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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Cody Sietz
Evzones Public.Disorder.
3922
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Posted - 2014.08.30 16:28:00 -
[1] - Quote
Minmatar getting a ehp increase? I hope they lose some speed for that.
Also, ni mention of Gallente sentinel getting a slight repair bonus for losing it's low slot? Just a 1-2 point buff would make up for it.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Evzones Public.Disorder.
3922
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Posted - 2014.08.30 16:46:00 -
[2] - Quote
Please don't buff the RoF on the ScP, it's already a really good weapon and I don't wanna see it become OP again.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Evzones Public.Disorder.
3923
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Posted - 2014.08.30 17:56:00 -
[3] - Quote
Right-wing Extremist wrote:Cat Merc wrote:The game is risk/reward driven, sitting in a concealed position 500m away in the redline is probably one of the lowest risk things you can do.
Hence the reward being the stupidly useless sniper rifle we have now.
If you want buffs, you have to give up range so that you are closer to the action. You can do more damage, but expect for people to be able to retaliate. People can retaliate now - see my first post in this thread, #29 for your reference. Wanna know what I think is the lowest risk thing you can do? Run a 1500+ eHP suit with a 700+ DPS weapon that never runs out of ammo (equipment spam) and receives constant armor repair (from the three armor repping nanohives that serve for the few seconds every now and then when your logi with the PRO rep tool gets killed - you know the one, that PRO logi with enough HP to tank 2+ rounds from a Charge SR?). I don't know how those guys sleep at night, all that risk, I'd have PTSD if I played like that. It's gotta be so horrible going 50/0 and collecting 500k+ ISK payouts every match! Boy, those snipers going 15/1, 20/3 and the like, collecting their 180-250k ISK payouts, they sure have so much reward by comparison. The only time a sniper goes without deaths is when they're not showing up in the killfeed enough to make anyone care about neutralizing them. and their 1 death came from a guy who had to fly into the redline just to kill them. Then he died.
So you think a heavy, running with a Logi, being in a firefight...on the point...is the same as a guy sitting 600 meters...possibly near a supply depot...also possibably in a fat suit...sitting on a mountain...with no danger of losing his suit are the same.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Evzones Public.Disorder.
3925
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Posted - 2014.08.30 19:06:00 -
[4] - Quote
Master Smurf wrote:Cody Sietz wrote:Minmatar getting a ehp increase? I hope they lose some speed for that.
Also, ni mention of Gallente sentinel getting a slight repair bonus for losing it's low slot? Just a 1-2 point buff would make up for it. Your bias is always shocking. They are changing their weapon profile and the reason the Minny are most likely getting the ehp buff is because the speed difference is near pointless. Gallente have more low slots and PG so were already able to run the same speed or faster with more health. On the projectile damage profile: was -5, 5 considered or -10, 15 keeping the unbalance but reducing some of their efficiency vs shields. And Minmatar have more high slots, so you can make up for this buff to armour dmg with more dmg mods.
You get more speed and stamina but lose a small amount of ehp, now you get more speed/stamina and will have the same ehp.
What's the trade off?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Evzones Public.Disorder.
3928
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Posted - 2014.08.31 03:06:00 -
[5] - Quote
Vrain Matari wrote:Cody Sietz wrote:Minmatar getting a ehp increase? I hope they lose some speed for that.
Also, ni mention of Gallente sentinel getting a slight repair bonus for losing it's low slot? Just a 1-2 point buff would make up for it. We spend two years in severely UP suits and now that we're approaching some kind of parity you're asking for a nerf before the buff even happens. Even with the buff the minnies will still be the squishiest of the suits. Why don't we gather some data on the proposed delta changes before we mutilate the core of their playstyle? The reality is Minmitar has been hard mode all the way through and peeps running Minmitar have had to learn the hard way how to fight/survive. TL:DR It's too soon for pre-buff pre-nerfs to Minmatar. Hehe, extremely UP suits.
Then give All other suits the same speed as the Minmatar suits.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Evzones Public.Disorder.
3928
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Posted - 2014.08.31 03:23:00 -
[6] - Quote
Atiim wrote:Cody Sietz wrote: Hehe, extremely UP suits.
Then give All other suits the same speed as the Minmatar suits.
Sure, if you give them the same eHP They are.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Evzones Public.Disorder.
3928
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Posted - 2014.08.31 03:48:00 -
[7] - Quote
Heimdallr69 wrote:Cody Sietz wrote:Atiim wrote:Cody Sietz wrote: Hehe, extremely UP suits.
Then give All other suits the same speed as the Minmatar suits.
Sure, if you give them the same eHP They are. I heard a slight hp buff.. Not putting them on par with the others. So under 50 hp?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Evzones Public.Disorder.
3930
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Posted - 2014.08.31 13:27:00 -
[8] - Quote
Gabriella Grey wrote:Adipem Nothi wrote:Mauren NOON wrote: Well swarms are a little bit too good right now....
I honestly don't understand how anyone can make these claims in good faith. You get hit, then you drive off in your land-tank or you fly away in your sky-tank. How is it that the most ineffective weapon in the game is "a little bit too good"? With dropships in their current state, swarms are strong enough that they force you to leave. At this point I don't think anything should be done with swarms, but I think PG and CPU along with the way modules work on dropships is a huge issue for them. HAV's have a better chance than dropships. In good faith I can tell you that this weapon along with forge guns, HAV's, and installations has reduced effectiveness of all the variants of dropships. You should play as a dropship pilot and see how hard it is to escape from swarms, and even an HAV as well. That may clear up what you are not seeing from the big picture. So they shouldn't force a Dropship to leave?
First people complain when swarms kill their vehicles, now people complain when they scare you off for 10 seconds to heal.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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