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Atiim
Onslaught Inc RISE of LEGION
11036
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Posted - 2014.07.29 03:56:00 -
[181] - Quote
JRleo jr wrote: Infantry costs less, and is harder to get to than a big ass ship in the sky.
Not after Hotfix Charlie reduces the ADS' price. Though ISK/AUR/SP/LP are not valid arguments when engaging in balance discussions.
JRleo jr wrote:And a python should win 1v1 a infantry av from a realistic view.
From a realistic view, a Python being hit from a single Swarm volley should be instantly killed without the ability to 'bail', and a Forge Gun (aka kinetic slug powered by a capacitor traveling at 1200m/s) should cause the Python to vaporize[/i]
JRleo jr wrote:Big ship that has its main tank that resists the av people use, or an infantry with a handheld gun...really I always wondered...
Your comparison is incomplete, it should be:
Big ship with:
- Superior DPS
- Superior HP
- Superior Movement Speed
- Superior Evasion Capabilities
- Superior Ammunition Capacity
- Superior Kills per Ammunition Capacity
- Superior Anti-infantry Capabilities
- Superior Anti-Vehicle Capabilities
- Superior Movement Capabilities
- Superior TTK
or Infantry with Handheld gun
-HAND
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medomai grey
WarRavens Final Resolution.
880
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Posted - 2014.07.29 04:04:00 -
[182] - Quote
JRleo jr wrote:Cass Caul wrote:Listen. Guys. I understand. You two are really trying hard to help put this game on the right track. You've done a mostly good job at that. A few faults, that in standard CCP mantra you refuse to admit was a mistake, but the vast majority of what has been done was good. Now you're busy. We've all been there. You've got deadlines. You've been staying at work late. You're exhausted. You need just a small little pick-me-up to get you through the day. You drink your coffee, but that stopped helping weeks ago. The guys above you are experience the same thing, someone comes in with a solution. Just a small amount of coke, just a bump. That's the invigoration you need to get all this work done. But I think you two have had enough. Just look at yourselves. Increasing dropship HP? How much crack have you had? Because it has needed to be a Rockso amount to make these changes sound like a good idea. Give it a few days, sober up, and wise up. Dropships do not need more HP. If you want to equalize them then drop the HP on the ships. You're listening to these crybaby, insolent vehicle pilots again. Without Swarm Launcher, Plasma Cannon, and Forge Gun range increasing out to 500m those things are just gunboats floating in the air. Your uninformed opinion is discarded, you have not flown a python, or a ship, and you can't aim while being hit. I have flown a python, and even I don't get the ADS EHP buff.
Crack reference may have gone too far though.
Medium frame EHP is not medium
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JRleo jr
Xer Cloud Consortium
141
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Posted - 2014.07.29 04:41:00 -
[183] - Quote
medomai grey wrote:JRleo jr wrote:Cass Caul wrote:Listen. Guys. I understand. You two are really trying hard to help put this game on the right track. You've done a mostly good job at that. A few faults, that in standard CCP mantra you refuse to admit was a mistake, but the vast majority of what has been done was good. Now you're busy. We've all been there. You've got deadlines. You've been staying at work late. You're exhausted. You need just a small little pick-me-up to get you through the day. You drink your coffee, but that stopped helping weeks ago. The guys above you are experience the same thing, someone comes in with a solution. Just a small amount of coke, just a bump. That's the invigoration you need to get all this work done. But I think you two have had enough. Just look at yourselves. Increasing dropship HP? How much crack have you had? Because it has needed to be a Rockso amount to make these changes sound like a good idea. Give it a few days, sober up, and wise up. Dropships do not need more HP. If you want to equalize them then drop the HP on the ships. You're listening to these crybaby, insolent vehicle pilots again. Without Swarm Launcher, Plasma Cannon, and Forge Gun range increasing out to 500m those things are just gunboats floating in the air. Your uninformed opinion is discarded, you have not flown a python, or a ship, and you can't aim while being hit. I have flown a python, and even I don't get the ADS EHP buff. Crack reference may have gone too far though. Whaat? Haven't you ever been instakilled because your 2550 hp wasn't enough? Or got 3 shotted?
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JRleo jr
Xer Cloud Consortium
141
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Posted - 2014.07.29 04:41:00 -
[184] - Quote
Atiim wrote:JRleo jr wrote: Infantry costs less, and is harder to get to than a big ass ship in the sky.
Not after Hotfix Charlie reduces the ADS' price. Though ISK/AUR/SP/LP are not valid arguments when engaging in balance discussions. JRleo jr wrote:And a python should win 1v1 a infantry av from a realistic view. From a realistic view, a Python being hit from a single Swarm volley should be instantly killed without the ability to 'bail', and a Forge Gun (aka kinetic slug powered by a capacitor traveling at 1200m/s) should cause the Python to vaporize[/i] JRleo jr wrote:Big ship that has its main tank that resists the av people use, or an infantry with a handheld gun...really I always wondered... Your comparison is incomplete, it should be: Big ship with:
- Superior DPS
- Superior HP
- Superior Movement Speed
- Superior Evasion Capabilities
- Superior Ammunition Capacity
- Superior Kills per Ammunition Capacity
- Superior Anti-infantry Capabilities
- Superior Anti-Vehicle Capabilities
- Superior Movement Capabilities
- Superior TTK
or Infantry with Handheld gun Yet an infantry forger will always win 1v1 assuming it's not mlt.
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Atiim
Onslaught Inc RISE of LEGION
11037
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Posted - 2014.07.29 04:46:00 -
[185] - Quote
JRleo jr wrote: Yet an infantry forger will always win 1v1 assuming it's not mlt.
If you get killed by AV, it's because you made the decision to remain in the area as opposed to evading.
That is in no way a problem.
-HAND
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JRleo jr
Xer Cloud Consortium
141
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Posted - 2014.07.29 04:48:00 -
[186] - Quote
Atiim wrote:JRleo jr wrote: Yet an infantry forger will always win 1v1 assuming it's not mlt.
If you get killed by AV, it's because you made the decision to remain in the area as opposed to evading. That is in no way a problem. I'm saying a python can never win a 1v1, that's all, which is unbalanced.
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Zindorak
1.U.P
190
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Posted - 2014.07.29 05:17:00 -
[187] - Quote
man i can't wait to get dropship skill to lvl 3 now to get the python
Master of the Scrambler Pistol. Carthum Assault ScP <3
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medomai grey
WarRavens Final Resolution.
881
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Posted - 2014.07.29 05:18:00 -
[188] - Quote
JRleo jr wrote:Whaat? Haven't you ever been instakilled because your 2550 hp wasn't enough? Or got 3 shotted? I've been instant killed by well coordinated players, damage focused red-line tanks equipped large rail turret, and downed in 3 shots. Still not a good reason to increase ADS health.
ADS are one of the most mobile things a player can control in game. Able to engage and disengage at the pilot's discretion. Increasing the ADS's EHP while maintaining it's current mobility would increase ADS's survivability to ridiculous levels. This would not be fair to AV users whose goal is to protect their team and interests from us, ADS pilots. ADS must remain fragile, as they currently are.
PS: You've never 1v1 a forge gunner before and won?
Medium frame EHP is not medium
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JRleo jr
Xer Cloud Consortium
142
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Posted - 2014.07.29 05:34:00 -
[189] - Quote
medomai grey wrote:JRleo jr wrote:Whaat? Haven't you ever been instakilled because your 2550 hp wasn't enough? Or got 3 shotted? I've been instant killed by well coordinated players, damage focused red-line tanks equipped large rail turret, and downed in 3 shots. Still not a good reason to increase ADS health. ADS are one of the most mobile things a player can control in game. Able to engage and disengage at the pilot's discretion. Increasing the ADS's EHP while maintaining it's current mobility would increase ADS's survivability to ridiculous levels. This would not be fair to AV users whose goal is to protect their team and interests from us, ADS pilots. ADS must remain fragile. as they currently are. PS: You've never 1v1 a forge gunner before and won? I have just it's not really possible when they have so much hp in say pc, and I drive away pythons and incubi in 1 shot from my forge, so......
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Stile451
Red Star. EoN.
349
|
Posted - 2014.07.29 07:23:00 -
[190] - Quote
If ADS were balanced based on PC they would never be destroyed in pub matches. |
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Echo 1991
WarRavens Final Resolution.
370
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Posted - 2014.07.29 07:32:00 -
[191] - Quote
JRleo jr wrote:medomai grey wrote:JRleo jr wrote:Whaat? Haven't you ever been instakilled because your 2550 hp wasn't enough? Or got 3 shotted? I've been instant killed by well coordinated players, damage focused red-line tanks equipped large rail turret, and downed in 3 shots. Still not a good reason to increase ADS health. ADS are one of the most mobile things a player can control in game. Able to engage and disengage at the pilot's discretion. Increasing the ADS's EHP while maintaining it's current mobility would increase ADS's survivability to ridiculous levels. This would not be fair to AV users whose goal is to protect their team and interests from us, ADS pilots. ADS must remain fragile. as they currently are. PS: You've never 1v1 a forge gunner before and won? I have just it's not really possible when they have so much hp in say pc, and I drive away pythons and incubi in 1 shot from my forge, so...... So....what? Because a weapon that is designed to destroy a vehicle works its OP? Sniper can down most medium frames in 2-3 hits is that OP? |
Cyrus Grevare
WarRavens Final Resolution.
282
|
Posted - 2014.07.29 07:43:00 -
[192] - Quote
Tesfa Alem wrote: Dont pay attention to protofits,if anything it shows a false view of air to air combat especialyy as it currently stands. if i encounter any Python with less than 3K shiels i will definitely engage in my Incubus and will most likley kill it if it doesn't run away especially with just an ADV turret. With the 600 more shields It wont be OP it will have a fighting chance.
Can I bother you on a more detailed opinion on how to accomplish a 'true view' for air combat, so far I just try to be true to the stats shown in game, but maybe there's another way
www.protofits.com - a Dust 514 fitting tool
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Monkey MAC
Rough Riders..
3166
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Posted - 2014.07.29 11:54:00 -
[193] - Quote
Tesfa Alem wrote:Monkey MAC wrote:I'll say it again, but I think 600 extra shields is too much for the Python. It closes the gap between the ships, too much. Observe the following fitting http://www.protofits.com/fittings/shared/0/5594It has 1x STD Shield Hardener 1x ADV Heavy Shield Extender 1x STD Booster (can be retrofitted with an Afterburner if preferred) 1+ù PRO PG Expansion Unit 1x ADV Missile Turret It has 2550 Shields (Under Charlie this becomes 3150) 950 Armour +24s (excluding passive skill bonuses) at 60% resistance. - Equivalent to 7,650 Shields (9,450 in Charlie) while hardened. +102 HP/s regen built in + Faster Speed and Acceleration Now observe this one http://www.protofits.com/fittings/shared/0/59021x MLT Afterburner 1x ADV Heavy Armour Repper 1x STD 120mm Armour Plate 1x PRO PG Expansion Unit 1x ADV Rail Turret It has 950 Shields 3377 Armour (Under Charlie this becomes 3477) - No Hardener +112 Passive Regen - Slower than Python If you give the python +600 Shields, you will overpower it. However I am still happy to give this bonus to the Transport Dropships. But giving it to the python is going to be something you will regret. Dont pay attention to protofits,if anything it shows a false view of air to air combat especialyy as it currently stands. if i encounter any Python with less than 3K shiels i will definitely engage in my Incubus and will most likley kill it if it doesn't run away especially with just an ADV turret. With the 600 more shields It wont be OP it will have a fighting chance. For the reverse sake for armor ships any pilot who flys an incubus with under 3K hp is asking for death. As an incubus pilot i like the buff to the python it makes thing a bit more fair. and to respond to rattati sure the only difference to discern in tier is whether its assault (either tier 4 or proto prof.1 RR,SCR, or Cr) or semi auto (all possible tiers except the AR which would be either tier 2, 4 or proto and the HMG which would be either tier 4 or proto) But just with the muzzle flash you can tell what type it is, whether its more powerful vs sheilds or armor and therefore how to engage it. You can gauge danger in many ways dropship pilots cannot. When all you to go by when fighting another infantry player is the muzze flash you tend to become quite good at it and it becomes a very valubale piece of information. All pilots have to ID swarms is 1) missiles fired from a pixel 2) how many missiles are in the air before i'm going to be hit or 3) getting hit. No way to tell which suit or as in most cases which way the swarms are even coming from. even with forge gunners you can tell by how quickly blue lughts flash accross your feild of view as you spin and afterburn like mad trying to stay alive. So now our only way to ID any sort of swarmer is to get hit or see the pixel as he fires. This is imprtant to gauge whether or not we should engage the swarmer or keep away, becuase its 30% or our total knowledge base. On the other hand i aim a weapon at antoher infantry player and i can tell down to the effiency % or my weapon damaging them. Try dropshipping every day for a month, you soon realise how dangerous and difficult is to fly dropships and how much we rely upon so little infromation.
Protofits is merely a vessel for my point, if you don't believe the numbers feel free to post your own with workimgs and prove otherwise.
You should expect pretty much every python to fall to your Incubus, your railgun will have a much higher DPS than his missile turret. The incubus is purposefully designed to be better at Anti-Vehicle.
From my own experience as pilot, dropships are pretty much balanced, the only necessary changes are the operation of swarms and prehaps plasma cannons. You have to remember a few certain things as a pilot.
1) You are not a Gunship - Your role is not to rain death from above 2) You have passenger seats - They are there for a reason.
Provided you don't fly straight into AV infested areas your dropship already has plenty of survivability. As my fitting shows you can get a python to nearly 7,000 shields for 24 seconds, which will take nearly 10 volleys to get through. Then you still have a shield boster to rep most of it back.
Pythons shouldn't regularly be fitting over 3,000 shields but as we are about to see in charlie this all too possible. Now even if I agreed with the proposed dropship buff, I, would, still, argue the Incubus needs more than just 100 extra armour, 300 at the least. The python risks over shadowing the Incubus entirely simply because of the innate abilities of shields. The python fit shown has the highest EHP achievable while still maintaing a decent rep rate. Meanwhile the python can achieve this.
Shields: 2986 (3586 - In charlie) Armour: 950
This will out perform the Incubus in tank by 300ehp and will still have passively built in regen, and still be more manouverable, and still have a greater resistance profile.
600 is far too much, especially when they are only giving armour +100 AND 1) They are reducing the price 2) They are nerfing Proto Swarms 3) They are nerfing Swarms + Minmando
It's too much too quickly, it's not goning to balance an already balanced vehicle it's going to overpower them.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3168
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Posted - 2014.07.29 12:02:00 -
[194] - Quote
JRleo jr wrote:Atiim wrote:JRleo jr wrote: Infantry costs less, and is harder to get to than a big ass ship in the sky.
Not after Hotfix Charlie reduces the ADS' price. Though ISK/AUR/SP/LP are not valid arguments when engaging in balance discussions. JRleo jr wrote:And a python should win 1v1 a infantry av from a realistic view. From a realistic view, a Python being hit from a single Swarm volley should be instantly killed without the ability to 'bail', and a Forge Gun (aka kinetic slug powered by a capacitor traveling at 1200m/s) should cause the Python to vaporize[/i] JRleo jr wrote:Big ship that has its main tank that resists the av people use, or an infantry with a handheld gun...really I always wondered... Your comparison is incomplete, it should be: Big ship with:
- Superior DPS
- Superior HP
- Superior Movement Speed
- Superior Evasion Capabilities
- Superior Ammunition Capacity
- Superior Kills per Ammunition Capacity
- Superior Anti-infantry Capabilities
- Superior Anti-Vehicle Capabilities
- Superior Movement Capabilities
- Superior TTK
or Infantry with Handheld gun Yet an infantry forger will always win 1v1 assuming it's not mlt.
You clearly have alot to learn when if comes to piloting dropships. I can win a Gùå Forge 1v1 Gùå Swarmer 1v1 Gùå Plasma Cannon 16v1 I have even managed to pull a Swarm Launcher 5v1 before, you are a very fast very mobile dropship, stop hovering infront of a guy and expect him to just die.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3168
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Posted - 2014.07.29 12:05:00 -
[195] - Quote
Stile451 wrote:If ADS were balanced based on PC they would never be destroyed in pub matches. Which is exactly why PC is a poor medium for balance. PC is simply spam of the most effecient gear, in order for it to be regular in PC it's got to be overpowered.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Thee Otherwon
ARMYDOGS
0
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Posted - 2014.07.29 15:10:00 -
[196] - Quote
How about making the swarms a breach variant, instead of forcing it down my throat. |
danie sous
DUST BRASIL S.A Dark Taboo
9
|
Posted - 2014.07.29 15:44:00 -
[197] - Quote
Cat Merc wrote:Monkey MAC wrote:Adipem Nothi wrote:Monkey MAC wrote:Adipem Nothi wrote: ... I am a deterrent. I am not a threat. - Swarmer, Proficiency 5
You cannot be detterent unless you are a threat to whatever it is you are detering. It's the fact you are a threat that deters them. A damn fine point, good sir. I concede. I am a deterrent. I am not a threat.I am sufficiently threatening to deter, though highly unlikely to kill. Exactly, which stems from the fact it takes 4 volleys from the a 3-round mag weapon to destroy most Dropships. They know you can't kill in one mag, but they also know if they don't leave soon they are gonna end up 6 feet under at rather high velocity of descent. They have to leave and they have the opportunity to do so. They are deterred. Not for long though. Lack of ammunition really makes it difficult to keep them at bay.
Problem is that they regen faster then we can damage them (looks at ADSs with afterburners) . Increase EHP and lower regen abilities. Lowers chances of OHK any vehicle, makes weapons vital for deterring vehicles and deadly for bad pilots. |
Monkey MAC
Rough Riders..
3172
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Posted - 2014.07.29 17:03:00 -
[198] - Quote
danie sous wrote:Cat Merc wrote:Monkey MAC wrote:Adipem Nothi wrote:Monkey wrote: You cannot be detterent unless you are a threat to whatever it is you are detering. It's the fact you are a threat that deters them.
A damn fine point, good sir. I concede. I am a deterrent. I am not a threat.I am sufficiently threatening to deter, though highly unlikely to kill. Exactly, which stems from the fact it takes 4 volleys from the a 3-round mag weapon to destroy most Dropships. They know you can't kill in one mag, but they also know if they don't leave soon they are gonna end up 6 feet under at rather high velocity of descent. They have to leave and they have the opportunity to do so. They are deterred. Not for long though. Lack of ammunition really makes it difficult to keep them at bay. Problem is that they regen faster then we can damage them (looks at ADSs with afterburners) . Increase EHP and lower regen abilities. Lowers chances of OHK any vehicle, makes weapons vital for deterring vehicles and deadly for bad pilots.
If they are retreating with afterburners active then you have damaged them faster than they could regen. Your statement makes no sense. Vehicles aren't OHKillable (with exception to the LAV), unless of course your talking about teamwork in which case
Gùå By definition that isn't a OHK Gùå It's Teamwork HTFU
Weapons are already vital to deterring the enemy a swarm launcher, forge gun, rail turret, blaster turret will all cause a Dropship pilot to retreat almost instantly. While tanks will stay that little bit longer before bugging.
The majority of quick solo kills are as a direct result of the pilot not knowing, or not deciding to pullmout at the correct time. Most other vehicle deaths comprise of teamwork, traps, or another vehicle. Vehicles in general are pretty damn balanced right now. Swarm launchers are recieving a max ammo buff, plus damage at STD, ADV levels, so that every AVer is threat.
Futhermore the buff to turret installations will result in a greater state of Vehicle Superiority since vehicles will require assistance in order to encroach upon Enemy territory.
Nothing more needs to change at this point in time, especially not giving Pythons a near 40% additional shield HP.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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JRleo jr
Xer Cloud Consortium
143
|
Posted - 2014.07.29 17:33:00 -
[199] - Quote
Echo 1991 wrote:JRleo jr wrote:medomai grey wrote:JRleo jr wrote:Whaat? Haven't you ever been instakilled because your 2550 hp wasn't enough? Or got 3 shotted? I've been instant killed by well coordinated players, damage focused red-line tanks equipped large rail turret, and downed in 3 shots. Still not a good reason to increase ADS health. ADS are one of the most mobile things a player can control in game. Able to engage and disengage at the pilot's discretion. Increasing the ADS's EHP while maintaining it's current mobility would increase ADS's survivability to ridiculous levels. This would not be fair to AV users whose goal is to protect their team and interests from us, ADS pilots. ADS must remain fragile. as they currently are. PS: You've never 1v1 a forge gunner before and won? I have just it's not really possible when they have so much hp in say pc, and I drive away pythons and incubi in 1 shot from my forge, so...... So....what? Because a weapon that is designed to destroy a vehicle works its OP? Sniper can down most medium frames in 2-3 hits is that OP? That's harder to hi infantry than a big ship in the sky
Max level brony.
Pink fluffy unicorns
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JRleo jr
Xer Cloud Consortium
143
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Posted - 2014.07.29 17:35:00 -
[200] - Quote
Monkey MAC wrote:Atiim wrote:JRleo jr wrote: Infantry costs less, and is harder to get to than a big ass ship in the sky.
Not after Hotfix Charlie reduces the ADS' price. Though ISK/AUR/SP/LP are not valid arguments when engaging in balance discussions. JRleo jr wrote:And a python should win 1v1 a infantry av from a realistic view. From a realistic view, a Python being hit from a single Swarm volley should be instantly killed without the ability to 'bail', and a Forge Gun (aka kinetic slug powered by a capacitor traveling at 1200m/s) should cause the Python to vaporize[/i] JRleo jr wrote:Big ship that has its main tank that resists the av people use, or an infantry with a handheld gun...really I always wondered... Your comparison is incomplete, it should be: Big ship with:
- Superior DPS
- Superior HP
- Superior Movement Speed
- Superior Evasion Capabilities
- Superior Ammunition Capacity
- Superior Kills per Ammunition Capacity
- Superior Anti-infantry Capabilities
- Superior Anti-Vehicle Capabilities
- Superior Movement Capabilities
- Superior TTK
or Infantry with Handheld gun Yet an infantry forger will always win 1v1 assuming it's not mlt.
You clearly have alot to learn when if comes to piloting dropships. I can win a Gùå Forge 1v1 Gùå Swarmer 1v1 Gùå Plasma Cannon 16v1 I have even managed to pull a Swarm Launcher 5v1 before, you are a very fast very mobile dropship, stop hovering infront of a guy and expect him to just die. [/quote] Ah, the noobs who can't read or understand anything and assume...
Max level brony.
Pink fluffy unicorns
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Best song evar.
|
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JRleo jr
Xer Cloud Consortium
143
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Posted - 2014.07.29 17:36:00 -
[201] - Quote
Stile451 wrote:If ADS were balanced based on PC they would never be destroyed in pub matches. 1. Who cares about pubs 2. That just means they are underpowered in an competitive environment then, which it shouldn't be, it shoukd kinda be balanced around people who have an iq over 2.
Max level brony.
Pink fluffy unicorns
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Best song evar.
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Atiim
Onslaught Inc RISE of LEGION
11055
|
Posted - 2014.07.29 17:39:00 -
[202] - Quote
JRleo jr wrote:Stile451 wrote:If ADS were balanced based on PC they would never be destroyed in pub matches. 1. Who cares about pubs 2. That just means they are underpowered in an competitive environment then, which it shouldn't be, it shoukd kinda be balanced around people who have an iq over 2. 1.) 99% of the DUST 514 community.
2.) Balance in general implies efficiency at a 1:1 ratio, which is indeed possible in both game-modes.
-HAND
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JRleo jr
Xer Cloud Consortium
143
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Posted - 2014.07.29 17:44:00 -
[203] - Quote
Atiim wrote:JRleo jr wrote:Stile451 wrote:If ADS were balanced based on PC they would never be destroyed in pub matches. 1. Who cares about pubs 2. That just means they are underpowered in an competitive environment then, which it shouldn't be, it shoukd kinda be balanced around people who have an iq over 2. 1.) 99% of the DUST 514 community. 2.) Balance in general implies efficiency at a 1:1 ratio, which is indeed possible in both game-modes. If that's the case, why does every python I face with my forge never win?
It's more like a 0.7:1 or so ratio.
Max level brony.
Pink fluffy unicorns
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Best song evar.
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Atiim
Onslaught Inc RISE of LEGION
11055
|
Posted - 2014.07.29 17:48:00 -
[204] - Quote
JRleo jr wrote: If that's the case, why does every python I face with my forge never win?
This is anecdotal, and obviously fabricated.
But if I had to guess, it's because they're terrible pilots.
-HAND
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JRleo jr
Xer Cloud Consortium
143
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Posted - 2014.07.29 17:50:00 -
[205] - Quote
Atiim wrote:JRleo jr wrote: If that's the case, why does every python I face with my forge never win?
This is anecdotal, and obviously fabricated. But if I had to guess, it's because they're terrible pilots. 99% of enemy pythons will never 1v1 me, I either 3 shot them, they flee, or get knocked around and can't kill me. It isn't balanced at all...
And I've destroyed pythons using an afterburner doing some twisting, I guess I'm good with a forge...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Adipem Nothi
Nos Nothi
3356
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Posted - 2014.07.29 17:56:00 -
[206] - Quote
Atiim wrote:Since there hasn't been any statement regarding this, may we know the rationale behind the Dropship Buff-¦ and SL nerf?
^ This.
I can understand how a drop in ADS price is warranted. They're too expensive; most agree on this point.
But what is the rationale/narrative behind the ADS buff and Swarm nerf? What is our goal here?
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
3358
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Posted - 2014.07.29 18:01:00 -
[207] - Quote
JRleo jr wrote: If that's the case, why does every python I face with my forge never win?
If Forge Guns are the big threat, why are we discussing Swarm nerfs?
Shoot scout with yes...
- Ripley Riley
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JRleo jr
Xer Cloud Consortium
143
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Posted - 2014.07.29 18:03:00 -
[208] - Quote
Adipem Nothi wrote:JRleo jr wrote: If that's the case, why does every python I face with my forge never win?
If Forge Guns are the big threat, why are we discussing Swarm nerfs? Only proto is getting nerfed, slightly.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Adipem Nothi
Nos Nothi
3360
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Posted - 2014.07.29 19:15:00 -
[209] - Quote
JRleo jr wrote:Adipem Nothi wrote:JRleo jr wrote: If that's the case, why does every python I face with my forge never win?
If Forge Guns are the big threat, why are we discussing Swarm nerfs? Only proto is getting nerfed, slightly. Did you see the "Destructive Data Mining" results? Why nerf Proto Swarms if they aren't over performing?
Shoot scout with yes...
- Ripley Riley
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JRleo jr
Xer Cloud Consortium
143
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Posted - 2014.07.29 19:28:00 -
[210] - Quote
Adipem Nothi wrote:JRleo jr wrote:Adipem Nothi wrote:JRleo jr wrote: If that's the case, why does every python I face with my forge never win?
If Forge Guns are the big threat, why are we discussing Swarm nerfs? Only proto is getting nerfed, slightly. Did you see the "Destructive Data Mining" results? What does that tell you about the need to nerf Swarms. We should be discussing reasonable ways to make them better. Not worse. I see you go off people using them. I barely see any vehicles anymore.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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