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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
mollerz
4472
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Posted - 2014.07.30 03:42:00 -
[241] - Quote
JRleo jr wrote: Get good???
Get real?
the problem is the game math won't let you be gud. But you DGAF.
So while you cling to your unrealistic position, I hope you get run over with nerf wagon because you didn't take the time to think about a real game positive solution.
Dingle Dust Berry.
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JRleo jr
Xer Cloud Consortium
148
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Posted - 2014.07.30 03:54:00 -
[242] - Quote
mollerz wrote:JRleo jr wrote: Get good???
Get real? the problem is the game math won't let you be gud. But you DGAF. So while you cling to your unrealistic position, I hope you get run over with nerf wagon because you didn't take the time to think about a real game positive solution. What's thier to think about? Proto swarms won't completely leave a python unable to aim or survive much because fewer missiles, and the incubus, well I haven't used one in ages so I don't know how much faster they get pwnd...and then thier is a buff to std and adv.
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mollerz
4479
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Posted - 2014.07.30 04:23:00 -
[243] - Quote
JRleo jr wrote:mollerz wrote:JRleo jr wrote: Get good???
Get real? the problem is the game math won't let you be gud. But you DGAF. So while you cling to your unrealistic position, I hope you get run over with nerf wagon because you didn't take the time to think about a real game positive solution. What's thier to think about? Proto swarms won't completely leave a python unable to aim or survive much because fewer missiles, and the incubus, well I haven't used one in ages so I don't know how much faster they get pwnd...and then thier is a buff to std and adv.
Sorry! I just saw their and their where it should have been there and there. Can you please try again?
Dingle Dust Berry.
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Adipem Nothi
Nos Nothi
3398
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Posted - 2014.07.30 04:29:00 -
[244] - Quote
JRleo jr wrote: No one is crying here, exept the AV's who want to solo everything in a heartbeat apparently.
You're doing an excellent job speaking on behalf of Dropship pilots. Please, keep up the good work.
Judge Rhad - Get this man a medal.
Shoot scout with yes...
- Ripley Riley
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JRleo jr
Xer Cloud Consortium
148
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Posted - 2014.07.30 04:39:00 -
[245] - Quote
Adipem Nothi wrote:JRleo jr wrote: No one is crying here, exept the AV's who want to solo everything in a heartbeat apparently.
You're doing an excellent job speaking on behalf of Dropship pilots. Please, keep up the good work. Judge Rhad - Get this man a medal. Ok look at it this way....full tanking fits on the python won't be mandatory to survive decently. And of course adv and std swarms are getting a much needed buff...
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Cyrus Grevare
WarRavens Final Resolution.
285
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Posted - 2014.07.30 07:31:00 -
[246] - Quote
Tesfa Alem wrote:Cyrus Grevare wrote:Tesfa Alem wrote: Dont pay attention to protofits,if anything it shows a false view of air to air combat especialyy as it currently stands.
Can I bother you on a more detailed opinion on how to accomplish a 'true view' for air combat, so far I just try to be true to the stats shown in game, but maybe there's another way You make it sound like I'm trying to show things with an agenda. Best thing to do would be to strap yourself in an incubus with a rail turret and go hunting. With adv rails and incubus level three i can take out Vipers in one pass, myrons without having to reload and if i get the drop on a python i can usually take it down to armor before he starts to panic and run. It has zero to do with the kind of turret the python pilot is running, i fly a ship speciffically to kill other (specifficaly shield tanked) ships. Yes the python can dance but the incubs can as well, i have had little issue keeping up with pythons as these maps are incredibly small for flying in the first place. The harsh truth of it is all ADS will fit an afterburner on becuase our first course of action when engaged by AV or other vehicles is to get out of harms way. Pythons have to sacrifice alot of HP where the incubs does not. So giving them the equivalent of a shield extender is adding balance, not making them OP.
I don't think that would reveal any other stat or calculation for me to try and implement on protofits, battle tactics, player behavior or item balance are not things I claim to have in site, just raw stats and calculations shown in Dust514 (on rare occasions my best guess) I'll just withdraw from this personal debate now
www.protofits.com - a Dust 514 fitting tool
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Monkey MAC
Rough Riders..
3181
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Posted - 2014.07.30 09:26:00 -
[247] - Quote
JRleo jr wrote:Adipem Nothi wrote:JRleo jr wrote: No one is crying here, exept the AV's who want to solo everything in a heartbeat apparently.
You're doing an excellent job speaking on behalf of Dropship pilots. Please, keep up the good work. Judge Rhad - Get this man a medal. Ok look at it this way....full tanking fits on the python won't be mandatory to survive decently. And of course adv and std swarms are getting a much needed buff... How about a 40m lock on range buff? Or something?
So full tanking fits won't be necessary on a python. Yet they will still be necessary on an Incubus? Fantastic.
And PRO is getting nerfed, which when combined with a nearly 40% ehp boost, is going to be overpowered.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3181
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Posted - 2014.07.30 09:35:00 -
[248] - Quote
Tesfa Alem wrote:Cyrus Grevare wrote:Tesfa Alem wrote: Dont pay attention to protofits,if anything it shows a false view of air to air combat especialyy as it currently stands. if i encounter any Python with less than 3K shiels i will definitely engage in my Incubus and will most likley kill it if it doesn't run away especially with just an ADV turret. With the 600 more shields It wont be OP it will have a fighting chance.
Can I bother you on a more detailed opinion on how to accomplish a 'true view' for air combat, so far I just try to be true to the stats shown in game, but maybe there's another way You make it sound like I'm trying to show things with an agenda. Best thing to do would be to strap yourself in an incubus with a rail turret and go hunting. With adv rails and incubus level three i can take out Vipers in one pass, myrons without having to reload and if i get the drop on a python i can usually take it down to armor before he starts to panic and run. It has zero to do with the kind of turret the python pilot is running, i fly a ship speciffically to kill other (specifficaly shield tanked) ships. Yes the python can dance but the incubs can as well, i have had little issue keeping up with pythons as these maps are incredibly small for flying in the first place. The harsh truth of it is all ADS will fit an afterburner on becuase our first course of action when engaged by AV or other vehicles is to get out of harms way. Pythons have to sacrifice alot of HP where the incubs does not. So giving them the equivalent of a shield extender is adding balance, not making them OP.
So giving a Shield based dropship an EHP similar to an Armour based dropship. Then giving Gùå Passive BUILT-IN Regen Gùå Greater Speed/Acceleration/Manoeuvrability Gùå Better Damage/Resistance profile Gùå Greater Variety of Fitings.
This is the problem with a lot of people on the forums, your personal experience counts for nought. Sure you might think Pythons are easy to kill right now, but there will be just as many people who have the opposite opinion.
Use the numbers, if the Python were underpowered, the numbers would show it. They do not.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3181
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Posted - 2014.07.30 09:40:00 -
[249] - Quote
JRleo jr wrote:JRleo jr wrote:Monkey MAC wrote:JRleo jr wrote:Monkey MAC wrote:
Ah, the noobs who can't read or understand anything and assume...
Aah sorry shall I uhh make it clearer? In my experience, I win or make pythons flee 99% of the time. Congratulations, you got the circumstantial evidence award. Circumstantial Evidence: indirect evidence (evidence providing only a basis for inference about the fact in dispute) So now allow me to make my own circumstantial evidence. In my experience I kill the AVer 99.5% of the time.Your point is now moot. If you wish to provide more than conjecture and crying please use the maths. It's available for a reason. No one is crying here, exept the AV's who want to solo everything in a heartbeat apparently.
No yet your sit here complaining and whining, without using imperical mathematical evidence to prove your opinion. Your stating an opinion, then using the opinion as argument for your opinion.
AV is quite happy with Dropship balance against them as it is right now. We aren't even all that bothered by the nerf at Proto Level, but 600 extra shields is too much and we have the maths to back it up.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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JRleo jr
Xer Cloud Consortium
148
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Posted - 2014.07.30 10:31:00 -
[250] - Quote
JRleo jr wrote:JRleo jr wrote:Monkey MAC wrote:JRleo jr wrote:Monkey MAC wrote:
Ah, the noobs who can't read or understand anything and assume...
In my experience, I win or make pythons flee 99% of the time. Congratulations, you got the circumstantial evidence award. Circumstantial Evidence: indirect evidence (evidence providing only a basis for inference about the fact in dispute) So now allow me to make my own circumstantial evidence. In my experience I kill the AVer 99.5% of the time.Your point is now moot. If you wish to provide more than conjecture and crying please use the maths. It's available for a reason. No one is crying here, exept the AV's who want to solo everything in a heartbeat apparently. No yet your sit here complaining and whining, without using imperical mathematical evidence to prove your opinion. Your stating an opinion, then using the opinion as argument for your opinion. AV is quite happy with Dropship balance against them as it is right now. We aren't even all that bothered by the nerf at Proto Level, but 600 extra shields is too much and we have the maths to back it up. No, it's fine. Go use a python vs non mlt team, see how quickly your hp drops before you try to run, see how much hp % is dropped when you are hardened, for 30 seconds with a long cooldown...seriously I've played all day jsing a python, many time I'd get into armor right when I'm fleeing, stupid forgers...killed some of them but still...and I spent a while waiting for my hardener and booster to try to kill forgers again...
Haven't used a proper incubus in awhile so idk.... In order to get any regen I had to have 2.4k armor, and I use hardeners, or used to get good regen with 2.8k hp...do you know how fast it could die? Pretty fast if I recall correctly.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
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JRleo jr
Xer Cloud Consortium
148
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Posted - 2014.07.30 10:33:00 -
[251] - Quote
Monkey MAC wrote:Tesfa Alem wrote:Cyrus Grevare wrote:Tesfa Alem wrote: Dont pay attention to protofits,if anything it shows a false view of air to air combat especialyy as it currently stands. if i encounter any Python with less than 3K shiels i will definitely engage in my Incubus and will most likley kill it if it doesn't run away especially with just an ADV turret. With the 600 more shields It wont be OP it will have a fighting chance.
Can I bother you on a more detailed opinion on how to accomplish a 'true view' for air combat, so far I just try to be true to the stats shown in game, but maybe there's another way You make it sound like I'm trying to show things with an agenda. Best thing to do would be to strap yourself in an incubus with a rail turret and go hunting. With adv rails and incubus level three i can take out Vipers in one pass, myrons without having to reload and if i get the drop on a python i can usually take it down to armor before he starts to panic and run. It has zero to do with the kind of turret the python pilot is running, i fly a ship speciffically to kill other (specifficaly shield tanked) ships. Yes the python can dance but the incubs can as well, i have had little issue keeping up with pythons as these maps are incredibly small for flying in the first place. The harsh truth of it is all ADS will fit an afterburner on becuase our first course of action when engaged by AV or other vehicles is to get out of harms way. Pythons have to sacrifice alot of HP where the incubs does not. So giving them the equivalent of a shield extender is adding balance, not making them OP. So giving a Shield based dropship an EHP similar to an Armour based dropship. Then giving Gùå Passive BUILT-IN Regen Gùå Greater Speed/Acceleration/Manoeuvrability? But floats randomly and is annoying to get to stay still enough Gùå Better Damage/Resistance profile, eh This is the problem with a lot of people on the forums, your personal experience counts for nought. Sure you might think Pythons are easy to kill right now, but there will be just as many people who have the opposite opinion. Use the numbers, if the Python were underpowered, the numbers would show it. They do not. I fixed it for you, to what it actually is.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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JRleo jr
Xer Cloud Consortium
148
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Posted - 2014.07.30 10:37:00 -
[252] - Quote
Monkey MAC wrote:JRleo jr wrote:Adipem Nothi wrote:JRleo jr wrote: No one is crying here, exept the AV's who want to solo everything in a heartbeat apparently.
You're doing an excellent job speaking on behalf of Dropship pilots. Please, keep up the good work. Judge Rhad - Get this man a medal. Ok look at it this way....full tanking fits on the python won't be mandatory to survive decently. And of course adv and std swarms are getting a much needed buff... How about a 40m lock on range buff? Or something? So full tanking fits won't be necessary on a python. Yet they will still be necessary on an Incubus? Fantastic. And PRO is getting nerfed, which when combined with a nearly 40% ehp boost, is going to be overpowered. More experience I was paying attention to today Proto swarms would almost (as in basically butnot instantly) wreck my pthon, and I mean wreck it, proto is only getting a tiny nerf and std and adv is getting a buff, so there's that.
Maybe have ccp give a 40m lock on range buff?
Also, every incubus has an afterburner so there's that.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Atiim
Onslaught Inc RISE of LEGION
11094
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Posted - 2014.07.30 13:43:00 -
[253] - Quote
JRleo jr wrote: I believe swarms don't do 100% damage to incubi, so that needs fixing.
The only weapons in this game that deals 100% Damage are Nova Knives.
Swarm Launchers are Explosive Weapons, and as such deal 120% to armor (Incubi) and 80% to shields (Python). This is working as intended
-HAND
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Adipem Nothi
Nos Nothi
3407
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Posted - 2014.07.30 14:27:00 -
[254] - Quote
Monkey MAC wrote:[ We aren't even all that bothered by the nerf at Proto Level, but 600 extra shields is too much and we have the maths to back it up.
This is incorrect; I am quite bothered by the nerf and I'm sure others are as well. There is no reason to nerf swarms, at any level. They are not overperforming.
Shoot scout with yes...
- Ripley Riley
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Dalmont Legrand
RUST 415 RUST415
493
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Posted - 2014.07.30 18:54:00 -
[255] - Quote
Atiim wrote:JRleo jr wrote: I believe swarms don't do 100% damage to incubi, so that needs fixing.
The only weapons in this game that deals 100% Damage are Nova Knives. Swarm Launchers are Explosive Weapons, and as such deal 120% to armor (Incubi) and 80% to shields (Python). This is working as intended
why da hell you are not on new CPM? cpm1 will be new thing to observe as well
The best is yet to come
No longer candidate
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Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
309
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Posted - 2014.07.30 18:55:00 -
[256] - Quote
I would like to see whatever numbers CCP has that made them think proto swarms needed a nerf. It's only about a 5% reduction to total damage (before factoring in damage mods, proficiency, or shield/armor efficiency) which honestly wouldn't be game breaking if they weren't planning on buffing dropships at the same time. It probably has something to do with swarm vs HAV balance, a conversation that hasn't really taken off in this thread.
Personally I think proto swarms are well balanced against tanks and dropships right now; it's only the lower level swarm launchers that need work. Bump the proposed proto swarm damage to 330 per missile and we'd have the same total damage we do now. |
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CCP Logibro
C C P C C P Alliance
8784
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Posted - 2014.07.30 20:07:00 -
[257] - Quote
Alright, so latest update We're dropping the health increase on shield dropships to 500HP, and dropping any extra armour for the armour dropships entirely.
Missile damage is staying the same for now, but I will add that light weapon damage mods are getting a buff to 3/5/7% in Charlie.
Hopefully this should address some concerns somewhat, but we'll be keeping an eye on Swarm Launchers and give them more (or less) love in Delta as is needed.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Dalmont Legrand
RUST 415 RUST415
493
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Posted - 2014.07.30 20:13:00 -
[258] - Quote
CCP Logibro wrote:Alright, so latest update We're dropping the health increase on shield dropships to 500HP, and dropping any extra armour for the armour dropships entirely.
Missile damage is staying the same for now, but I will add that light weapon damage mods are getting a buff to 3/5/7% in Charlie.
Hopefully this should address some concerns somewhat, but we'll be keeping an eye on Swarm Launchers and give them more (or less) love in Delta as is needed.
what is needed is missile speed, dmg mods are dmg mods they will just decrease slightly ttk
The best is yet to come
No longer candidate
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JRleo jr
Xer Cloud Consortium
151
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Posted - 2014.07.30 20:35:00 -
[259] - Quote
Atiim wrote:JRleo jr wrote: I believe swarms don't do 100% damage to incubi, so that needs fixing.
The only weapons in this game that deals 100% Damage are Nova Knives. Swarm Launchers are Explosive Weapons, and as such deal 120% to armor (Incubi) and 80% to shields (Python). This is working as intended That's not what I meant, Swarms don't do full damage to incubi
I believe it's somewhere like 55%/80%, I don't remember
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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CCP Logibro
C C P C C P Alliance
8787
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Posted - 2014.07.30 20:55:00 -
[260] - Quote
JRleo jr wrote:Atiim wrote:JRleo jr wrote: I believe swarms don't do 100% damage to incubi, so that needs fixing.
The only weapons in this game that deals 100% Damage are Nova Knives. Swarm Launchers are Explosive Weapons, and as such deal 120% to armor (Incubi) and 80% to shields (Python). This is working as intended That's not what I meant, Swarms don't do full damage to incubi I believe it's somewhere like 55%/80%, I don't remember
That was fixed in Hotfix Bravo.
Dalmont Legrand wrote:CCP Logibro wrote:Alright, so latest update We're dropping the health increase on shield dropships to 500HP, and dropping any extra armour for the armour dropships entirely.
Missile damage is staying the same for now, but I will add that light weapon damage mods are getting a buff to 3/5/7% in Charlie.
Hopefully this should address some concerns somewhat, but we'll be keeping an eye on Swarm Launchers and give them more (or less) love in Delta as is needed. what is needed is missile speed, dmg mods are dmg mods they will just decrease slightly ttk
Depending on how Swarms are looking after Hotfix Charlie, we'll look at how we want to adjust missile flight characteristics to make swarms vs dropships more engaging for both parties beyond "lock, fire, hit" or "lock, fire, AB".
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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JRleo jr
Xer Cloud Consortium
153
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Posted - 2014.07.30 21:15:00 -
[261] - Quote
CCP Logibro wrote:Atiim wrote:JRleo jr wrote: The only weapons in this game that deals 100% Damage are Nova Knives.
Swarm Launchers are Explosive Weapons, and as such deal 120% to armor (Incubi) and 80% to shields (Python). This is working as intended
That's not what I meant, Swarms don't do full damage to incubi I believe it's somewhere like 55%/80%, I don't remember That was fixed in Hotfix Bravo. Dalmont Legrand wrote:CCP Logibro wrote:Alright, so latest update We're dropping the health increase on shield dropships to 500HP, and dropping any extra armour for the armour dropships entirely.
Missile damage is staying the same for now, but I will add that light weapon damage mods are getting a buff to 3/5/7% in Charlie.
Hopefully this should address some concerns somewhat, but we'll be keeping an eye on Swarm Launchers and give them more (or less) love in Delta as is needed. what is needed is missile speed, dmg mods are dmg mods they will just decrease slightly ttk Depending on how Swarms are looking after Hotfix Charlie, we'll look at how we want to adjust missile flight characteristics to make swarms vs dropships more engaging for both parties beyond "lock, fire, hit" or "lock, fire, AB". All I remember was python getting fixed, unless I'm mistaken.
Max level brony.
Pink fluffy unicorns
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Best song evar.
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Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
310
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Posted - 2014.07.30 22:26:00 -
[262] - Quote
CCP Logibro wrote:Alright, so latest update Missile damage is staying the same for now, but I will add that light weapon damage mods are getting a buff to 3/5/7% in Charlie.
So are the missile damage changes not applying to any, or are you just not nerfing proto? What about the missile number reduction?
Just want some clarification, since standard/advanced swarms really do need the love. |
Kierkegaard Soren
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
488
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Posted - 2014.07.30 23:20:00 -
[263] - Quote
I can only speak from the experience gained as a (somewhat) dedicated vehicle-hunter, but these changes look pretty miserable to me; advanced swarms get a minor buff and pro get a noticeable nerf, which combined with the ADS buffs will make hunting those particular targets even more challenging. Personally, I find that most of the ADS thst I run into in pubs are truly nasty creatures that can happily soak up my swarms whilst they rain down some pretty oppressive fire down onto my team. I've duelled them, 1v1, and the best I can so is drive them away for half a minute. Is this intended balance? Perhaps it is, but under the new proposed changes I can see these exchanges becoming even more one sided.
I'm not asking to be able to solo ADS at will, with ease, but I would like to carry swarms with the knowledge that a stupid or inexperienced pilot is going to get seriously dented by my AV, and a better pilot will still need to keep his or her wits about them too if they don't want the paintwork scratched. I'm looking at the numbers in the OP and I'm just not feeling that anymore. But then, I see many ADS pilots in this thread saying they feel like they're made out of tinfoil and good luck currently, and they can't all be wrong, I guess?
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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CCP Logibro
C C P C C P Alliance
8790
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Posted - 2014.07.30 23:34:00 -
[264] - Quote
Hobo on Fire wrote:CCP Logibro wrote:Alright, so latest update Missile damage is staying the same for now, but I will add that light weapon damage mods are getting a buff to 3/5/7% in Charlie.
So are the missile damage changes not applying to any, or are you just not nerfing proto? What about the missile number reduction? Just want some clarification, since standard/advanced swarms really do need the love.
Staying where they are in the first post.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Monkey MAC
Rough Riders..
3188
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Posted - 2014.07.31 01:19:00 -
[265] - Quote
CCP Logibro wrote:Alright, so latest update We're dropping the health increase on shield dropships to 500HP, and dropping any extra armour for the armour dropships entirely.
Missile damage is staying the same as was stated in the first post, but I will add that light weapon damage mods are getting a buff to 3/5/7% in Charlie.
Hopefully this should address some concerns somewhat, but we'll be keeping an eye on Swarm Launchers and give them more (or less) love in Delta as is needed. What? After every OP fit your still givung pythons a +30% ehp boost? Leave drop ship buffs till later, please for the love of god, trust me on this point!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Atiim
Onslaught Inc RISE of LEGION
11120
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Posted - 2014.07.31 03:04:00 -
[266] - Quote
CCP Logibro wrote:Alright, so latest update We're dropping the health increase on shield dropships to 500HP, and dropping any extra armour for the armour dropships entirely.
Missile damage is staying the same as was stated in the first post, but I will add that light weapon damage mods are getting a buff to 3/5/7% in Charlie.
Hopefully this should address some concerns somewhat, but we'll be keeping an eye on Swarm Launchers and give them more (or less) love in Delta as is needed. A 500HP buff on Shield Dropships is still far too high.
Even if the Damage Modifiers were changed to 3/5/7%, this would still be an unnecessary nerf to the Swarm Launcher. If your plans are to nerf Swarm Launchers to correlate with the Damage Modifier changes, then it'd need to be a 2% nerf to remain consistent with the possible damage increase.
-HAND
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JRleo jr
Xer Cloud Consortium
158
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Posted - 2014.07.31 03:04:00 -
[267] - Quote
Monkey MAC wrote:CCP Logibro wrote:Alright, so latest update We're dropping the health increase on shield dropships to 500HP, and dropping any extra armour for the armour dropships entirely.
Missile damage is staying the same as was stated in the first post, but I will add that light weapon damage mods are getting a buff to 3/5/7% in Charlie.
Hopefully this should address some concerns somewhat, but we'll be keeping an eye on Swarm Launchers and give them more (or less) love in Delta as is needed. What? After every OP fit your still givung pythons a +30% ehp boost? Leave drop ship buffs till later, please for the love of god, trust me on this point! Erm, no thank you.
I spent a whole day testing the python, and have had past experiences with myrons, they need it, does the incubus ever need a enhanced 120mm armor plate just to survive? No.
When you get hit, you have to run, so I don't see the problem here...even with a hardener you can't stay for as long as you think.
And a build without a shield booster is bad, as once you are in armor, you're screwed, because the pythons shield depleted delay is pretty high.
Max level brony.
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JRleo jr
Xer Cloud Consortium
158
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Posted - 2014.07.31 03:05:00 -
[268] - Quote
Atiim wrote:CCP Logibro wrote:Alright, so latest update We're dropping the health increase on shield dropships to 500HP, and dropping any extra armour for the armour dropships entirely.
Missile damage is staying the same as was stated in the first post, but I will add that light weapon damage mods are getting a buff to 3/5/7% in Charlie.
Hopefully this should address some concerns somewhat, but we'll be keeping an eye on Swarm Launchers and give them more (or less) love in Delta as is needed. A 500HP buff on Shield Dropships is still far too high. Even if the Damage Modifiers were changed to 3/5/7%, this would still be an unnecessary nerf to the Swarm Launcher. If your plans are to nerf Swarm Launchers to correlate with the Damage Modifier changes, then it'd need to be a 2% nerf to remain consistent with the possible damage increase. They are only nerfing proto slightly, but are buffing std and adv launchers, so swarms aren't being nerfed.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Atiim
Onslaught Inc RISE of LEGION
11120
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Posted - 2014.07.31 03:09:00 -
[269] - Quote
JRleo jr wrote: They are only nerfing proto slightly, but are buffing std and adv launchers, so swarms aren't being nerfed.
The term 'nerf' is defined as a reduction in efficency in one or more attributes to an item. Definiteively, yes Swarm Launchers are being nerfed.
Furthermore, the "well they're buffing STD/ADV swarms too" argument is null because the Absolute Swarm Launcher damage (the highest amount of damage possible with a SL) is being reduced. If the best version of an item available is ineffective, then the changes to lower tiers will be irrelevant because they'll be ineffective as well.
Anything else?
-HAND
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JRleo jr
Xer Cloud Consortium
158
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Posted - 2014.07.31 03:12:00 -
[270] - Quote
Atiim wrote:JRleo jr wrote: They are only nerfing proto slightly, but are buffing std and adv launchers, so swarms aren't being nerfed. And why have none of you proposed a 40m lock on range buff?
The term 'nerf' is defined as a reduction in efficency in one or more attributes to an item. Definiteively, yes Swarm Launchers are being nerfed. Furthermore, the "well they're buffing STD/ADV swarms too" argument is null because the Absolute Swarm Launcher damage (the highest amount of damage possible with a SL) is being reduced. If the best version of an item available is ineffective, then the changes to lower tiers will be irrelevant because they'll be ineffective as well. Anything else? The slight nerf proto is getting is hardly going to make it ineffective, and not to mention tanks were already nerfed directly and indirectly, less blaster accuracy and armor rep nerf with hardener nerf, and proto swarms already make dropships run ever since the damage profile fix.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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