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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Atiim
12015
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Posted - 2014.09.09 13:01:00 -
[571] - Quote
When can we expect that new matchmaking system?
DUST 514's 1st Matari Commando
-HAND
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Haerr
Legio DXIV
1353
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Posted - 2014.09.09 13:36:00 -
[572] - Quote
CCP Rattati wrote:Maken Tosch wrote:CommanderBolt wrote:Haerr wrote:CCP Rattati wrote:Add new Officer Light Weapons as well as key missing FW items to the LP Store Hmm, Officer Weapons in the LP stores? That is one way of increasing interest in FW I guess... I just think he means adding those lovely new officer weapons to the game / loot drop tables, seperate from FW items in the FW store. I would be very surprised if we could buy officer gear. Good God, NO! I don't ever want to see that. Do you have any idea how powerful those officer weapons are? That sentence needed an Oxford comma. I.e. the officer weapons will certainly not be in the LP store.
I am so disappoint right now.
Super Cow Powers.
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
788
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Posted - 2014.09.09 16:26:00 -
[573] - Quote
CCP Rattati wrote:Maken Tosch wrote:CommanderBolt wrote:Haerr wrote:CCP Rattati wrote:Add new Officer Light Weapons as well as key missing FW items to the LP Store Hmm, Officer Weapons in the LP stores? That is one way of increasing interest in FW I guess... I just think he means adding those lovely new officer weapons to the game / loot drop tables, seperate from FW items in the FW store. I would be very surprised if we could buy officer gear. Good God, NO! I don't ever want to see that. Do you have any idea how powerful those officer weapons are? That sentence needed an Oxford comma. I.e. the officer weapons will certainly not be in the LP store. WEAK! |
John Demonsbane
Unorganized Ninja Infantry Tactics
4034
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Posted - 2014.09.09 18:42:00 -
[574] - Quote
emm kay wrote:I swear to ******* god, make my ads weaker, ccp and i will make alts and murder battle academy players for 30 days straight.
You can't be serious.
Number of ADS (with non-careless, competent pilot) lost to-date to less than 3 proto swarms or proto swarm + FG: 0
(The godfather of tactical logistics)
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Hoov Goon
Good Game All
0
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Posted - 2014.09.09 18:58:00 -
[575] - Quote
CCP Rattati wrote:Dear players
we are ready to share our narrative for Hotfix Delta. As usual, some, all or none of these changes may end up being deployed when the Hotfix is ready. I also want to share that we are very happy with the new CPM and that we are starting to gel as a team that wants only the best for DUST 514. Lots of positive interaction and discussions in the last few weeks.
These are the high level gameplay features we want to look at for Delta.
Weapons Sidearms - rebalance in a similar way as rifles were, ranges, requirements and damage, mainly through buffing and tuning existing weapon behaviour (reducing ion seize, ROF on scrambler, flaylock power and blast radius, to name a few ideas)
Add all Miltia Sidearms and Miltia HMG to Market
Snipers - We simply cannot have snipers so far away in the redzone they cannot be touched, while also being immune to countersniping. However, we also want to improve the Improved headshot damage, decreased range, improved damage. We have been studying Domination maps, and some of the farthest redline sniper spots that can camp the Objective to get a good gauge of the situation. There cannot be a risk free way of playing the game, for each role there must be a counter.
Plasma Cannon - increased projectile speed
Swarms - efficiency against assault dropships needs to be improved fairly, there are a few ways (increased speed, nerf afterburners, increased lock on timers, probably not lock on range nor damage). We will buff normal dropship ehp to make up for their shortcomings.
Rifles - tweaks to Scrambler, Assault Scrambler and Assault Rifles (plasma)
Assault HMG buffed, burst HMG needs a slight tune down
Dropsuits Minmatar dropsuits - small ehp buff across the board
Standard and Breach Forgegun and Railgun Turret splash radius reduced or removed. Blast stays on Assault Forge Guns. Holding a charge with a splash makes sniping in many cases redundant, and the Forge is primarily AV.
Turrets Small Rail ROF reduced
Large Blaster splash reduced
Small Blaster splash increased, maybe range increase
Vehicles HAV inertia increased so switching from forward to backward movement is more realistic, and reduce fuel injector boost to speed.
Shield based HAV and DS buffed ehp, Gunnlogi and Myron
Other Damage profiles - Projectiles (Combat Rifles, etc) to -15%, 15%, or -20/+20 from -5%, +10%, plus fixing turret damage profiles to match intended design
NPE - all Frontline starter suits will have racial pistols, snipers smg's, and others magsecs, academy length increased, all new players injected with dropsuit upgrades skills (shield armor and core). Granting these skills coupled with militia sidearms and hmg allows us to reduce starting ISK to 25K
Shield Modules - 15% or so CPU reduction of Energizers, Regulators and Rechargers
Nanite Injectors - heal same amount of shields as armor, yes quite a buff
Nova Knife optimization skill added
Add new Officer Light Weapons as well as key missing FW items to the LP Store
Most of these issues have been mentioned and discussed on the forums, discovered through data or raised by the CPM.
Let's have a courteous and constructive dialogue and detailed threads will be hitting shortly.
I am happy to see that my ion pistol is finally getting fixed. However I would like to get more info in just how you plan on fixing it? I think that the real major problem with the ion pistol is the very short time it takes to overheats, less than a 30% charge overheats the weapon. I should be able to make one full charge and still have three extra shot or so before over heat. Also the ion pistols should have a range that is more like the assault rifle, saying as that is the gun that the ion piston is intended to compliment. |
Sylwester Dziewiecki
Interregnum.
365
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Posted - 2014.09.09 22:21:00 -
[576] - Quote
CCP Rattati wrote:Nanite Injectors - heal same amount of shields as armor, yes quite a buff
Thats to BIG buff in current situation, where pretty much everyone can by 'fix' by logi and bring back to life. Reduce number of weapons that by 'killing' someone makes victim just incapacitated - it is ridicules that shotgun for example do that. Close combat weapons should kill victims permanently, remote explosives, grenades already do that - just add new weapons to that state.
(I will be not able to respond or read any reply to my post here)
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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bogeyman m
Minmatar Republic
407
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Posted - 2014.09.10 04:24:00 -
[577] - Quote
Breakin Stuff wrote:Incorrect. When I run squads logis hack, repair, resupply and drop links. Fatties (me) do not hack anything unless everyone is dead. He is attached to the logi like a parasitic twin playing bodyguard.
Assaults are responsible for battle revives while the logi focuses on repairs, resupply, hacking and providing a pair of backup eyes.
Its not a WP derping thing. Its like every infantryman in the military is trained with just enough first aid to keep someone alive through nonlethal injury long enough for a medic to arrive once the battle lulls a bit.
Asaukts fight, when enemy falls, assaults revive comrades (often the logi) and the logi gets to topping everyone off. Assaults and heavy provide overwatch. One assault often carries a rep tool to repair the logi. *slow clap
Duct tape 2.0 ... Have WD-40; will travel.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2704
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Posted - 2014.09.10 06:25:00 -
[578] - Quote
John Demonsbane wrote:emm kay wrote:I swear to ******* god, make my ads weaker, ccp and i will make alts and murder battle academy players for 30 days straight. You can't be serious. Number of ADS (with non-careless, competent pilot) lost to-date to less than 3 proto swarms or proto swarm + FG: 0 Not true |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2704
|
Posted - 2014.09.10 06:26:00 -
[579] - Quote
bogeyman m wrote:Breakin Stuff wrote:Incorrect. When I run squads logis hack, repair, resupply and drop links. Fatties (me) do not hack anything unless everyone is dead. He is attached to the logi like a parasitic twin playing bodyguard.
Assaults are responsible for battle revives while the logi focuses on repairs, resupply, hacking and providing a pair of backup eyes.
Its not a WP derping thing. Its like every infantryman in the military is trained with just enough first aid to keep someone alive through nonlethal injury long enough for a medic to arrive once the battle lulls a bit.
Asaukts fight, when enemy falls, assaults revive comrades (often the logi) and the logi gets to topping everyone off. Assaults and heavy provide overwatch. One assault often carries a rep tool to repair the logi. *slow clap Applauding at the speed of comprehension? |
John Demonsbane
Unorganized Ninja Infantry Tactics
4044
|
Posted - 2014.09.10 11:27:00 -
[580] - Quote
Breakin Stuff wrote:John Demonsbane wrote:emm kay wrote:I swear to ******* god, make my ads weaker, ccp and i will make alts and murder battle academy players for 30 days straight. You can't be serious. Number of ADS (with non-careless, competent pilot) lost to-date to less than 3 proto swarms or proto swarm + FG: 0 Not true
Sorry, but if a well-fitted ADS actually gets destroyed by a single AV player with any weapon, or two if they are using swarms, they are not paying attention. (I'll concede a maybe if a proto AFG gets the drop on them on a wide open map or the knock back makes them crash.)
(The godfather of tactical logistics)
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ReconV03
0
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Posted - 2014.09.10 17:01:00 -
[581] - Quote
Wheres my Gallente Hvy sute faction warfare suite? can we get Ai into pvp to where players when offline can keep the balance in game play up in running wise please. can be base recording of players play style. the players of course them selfs do not get any rewards or anything just keeps game fairly balanced in numbers in red berries n stuff. for instance when in near down time or when too early base on players getting on/ already online/ or base on total number of players that are already online???
Glad To Be Part Of Dust 514! Can't Wait For Campaign Co-Op/ Open World Play!!!!! :)
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2224
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Posted - 2014.09.10 17:54:00 -
[582] - Quote
Just re-reading this tread and feel strongly that the nanite injector buff should belong only to logis - with bravo and charlie they're gradually having their role eroded. Also feel that any logi should use any piece of equipment better than any other suit, irrespective of race or skill levels.
PSN: RationalSpark
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
547
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Posted - 2014.09.10 19:29:00 -
[583] - Quote
I agree Vrain. When Logis and Commandos get fully looked at, I'd like for all Logis to have buffs to all equipment, and then a larger buff to their respective one.
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Ace Boone's boy =D
I Hate Sh** talkers
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John Demonsbane
Unorganized Ninja Infantry Tactics
4053
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Posted - 2014.09.10 20:31:00 -
[584] - Quote
^^^ What those two rust-buckets said.
(The godfather of tactical logistics)
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Meee One
Hello Kitty Logistics
1122
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Posted - 2014.09.10 20:34:00 -
[585] - Quote
Vrain Matari wrote:Just re-reading this tread and feel strongly that the nanite injector buff should belong only to logis - with bravo and charlie they're gradually having their role eroded. Also feel that any logi should use any piece of equipment better than any other suit, irrespective of race or skill levels.
I would like it to be logistics exclusive because i know scouts and assaults will horribly abuse it.
A squad of 6 assault/scouts carrying injectors and hives,who needs a slower easily killed logi?
I'm definitely feeling my importance slip,scouts can survive better with a rep tool than i can and that's exceedingly depressing.
501st Headstrong wrote:I agree Vrain. When Logis and Commandos get fully looked at, I'd like for all Logis to have buffs to all equipment, and then a larger buff to their respective one. Haven't you read?
There will be no "fully looked at". From the minmatar eHP sticky:
CCP Rattati wrote:MINA Longstrike wrote:I take it all logistics will be looked at separately eventually (When is that by the way? Wasn't it slated for delta alongside commandos?)
Aside from that it looks pretty okay. CCP Rattati wrote: Hotfix Delta or later *Sidearm rebalance *Sniper Rifle review *Efficacy bonuses *Further slot based PG/CPU updates based on necessity, Scouts, Commandos, Logistics
Slot based PG/CPU updates isn't "fully looked at".
Being slow as a commando and nearly as frail as a scout is apparently "working as intended",all that because logistics has a single weapon.
And lolmandos are in the same boat,just to attract FOTM chasers to assaults.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Meee One
Hello Kitty Logistics
1122
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Posted - 2014.09.10 21:06:00 -
[586] - Quote
Since i'm here...
Rattatai,would it be possible to have rep tools replenish shields too? For the six kin it would be something like 88 for armor,45 for shields.(This one)
I'm trying to keep logistics vaild here. But not be so OP i ask for 88 armor, and 88 shields.
Even 44 armor,44 shields would be nice. Its rep amount wouldn't be lowered just shifted around.
I would prefer the first one though.
After all,now rep tools have to compete with 80%-100% health needles.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Zindorak
1.U.P
892
|
Posted - 2014.09.10 21:26:00 -
[587] - Quote
Will the AR's range be increased?
Pokemon master!
I suck at Tekken lol
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Teeee Bone
C0M8AT V3T3RANS
116
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Posted - 2014.09.10 21:27:00 -
[588] - Quote
CCP Rattati wrote:Dear players
we are ready to share our narrative for Hotfix Delta. As usual, some, all or none of these changes may end up being deployed when the Hotfix is ready. I also want to share that we are very happy with the new CPM and that we are starting to gel as a team that wants only the best for DUST 514. Lots of positive interaction and discussions in the last few weeks.
These are the high level gameplay features we want to look at for Delta.
Weapons Sidearms - rebalance in a similar way as rifles were, ranges, requirements and damage, mainly through buffing and tuning existing weapon behaviour (reducing ion seize, ROF on scrambler, flaylock power and blast radius, to name a few ideas)
Add all Miltia Sidearms and Miltia HMG to Market
Snipers - We simply cannot have snipers so far away in the redzone they cannot be touched, while also being immune to countersniping. However, we also want to improve the Improved headshot damage, decreased range, improved damage. We have been studying Domination maps, and some of the farthest redline sniper spots that can camp the Objective to get a good gauge of the situation. There cannot be a risk free way of playing the game, for each role there must be a counter.
Plasma Cannon - increased projectile speed
Swarms - efficiency against assault dropships needs to be improved fairly, there are a few ways (increased speed, nerf afterburners, increased lock on timers, probably not lock on range nor damage). We will buff normal dropship ehp to make up for their shortcomings.
Rifles - tweaks to Scrambler, Assault Scrambler and Assault Rifles (plasma)
Assault HMG buffed, burst HMG needs a slight tune down
Dropsuits Minmatar dropsuits - small ehp buff across the board
Standard and Breach Forgegun and Railgun Turret splash radius reduced or removed. Blast stays on Assault Forge Guns. Holding a charge with a splash makes sniping in many cases redundant, and the Forge is primarily AV.
Turrets Small Rail ROF reduced
Large Blaster splash reduced
Small Blaster splash increased, maybe range increase
Vehicles HAV inertia increased so switching from forward to backward movement is more realistic, and reduce fuel injector boost to speed.
Shield based HAV and DS buffed ehp, Gunnlogi and Myron
Other Damage profiles - Projectiles (Combat Rifles, etc) to -15%, 15%, or -20/+20 from -5%, +10%, plus fixing turret damage profiles to match intended design
NPE - all Frontline starter suits will have racial pistols, snipers smg's, and others magsecs, academy length increased, all new players injected with dropsuit upgrades skills (shield armor and core). Granting these skills coupled with militia sidearms and hmg allows us to reduce starting ISK to 25K
Shield Modules - 15% or so CPU reduction of Energizers, Regulators and Rechargers
Nanite Injectors - heal same amount of shields as armor, yes quite a buff
Nova Knife optimization skill added
Add new Officer Light Weapons as well as key missing FW items to the LP Store
Most of these issues have been mentioned and discussed on the forums, discovered through data or raised by the CPM.
Let's have a courteous and constructive dialogue and detailed threads will be hitting shortly.
Someone fixed the Scrambler Pistol BPO fitting requirements, I didn't think it would be fixed so I didn't try to push my luck, there's also a problem with the 'dren' swarm launcher bpo. It also has militia fitting requirements. If you'd be so kind to take care of that.
I love the smell of orbital support in the morning!!!
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emm kay
G0DS AM0NG MEN General Tso's Alliance
194
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Posted - 2014.09.11 02:47:00 -
[589] - Quote
Meee One wrote:emm kay wrote:I swear to ******* god, make my ads weaker, ccp and i will make alts and murder battle academy players for 30 days straight. Faster swarms with worse turning. Longer cooldown on after burners,but it works longer too. Can't you read? It's being designed this way to punish hovering and reward actual skill. Oh yes, you land lubbers have strafing to avoid bullets. Guess what we have? We call it the afterburner. Oh, wait... Guess what? Reality check. Turning speed is a horrible nerf. The missiles have 0 inertia. Missiles keep tracking you. They're increasing damage Increasing range. Increasing speed. NOT increasing price of swarms is the real crime here. You want my head of my python? Good. Grow a pair and spend isk.
--
You called, sir?
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Meee One
Hello Kitty Logistics
1122
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Posted - 2014.09.11 03:11:00 -
[590] - Quote
emm kay wrote:Meee One wrote:emm kay wrote:I swear to ******* god, make my ads weaker, ccp and i will make alts and murder battle academy players for 30 days straight. Faster swarms with worse turning. Longer cooldown on after burners,but it works longer too. Can't you read? It's being designed this way to punish hovering and reward actual skill. Oh yes, you land lubbers have strafing to avoid bullets. Guess what we have? We call it the afterburner. Oh, wait... Guess what? Reality check. Turning speed is a horrible nerf. The missiles have 0 inertia. Missiles keep tracking you. They're increasing damage Increasing range. Increasing speed. NOT increasing price of swarms is the real crime here. You want my head of my python? Good. Grow a pair and spend isk. Acceleration,not range.
You'll still be able to snipe infantry from outside their firing range with small rails. Fly bys will save your ADS,but arrogantly hovering like you own the world will get it destroyed.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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emm kay
G0DS AM0NG MEN General Tso's Alliance
195
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Posted - 2014.09.11 19:18:00 -
[591] - Quote
Meee One wrote: Acceleration,not range.
You'll still be able to snipe infantry from outside their firing range with small rails. Fly bys will save your ADS,but arrogantly hovering like you own the world will get it destroyed.
Range as in total flight distance. I should have specified.
--
You called, sir?
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Kigurosaka Laaksonen
Dust University Ivy League
1021
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Posted - 2014.09.11 21:15:00 -
[592] - Quote
Can you please expand the listed in game stats to show more details? I'm specifically thinking of show values for Scan Profile, Precision, and Range on our dropsuit stats.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Meee One
Hello Kitty Logistics
1134
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Posted - 2014.09.11 23:51:00 -
[593] - Quote
How about beam progression for rep tools? Basic-1 ADV-2 Pro-3
This way you don't feel like you aren't contributing if you must downgrade because of costs. It would also allow newer logis to contribute more to their team.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Thokk Nightshade
KNIGHTZ OF THE ROUND
490
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Posted - 2014.09.12 00:21:00 -
[594] - Quote
Cat Merc wrote:Right-wing Extremist wrote:Cody Sietz wrote:and their 1 death came from a guy who had to fly into the redline just to kill them. Then he died.
So you think a heavy, running with a Logi, being in a firefight...on the point...is the same as a guy sitting 600 meters...possibly near a supply depot...also possibably in a fat suit...sitting on a mountain...with no danger of losing his suit are the same.
I guess #29 was too long for your attention span, as well? To summarize: There are LOTS of ways to kill snipers. I've used every one of them (except the forge gun). I've been killed by every one of them while sniping, whether inside the red zone or outside of it. Bro, do you even snipe? If you're anywhere near the supply depots in the red zone, you have no vantage point of anything at all, except on one or two maps you MIGHT have a shot at the roof of a tall tower. Good luck getting 50+ kills and a 500k+ ISK payout sitting there staring at those rooftops hoping someone appears there and stands still for you to get your prime headshot. Snipers, even those in ak.0 Sentinel suits with complex plates, aren't difficult to kill. What you and the rest of the forum qq'ers are really upset about is having to deal with a threat that doesn't simply run toward you across an open field of fire. I mean seriously, even "head glitching" isn't the sniper's fault. I've sat in a spot and had enemy sniper bullets ricochet off the dirt right in front of me - I'm sure that sniper probably had 175% displaying, indicating a perfect headshot. I didn't intend for that - it's the way the game renders at range. You know what I do when I encounter that? I move to another position and take that sniper from a different angle where my hit actually registers. Simple. Here's the deal: If a guy can run up to the sniper and nova knife him, I have no problem with snipers. That means they are reachable without using some excessive amounts of force, and that means all suits can retaliate.
I'm a sniper probably 40% of the time, and agree 100% with you. I don't know of a single instance in the last 4 months where I was in a position a guy couldn't walk up to me and either shotgun or nova-knife me without having to worry about dying because he is where he doesn't belong. Redline snipers are not real snipers. *Caveat* There are some matches where I will spawn in on top of a building due to the layout of the map because the vantage points otherwise are not conducive to team play sniping.
Thokk Kill. Thokk Crush. Thokk Smash.
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The True Inferno
Myrmidon Syndicate
54
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Posted - 2014.09.12 06:42:00 -
[595] - Quote
CCP Rattati wrote:Dear players
Blah blah blah....
Add new Officer Light Weapons as well as key missing FW items to the LP Store
Wait, does this mean we get the Proto burst and breach ScPs that are meant to be at the LP store !?
ScP = GÖÑ
If you like chiptune
An Ace Pilot
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Mortishai Belmont
G.L.O.R.Y Dark Taboo
212
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Posted - 2014.09.13 13:50:00 -
[596] - Quote
If you hadn't ruined my burst HMG and made the Incubus completely and hilariously obsolete, this update wouldn't be such a bad thing.
Also, if you would have done something with the god forsaken shotguns, that would have been nice.
G.L.O.R.Y solider,
Master of the Heavy (Amarr & Gallente)
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Right-wing Extremist
Nos Nothi
1107
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Posted - 2014.09.13 13:59:00 -
[597] - Quote
Mortishai Belmont wrote:If you hadn't ruined my burst HMG and made the Incubus completely and hilariously obsolete, this update wouldn't be such a bad thing.
Also, if you would have done something with the god forsaken shotguns, that would have been nice. So you're mad that the Burst HMG which NOBODY used until HFCharlie made it OP is getting nerfed and that people will theoretically be able to actually kill your Incubus (which is the worse of the two ADS in terms of being OP), and that the Shotgun (probably the thing you die to most often in your Heavy Suit with the Burst HMG) isn't getting nerfed, right?
This isn't a bug, it's a feature.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Michael Epic
The Neutral Zone
312
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Posted - 2014.09.13 15:31:00 -
[598] - Quote
JUDASisMYhomeboy wrote:Adipem Nothi wrote:Everything here looks great :-)
If we came up with an "easy" fix for the sneak-attack scout problem (shotgun over-performance), might we be able to get it into Delta as well? That would be nice. I don't understand why people feel the need to "troll" all the time. REs on the uplink? Hardy har har.Looks good though. As far as SCR goes, heat per shot instead of per sec. I would like to see a hipfire nerf across the board too. This is the only game that punishes you for aiming down sight.
I feel like I invented that lol I know I didn't but I really feel like I did :D
I'd always sneak behind enemy lines (and still do occasionally) and I'd lay remote explosives down right on top of the nanohives. I got so good at it that I could lay it down perfectly on top of the nano's and droplinks perfectly so you couldn't tell its there. Especially on that map where A is in the hole with the supply depot lol
So when the team was all in that hole, spamming the hell out of grenades or spawning in, I'd tap the trigger for the remote explosives and cycle through them fast and it would rain +5 destroy equipment and it would rain +50 kill on the killboard lol
the best I ever got was 10 in one shot and that only happened once. It was usually around 5-8 that would feel the wrath lol but I did that all the time. I was a suicide guy lmao I'd get killed to lay down the remotes because when I came back, I could get killed 1-2 times to get them down and then get 5-8 kills
The heavy's though that could eat RE's for breakfast were troublesome until I started laying down all 3 classes of them and then they were engulfed in a flame of 15,000EHP damage and they fell too lol |
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CCP Rattati
C C P C C P Alliance
7015
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Posted - 2014.09.13 16:27:00 -
[599] - Quote
Another one bites the dust, thanks for the very good feedback and overall pleasantness.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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