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Thread Statistics | Show CCP posts - 10 post(s) |
Greiv Rabbah
KiLo.
13
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Posted - 2014.07.25 16:56:00 -
[1] - Quote
i came to read on swarms, but i feel compelled to speak instead on dropships and such...
regarding afterburners, which became quite a bit of chatter here, and whether to fit them (lol) i feel theres a big problem and it ISNT swarms... sure afterburners evade swarms and thats *FINE* as long as there is a viable option for tackling.
if tackling dropships is not possible then afterburners will continue to make dropships invulnerable and will remain essentially a non-customizable slot.
we need to be able to slow down an ads as it tries to jet off. stasis webifiers run by enemy dropships/lavs(if caught close enough to tack on) can slow down evading ships as long as theyre caught within the beam
alternatively, scramming isnt completely absurd to consider here... i mean you could hit them with a pulse that knocks the AB offline for 15 seconds or something....
if you take any tackling option from eve and apply it here, that little stretch of "run away so i can hoard moar isk for evars" becomes a little less of a clown act for the AV and the pilot actually has to work for his pay for a change.
just a thought....
MTACs would also make dropships easier to kill... yall know that... i know that yall know that...
tldr with some logistics vehicles and some logistical options and yadda yadda ads vs swarms could and should be a non issue |
Greiv Rabbah
KiLo.
14
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Posted - 2014.07.26 21:08:00 -
[2] - Quote
seriously interdiction modules could work in the same way as armor reppers with a negative bonus to vehicle speed to debuff afterburners while in range. also please please logibro dont let vehicle subtypes go out the window. my calisto fit is still waiting to become valid again. but really... i think interdiction would be a better alternative to messing with av weapons more |
Greiv Rabbah
KiLo.
14
|
Posted - 2014.07.28 12:00:00 -
[3] - Quote
Cat Merc wrote:The only intel I can get in ground combat is usually: Frame - General Size Race - General Shape Weapon - Sounds and damage
I cannot tell apart a Sentinel from a Heavy Basic, or Assault from a Basic Medium.
you tell them apart either by receiving intel or by gathering it. either way, when you point at an enemy, tacnet supplies targeting info such as shields, hp, class, and tier. basically it gives you enough info to determine whether to attack, whether you need backup, how to attack, and whether theyre going to stomp you if they see you before you regroup with squad. that info can also be called out to improve the quality of scans and identify greater threats to call out for assassination.
and for some reason, nothing about targeting enemies is ever explained anywhere in the entire game....
also, if a suit or weapon has excessive amounts of black and red... prototype. almost every time. |
Greiv Rabbah
KiLo.
14
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Posted - 2014.07.28 12:43:00 -
[4] - Quote
medomai grey wrote:My python goes down in 3 volleys from a proto swarm launcher, 3-4 from advanced, and never from mlt; because mlt does negligible damage. Were are some of you getting numbers like 5-6 proto swarm volleys to down a python?
awhile back this was a bit of an issue, should militia swarm launchers ever actually take down a vehicle? the general consensus was no, nerfs abounded, and everybody lived happily ever after, but id like to touch on this and revisit that every other militia weapon can kill and doing negligible damage(this is very true) makes the vehicle battle experience(already so barebones as dust becomes less new eden battles and more some lame shooter like cod or some ****) new player unfriendly. pretty much "new player unfriendly" in the exact opposite direction of giving us all free mlt cars in that any new player who ever sees a vehicle will be quitting dust soon. spotting a vehicle at low levels means getting blasted to a grease spot over and over until (no not until the battle ends but until) they turn off their ps3 and never play dust again.
anyway... half the time it comes down to infantry with missiles that arent going to scratch your enemy vs vehicles with missiles also, except compared to (4 at a time, 6 sets, after you run out enemy at full health) the vehicle gets (1 at a time, 8 before reload, hit anywhere near opponent to vaporize with splash) i mean... using the same type of attack the difference in *hurt* is "tickled" vs "nagasaki"
so whats up with mlt swarms? now that there are no vehicles that are REALLY special, and new player weapons vs vehicles are designed to make you quit the game in 20 minutes or less, it gets harder to convince ppl that anyone at ccp doesnt want dust dead
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Greiv Rabbah
KiLo.
14
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Posted - 2014.07.28 14:23:00 -
[5] - Quote
Cat Merc wrote:Greiv Rabbah wrote:Cat Merc wrote:The only intel I can get in ground combat is usually: Frame - General Size Race - General Shape Weapon - Sounds and damage
I cannot tell apart a Sentinel from a Heavy Basic, or Assault from a Basic Medium. you tell them apart either by receiving intel or by gathering it. either way, when you point at an enemy, tacnet supplies targeting info such as shields, hp, class, and tier. basically it gives you enough info to determine whether to attack, whether you need backup, how to attack, and whether theyre going to stomp you if they see you before you regroup with squad. that info can also be called out to improve the quality of scans and identify greater threats to call out for assassination. and for some reason, nothing about targeting enemies is ever explained anywhere in the entire game.... also, if a suit or weapon has excessive amounts of black and red... prototype. almost every time. I am well aware about the TacNet targeting info, however when I encounter a heavy in CQC and I have no where to run, I do not have time to look at the TacNet. These aren't vehicles, I can die in less than second, I don't have time to read text. I make my best assesment (Race? Armor/Shields? Prototype?) and engage according to that. 99% of the time, your intel is limited to Frame and Race, and if it's Prototype then tier. (The difference between STD and ADV in color is hard to spot in the middle of a fire fight or at range)
nobody said you should be reading info on your enemy while in a cqc fight. if youre in a cqc fight with someone you should already know about your enemy or you should have gotten jumped. if youre squadding up, look for someone who does intel. keep in mind not everybody is a combat unit. support abounds, you should be using it.
also... this is supposed to be an mmo as well as a shooter. in any mmo, the guy that doesnt even target a mob to see whether hes baiting death gets laughed out and usually has trouble finding a group. it amuses me that here theres a mentality that if you see someone you need to kill them. so violent, all of you :P
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