Shamarskii Simon
Kinsho Swords Caldari State
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Posted - 2014.07.29 03:55:00 -
[1] - Quote
It takes a lot to get me to post but here we go.
Swarms vs Dropship; the battles for the sky. Seriously guys? Seriously? I've been in both situations: I've shot at a python w/ swarms and have been shot at by swarms in my python. There is one thing we are all forgetting; nothing should just be point and click. By point and click I mean don't shoot at a dropship chilling at 175m that is the FIRST problem. At that range (let's use lil logic here.), the missiles must travel 175m to the ship (if the ship does not move). The pilot would most likely wait until the second salvo of missiles. Why? Because the chances of outrunning them are now far more in the pilots favor. One can turn around, afterburners go, and then it's pray and do a barrel roll (if you could pull one off that is).
do you see what I mean here guys? The swarm shouldn't be just point and shoot. Wait for the ship to come closer... It'll be in (effective) combat range around 100m. Now, it is far more likely to get the dropship, this is something I do as AV infantry. If it is an incubus you are dealing with the whole thing changes to when did you pull the trigger, when was the AB activated. I've dropped ships (and have been dropped) by reps. Simply the damage was unable to be avoided. The AB was activated too late.
Now from the ship's point of view...
Swarms. Swarms everywhere. Run... And run fast... When one salvo comes, a second is on its way. Unless, you feel lucky... Hoping your RoF and how you tilt the ship can kill the impending threat before you bite dust. Sadly, Missiles fail to render sometimes or a ghost seems to be shooting. That's up to you; challenge or naw?
Honest, the missile turret ships do not have it easy, they aren't simply gunboats (unless you make a gunboat but the HP will have severe drawbacks.), they have a whole new plane to play with when it comes to killing in an AV vs Ship moment. One must use its pitch, yaw, and roll effectively while moving the turret up or down, whilst dodging swarms (most likely will pull out in that situation) or forges. AV isn't supposed to be easy neither is killing... It's supposed to be a work of art: well thought out and dangerously executed.
To swarmers: it is not a lock and destroy weapon. One must time it; patience is a virtue.
To pilots: the swarms are not strong against one. You have simply failed to do something most, if not, all pilots forget to do constantly: have an escape route and don't get low. You have failed, not the swarms are too strong.
(now the swarms avoiding buildings is a pain....)
Oh and the inky doesn't need 100hp boost... The python could take 3-500hp tho... Or it's simply glass. |