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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Heimdallr69
Nyain San General Tso's Alliance
3394
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Posted - 2014.08.30 16:21:00 -
[1] - Quote
Spademan wrote:Personally I'd rather the -20/+20, just because it's the opposite of the laser profile (I know explosives are already, but still) That'd be to big of a change I mean look at the ASCR... Let's not make the CBR useless.
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Heimdallr69
Nyain San General Tso's Alliance
3394
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Posted - 2014.08.30 17:23:00 -
[2] - Quote
Spademan wrote:Heimdallr69 wrote:Spademan wrote:Personally I'd rather the -20/+20, just because it's the opposite of the laser profile (I know explosives are already, but still) That'd be to big of a change I mean look at the ASCR... Let's not make the CBR useless. That's not what made it useless. The heat increase just seems to have been too much. Following your logic, the normal Scrambler rifle, the scrambler pistol, mass driver, schwarma launcher, laser rifle and flaylock pistol are all useless too. (Granted, the flaylock and schwarma probably are) That's umm yeah let's compare with those weapons lmao. If you go 20/20 we will be expecting a respec I did not max out my min assault and CBR for it to be useless. Go use the ASCR in a PC then give me your thoughts. Also this was the case before the heat build up nerf.
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Heimdallr69
Nyain San General Tso's Alliance
3394
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Posted - 2014.08.30 18:05:00 -
[3] - Quote
Personally for projectiles I'd say -10/10 and if that's still no good then -15/15, if you want it underperforming like the ASCR then make it -20/20. CCP you know the ASCR was useless before your heat build up nerf so is this the same path you want projectiles to go down? Remember some of us only skilled into min assault for the bonus but if the CBR is useless then the whole suit is useless.
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Heimdallr69
Nyain San General Tso's Alliance
3395
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Posted - 2014.08.30 22:23:00 -
[4] - Quote
Breakin Stuff wrote:Benjamin Ciscko wrote:Mauren NOON wrote:emm kay wrote:nobody's going to mention the forge gun?
I hate to say it, but the forge gun needs a nerf. Lol@you sir. No. If tanks don't get nerfed, neither do forge guns. lolwhat Tanks have been nerfed in pretty much every way. -DMG mods nerfed -Range nerfed -Railgun heat build up nerfed -Hardeners nerfed -Repair modules nerfed -Blasters laughably nerfed -Fuel injectors getting nerfed -The ability to quickly get away (Changing direction) getting nerfed Forge guns: Damage mods nerfed Base damage nerfed Range reduced. Charge times extended Charge indicator shifted to crappy location reticle shakes like an epileptic, making aiming harder. The forge gun needs no further nerfing. Nor do tanks.
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Heimdallr69
Nyain San General Tso's Alliance
3396
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Posted - 2014.08.30 23:06:00 -
[5] - Quote
Kalante Schiffer wrote:CR damage profile nerfed to -15 or -20 against shields? i can already feel the uselessness. If the Duvolle does pretty crap against armor at -10 imagine the CR doing -20 on shields. Seriously if the CR gets nerfed i might actually have to quit dust since its the only useful weapon in pc for assaults in terms of gunning and running, i aint using a rail rifle for closed quarters or a lol assault rifle and i am definitely not using the ascr. I am a slayer not a rr ascr camper what i am supposed to do with weak rifles on the ground? Lol someone who actually understands! People say it's okay because they haven't used the ASCR in PC. Otherwise they'd realize how stupid it is.
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Heimdallr69
Nyain San General Tso's Alliance
3396
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Posted - 2014.08.30 23:53:00 -
[6] - Quote
BlazeXYZ wrote:Projectile Weapons should be -10,+10. It makes sense compared to ARs. I agree with this ^, none of that -20/20 bs.
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Heimdallr69
Nyain San General Tso's Alliance
3396
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Posted - 2014.08.30 23:56:00 -
[7] - Quote
P14GU3 wrote:Heimdallr69 wrote:Kalante Schiffer wrote:CR damage profile nerfed to -15 or -20 against shields? i can already feel the uselessness. If the Duvolle does pretty crap against armor at -10 imagine the CR doing -20 on shields. Seriously if the CR gets nerfed i might actually have to quit dust since its the only useful weapon in pc for assaults in terms of gunning and running, i aint using a rail rifle for closed quarters or a lol assault rifle and i am definitely not using the ascr. I am a slayer not a rr ascr camper what i am supposed to do with weak rifles on the ground? Lol someone who actually understands! People say it's okay because they haven't used the ASCR in PC. Otherwise they'd realize how stupid it is. I dont get it. Everything you guys are complaining about with the changes to the CR, are the pitfalls of the ScR. Yet the ScR is "OP," but the CR will be broken? No one even used ScR before the scout buff. The ONLY people who are complaining about the ScR now are the people who flocked to the CalScout FotM, and now cant stand being killed by their ONE weakness. Meanwhile people have been complaining about the unfair damage profile of the CR since it was released... Notice we said ASCR that's the assault variant. No **** a high DMG weapon will still do good. Go slap on a carthum in a PC come back and post your findings. Carthum is the assault variant.
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Heimdallr69
Nyain San General Tso's Alliance
3396
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Posted - 2014.08.31 01:25:00 -
[8] - Quote
P14GU3 wrote:Heimdallr69 wrote:P14GU3 wrote:Heimdallr69 wrote:Kalante Schiffer wrote:CR damage profile nerfed to -15 or -20 against shields? i can already feel the uselessness. If the Duvolle does pretty crap against armor at -10 imagine the CR doing -20 on shields. Seriously if the CR gets nerfed i might actually have to quit dust since its the only useful weapon in pc for assaults in terms of gunning and running, i aint using a rail rifle for closed quarters or a lol assault rifle and i am definitely not using the ascr. I am a slayer not a rr ascr camper what i am supposed to do with weak rifles on the ground? Lol someone who actually understands! People say it's okay because they haven't used the ASCR in PC. Otherwise they'd realize how stupid it is. I dont get it. Everything you guys are complaining about with the changes to the CR, are the pitfalls of the ScR. Yet the ScR is "OP," but the CR will be broken? No one even used ScR before the scout buff. The ONLY people who are complaining about the ScR now are the people who flocked to the CalScout FotM, and now cant stand being killed by their ONE weakness. Meanwhile people have been complaining about the unfair damage profile of the CR since it was released... Notice we said ASCR that's the assault variant. No **** a high DMG weapon will still do good. Go slap on a carthum in a PC come back and post your findings. Carthum is the assault variant. The comment was made about the CR damage profile originally, then you went into the ACR and AScR. The CR does 1 damage less per burst, than a ScR shot, and with the insane RoF on those weapons, if one round hits, they all do. So basically one pull of the trigger of a CR has equal damage as one pull of the trigger of a ScR. The CR has a WAY better damage profile. Why would you use a ScR? For the charge shot that makes your weapon do less damage per heat cycle than firing single shots? My point is, the CR clearly needs a balanced profile to bring it in line with the rest of the weapons. What you are proposing is not nerfing projectile damage because they ACR would then be UP, and to that I say, buff the ACR and let the CR get a nerf... Balance would be -10/10 not -20/20 as we've stated.. If you over nerf this you in-turn nerf the min assault, what do you know 5m sp gone awesome. It wouldn't be bad to test the different percentages but then we're stuck with it for a while.
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Heimdallr69
Nyain San General Tso's Alliance
3397
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Posted - 2014.08.31 01:58:00 -
[9] - Quote
P14GU3 wrote:ScR have been at 20/20 forever and everyone seems to think its still too powerful against armor. I say go 15/15, but even 20/20 wouldnt make the weapon useless considering most people tank armor anyways. The difference is that it can kill with 1 charge shot.. That's why I compared the ASCR to the CBR, idk maybe you're right. But if you're wrong then some of us will be out 5m sp.
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Heimdallr69
Nyain San General Tso's Alliance
3402
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Posted - 2014.08.31 02:12:00 -
[10] - Quote
P14GU3 wrote:Heimdallr69 wrote:P14GU3 wrote:ScR have been at 20/20 forever and everyone seems to think its still too powerful against armor. I say go 15/15, but even 20/20 wouldnt make the weapon useless considering most people tank armor anyways. The difference is that it can kill with 1 charge shot.. That's why I compared the ASCR to the CBR, idk maybe you're right. But if you're wrong then some of us will be out 5m sp. The ScR can OHK an ewar scout... so can the MD, PLC, NK, SR, ect.. and Overnerfing the ScR makes my 5m sp amarr assault invalid, and as it sounds now, my fit will be worse than yours. Then I hope we get equally nerfed. Knock out two factions in one hot fix. Sounds fun
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Heimdallr69
Nyain San General Tso's Alliance
3403
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Posted - 2014.08.31 03:25:00 -
[11] - Quote
Cody Sietz wrote:Atiim wrote:Cody Sietz wrote: Hehe, extremely UP suits.
Then give All other suits the same speed as the Minmatar suits.
Sure, if you give them the same eHP They are. I heard a slight hp buff.. Not putting them on par with the others.
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Heimdallr69
Nyain San General Tso's Alliance
3428
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Posted - 2014.09.02 19:43:00 -
[12] - Quote
Meee One wrote:CCP Rattati wrote:Alena Ventrallis wrote:Of all the things I was hoping to see, where is the logi rebalancing? CCP Rattati wrote: Hotfix Delta or later *Sidearm rebalance *Sniper Rifle review *Efficacy bonuses *Further slot based PG/CPU updates based on necessity, Scouts, Commandos, Logistics
"Logistics survival isn't necessary to do their job". LOLWUT? Slow speed. Low eHP Bad regen. Insane costs. Low stamina. And you can think of nothing to rebalance,nothing at all? Assaults get ++ber slots and crazy insane eHP with 0 speed loss,and logistics gets the shaft? Thanks Rattatai,you're so generous. A true logi has no issue with this.. It was the logi slayers who ruined your suit not Rattatai he fixed something that wasn't working as intended.
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