hipfire nerf across the board too. This is the only game that punishes you for aiming down sight.
I'll clarify my post. Was thinking more in terms of fire-from-cloak delay.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
4612
|
Posted - 2014.08.30 16:39:00 -
[4] - Quote
Cass Caul wrote: [Nova Knives] Can the Optimization skill be changed to that (A) It actually provides a reduction of 1PG per level and (B) reduced skill multiplier to make optimization worth the SP you put into it.
That'd translate to ... 7PG --> 2PG for proto knives 4PG --> [-1PG] for advanced 2PG --> [-3PG] for basic
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
4621
|
Posted - 2014.08.30 19:01:00 -
[5] - Quote
Right-wing Extremist wrote:Now I know why so many people in the Shop said you're either an idiot or a troll.
@ Cat Merc
The above characterization is neither fair nor accurate. To clarify, there was a brief conversation behind closed doors wherein concerns were raised about your occasional, pro-Gallentean leanings. We'd discussed that you were perhaps at times misguided (i.e. "AR-514 is the best 514!"), but we did not conclude that you were an idiot or troll.
As far as the Shop is concerned, your opinions are as valid as those of any other veteran. Please accept my apologies for the above mischaracterization.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
4646
|
Posted - 2014.08.31 05:28:00 -
[6] - Quote
Mauren NOON wrote: Well swarms are a little bit too good right now....
I honestly don't understand how anyone can make these claims in good faith.
You get hit. You drive off in your tank, or fly away in your sky tank. How is it that the most ineffective weapon in the game is "too good"?
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
4652
|
Posted - 2014.08.31 15:03:00 -
[7] - Quote
Iron Wolf Saber wrote:manboar thunder fist wrote:Seriously? more changes to swarms? are you not aware that 3 swarm volleys can knock down any proto incubus/python guaranteed?
Problem is getting the first, then second, then third swarms to land... The problem is finding pilots who tell the truth.
In dozens upon dozens of engagements, I have never downed an ADS in 3 volleys. I have witnessed the same survive synchronized strikes from side-by-side prototype swarm launchers. I run max proficiency swarms with multiple damage amps.
Manboar's claim above is patently and demonstrably false.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
4653
|
Posted - 2014.08.31 15:34:00 -
[8] - Quote
Right-wing Extremist wrote:Kevall Longstride wrote:iKILLu osborne wrote:while your here rattati care to elaborate on the new players being specced in dropsuit upgrades? do you mean already unlocked or already to 5?
just curious cause i'm 27m sp and i haven't fininshed that tree yet level 4 in most of it though. The thinking behind it is to demonstrate to new players that as these skills are already unlocked and with some SP already there, they're considered important enough for them to carry on putting in SP in them. Coupled with the missing militia weapons being added so a new player can try all weapons before committing SP, we think this will have a positive effect on the NPE. Riddle me this, Kevall: Why the heck are the skill multipliers on Electronics and Engineering so bloody high? They're BASIC rank skills in Eve. Why are they so harsh in DUST 514? Would blow to max everything out in a year or two. Hence the seven year plan :-)
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
4698
|
Posted - 2014.09.01 15:53:00 -
[9] - Quote
Hakyou Brutor wrote:Adipem Nothi wrote:Everything here looks great :-)
Two quick questions ...
1) In light of shotgun overperformance statistics, if we came up with an "easy" fix for the fire-from-cloak problem, might we be able to squeeze it into Delta?
2) If the V/AV changes outlined above are implemented, might we hold off on yanking vehicles from OMS until we've had opportunity to reevaluate?
@ CPM1 :: High Five :: LOL! Is it too hard for you to look at the 300 eHP scout and instakill him with your HMG or Rifle?
If we're interested in balance, we can't ignore the statistics. According to the statistics, the shotgun is OP...
Without cloak, the shotgun underperforms Fine Rifles. With cloak, the shotgun outperforms Fine Rifles.
To those of us who ran shotgun prior to 1.8, it is obvious that cloak is acting as a catalyst. The solution to the shotgun's overperformance will most likely found in tweaking cloak ... but it looks like that's going to have to wait until Echo.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
4801
|
Posted - 2014.09.05 19:37:00 -
[10] - Quote
Dustbunny Durrr wrote:Rattati: For the true problem (and solution) to the ADS/Swarm debate, continue reading:
The issue with swarms against ADS, at the moment is, swarms are a temporary area denial weapon, rather than a weapon that can really kill an ADS.
Many are recommending buffing the damage or speed of swarms (sometimes with an accompanying nerf in swarm agility).
These will not solve the greater problem between swarms and ADS however. The problem isn't that swarms don't do enough damage, or fly fast enough. The problem with swarms is that they don't get kills. The ADS ALWAYS fly away.
Why does an ADS ALWAYS afterburn away? Here we can find the solution to the problem: Because they have NO OTHER OPTION.
So how do we fix this? Let's take a look at the tank (HAV), to understand. Why don't tanks run at the first sign of trouble? (Oh sure, some might immediately turn on their OD, and get out of there at the first sign of trouble, but for a vast majority, it's not the same feeling as an ADS who is getting swarmed).
The answer is simple: they think they can stay, fight and win. If they are right, they get their kill, the swarmer is dead, and the tank continues on, happy on his merry way. If they are overconfident in their abilities, their tank dies, and the swarmer is happy.
So why doesn't a similar situation exist in the ADS/Swarm launcher. Two reasons: Knockback and lack of EHP (yes, you read that right, TOO MUCH swarm damage is causing swarms to NOT get kills). Follow me on this.
If an ADS pilot knows the swarmer can kill him in 3 hits (before having to reload) and he DOESN'T THINK he has a decent chance to kill the swarmer before he gets his 3rd shot off, his ONLY OPTION is to RUN. Swarm knockback further complicates issues as the ADS pilot now can't even shoot/fly straight.
Requiring 4 hits (3 + reload time + 1) to kill a decently-tanked ADS, and reducing or removing knockback, will get many ADS pilots to stay, fight, and maybe lose their dropship, similar to the tank vs swarmer aspect we have now.
Yes, it sounds ludicrous. Yes, there will be a backlash from people not understanding the issue, and not understanding why ADS pilots run. But most importantly, yes, it will work. Test it out, and you will see.
-Durrr
We've already tried less threatening swarms. How would this be any different?
Shoot scout with yes.
- Ripley Riley
|
|
|
|
|