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Thread Statistics | Show CCP posts - 15 post(s) |
Right-wing Extremist
Nos Nothi
892
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Posted - 2014.08.30 17:31:00 -
[1] - Quote
CCP Rattati wrote:Snipers - We simply cannot have snipers so far away in the redzone they cannot be touched, while also being immune to countersniping. However, we also want to improve the Improved headshot damage, decreased range, improved damage. We have been studying Domination maps, and some of the farthest redline sniper spots that can camp the Objective to get a good gauge of the situation. There cannot be a risk free way of playing the game, for each role there must be a counter.
There's an important point to think about here, Rattati: If the sniper can hit you, you can hit him/her.
Think about that.
I run the Minmatar scout, I live and die by my knives. But there're maps where that's suicidal at best and patently stupid at worst. (Yes, I'm implying that being stupid is worse than being suicidal, you read that correctly.) So on those maps, I will often snipe. I have some uncommon spots picked out and I know the common spots from when I was a newbro sniper, so I do fairly well at sniping in general and above average at counter-sniping.
I have killed that guy 300-400m back inside the redline with my Charge. I have removed the Thale's sniper from the top of the MCC with my Charge. I've ferreted out the location of a good sniper in an uncommon position by having my squadmates tell me where they were when the sniper popped them, and what the sniper's distance was from that spot.
While sniping, I have been killed by 80GJ railguns mounted on tanks. I have been countersniped by militia sniper rifles. I have been forge gunned from 250+ meters (note that it takes me several shots with my Charge SR to kill a forge gunner, but even if I'm sniping in my ck.0 commando suit, it only takes him one shot to kill me).
I have been counter-sniped after having an enemy dropship buzz my general area with his scanner running, illuminating my position for his squadmate, who then must have spent a minute or two moving to a vantage he could safely attack me from without me locating and counter-countersniping him before he could finish me off. I have been counter-countersniped and had to move pretty far myself to kill an enemy sniper (in those instances, I often consider the duel lost if he killed me more times than I killed him, even if the last kill is mine - usually, they stop after I get them once, especially Thale's snipers).
What I'm saying, Rattati, is that the SR doesn't need a nerf of any kind - hell, you already nerfed it at long range with the change of the reticule. The dot made lining up a headshot much simpler - if you couldn't see the head, you were right on target. Now, the head will be inside the circle and the Target Intel will read 175% and you miss completely or score a body shot, allowing the target to run behind cover before your rifle's come out of the recoil animation. The circle also makes leading a target more difficult. Shooting at a cloaked scout running at 11m/sec wasn't this difficult, before. Now I miss those shots 3 out of 5 times.
What the SR actually needs is an increase to the headshot damage multiplier and a slight upward adjustment of damage at the STD and ADV tiers, similar to what you did with the NK. I would agree with a downshift in range from 600m to 500m for the Charge, but the Tactical variants and the Thale's rifle need to keep their range right where it's at.
Snipers have plenty of effective counters, Rattati. Outside the red zone, everything counters us. Inside the red zone, other snipers counter us, forge gunners counter us, tanks counter us, ADS (which we never even see on tacnet) counter us, militia dropships with door gunners (which we also never see on tacnet) counter us, LAV mounted rails and missiles counter us, and anyone determined enough to come into the red zone to kill us, knowing they won't make it out alive (I've run into the red zone to stab snipers dozens of times, even got hatemail from a ck.0 Assault with a Thale's for doing that very thing).
Red line snipers are inconvenient, but they are in NO way "risk free". People just need to put more thought into hunting them.
For the record, MOST of my spots aren't in the red zone - I only snipe from the red zone when your map design has given me no other decent vantage point to choose.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Right-wing Extremist
Nos Nothi
894
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Posted - 2014.08.30 17:41:00 -
[2] - Quote
S-PANZA wrote:Ive noticed that these feedback posts usually cater to a handfull that dedicate themselves to be forum warriors and lobby for changes to benefit their play styles. The different classes of drop suits implies different play styles, some like offensive oriented slayer type of play while others enjoy defensive and each choose a class accordingly. Devs should be unbiased when making changes and not buckle to the popular forum rants. Consider the forum posters are a minority in the playing community, the majority of players dont post.
This brings me to the Snipers. Seems like snipers are always hated and thats part of a snipers draw. All I ever hear from haters is how ineffective snipers are, how theyre not helping the team because they arent on the battle front slaying. Described by most an inconvenience rather than a threat . Well snipers arent slayers , they are specialists. A slayer feels satisfaction with his ability to scurry around with his gunplay, a sniper gets satisfaction by head shooting a cloaked scout running across an open area at 10 mps at 500 m. Different accomplishments with different skills.
Considering a range reduction to snipers is ridiculous,by definition a sniper is someone that shoots from a concealed distant position. The argument that there is no counter has been brought up before and has been responded by many saying every thing from counter sniper to Kamikaze DS with militia heavy fits dropping on snipers.
If anything snipers need a buff to damage , better zoom and hit detection . While were talking about changes , the reticle should be changed back to a dot for better accuracy. To nerf the sniper in any way will alienate a group of players from the game . Will reduce the diversity even further by forcing a mid range / CQC slayer only type of game. This merc gets it.
If you DO nerf sniping again, Rattati (because changing the reticule WAS a nerf, as it turns out), you'd best offer a respec to suits and light weapons so I can get back the SP we've invested in Caldari Commando and Sniper Rifles. I didn't pay for Omega boosters just for you to take away 50% of my content with a "hotfix".
Cass Caul wrote:Sorry, Jaceon, but this is a democracy. Where everyone's opinion counts equally, and more people hate the existence of a sniper rifle in any form than anyone is willing to have it be viable PC weapon- which right now includes every weapon except the Ion Pistol and Sniper Rifle.
Democracy is shite. I'm moving to Russia.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Right-wing Extremist
Nos Nothi
894
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Posted - 2014.08.30 17:48:00 -
[3] - Quote
Cat Merc wrote:The game is risk/reward driven, sitting in a concealed position 500m away in the redline is probably one of the lowest risk things you can do.
Hence the reward being the stupidly useless sniper rifle we have now.
If you want buffs, you have to give up range so that you are closer to the action. You can do more damage, but expect for people to be able to retaliate. People can retaliate now - see my first post in this thread, #29 for your reference.
Wanna know what I think is the lowest risk thing you can do?
Run a 1500+ eHP suit with a 700+ DPS weapon that never runs out of ammo (equipment spam) and receives constant armor repair (from the three armor repping nanohives that serve for the few seconds every now and then when your logi with the PRO rep tool gets killed - you know the one, that PRO logi with enough HP to tank 2+ rounds from a Charge SR?). I don't know how those guys sleep at night, all that risk, I'd have PTSD if I played like that. It's gotta be so horrible going 50/0 and collecting 500k+ ISK payouts every match!
Boy, those snipers going 15/1, 20/3 and the like, collecting their 180-250k ISK payouts, they sure have so much reward by comparison.
The only time a sniper goes without deaths is when they're not showing up in the killfeed enough to make anyone care about neutralizing them.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Right-wing Extremist
Nos Nothi
896
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Posted - 2014.08.30 18:01:00 -
[4] - Quote
Cat Merc wrote:A counter snipe (AKA need itself to counter), a dropship and an orbital.
If you think that's a fair requirement of force to take down a sniper then I have no further comment.
Edit: That Logi and heavy combo can be easily dislodged with a few remotes or concentrated fire or grenades or nova knives or a plasma cannon (soon to be buffed) etc'.
As much as I hate them, they aren't nearly as hard to remove as a sniper. Now I know why so many people in the Shop said you're either an idiot or a troll.
I never mentioned orbitals as a counter to snipers, illustrating that you couldn't find within yourself the attention span to read the bloody post. But yes, OB is also an effective counter - but an incredibly stupid and lazy thing to do, wasting an orbital strike on one enemy player. If you got 4 or 5 snipers all clustered in one spot, sure, drop the OB on 'em. Not for one guy who's unlikely to net more than 10-15 kills anyway.
If the heavy/logi combo is smart, when one dies, the other will turn and eliminate the knifer. I haven't ever seen anyone with more than 300 eHP (read: everybody) die to a grenade if they weren't nearly dead already - not even core locus nades in PC. And when a heavy/logi pair is doing well, they're not alone - that remote isn't going to kill both of them PLUS the other one or two heavies (sometimes more) plus the tanked out assaults, plus the handful of redberries in frontline suits feeding that pair warpoints through their nanohives spammed around the hardpoint.
Post a legitimate, thought-out opinion that actually works as a retort to my own post (#29 in this thread) or I'm just not going to be able to take you seriously at all.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Right-wing Extremist
Nos Nothi
897
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Posted - 2014.08.30 18:16:00 -
[5] - Quote
Cody Sietz wrote:and their 1 death came from a guy who had to fly into the redline just to kill them. Then he died.
So you think a heavy, running with a Logi, being in a firefight...on the point...is the same as a guy sitting 600 meters...possibly near a supply depot...also possibably in a fat suit...sitting on a mountain...with no danger of losing his suit are the same.
I guess #29 was too long for your attention span, as well?
To summarize: There are LOTS of ways to kill snipers. I've used every one of them (except the forge gun). I've been killed by every one of them while sniping, whether inside the red zone or outside of it.
Bro, do you even snipe? If you're anywhere near the supply depots in the red zone, you have no vantage point of anything at all, except on one or two maps you MIGHT have a shot at the roof of a tall tower. Good luck getting 50+ kills and a 500k+ ISK payout sitting there staring at those rooftops hoping someone appears there and stands still for you to get your prime headshot.
Snipers, even those in ak.0 Sentinel suits with complex plates, aren't difficult to kill. What you and the rest of the forum qq'ers are really upset about is having to deal with a threat that doesn't simply run toward you across an open field of fire.
I mean seriously, even "head glitching" isn't the sniper's fault. I've sat in a spot and had enemy sniper bullets ricochet off the dirt right in front of me - I'm sure that sniper probably had 175% displaying, indicating a perfect headshot. I didn't intend for that - it's the way the game renders at range. You know what I do when I encounter that? I move to another position and take that sniper from a different angle where my hit actually registers. Simple.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Right-wing Extremist
Nos Nothi
897
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Posted - 2014.08.30 18:18:00 -
[6] - Quote
Weznof Nalek wrote:Remove the redzone, snipers might be affected. I'd be for this, except spawn camping.
Solution: add Smart Deploy to Skirmish/Domination modes... a few patches ago, Smart Deploy was dramatically improved. I'll bet it could be improved just a little bit further and become a better solution than "the red zone" to prevent spawn caming/griefing.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Right-wing Extremist
Nos Nothi
901
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Posted - 2014.08.30 18:26:00 -
[7] - Quote
Cat Merc wrote:I said orbitals because it's always mentioned eventually.
Now tell me, again, why do you think it's fair that snipers require special attention to dislodge? Why do you need to suicide with a dropship to remove them? Why do you need to bring out a sniper (countering something with itself is always a bad idea in design)?
You can call me an idiot or a troll, but mark my words if snipers become powerful and can still snipe from the safety of the redline, they will get the nerf bat as snipers plague the game. Everything needs special attention to dislodge. Nothing is casually killed in this game.
Scouts = good eyes or break out the GalLogi OR the Amarr scout Heavy Logi equipment spammed hardpoint = bring your whole squad and have links very close by ADS = skilled pilots go 20+ matches without losing a single ship, racking up 30+ kills per match; the only counter is their own screw ups when under fire Tanks = Other tanks, ADS, 3+ infantry with AV OR brave/suicidal scouts with REs and/or knives. Red Zone Snipers = Snipers, Tanks, ADS, LAV gunners, Orbitals...
Seems fine, to me.
EDIT: I've killed at least 17 red zone snipers with nova knives, and made it back out of the red zone at least 6 of those times. One of the times I died, that was the one where I stabbed the ck.0 assault with the Thale's and got the hatemail. I can forward it to you if you like.
EDIT 2: I wouldn't have stabbed that guy if he hadn't sniped me. He only had like 5-6 kills the whole match up to that point and we were winning. Since I started out as a sniper, I take getting sniped personally. vOv
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Right-wing Extremist
Nos Nothi
901
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Posted - 2014.08.30 18:33:00 -
[8] - Quote
Ld Collins wrote:Buff the cpu/pg off all tanks please gunnlogis need pg and maddys need cpu. No they don't. I'm working on a tanker alt right now, and I get it. You gotta invest a ton of SP into your defensive module support skills (fitting optimization), the weapon fitting optimization and the base weapon skill to reduce your pg/cpu needs of the modules/weapons. People running around with hardeners that never seem to turn off and damage mods that never seem to turn off and Ion/Particle Cannons? Yeah, they've got months invested into just that role to be able to even fit all of that stuff together on the same vehicle.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Right-wing Extremist
Nos Nothi
905
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Posted - 2014.08.30 18:50:00 -
[9] - Quote
Cat Merc wrote:Rattati, could you give us the average KD of snipers? I think it would be an interesting metric to see. If it's higher than average by a large margin, then you can definitely say that they are safer than others Since the whinging is about snipers in the red zone, a more useful metric would be the K/D of redline snipers and the K per match of redline snipers. I doubt CCP has the ability to track this, but they might surprise me.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Right-wing Extremist
Nos Nothi
908
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Posted - 2014.08.30 19:22:00 -
[10] - Quote
Adipem Nothi wrote:Right-wing Extremist wrote:Now I know why so many people in the Shop said you're either an idiot or a troll. @ Cat Merc The above characterization is neither fair nor accurate. To clarify, there was a brief conversation behind closed doors wherein concerns were raised about your occasional, pro-Gallentean leanings. We'd discussed that you were perhaps at times misguided (i.e. "AR-514 is the best 514!"), but we did not conclude that you were an idiot or troll. As far as the Shop is concerned, your opinions are as valid as those of any other veteran. Please accept my apologies for the above mischaracterization. I was referring more to the negative response generated every time he surfaces there. I.E.: every time he posts, people start ragging on him. This, followed by his own responses (droll, at best), colors my starting view of him as a poster.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Right-wing Extremist
Nos Nothi
908
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Posted - 2014.08.30 19:54:00 -
[11] - Quote
Cat Merc wrote:It's rather amusing when you people have pre established ideas of who I am to the point where you reject anything I say.
I have many people from whom I ask to post my ideas in their name, and those tend to be accepted with a massive yes. It's rather amusing to watch happen. Let's be fair - I didn't say that I was going to stop taking your posts seriously until after you made it sound like the only way to counter a sniper in the red zone is to switch to a sniper or drop an OB on them, which clearly illustrated that you hadn't read a single word of the post you were purportedly refuting.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Right-wing Extremist
Nos Nothi
910
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Posted - 2014.08.30 20:46:00 -
[12] - Quote
Cat Merc wrote:I also said use an ADS :P
There is also a forge or a rail tank, though those are more difficult solutions. I said those in my initial post here as well. I'll grant you that the FG isn't a simple thing to use (I suck at it), but against a stationary target it's not too bad. The rail tank, sure - if the sniper is at a significant elevation, the tanker has to find something to prop themself up on which can be a pain, but I've killed snipers on the rooftops of Line Harvest with my Sica's main rail. I've been forged and railed off those same towers. If there's a higher set of sniper perches in the game, I haven't found 'em (except the MCC, which I only use on Border Gulch Dom, and then only if I'm on the Charlie side of the map).
Fact is, the only thing we're OHKing with body shots is militia medium suits and ewar-fitted scouts. Militia heavies will often eat a headshot and need a followup, tanked scouts/mediums need headshots (and some scouts are tanked enough to survive one as well), and Sentinels and Commandos... ugh. Though commandos aren't as tough, of course.
If a sniper nets more than 15 kills in a match, from anywhere on the map, either he's excellent at bagging headshots on moving targets or most of your team is spawning in starter fits. Either way, his numbers aren't unjustified - and he's still getting less WP/ISK out of it.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Right-wing Extremist
Nos Nothi
912
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Posted - 2014.08.30 21:04:00 -
[13] - Quote
Cat Merc wrote:I'm not saying that snipers are overpowered now, I'm just saying that buffs must come with a nerf to their safety. AH! Well, that's a different thing entirely. I fear we may have started off on the wrong disagreement - if so, this is likely my fault, so I apologize for the misunderstanding.
I still disagree with you, though.
I've only been playing for 6 months or so, so I can't quote you chapter and verse (that is, what change came in what patch), but I DO know that plates were buffed, shield extenders were buffed and heavy and assault eHP has been buffed. All the while, many light weapons were also buffed, whether directly or indirectly, but the sniper rifles weren't touched. A weapon which by design and intent should be the single most potent anti-infantry "alpha strike" weapon still carries the same damage profile that it had to begin with.
We're firing at 21st century tanks with 19th century artillery. It doesn't work nearly as well as it should.
A body shot from the Charge or Thale's should OHK any light frame. A head shot from the Charge or Thale's should OHK any medium frame. Two or three head shots from a Charge or Thale's (no easy feat, mind you!) should neutralize any heavy frame.
None of those 3 circumstances exist. And for a weapon that requires the user to be stationary (not true of the PLC, Shotgun, or mass driver), distance is absolutely necessary, not just for sniping from the red zone, but for sniping from a suitable altitude (and I'm not talking about the MCC here, either - MCC sniping is for scrubs who can't land dropships in difficult places). If I'm on top of a 150m tall spire with no cover at all and my weapon's range is less than 600m, I'm not going to have much to shoot at.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Right-wing Extremist
Nos Nothi
945
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Posted - 2014.08.31 15:29:00 -
[14] - Quote
Kevall Longstride wrote:iKILLu osborne wrote:while your here rattati care to elaborate on the new players being specced in dropsuit upgrades? do you mean already unlocked or already to 5?
just curious cause i'm 27m sp and i haven't fininshed that tree yet level 4 in most of it though. The thinking behind it is to demonstrate to new players that as these skills are already unlocked and with some SP already there, they're considered important enough for them to carry on putting in SP in them. Coupled with the missing militia weapons being added so a new player can try all weapons before committing SP, we think this will have a positive effect on the NPE. Riddle me this, Kevall:
Why the heck are the skill multipliers on Electronics and Engineering so bloody high? They're BASIC rank skills in Eve. Why are they so harsh in DUST 514?
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Right-wing Extremist
Nos Nothi
1107
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Posted - 2014.09.13 13:59:00 -
[15] - Quote
Mortishai Belmont wrote:If you hadn't ruined my burst HMG and made the Incubus completely and hilariously obsolete, this update wouldn't be such a bad thing.
Also, if you would have done something with the god forsaken shotguns, that would have been nice. So you're mad that the Burst HMG which NOBODY used until HFCharlie made it OP is getting nerfed and that people will theoretically be able to actually kill your Incubus (which is the worse of the two ADS in terms of being OP), and that the Shotgun (probably the thing you die to most often in your Heavy Suit with the Burst HMG) isn't getting nerfed, right?
This isn't a bug, it's a feature.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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