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Thread Statistics | Show CCP posts - 10 post(s) |
Cat Merc
Onslaught Inc RISE of LEGION
11230
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Posted - 2014.07.24 18:23:00 -
[1] - Quote
I'm not speaking from my own experience but rather an Assault dropship pilot I know, and according to him Pythons are already better than Incubi.
The extra HP they gain isn't worth the mobility loss at all, couple that with how the only AV that can reliably hit a dropship is anti armor and that Pythons get the best turret, and Incubi are already quite bad. The only good part is that they don't get knocked around as much from swarms but that's being reduced.
This would seal the deal.
Would also like to ask, is it really smart to reduce swarm damage AND increase dropship HP? In addition to reducing the amount of knockback they have.
To me it just seems like an unnecessary buff, Assault dropships already kick major arse, and only need a slight ISK cost reduction. A good dropship pilot cannot be taken down 1v1.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11235
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Posted - 2014.07.24 18:49:00 -
[2] - Quote
JRleo jr wrote:Cat Merc wrote:I'm not speaking from my own experience but rather an Assault dropship pilot I know, and according to him Pythons are already better than Incubi.
The extra HP they gain isn't worth the mobility loss at all, couple that with how the only AV that can reliably hit a dropship is anti armor and that Pythons get the best turret, and Incubi are already quite bad. The only good part is that they don't get knocked around as much from swarms but that's being reduced.
This would seal the deal.
Would also like to ask, is it really smart to reduce swarm damage AND increase dropship HP? In addition to reducing the amount of knockback they have?
To me it just seems like an unnecessary buff, Assault dropships already kick major arse, and only need a slight ISK cost reduction. A good dropship pilot cannot be taken down 1v1.
Edit: The Assault Dropship pilot is DUST Fiend. Every incubus has afterburnurs, doesn't get all wierd when hovering, looks better, and has constant regen... I told that to Fiend, apparently Pythons are still faster than an Incubus with an afterbrurner.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11235
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Posted - 2014.07.24 18:50:00 -
[3] - Quote
JRleo jr wrote:Cheydinhal Guard wrote:I don't know about this. Maybe you should choose one first and see how it works out. Either nerf Swarms and keep the Hp the same, or leave swarms untouched and buff Dropship HP. As we learned in 1.7, buffing something and nerfing it's counter simultaneously isn't a good idea. Have you seen pythons get wrecked? Swarms wreck them, forges 3 shot them, and swarms are mainly used on tanks I think. Both of those wreck Incubi even harder.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11243
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Posted - 2014.07.24 19:48:00 -
[4] - Quote
Killar-12 wrote:Cat Merc wrote:I'm not speaking from my own experience but rather an Assault dropship pilot I know, and according to him Pythons are already better than Incubi.
The extra HP they gain isn't worth the mobility loss at all, couple that with how the only AV that can reliably hit a dropship is anti armor and that Pythons get the best turret, and Incubi are already quite bad. The only good part is that they don't get knocked around as much from swarms but that's being reduced.
This would seal the deal.
Would also like to ask, is it really smart to reduce swarm damage AND increase dropship HP? In addition to reducing the amount of knockback they have?
To me it just seems like an unnecessary buff, Assault dropships already kick major arse, and only need a slight ISK cost reduction. A good dropship pilot cannot be taken down 1v1.
Edit: The Assault Dropship pilot is DUST Fiend. I agree Nerf Pythons, *flies away in Incubus* DUST fiend can keep doing whatever, Incubuses tank is better than pythons' gank When it comes to dropships, speed tank is best tank. No amount of tank you can get will allow you to survive for more than a few volleys.
So the Python's higher speed and agility makes it ideal.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11247
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Posted - 2014.07.24 21:25:00 -
[5] - Quote
CCP Logibro wrote:We're of half a mind to hold back a little bit on the Dropship HP buff, but there will be at least some extra HP for the Caldari dropships to help close the gap in EHP between them and the Gallente dropships. If swarm vs dropship combat looks better after this change, we can look into things like increasing swarm speed and reducing swarm maneuverability. Just don't want to change too many moving parts at once. Things like an EM swarm launcher (same damage, flipped damage profile) and the anti-dropship (faster missiles) would also be on the table if these changes improve things. Weapons for dropships are a bit of a different topic, though we are making changes to the small blaster. Details for that will come in another topic, so I would ask you put your discussion there or in a new thread. (And again, I'm not CCP Rattati! ) WHY are you reducing the HP gap? Their mobility is hugely better, and they have a killing machine for a weapon.
Best anti infantry weapon by far.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11323
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Posted - 2014.07.27 15:30:00 -
[6] - Quote
Just my 2 ISK: It is literally impossible to take down an ADS solo with swarms.
If the pilot is worth his salt, he can "lol" at the swarms by outrunning them, and even as a deterant they can often fail since he will just attempt to kill me before I can get 4 volleys out.
This is especially true with 3000 shields Pythons, who just omnomnom swarms for breakfast.
Solo swarming an ADS is just asking to lose ISK, that's all it does.
P.S: Prof IV, triple complex damage mods = My proto swarm fit
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11323
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Posted - 2014.07.27 15:33:00 -
[7] - Quote
Peregrinuus wrote:Cat Merc wrote:I'm not speaking from my own experience but rather an Assault dropship pilot I know, and according to him Pythons are already better than Incubi.
The extra HP they gain isn't worth the mobility loss at all, couple that with how the only AV that can reliably hit a dropship is anti armor and that Pythons get the best turret, and Incubi are already quite bad. The only good part is that they don't get knocked around as much from swarms but that's being reduced. Dude, the Incubus is very deadly with its railgun. So what, that missiles are better for anti-infantry? Railguns absolutely wreck vehicles. An Incubus can easily wreck my Python before I can even have time to react. The Incubus has a much easier time wrecking vehicles than the Python. 4 railgun shots at 430-something damage within a second is deadly for any vehicle. All I'm seeing is QQ. "My Incubus can't kill infantry as well as the Python, even though the Incubus is deadly against vehicles. QQ I want to be able to wreck everything!" Missiles are just as deadly against infantry as railguns are against vehicles. As a bonus, missiles can easily kill vehicles too.
Not as effectively as railguns, but definitely a huge threat for any HAV.
So basically, Pythons can kill everything, Incubi can kill vehicles and pythons. This is why in my opinion an Incubus should completely wreck a Python, unless Incubi get a decent anti infantry tool.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11323
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Posted - 2014.07.27 17:33:00 -
[8] - Quote
Judge Rhadamanthus wrote:If you want to see dropships run away more, making all tiers fire the same number of missiles is a great way to do it. It also adds a very large imbalance into the engagement. The swarm player can see my vehicle type just by looking. He can see my HP with a target lock. He knows exactly what he is engaging.
I on the other hand have no idea at all Until after I am hit. Which is stupid. Infantry can see the color of a suit and a gun and gauge, before combat begins, the nature of the combat. As a pilot I fly at an empty roof that then shoots swarms at me. The shooter then renders and is a little dot. After he hits me I know what sort of weapon he is using. My ability to engage is reduced.
Ill put up some charts for you later to show the charlie changes over the Bravo. In summary though Its a decent buff to the swarm player as a class.
I have a question for those saying it is a buff or a nerf. If a python, the best build you can imagine, was sat landed with no pilot. How many militia swarm vollys would it take to kill it? how about proto swarms? assume bothe swarmers have no swarm kills, just the weapon damage?
For example how many militia swarm hits in Bravo how many in Charlie? I think it's fair to not give pilots that information. Pilots can survive longer and kill faster than the AV, so I think it's fair that only the AV person knows what he is engaging.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11333
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Posted - 2014.07.27 21:41:00 -
[9] - Quote
Judge Rhadamanthus wrote:For your fit then CatMerc how many vollys to kill a stationary Python with the best fit you can think of? In bravo and then compared to Charile? And do you think this is too high or too low? Depends on the python. 4 volleys for most pythons, 5-6 on the heavily tanked pythons.
I believe it's too high considering the ease at which they evade missiles. In charlie I believe it will rise to 5 and 7-8.
I know you made that video talking about how swarms are difficult to evade, but I don't believe that's the case, considering I see pythons evade my volleys all the time. And I do mean ALL the time, the only time it hits is when I catch them by surprise (firing from behind), however once they realize I am a threat, not a single volley can hit.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11334
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Posted - 2014.07.27 22:01:00 -
[10] - Quote
Adipem Nothi wrote:Cat Merc wrote:Judge Rhadamanthus wrote:For your fit then CatMerc how many vollys to kill a stationary Python with the best fit you can think of? In bravo and then compared to Charile? And do you think this is too high or too low? Depends on the python. 4 volleys for most pythons, 5-6 on the heavily tanked pythons. Cmdr Marquess and I sync'd proto clips (his 3 volleys + my 3 volleys) into shield-hardened Python last week. Each volley connected; the bird got away with a sliver of armor remaining as we reloaded. This is the closest I've come since Bravo to downing a Python with swarms alone (hence my estimate of seven swarm volleys). Four seems really low. Is the Commando bonus that strong? Are you assuming no HP modules / hardeners? I am not using the Commando, just Gal Assault gk.0.
4 is really the bare minimum with Pythons.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11334
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Posted - 2014.07.27 22:07:00 -
[11] - Quote
The only intel I can get in ground combat is usually: Frame - General Size Race - General Shape Weapon - Sounds and damage
I cannot tell apart a Sentinel from a Heavy Basic, or Assault from a Basic Medium.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11335
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Posted - 2014.07.27 22:56:00 -
[12] - Quote
Adipem Nothi wrote:Almost forgot! Judge Rhadamanthus wrote: ... And do you think this is too high or too low?
I'm satisfied in that dropships have consistently fled my swarms since Bravo. Their cycled missile launchers make short work of my 300-400 HP Scout. If they charged me when hit (rather than turned tail and fled) there'd be precisely zero chance I'd ever fire swarms at 'em. My 650eHP Assault dies in like, two missiles.
The Python can sneeze in my general direction and kill me.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11349
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Posted - 2014.07.28 12:15:00 -
[13] - Quote
Greiv Rabbah wrote:Cat Merc wrote:The only intel I can get in ground combat is usually: Frame - General Size Race - General Shape Weapon - Sounds and damage
I cannot tell apart a Sentinel from a Heavy Basic, or Assault from a Basic Medium. you tell them apart either by receiving intel or by gathering it. either way, when you point at an enemy, tacnet supplies targeting info such as shields, hp, class, and tier. basically it gives you enough info to determine whether to attack, whether you need backup, how to attack, and whether theyre going to stomp you if they see you before you regroup with squad. that info can also be called out to improve the quality of scans and identify greater threats to call out for assassination. and for some reason, nothing about targeting enemies is ever explained anywhere in the entire game.... also, if a suit or weapon has excessive amounts of black and red... prototype. almost every time. I am well aware about the TacNet targeting info, however when I encounter a heavy in CQC and I have no where to run, I do not have time to look at the TacNet.
These aren't vehicles, I can die in less than second, I don't have time to read text. I make my best assesment (Race? Armor/Shields? Prototype?) and engage according to that.
99% of the time, your intel is limited to Frame and Race, and if it's Prototype then tier. (The difference between STD and ADV in color is hard to spot in the middle of a fire fight or at range)
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11351
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Posted - 2014.07.28 12:38:00 -
[14] - Quote
Monkey MAC wrote:Adipem Nothi wrote:Monkey MAC wrote:Adipem Nothi wrote: ... I am a deterrent. I am not a threat. - Swarmer, Proficiency 5
You cannot be detterent unless you are a threat to whatever it is you are detering. It's the fact you are a threat that deters them. A damn fine point, good sir. I concede. I am a deterrent. I am not a threat.I am sufficiently threatening to deter, though highly unlikely to kill. Exactly, which stems from the fact it takes 4 volleys from the a 3-round mag weapon to destroy most Dropships. They know you can't kill in one mag, but they also know if they don't leave soon they are gonna end up 6 feet under at rather high velocity of descent. They have to leave and they have the opportunity to do so. They are deterred. Not for long though. Lack of ammunition really makes it difficult to keep them at bay.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11354
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Posted - 2014.07.28 16:06:00 -
[15] - Quote
Greiv Rabbah wrote:Cat Merc wrote:Greiv Rabbah wrote:Cat Merc wrote:The only intel I can get in ground combat is usually: Frame - General Size Race - General Shape Weapon - Sounds and damage
I cannot tell apart a Sentinel from a Heavy Basic, or Assault from a Basic Medium. you tell them apart either by receiving intel or by gathering it. either way, when you point at an enemy, tacnet supplies targeting info such as shields, hp, class, and tier. basically it gives you enough info to determine whether to attack, whether you need backup, how to attack, and whether theyre going to stomp you if they see you before you regroup with squad. that info can also be called out to improve the quality of scans and identify greater threats to call out for assassination. and for some reason, nothing about targeting enemies is ever explained anywhere in the entire game.... also, if a suit or weapon has excessive amounts of black and red... prototype. almost every time. I am well aware about the TacNet targeting info, however when I encounter a heavy in CQC and I have no where to run, I do not have time to look at the TacNet. These aren't vehicles, I can die in less than second, I don't have time to read text. I make my best assesment (Race? Armor/Shields? Prototype?) and engage according to that. 99% of the time, your intel is limited to Frame and Race, and if it's Prototype then tier. (The difference between STD and ADV in color is hard to spot in the middle of a fire fight or at range) nobody said you should be reading info on your enemy while in a cqc fight. if youre in a cqc fight with someone you should already know about your enemy or you should have gotten jumped. if youre squadding up, look for someone who does intel. keep in mind not everybody is a combat unit. support abounds, you should be using it. also... this is supposed to be an mmo as well as a shooter. in any mmo, the guy that doesnt even target a mob to see whether hes baiting death gets laughed out and usually has trouble finding a group. it amuses me that here theres a mentality that if you see someone you need to kill them. so violent, all of you :P Except I am mostly a CQC fighter, which means corridors and tight places. Scanners don't give you intel about what the target is through walls, only its location.
In those cases I have to observe it through a wall and see the speed at which it's moving to figure out the frame size.
Feline overlord of all humans - CAT MERC
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